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Revert using face as pod type

Kim Kulling 3 years ago
parent
commit
85f86ec076

+ 3 - 3
code/AssetLib/Obj/ObjFileData.h

@@ -64,7 +64,7 @@ struct Face {
     using IndexArray = std::vector<unsigned int>;
 
     //! Primitive type
-    aiPrimitiveType m_PrimitiveType;
+    aiPrimitiveType mPrimitiveType;
     //! Vertex indices
     IndexArray m_vertices;
     //! Normal indices
@@ -76,7 +76,7 @@ struct Face {
 
     //! \brief  Default constructor
     Face(aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
-            m_PrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(0L) {
+            mPrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(nullptr) {
         // empty
     }
 
@@ -228,7 +228,7 @@ struct Mesh {
     /// The name for the mesh
     std::string m_name;
     /// Array with pointer to all stored faces
-    std::vector<Face> m_Faces;
+    std::vector<Face*> m_Faces;
     /// Assigned material
     Material *m_pMaterial;
     /// Number of stored indices.

+ 24 - 24
code/AssetLib/Obj/ObjFileImporter.cpp

@@ -330,18 +330,18 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
     }
 
     for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
-        const ObjFile::Face &inp = pObjMesh->m_Faces[index];
+        const ObjFile::Face *inp = pObjMesh->m_Faces[index];
         //ai_assert(nullptr != inp);
 
-        if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
-            pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size() - 1);
+        if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
+            pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
             pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
-        } else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
-            pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size());
+        } else if (inp->mPrimitiveType == aiPrimitiveType_POINT) {
+            pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size());
             pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
         } else {
             ++pMesh->mNumFaces;
-            if (inp.m_vertices.size() > 3) {
+            if (inp->m_vertices.size() > 3) {
                 pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
             } else {
                 pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
@@ -360,16 +360,16 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
 
         // Copy all data from all stored meshes
         for (auto &face : pObjMesh->m_Faces) {
-            const ObjFile::Face &inp = face;
-            if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
-                for (size_t i = 0; i < inp.m_vertices.size() - 1; ++i) {
+            const ObjFile::Face *inp = face;
+            if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
+                for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
                     aiFace &f = pMesh->mFaces[outIndex++];
                     uiIdxCount += f.mNumIndices = 2;
                     f.mIndices = new unsigned int[2];
                 }
                 continue;
-            } else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
-                for (size_t i = 0; i < inp.m_vertices.size(); ++i) {
+            } else if (inp->mPrimitiveType == aiPrimitiveType_POINT) {
+                for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
                     aiFace &f = pMesh->mFaces[outIndex++];
                     uiIdxCount += f.mNumIndices = 1;
                     f.mIndices = new unsigned int[1];
@@ -378,7 +378,7 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
             }
 
             aiFace *pFace = &pMesh->mFaces[outIndex++];
-            const unsigned int uiNumIndices = (unsigned int)face.m_vertices.size();
+            const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
             uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
             if (pFace->mNumIndices > 0) {
                 pFace->mIndices = new unsigned int[uiNumIndices];
@@ -438,10 +438,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
     // Copy vertices, normals and textures into aiMesh instance
     bool normalsok = true, uvok = true;
     unsigned int newIndex = 0, outIndex = 0;
-    for (auto &sourceFace : pObjMesh->m_Faces) {
+    for (auto sourceFace : pObjMesh->m_Faces) {
         // Copy all index arrays
-        for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace.m_vertices.size(); vertexIndex++) {
-            const unsigned int vertex = sourceFace.m_vertices.at(vertexIndex);
+        for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
+            const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
             if (vertex >= pModel->m_Vertices.size()) {
                 throw DeadlyImportError("OBJ: vertex index out of range");
             }
@@ -453,8 +453,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
             pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
 
             // Copy all normals
-            if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace.m_normals.size()) {
-                const unsigned int normal = sourceFace.m_normals.at(vertexIndex);
+            if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
+                const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
                 if (normal >= pModel->m_Normals.size()) {
                     normalsok = false;
                 } else {
@@ -469,8 +469,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
             }
 
             // Copy all texture coordinates
-            if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace.m_texturCoords.size()) {
-                const unsigned int tex = sourceFace.m_texturCoords.at(vertexIndex);
+            if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
+                const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
 
                 if (tex >= pModel->m_TextureCoord.size()) {
                     uvok = false;
@@ -483,16 +483,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
             // Get destination face
             aiFace *pDestFace = &pMesh->mFaces[outIndex];
 
