|
@@ -61,6 +61,11 @@ class utMDLImporter_HL1_Nodes : public ::testing::Test {
|
|
|
*/
|
|
|
typedef std::vector<std::pair<unsigned int, std::string>> Hierarchy;
|
|
|
|
|
|
+ /**
|
|
|
+ * @note A vector of strings. Used for symplifying syntax.
|
|
|
+ */
|
|
|
+ typedef std::vector<std::string> StringVector;
|
|
|
+
|
|
|
public:
|
|
|
/**
|
|
|
* @note The following tests require a basic understanding
|
|
@@ -131,7 +136,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bones.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::string> expected_bones_names = {
|
|
|
+ const StringVector expected_bones_names = {
|
|
|
"Bone",
|
|
|
"Bone_0",
|
|
|
"Bone_1",
|
|
@@ -143,7 +148,7 @@ public:
|
|
|
"Bone_7"
|
|
|
};
|
|
|
|
|
|
- std::vector<std::string> actual_bones_names;
|
|
|
+ StringVector actual_bones_names;
|
|
|
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONES), actual_bones_names);
|
|
|
ASSERT_EQ(expected_bones_names, actual_bones_names);
|
|
|
}
|
|
@@ -167,7 +172,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bodyparts.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::string> expected_bodyparts_names = {
|
|
|
+ const StringVector expected_bodyparts_names = {
|
|
|
"Bodypart",
|
|
|
"Bodypart_1",
|
|
|
"Bodypart_5",
|
|
@@ -179,7 +184,10 @@ public:
|
|
|
"Bodypart_7"
|
|
|
};
|
|
|
|
|
|
- expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
|
|
|
+ StringVector actual_bodyparts_names;
|
|
|
+ // Get the bodyparts names "without" the submodels.
|
|
|
+ get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS), actual_bodyparts_names, 0);
|
|
|
+ ASSERT_EQ(expected_bodyparts_names, actual_bodyparts_names);
|
|
|
}
|
|
|
|
|
|
/* Given a model with bodyparts that have duplicate names,
|
|
@@ -201,7 +209,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_bodyparts.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::string> expected_bodyparts_names = {
|
|
|
+ const StringVector expected_bodyparts_names = {
|
|
|
"Bodypart",
|
|
|
"Bodypart_1",
|
|
|
"Bodypart_2",
|
|
@@ -213,7 +221,10 @@ public:
|
|
|
"Bodypart_4"
|
|
|
};
|
|
|
|
|
|
- expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
|
|
|
+ StringVector actual_bodyparts_names;
|
|
|
+ // Get the bodyparts names "without" the submodels.
|
|
|
+ get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS), actual_bodyparts_names, 0);
|
|
|
+ ASSERT_EQ(expected_bodyparts_names, actual_bodyparts_names);
|
|
|
}
|
|
|
|
|
|
/* Given a model with several bodyparts that contains multiple
|
|
@@ -243,7 +254,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_submodels.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::vector<std::string>> expected_bodypart_sub_models_names = {
|
|
|
+ const std::vector<StringVector> expected_bodypart_sub_models_names = {
|
|
|
{
|
|
|
"triangle",
|
|
|
"triangle_0",
|
|
@@ -261,9 +272,13 @@ public:
|
|
|
const aiNode *bodyparts_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS);
|
|
|
EXPECT_NE(nullptr, bodyparts_node);
|
|
|
EXPECT_EQ(3u, bodyparts_node->mNumChildren);
|
|
|
- for (unsigned int i = 0; i < bodyparts_node->mNumChildren; ++i) {
|
|
|
- expect_named_children(bodyparts_node->mChildren[i],
|
|
|
- expected_bodypart_sub_models_names[i]);
|
|
|
+
|
|
|
+ StringVector actual_submodels_names;
|
|
|
+ for (unsigned int i = 0; i < bodyparts_node->mNumChildren; ++i)
|
|
|
+ {
|
|
|
+ actual_submodels_names.clear();
|
|
|
+ get_node_children_names(bodyparts_node->mChildren[i], actual_submodels_names);
|
|
|
+ ASSERT_EQ(expected_bodypart_sub_models_names[i], actual_submodels_names);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -286,7 +301,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequences.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::string> expected_sequence_names = {
|
|
|
+ const StringVector expected_sequence_names = {
|
|
|
"idle_1",
|
|
|
"idle",
|
|
|
"idle_2",
|
|
@@ -298,7 +313,9 @@ public:
|
|
|
"idle_7"
|
|
|
};
|
|
|
|
|
|
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
|
|
|
+ StringVector actual_sequence_names;
|
|
|
+ get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS), actual_sequence_names);
|
|
|
+ ASSERT_EQ(expected_sequence_names, actual_sequence_names);
|
|
|
}
|
|
|
|
|
|
/* Given a model with sequences that have empty names, verify
|
|
@@ -320,7 +337,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequences.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::string> expected_sequence_names = {
|
|
|
+ const StringVector expected_sequence_names = {
|
|
|
"Sequence",
|
|
|
"Sequence_1",
|
|
|
"Sequence_0",
|
|
@@ -332,7 +349,9 @@ public:
|
|
|
"Sequence_6"
|
|
|
};
|
|
|
|
|
|
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
|
|
|
