@@ -286,7 +286,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
// or referenced material, it should already have a valid index
if( sourceMesh->mFaceMaterials.size() > 0)
{
- mesh->mMaterialIndex = sourceMesh->mMaterials[b].sceneIndex;
+ mesh->mMaterialIndex = static_cast<unsigned int>(sourceMesh->mMaterials[b].sceneIndex);
} else
mesh->mMaterialIndex = 0;