|
@@ -1074,7 +1074,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut)
|
|
|
pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_AMBIENT);
|
|
|
|
|
|
// handle phong power and shading mode
|
|
|
- int iMode;
|
|
|
+ int iMode = (int)aiShadingMode_Gouraud;
|
|
|
if (0xFFFFFFFF != iPhong) {
|
|
|
ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(),ePhong);
|
|
|
|
|
@@ -1087,9 +1087,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut)
|
|
|
|
|
|
iMode = (int)aiShadingMode_Phong;
|
|
|
}
|
|
|
- else iMode = (int)aiShadingMode_Gouraud;
|
|
|
}
|
|
|
- else iMode = (int)aiShadingMode_Gouraud;
|
|
|
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
|
|
// handle opacity
|