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version in glb header is stored as uint32_t

Validator complains about `1` not being a valid version, however.
Daniel Hritzkiv 8 år sedan
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83bfa61f8d
2 ändrade filer med 2 tillägg och 2 borttagningar
  1. 1 1
      code/glTF2Asset.h
  2. 1 1
      code/glTFAsset.h

+ 1 - 1
code/glTF2Asset.h

@@ -177,7 +177,7 @@ namespace glTF2
     struct GLB_Header
     {
         uint8_t magic[4];     //!< Magic number: "glTF"
-        float_t version;     //!< Version number
+        uint32_t version;     //!< Version number
         uint32_t length;      //!< Total length of the Binary glTF, including header, scene, and body, in bytes
         uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
         uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)

+ 1 - 1
code/glTFAsset.h

@@ -177,7 +177,7 @@ namespace glTF
     struct GLB_Header
     {
         uint8_t magic[4];     //!< Magic number: "glTF"
-        float_t version;     //!< Version number (always 1 as of the last update)
+        uint32_t version;     //!< Version number (always 1 as of the last update)
         uint32_t length;      //!< Total length of the Binary glTF, including header, scene, and body, in bytes
         uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
         uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)