@@ -605,7 +605,8 @@ void ObjFileParser::getMaterialDesc() {
}
if (needsNewMesh(strName)) {
- createMesh(strName);
+ auto newMeshName = m_pModel->mActiveGroup.empty() ? strName : m_pModel->mActiveGroup;
+ createMesh(newMeshName);
m_pModel->mCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);