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@@ -186,7 +186,7 @@ void STLImporter::InternReadFile( const std::string& pFile,
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
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pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
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- for (uint i = 0; i < pScene->mNumMeshes; i++)
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+ for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
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pScene->mRootNode->mMeshes[i] = i;
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// create a single default material, using a light gray diffuse color for consistency with
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@@ -254,7 +254,7 @@ void STLImporter::LoadASCIIFile()
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}
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else pScene->mRootNode->mName.Set("<STL_ASCII>");
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- uint faceVertexCounter = 0;
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+ unsigned int faceVertexCounter = 0;
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for ( ;; )
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{
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// go to the next token
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