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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2021, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+copyright notice, this list of conditions and the
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+following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+copyright notice, this list of conditions and the
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+following disclaimer in the documentation and/or other
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+materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+contributors may be used to endorse or promote products
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+derived from this software without specific prior
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+written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+
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+#include "UnitTestPCH.h"
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+
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+#include <assimp/mesh.h>
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+
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+using namespace Assimp;
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+
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+class utMesh : public ::testing::Test {
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+protected:
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+ aiMesh* mesh = nullptr;
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+
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+ void SetUp() override {
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+ mesh = new aiMesh;
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+ }
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+
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+ void TearDown() override {
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+ delete mesh;
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+ mesh = nullptr;
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+ }
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+};
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+
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+TEST_F(utMesh, emptyMeshHasNoContentTest) {
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+ EXPECT_EQ(0, mesh->mName.length);
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+ EXPECT_FALSE(mesh->HasPositions());
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+ EXPECT_FALSE(mesh->HasFaces());
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+ EXPECT_FALSE(mesh->HasNormals());
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+ EXPECT_FALSE(mesh->HasTangentsAndBitangents());
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+ EXPECT_FALSE(mesh->HasVertexColors(0));
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+ EXPECT_FALSE(mesh->HasVertexColors(AI_MAX_NUMBER_OF_COLOR_SETS));
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+ EXPECT_FALSE(mesh->HasTextureCoords(0));
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+ EXPECT_FALSE(mesh->HasTextureCoords(AI_MAX_NUMBER_OF_TEXTURECOORDS));
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+ EXPECT_EQ(0, mesh->GetNumUVChannels());
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+ EXPECT_EQ(0, mesh->GetNumColorChannels());
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+ EXPECT_FALSE(mesh->HasBones());
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+ EXPECT_FALSE(mesh->HasTextureCoordsName(0));
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+ EXPECT_FALSE(mesh->HasTextureCoordsName(AI_MAX_NUMBER_OF_TEXTURECOORDS));
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+}
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+
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+TEST_F(utMesh, setTextureCoordsName) {
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+ EXPECT_FALSE(mesh->HasTextureCoordsName(0));
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+ const aiString texcoords_name("texcoord_name");
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+ mesh->SetTextureCoordsName(0, texcoords_name);
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+ EXPECT_TRUE(mesh->HasTextureCoordsName(0));
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+ EXPECT_FALSE(mesh->HasTextureCoordsName(1));
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+ ASSERT_NE(nullptr, mesh->mTextureCoordsNames);
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+ ASSERT_NE(nullptr, mesh->mTextureCoordsNames[0]);
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+ EXPECT_STREQ(texcoords_name.C_Str(), mesh->mTextureCoordsNames[0]->C_Str());
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+ EXPECT_STREQ(texcoords_name.C_Str(), mesh->GetTextureCoordsName(0)->C_Str());
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+
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+ // Now clear the name
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+ mesh->SetTextureCoordsName(0, aiString());
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+ EXPECT_FALSE(mesh->HasTextureCoordsName(0));
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+ ASSERT_NE(nullptr, mesh->mTextureCoordsNames);
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+ EXPECT_EQ(nullptr, mesh->mTextureCoordsNames[0]);
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+ EXPECT_EQ(nullptr, mesh->GetTextureCoordsName(0));
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+}
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