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@@ -465,6 +465,13 @@ void MDCImporter::InternReadFile(
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pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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}
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+
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+ // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
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+ pScene->mRootNode->mTransformation = aiMatrix4x4(
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+ 1.f, 0.f, 0.f, 0.f,
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+ 0.f, 0.f, 1.f, 0.f,
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+ 0.f, -1.f, 0.f, 0.f,
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+ 0.f, 0.f, 0.f, 1.f);
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}
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#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER
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