Browse Source

Merge branch 'master' into fix/issue623

Kim Kulling 7 years ago
parent
commit
7f04b4dd43

+ 5 - 0
CMakeLists.txt

@@ -230,6 +230,11 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
   ADD_DEFINITIONS( -U__STRICT_ANSI__ )
 ENDIF()
 
+if (IOS)
+    set(CMAKE_C_FLAGS   "${CMAKE_C_FLAGS}   -fembed-bitcode -O3")
+    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
+endif()
+
 if (ASSIMP_COVERALLS)
     MESSAGE(STATUS "Coveralls enabled")
     INCLUDE(Coveralls)

+ 1 - 1
code/3DSLoader.cpp

@@ -349,7 +349,7 @@ void Discreet3DSImporter::ParseObjectChunk()
     case Discreet3DS::CHUNK_MAT_MATERIAL:
 
         // Add a new material to the list
-        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + std::to_string(mScene->mMaterials.size()))));
+        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
         ParseMaterialChunk();
         break;
 

+ 1 - 0
code/CMakeLists.txt

@@ -72,6 +72,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/matrix4x4.h
   ${HEADER_PATH}/matrix4x4.inl
   ${HEADER_PATH}/mesh.h
+  ${HEADER_PATH}/pbrmaterial.h
   ${HEADER_PATH}/postprocess.h
   ${HEADER_PATH}/quaternion.h
   ${HEADER_PATH}/quaternion.inl

+ 6 - 0
code/ColladaLoader.cpp

@@ -131,6 +131,7 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
 {
     noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
     ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
+    useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -1913,6 +1914,11 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
 // The name must be unique for proper node-bone association.
 std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
 {
+    // If explicitly requested, just use the collada name.
+    if (useColladaName) {
+        return pNode->mName;
+    }
+
     // Now setup the name of the assimp node. The collada name might not be
     // unique, so we use the collada ID.
     if (!pNode->mID.empty())

+ 1 - 0
code/ColladaLoader.h

@@ -248,6 +248,7 @@ protected:
 
     bool noSkeletonMesh;
     bool ignoreUpDirection;
+    bool useColladaName;
 
     /** Used by FindNameForNode() to generate unique node names */
     unsigned int mNodeNameCounter;

+ 3 - 2
code/ObjFileMtlImporter.cpp

@@ -303,11 +303,12 @@ void ObjFileMtlImporter::createMaterial()
         // New Material created
         m_pModel->m_pCurrentMaterial = new ObjFile::Material();
         m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
+        m_pModel->m_MaterialLib.push_back( name );
+        m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
+
         if (m_pModel->m_pCurrentMesh) {
             m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
         }
-        m_pModel->m_MaterialLib.push_back( name );
-        m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
     } else {
         // Use older material
         m_pModel->m_pCurrentMaterial = (*it).second;

+ 14 - 1
code/glTF2Asset.inl

@@ -669,7 +669,7 @@ inline Image::Image()
 
 }
 
-inline void Image::Read(Value& obj, Asset& /*r*/)
+inline void Image::Read(Value& obj, Asset& r)
 {
     if (!mDataLength) {
         if (Value* uri = FindString(obj, "uri")) {
@@ -686,6 +686,19 @@ inline void Image::Read(Value& obj, Asset& /*r*/)
                 this->uri = uristr;
             }
         }
+        else if (Value* bufferViewVal = FindUInt(obj, "bufferView")) {
+            this->bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
+            Ref<Buffer> buffer = this->bufferView->buffer;
+
+            this->mDataLength = this->bufferView->byteLength;
+            // maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
+            this->mData = new uint8_t [this->mDataLength];
+            memcpy(this->mData, buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
+
+            if (Value* mtype = FindString(obj, "mimeType")) {
+                this->mimeType = mtype->GetString();
+            }
+        }
     }
 }
 

+ 8 - 8
code/glTFAsset.inl

@@ -948,24 +948,24 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 	size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
 
 	if(primitives[0].indices->count != size_coordindex)
-		throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) +
-								") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ").");
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + to_string(size_coordindex) +
+								") not equal to uncompressed (" + to_string(primitives[0].indices->count) + ").");
 
 	size_coordindex *= sizeof(IndicesType);
 	// Coordinates
 	size_t size_coord = ifs.GetNCoord();// See float attributes note.
 
 	if(primitives[0].attributes.position[0]->count != size_coord)
-		throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) +
-								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ").");
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + to_string(size_coord) +
+								") not equal to uncompressed (" + to_string(primitives[0].attributes.position[0]->count) + ").");
 
 	size_coord *= 3 * sizeof(float);
 	// Normals
 	size_t size_normal = ifs.GetNNormal();// See float attributes note.
 
