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@@ -191,6 +191,21 @@ namespace OpenGEX {
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USE_ODDLPARSER_NS
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+//------------------------------------------------------------------------------------------------
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+static void propId2StdString( Property *prop, std::string &name, std::string &key ) {
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+ name = key = "";
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+ if ( NULL == prop ) {
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+ return;
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+ }
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+
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+ if ( NULL != prop->m_key ) {
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+ name = prop->m_key->m_buffer;
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+ if ( Value::ddl_string == prop->m_value->m_type ) {
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+ key = prop->m_value->getString();
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+ }
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+ }
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+}
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+
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//------------------------------------------------------------------------------------------------
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OpenGEXImporter::VertexContainer::VertexContainer()
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: m_numVerts( 0 )
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@@ -238,6 +253,8 @@ OpenGEXImporter::OpenGEXImporter()
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, m_currentVertices()
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, m_currentMesh( NULL )
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, m_currentMaterial( NULL )
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+, m_currentLight( NULL )
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+, m_currentCamera( nullptr )
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, m_tokenType( Grammar::NoneType )
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, m_materialCache()
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, m_cameraCache()
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@@ -348,6 +365,14 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
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handleGeometryObject( *it, pScene );
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break;
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+ case Grammar::CameraObjectToken:
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+ handleCameraObject( *it, pScene );
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+ break;
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+
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+ case Grammar::LightObjectToken:
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+ handleCameraObject( *it, pScene );
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+ break;
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+
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case Grammar::TransformToken:
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handleTransformNode( *it, pScene );
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break;
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@@ -506,7 +531,18 @@ void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
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aiCamera *camera( new aiCamera );
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const size_t camIdx( m_cameraCache.size() );
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m_cameraCache.push_back( camera );
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+ m_currentCamera = camera;
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+
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+ aiNode *newNode = new aiNode;
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+ m_tokenType = Grammar::CameraNodeToken;
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+ m_currentNode = newNode;
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+ pushNode( newNode, pScene );
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+
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+ handleNodes( node, pScene );
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+ popNode();
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+
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+ m_currentCamera->mName.Set( newNode->mName.C_Str() );
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}
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//------------------------------------------------------------------------------------------------
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@@ -514,6 +550,7 @@ void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScen
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aiLight *light( new aiLight );
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const size_t lightIdx( m_lightCache.size() );
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m_lightCache.push_back( light );
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+ m_currentLight = light;
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aiNode *newNode = new aiNode;
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m_tokenType = Grammar::LightNodeToken;
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@@ -524,7 +561,7 @@ void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScen
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popNode();
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- light->mName.Set( newNode->mName.C_Str() );
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+ m_currentLight->mName.Set( newNode->mName.C_Str() );
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}
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//------------------------------------------------------------------------------------------------
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@@ -599,21 +636,6 @@ void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *p
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}
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}
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-//------------------------------------------------------------------------------------------------
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-static void propId2StdString( Property *prop, std::string &name, std::string &key ) {
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- name = key = "";
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- if( NULL == prop ) {
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- return;
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- }
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-
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- if( NULL != prop->m_key ) {
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- name = prop->m_key->m_buffer;
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- if( Value::ddl_string == prop->m_value->m_type ) {
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- key = prop->m_value->getString();
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- }
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- }
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-}
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-
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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m_currentMesh = new aiMesh;
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@@ -777,9 +799,16 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
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m_currentMesh->mFaces = new aiFace[ numItems ];
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m_currentMesh->mNumVertices = numItems * 3;
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m_currentMesh->mVertices = new aiVector3D[ m_currentMesh->mNumVertices ];
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- m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ];
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- m_currentMesh->mNumUVComponents[ 0 ] = 3;
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- m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ];
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+ bool hasNormalCoords( false );
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+ if ( m_currentVertices.m_numNormals > 0 ) {
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+ m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ];
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+ hasNormalCoords = true;
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+ }
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+ bool hasTexCoords( false );
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+ if ( m_currentVertices.m_numUVComps[ 0 ] > 0 ) {
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+ m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ];
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+ hasTexCoords = true;
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+ }
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unsigned int index( 0 );
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for( size_t i = 0; i < m_currentMesh->mNumFaces; i++ ) {
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@@ -790,15 +819,17 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
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for( size_t indices = 0; indices < current.mNumIndices; indices++ ) {
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const int idx( next->getUnsignedInt32() );
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ai_assert( static_cast<size_t>( idx ) <= m_currentVertices.m_numVerts );
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-
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- aiVector3D &pos = ( m_currentVertices.m_vertices[ idx ] );
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- aiVector3D &normal = ( m_currentVertices.m_normals[ idx ] );
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- aiVector3D &tex = ( m_currentVertices.m_textureCoords[ 0 ][ idx ] );
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-
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ai_assert( index < m_currentMesh->mNumVertices );
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+ aiVector3D &pos = ( m_currentVertices.m_vertices[ idx ] );
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m_currentMesh->mVertices[ index ].Set( pos.x, pos.y, pos.z );
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- m_currentMesh->mNormals[ index ].Set( normal.x, normal.y, normal.z );
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- m_currentMesh->mTextureCoords[0][ index ].Set( tex.x, tex.y, tex.z );
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+ if ( hasNormalCoords ) {
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+ aiVector3D &normal = ( m_currentVertices.m_normals[ idx ] );
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+ m_currentMesh->mNormals[ index ].Set( normal.x, normal.y, normal.z );
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+ }
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+ if ( hasTexCoords ) {
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+ aiVector3D &tex = ( m_currentVertices.m_textureCoords[ 0 ][ idx ] );
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+ m_currentMesh->mTextureCoords[ 0 ][ index ].Set( tex.x, tex.y, tex.z );
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+ }
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current.mIndices[ indices ] = index;
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index++;
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@@ -920,6 +951,30 @@ void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pSc
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}
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}
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+//------------------------------------------------------------------------------------------------
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+void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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+ if ( NULL == node ) {
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+ return;
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+ }
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+
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+ Property *prop = node->findPropertyByName( "attrib" );
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+
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+ if ( nullptr != prop ) {
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+ if ( NULL != prop->m_value ) {
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+ Value *val( node->getValue() );
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+ if ( NULL != val ) {
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+ if ( "fov" == val->getString() ) {
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+
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+ } else if ( "near" == val->getString() ) {
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+
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+ }else if ( "far" == val->getString() ) {
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+
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+ }
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+ }
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+ }
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+ }
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+}
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+
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
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if( m_meshCache.empty() ) {
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