-            const bool last = (vertexIndex == sourceFace.m_vertices.size() - 1);
-            if (sourceFace.m_PrimitiveType != aiPrimitiveType_LINE || !last) {
+            const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
+            if (sourceFace->mPrimitiveType != aiPrimitiveType_LINE || !last) {
                 pDestFace->mIndices[outVertexIndex] = newIndex;
                 outVertexIndex++;
             }
 
-            if (sourceFace.m_PrimitiveType == aiPrimitiveType_POINT) {
+            if (sourceFace->mPrimitiveType == aiPrimitiveType_POINT) {
                 outIndex++;
                 outVertexIndex = 0;
-            } else if (sourceFace.m_PrimitiveType == aiPrimitiveType_LINE) {
+            } else if (sourceFace->mPrimitiveType == aiPrimitiveType_LINE) {
                 outVertexIndex = 0;
 
                 if (!last)
@@ -501,7 +501,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
                 if (vertexIndex) {
                     if (!last) {
                         pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
-                        if (!sourceFace.m_normals.empty() && !pModel->m_Normals.empty()) {
+                        if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
                             pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
                         }
                         if (!pModel->m_TextureCoord.empty()) {

+ 13 - 13
code/AssetLib/Obj/ObjFileParser.cpp

@@ -434,7 +434,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
     }
 
     //ObjFile::Face *face = new ObjFile::Face(type);
-    ObjFile::Face face(type);
+    ObjFile::Face *face = new ObjFile::Face(type);
     bool hasNormal = false;
 
     const int vSize = static_cast<unsigned int>(m_pModel->m_Vertices.size());
@@ -478,11 +478,11 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
             if (iVal > 0) {
                 // Store parsed index
                 if (0 == iPos) {
-                    face.m_vertices.push_back(iVal - 1);
+                    face->m_vertices.push_back(iVal - 1);
                 } else if (1 == iPos) {
-                    face.m_texturCoords.push_back(iVal - 1);
+                    face->m_texturCoords.push_back(iVal - 1);
                 } else if (2 == iPos) {
-                    face.m_normals.push_back(iVal - 1);
+                    face->m_normals.push_back(iVal - 1);
                     hasNormal = true;
                 } else {
                     reportErrorTokenInFace();
@@ -490,11 +490,11 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
             } else if (iVal < 0) {
                 // Store relatively index
                 if (0 == iPos) {
-                    face.m_vertices.push_back(vSize + iVal);
+                    face->m_vertices.push_back(vSize + iVal);
                 } else if (1 == iPos) {
-                    face.m_texturCoords.push_back(vtSize + iVal);
+                    face->m_texturCoords.push_back(vtSize + iVal);
                 } else if (2 == iPos) {
-                    face.m_normals.push_back(vnSize + iVal);
+                    face->m_normals.push_back(vnSize + iVal);
                     hasNormal = true;
                 } else {
                     reportErrorTokenInFace();
@@ -508,7 +508,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
         m_DataIt += iStep;
     }
 
-    if (face.m_vertices.empty()) {
+    if (face->m_vertices.empty()) {
         ASSIMP_LOG_ERROR("Obj: Ignoring empty face");
         // skip line and clean up
         m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
@@ -518,9 +518,9 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
 
     // Set active material, if one set
     if (nullptr != m_pModel->m_pCurrentMaterial) {
-        face.m_pMaterial = m_pModel->m_pCurrentMaterial;
+        face->m_pMaterial = m_pModel->m_pCurrentMaterial;
     } else {
-        face.m_pMaterial = m_pModel->m_pDefaultMaterial;
+        face->m_pMaterial = m_pModel->m_pDefaultMaterial;
     }
 
     // Create a default object, if nothing is there
@@ -534,9 +534,9 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
     }
 
     // Store the face
-    m_pModel->m_pCurrentMesh->m_Faces.push_back(face);
-    m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face.m_vertices.size();
-    m_pModel->m_pCurrentMesh->m_uiUVCoordinates[0] += (unsigned int)face.m_texturCoords.size();
+    m_pModel->m_pCurrentMesh->m_Faces.emplace_back(face);
+    m_pModel->m_pCurrentMesh->m_uiNumIndices += static_cast<unsigned int>(face->m_vertices.size());
+    m_pModel->m_pCurrentMesh->m_uiUVCoordinates[0] += static_cast<unsigned int>(face->m_texturCoords.size());
     if (!m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal) {
         m_pModel->m_pCurrentMesh->m_hasNormals = true;
     }