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@@ -708,8 +708,13 @@ void glTF2Exporter::ExportMeshes()
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if (v) p.attributes.position.push_back(v);
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/******************** Normals ********************/
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+ // Normalize all normals as the validator can emit a warning otherwise
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+ for (auto i = 0u; i < aim->mNumVertices; ++i) {
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+ aim->mNormals[i].Normalize();
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+ }
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+
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Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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- if (n) p.attributes.normal.push_back(n);
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+ if (n) p.attributes.normal.push_back(n);
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/************** Texture coordinates **************/
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for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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