|
@@ -517,13 +517,13 @@ bool STLImporter::LoadBinaryFile() {
|
|
|
const ai_real invVal((ai_real)1.0 / (ai_real)31.0);
|
|
|
if (bIsMaterialise) // this is reversed
|
|
|
{
|
|
|
- clr->r = (color & 0x31u) * invVal;
|
|
|
- clr->g = ((color & (0x31u << 5)) >> 5u) * invVal;
|
|
|
- clr->b = ((color & (0x31u << 10)) >> 10u) * invVal;
|
|
|
+ clr->r = (color & 31u) * invVal;
|
|
|
+ clr->g = ((color & (31u << 5)) >> 5u) * invVal;
|
|
|
+ clr->b = ((color & (31u << 10)) >> 10u) * invVal;
|
|
|
} else {
|
|
|
- clr->b = (color & 0x31u) * invVal;
|
|
|
- clr->g = ((color & (0x31u << 5)) >> 5u) * invVal;
|
|
|
- clr->r = ((color & (0x31u << 10)) >> 10u) * invVal;
|
|
|
+ clr->b = (color & 31u) * invVal;
|
|
|
+ clr->g = ((color & (31u << 5)) >> 5u) * invVal;
|
|
|
+ clr->r = ((color & (31u << 10)) >> 10u) * invVal;
|
|
|
}
|
|
|
// assign the color to all vertices of the face
|
|
|
*(clr + 1) = *clr;
|