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+include_directories (
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+ ${AssetImporter_SOURCE_DIR}/include
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+ ${AssetImporter_SOURCE_DIR}/code
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+)
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+
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+# Make sure the linker can find the Hello library once it is built.
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+link_directories (${AssetImporter_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
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+
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+SOURCE_GROUP( unit FILES
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+ unit/CCompilerTest.c
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+ unit/BoostWorkaround/tupletest.cpp
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+)
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+
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+SOURCE_GROUP( tests FILES
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+ unit/Main.cpp
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+ unit/UnitTestPCH.cpp
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+ unit/UnitTestPCH.h
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+ unit/utFindDegenerates.cpp
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+ unit/utFindDegenerates.h
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+ unit/utFindInvalidData.cpp
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+ unit/utFindInvalidData.h
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+ unit/utFixInfacingNormals.cpp
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+ unit/utGenNormals.cpp
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+ unit/utGenNormals.h
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+ unit/utImporter.cpp
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+ unit/utImporter.h
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+ unit/utImproveCacheLocality.cpp
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+ unit/utJoinVertices.cpp
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+ unit/utJoinVertices.h
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+ unit/utLimitBoneWeights.cpp
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+ unit/utLimitBoneWeights.h
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+ unit/utMaterialSystem.cpp
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+ unit/utMaterialSystem.h
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+ unit/utPretransformVertices.cpp
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+ unit/utPretransformVertices.h
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+ unit/utRemoveComments.cpp
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+ unit/utRemoveComments.h
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+ unit/utRemoveComponent.cpp
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+ unit/utRemoveComponent.h
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+ unit/utRemoveRedundantMaterials.cpp
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+ unit/utRemoveRedundantMaterials.h
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+ unit/utScenePreprocessor.cpp
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+ unit/utScenePreprocessor.h
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+ unit/utSharedPPData.cpp
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+ unit/utSharedPPData.h
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+ unit/utSortByPType.cpp
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+ unit/utSortByPType.h
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+ unit/utSplitLargeMeshes.cpp
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+ unit/utSplitLargeMeshes.h
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+ unit/utTargetAnimation.cpp
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+ unit/utTargetAnimation.h
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+ unit/utTextureTransform.cpp
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+ unit/utTriangulate.cpp
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+ unit/utTriangulate.h
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+ unit/utVertexTriangleAdjacency.cpp
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+ unit/utVertexTriangleAdjacency.h
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+
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+)
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+
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+add_executable( unit
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+ unit/CCompilerTest.c
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+ unit/Main.cpp
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+ unit/UnitTestPCH.cpp
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+ unit/UnitTestPCH.h
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+ unit/utFindDegenerates.cpp
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+ unit/utFindDegenerates.h
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+ unit/utFindInvalidData.cpp
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+ unit/utFindInvalidData.h
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+ unit/utFixInfacingNormals.cpp
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+ unit/utGenNormals.cpp
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+ unit/utGenNormals.h
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+ unit/utImporter.cpp
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+ unit/utImporter.h
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+ unit/utImproveCacheLocality.cpp
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+ unit/utJoinVertices.cpp
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+ unit/utJoinVertices.h
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+ unit/utLimitBoneWeights.cpp
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+ unit/utLimitBoneWeights.h
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+ unit/utMaterialSystem.cpp
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+ unit/utMaterialSystem.h
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+ unit/utPretransformVertices.cpp
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+ unit/utPretransformVertices.h
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+ unit/utRemoveComments.cpp
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+ unit/utRemoveComments.h
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+ unit/utRemoveComponent.cpp
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+ unit/utRemoveComponent.h
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+ unit/utRemoveRedundantMaterials.cpp
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+ unit/utRemoveRedundantMaterials.h
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+ unit/utScenePreprocessor.cpp
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+ unit/utScenePreprocessor.h
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+ unit/utSharedPPData.cpp
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+ unit/utSharedPPData.h
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+ unit/utSortByPType.cpp
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+ unit/utSortByPType.h
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+ unit/utSplitLargeMeshes.cpp
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+ unit/utSplitLargeMeshes.h
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+ unit/utTargetAnimation.cpp
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+ unit/utTargetAnimation.h
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+ unit/utTextureTransform.cpp
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+ unit/utTriangulate.cpp
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+ unit/utTriangulate.h
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+ unit/utVertexTriangleAdjacency.cpp
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+ unit/utVertexTriangleAdjacency.h
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+
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+ unit/BoostWorkaround/tupletest.cpp
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+)
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+
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+IF( WIN32 )
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+ SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" )
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+ SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" )
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+
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+ FIND_PATH(DX9_INCLUDE_PATH d3d9.h
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+ PATHS
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+ "$ENV{DXSDK_DIR}/Include"
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+ "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
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+ DOC "The directory where D3D9.h resides")
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+
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+
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+ FIND_LIBRARY(D3D9_LIBRARY d3d9.lib
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+ PATHS
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+ "$ENV{DXSDK_DIR}/Lib/x86"
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+ "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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+ DOC "The directory where d3d9.lib resides")
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+
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+ FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib
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+ PATHS
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+ "$ENV{DXSDK_DIR}/Lib/x86"
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+ "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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+ DOC "The directory where d3dx9.lib resides")
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+
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+ SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} )
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+
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+ FIND_LIBRARY( WIN32_COMCTRL comctl32.lib
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+ PATHS
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+ "C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib"
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+ DOC "Path to psdk"
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+ )
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+ENDIF( WIN32 )
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+
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+# Link the executable to the Hello library.
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+target_link_libraries ( unit assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )
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+
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