Fixed compiler error on clang 4.0 running on OSX
@@ -582,7 +582,7 @@ void glTFExporter::ExportMeshes()
if (v) p.attributes.position.push_back(v);
/******************** Normals ********************/
- if(comp_allow && (aim->mNormals > 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
+ if(comp_allow && (aim->mNormals != 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
if (n) p.attributes.normal.push_back(n);