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@@ -233,12 +233,12 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
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ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials);
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// add a default material as first
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- aiMaterial *mat = new aiMaterial;
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- mat->AddProperty(&name, AI_MATKEY_NAME);
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+ aiMaterial *defaultMat = new aiMaterial;
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+ defaultMat->AddProperty(&name, AI_MATKEY_NAME);
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c.a = 1.0f;
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c.b = c.g = c.r = 0.6f;
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- mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
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- mScene->mMaterials[0] = mat;
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+ defaultMat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
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+ mScene->mMaterials[0] = defaultMat;
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if (!m3d->nummaterial || !m3d->material) {
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return;
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@@ -300,12 +300,12 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
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m->prop[j].value.textureid < m3d->numtexture &&
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m3d->texture[m->prop[j].value.textureid].name) {
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name.Set(std::string(std::string(m3d->texture[m->prop[j].value.textureid].name) + ".png"));
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- mat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index);
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+ newMat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index);
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n = 0;
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- mat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index);
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+ newMat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index);
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}
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}
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- mScene->mMaterials[i + 1] = mat;
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+ mScene->mMaterials[i + 1] = newMat;
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}
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}
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