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@@ -454,7 +454,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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for (unsigned int m = 0; m < pScene->mNumMeshes;++m)
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for (unsigned int m = 0; m < pScene->mNumMeshes;++m)
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{
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{
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aiMesh* mesh = pScene->mMeshes[m];
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aiMesh* mesh = pScene->mMeshes[m];
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- unsigned int outIdx;
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+ unsigned int outIdx = 0;
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if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == UINT_MAX ||
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if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == UINT_MAX ||
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!mesh->mNumVertices)
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!mesh->mNumVertices)
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{
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{
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