2
0
Эх сурвалжийг харах

Move pbrSG glossinessFactor into the correct material extension object. Fixes issue #2724.

Paul Arden 5 жил өмнө
parent
commit
822be33408

+ 1 - 1
code/glTF2/glTF2AssetWriter.inl

@@ -358,7 +358,7 @@ namespace glTF2 {
             WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl);
 
             if (pbrSG.glossinessFactor != 1) {
-                WriteFloat(obj, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
+				WriteFloat(pbrSpecularGlossiness, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
             }
 
             WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl);