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@@ -426,13 +426,14 @@ namespace glTF2 {
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if (specular.specularFactor != 0.0f) {
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WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
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- WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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}
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if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
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WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
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- WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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}
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+ WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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+ WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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+
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if (!materialSpecular.ObjectEmpty()) {
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exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
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}
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