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@@ -121,8 +121,7 @@ void Subdivide(std::vector<aiVector3D>& positions)
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aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
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unsigned int numIndices)
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{
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- if (positions.size() & numIndices || positions.empty() || !numIndices)
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- return NULL;
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+ if (positions.empty() || !numIndices) return NULL;
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// Determine which kinds of primitives the mesh consists of
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aiMesh* out = new aiMesh();
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