|
@@ -467,6 +467,10 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
|
|
|
for (; begin != end; ++begin) {
|
|
|
aiFace& face = *begin;
|
|
|
|
|
|
+ if(face.mNumIndices < 3) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
// LWO doc: "the normal is defined as the cross product of the first and last edges"
|
|
|
aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
|
|
|
aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
|