+ StringVector actual_sequence_names;
|
|
|
+ get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS), actual_sequence_names);
|
|
|
+ ASSERT_EQ(expected_sequence_names, actual_sequence_names);
|
|
|
}
|
|
|
|
|
|
/* Given a model with sequence groups that have duplicate names,
|
|
@@ -355,7 +374,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequence_groups/duplicate_sequence_groups.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::string> expected_sequence_names = {
|
|
|
+ const StringVector expected_sequence_names = {
|
|
|
"default",
|
|
|
"SequenceGroup",
|
|
|
"SequenceGroup_1",
|
|
@@ -368,7 +387,9 @@ public:
|
|
|
"SequenceGroup_2"
|
|
|
};
|
|
|
|
|
|
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
|
|
|
+ StringVector actual_sequence_names;
|
|
|
+ get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS), actual_sequence_names);
|
|
|
+ ASSERT_EQ(expected_sequence_names, actual_sequence_names);
|
|
|
}
|
|
|
|
|
|
/* Given a model with sequence groups that have empty names,
|
|
@@ -391,7 +412,7 @@ public:
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequence_groups/unnamed_sequence_groups.mdl", aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
- const std::vector<std::string> expected_sequence_names = {
|
|
|
+ const StringVector expected_sequence_names = {
|
|
|
"default",
|
|
|
"SequenceGroup",
|
|
|
"SequenceGroup_2",
|
|
@@ -404,7 +425,9 @@ public:
|
|
|
"SequenceGroup_4"
|
|
|
};
|
|
|
|
|
|
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
|
|
|
+ StringVector actual_sequence_names;
|
|
|
+ get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS), actual_sequence_names);
|
|
|
+ ASSERT_EQ(expected_sequence_names, actual_sequence_names);
|
|
|
}
|
|
|
|
|
|
/* Verify that mOffsetMatrix applies the correct
|
|
@@ -449,18 +472,6 @@ public:
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
- void expect_named_children(const aiNode *parent_node, const std::vector<std::string> &expected_names) {
|
|
|
- EXPECT_NE(nullptr, parent_node);
|
|
|
- EXPECT_EQ(expected_names.size(), parent_node->mNumChildren);
|
|
|
-
|
|
|
- for (unsigned int i = 0; i < parent_node->mNumChildren; ++i)
|
|
|
- EXPECT_EQ(expected_names[i], parent_node->mChildren[i]->mName.C_Str());
|
|
|
- }
|
|
|
-
|
|
|
- void expect_named_children(const aiScene *scene, const char *node_name, const std::vector<std::string> &expected_names) {
|
|
|
- expect_named_children(scene->mRootNode->FindNode(node_name), expected_names);
|
|
|
- }
|
|
|
-
|
|
|
void expect_equal_matrices(const aiMatrix4x4 &expected, const aiMatrix4x4 &actual, float abs_error) {
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
|
for (int j = 0; j < 4; ++j)
|
|
@@ -468,26 +479,43 @@ private:
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ /** Get a flattened representation of a node's hierarchy.
|
|
|
+ * \param[in] node The node.
|
|
|
+ * \param[out] hierarchy The flattened node's hierarchy.
|
|
|
+ */
|
|
|
void flatten_hierarchy(const aiNode *node, Hierarchy &hierarchy)
|
|
|
{
|
|
|
- flatten_hierarchy(node, hierarchy, 0);
|
|
|
+ flatten_hierarchy_impl(node, hierarchy, 0);
|
|
|
}
|
|
|
|
|
|
- void flatten_hierarchy(const aiNode *node, Hierarchy &hierarchy, unsigned int level)
|
|
|
+ void flatten_hierarchy_impl(const aiNode *node, Hierarchy &hierarchy, unsigned int level)
|
|
|
{
|
|
|
hierarchy.push_back({ level, node->mName.C_Str() });
|
|
|
for (size_t i = 0; i < node->mNumChildren; ++i)
|
|
|
{
|
|
|
- flatten_hierarchy(node->mChildren[i], hierarchy, level + 1);
|
|
|
+ flatten_hierarchy_impl(node->mChildren[i], hierarchy, level + 1);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- void get_node_children_names(const aiNode *node, std::vector<std::string> &names)
|
|
|
+ /** Get all node's children names beneath max_level.
|
|
|
+ * \param[in] node The parent node from which to get all children names.
|
|
|
+ * \param[out] names The list of children names.
|
|
|
+ * \param[in] max_level If set to -1, all children names will be collected.
|
|
|
+ */
|
|
|
+ void get_node_children_names(const aiNode *node, StringVector &names, const int max_level = -1)
|
|
|
+ {
|
|
|
+ get_node_children_names_impl(node, names, 0, max_level);
|
|
|
+ }
|
|
|
+
|
|
|
+ void get_node_children_names_impl(const aiNode *node, StringVector &names, int level, const int max_level = -1)
|
|
|
{
|
|
|
for (size_t i = 0; i < node->mNumChildren; ++i)
|
|
|
{
|
|
|
names.push_back(node->mChildren[i]->mName.C_Str());
|
|
|
- get_node_children_names(node->mChildren[i], names);
|
|
|
+ if (max_level == -1 || level < max_level)
|
|
|
+ {
|
|
|
+ get_node_children_names_impl(node->mChildren[i], names, level + 1, max_level);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
};
|