 	if(primitives[0].attributes.normal[0]->count != size_normal)
-		throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) +
-								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ").");
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + to_string(size_normal) +
+								") not equal to uncompressed (" + to_string(primitives[0].attributes.normal[0]->count) + ").");
 
 	size_normal *= 3 * sizeof(float);
 	// Additional attributes.
@@ -989,8 +989,8 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 				if(idx_texcoord < primitives[0].attributes.texcoord.size())
 				{
 					if(primitives[0].attributes.texcoord[idx]->count != tval)
-						throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) +
-												") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
+						throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + to_string(tval) +
+												") not equal to uncompressed (" + to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
 
 					idx_texcoord++;
 				}

+ 9 - 2
code/glTFImporter.cpp

@@ -194,9 +194,16 @@ void glTFImporter::ImportMaterials(glTF::Asset& r)
             aimat->AddProperty(&str, AI_MATKEY_NAME);
         }
 
-        SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
+        SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient,  aimat, aiTextureType_AMBIENT,  AI_MATKEY_COLOR_AMBIENT );
+        SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse,  aimat, aiTextureType_DIFFUSE,  AI_MATKEY_COLOR_DIFFUSE );
         SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
-        SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
+        SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
+
+        aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
+
+        if (mat.transparent && (mat.transparency != 1.0f)) {
+            aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
+        }
 
         if (mat.shininess > 0.f) {
             aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);

+ 3 - 2
contrib/zlib/zlib.h

@@ -77,8 +77,9 @@ extern "C" {
   the consistency of the compressed data, so the library should never crash
   even in the case of corrupted input.
 */
-#ifdef __ANDROID__     
-using zcrc_t = unsigned_long; 
+
+#ifdef __ANDROID__
+typedef unsigned long zcrc_t;
 #endif
 
 typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));

+ 10 - 0
include/assimp/config.h.in

@@ -934,6 +934,16 @@ enum aiComponent
  */
 #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
 
+// ---------------------------------------------------------------------------
+/** @brief Specifies whether the Collada loader should use Collada names as node names.
+ *
+ * If this property is set to true, the Collada names will be used as the
+ * node name. The default is to use the id tag (resp. sid tag, if no id tag is present)
+ * instead.
+ * Property type: Bool. Default value: false.
+ */
+#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES"
+
 // ---------- All the Export defines ------------
 
 /** @brief Specifies the xfile use double for real values of float

+ 5 - 0
test/models/OBJ/cube_mtllib_after_g.mtl

@@ -0,0 +1,5 @@
+newmtl MyMaterial
+Ka 1.000 1.000 1.000
+Kd 1.000 1.000 1.000
+Ns 200.000
+Ks 0.050 0.050 0.050

+ 32 - 0
test/models/OBJ/cube_mtllib_after_g.obj

@@ -0,0 +1,32 @@
+g Object
+mtllib cube_mtllib_after_g.mat
+usemtl MyMaterial
+
+v  0.0  0.0  0.0
+v  0.0  0.0  1.0
+v  0.0  1.0  0.0
+v  0.0  1.0  1.0
+v  1.0  0.0  0.0
+v  1.0  0.0  1.0
+v  1.0  1.0  0.0
+v  1.0  1.0  1.0
+
+vn  0.0  0.0  1.0
+vn  0.0  0.0 -1.0
+vn  0.0  1.0  0.0
+vn  0.0 -1.0  0.0
+vn  1.0  0.0  0.0
+vn -1.0  0.0  0.0
+
+f  1//2  7//2  5//2
+f  1//2  3//2  7//2 
+f  1//6  4//6  3//6 
+f  1//6  2//6  4//6 
+f  3//3  8//3  7//3 
+f  3//3  4//3  8//3 
+f  5//5  7//5  8//5 
+f  5//5  8//5  6//5 
+f  1//4  5//4  6//4 
+f  1//4  6//4  2//4 
+f  2//1  6//1  8//1 
+f  2//1  8//1  4//1 

+ 13 - 0
test/unit/utObjImportExport.cpp

@@ -354,3 +354,16 @@ TEST_F(utObjImportExport, 0based_array_Test) {
     const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel.c_str(), ObjModel.size(), 0);
     EXPECT_EQ(nullptr, scene);
 }
+
+TEST_F( utObjImportExport, mtllib_after_g ) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure );
+    ASSERT_NE( nullptr, scene );
+
+    EXPECT_EQ(scene->mNumMeshes, 1U);
+    const aiMesh *mesh = scene->mMeshes[0];
+    const aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
+    aiString name;
+    ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
+    EXPECT_STREQ("MyMaterial", name.C_Str());
+}