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@@ -9,6 +9,13 @@ struct Vector3d {
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z: f32
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}
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+struct Vector4d {
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+ x: f32,
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+ y: f32,
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+ z: f32,
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+ w: f32
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+}
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+
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impl Vector2d {
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pub fn new(x_f32: f32, y_f32: f32) -> Vector2d {
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Vector2d {
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@@ -27,3 +34,15 @@ impl Vector3d {
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}
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}
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}
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+
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+impl Vector4d {
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+ pub fn new(x_f32: f32, y_f32: f32, z_f32: f32, w_f32: f32) -> Vector4d {
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+ Vector4d {
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+ x: x_f32,
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+ y: y_f32,
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+ z: z_f32,
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+ w: w_f32
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+ }
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+ }
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+}
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+
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