Fix memory leak in OBJ loader when a mesh has no faces.
@@ -308,7 +308,11 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
if( !pObjMesh ) {
return NULL;
}
- ai_assert( NULL != pObjMesh );
+
+ if( pObjMesh->m_Faces.empty() ) {
+ return NULL;
+ }
aiMesh* pMesh = new aiMesh;
if( !pObjMesh->m_name.empty() ) {
pMesh->mName.Set( pObjMesh->m_name );