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Merge pull request #1641 from assimp/fix_clang5_issue

Disable unaligned pointer access temporary.
Kim Kulling 7 anos atrás
pai
commit
8761ab0efd

+ 1 - 0
code/MDLLoader.cpp

@@ -415,6 +415,7 @@ void MDLImporter::InternReadFile_Quake1( )
     else
     {
         // get the first frame in the group
+
 #if 1
         // FIXME: the cast is wrong and causea a warning on clang 5.0
         // disable thi code for now, fix it later

+ 6 - 2
code/XGLLoader.cpp

@@ -904,12 +904,14 @@ aiVector2D XGLImporter::ReadVec2()
     }
     const char* s = m_reader->getNodeData();
 
-    for(int i = 0; i < 2; ++i) {
+    ai_real v[2];
+	for(int i = 0; i < 2; ++i) {
         if(!SkipSpaces(&s)) {
             LogError("unexpected EOL, failed to parse vec2");
             return vec;
         }
-        vec[i] = fast_atof(&s);
+		
+        v[i] = fast_atof(&s);
 
         SkipSpaces(&s);
         if (i != 1 && *s != ',') {
@@ -918,6 +920,8 @@ aiVector2D XGLImporter::ReadVec2()
         }
         ++s;
     }
+	vec.x = v[0];
+	vec.y = v[1];
 
     return vec;
 }

+ 0 - 1
include/assimp/vector2.h

@@ -85,7 +85,6 @@ public:
     const aiVector2t& operator /= (TReal f);
 
     TReal operator[](unsigned int i) const;
-    TReal& operator[](unsigned int i);
 
     bool operator== (const aiVector2t& other) const;
     bool operator!= (const aiVector2t& other) const;

+ 37 - 37
include/assimp/vector2.inl

@@ -60,24 +60,28 @@ aiVector2t<TReal>::operator aiVector2t<TOther> () const {
 }
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
     x = pX; y = pY;
 }
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 TReal aiVector2t<TReal>::SquareLength() const {
     return x*x + y*y;
 }
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 TReal aiVector2t<TReal>::Length() const {
     return std::sqrt( SquareLength());
 }
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
     *this /= Length();
     return *this;
@@ -85,6 +89,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
     x += o.x; y += o.y;
     return *this;
@@ -92,6 +97,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
     x -= o.x; y -= o.y;
     return *this;
@@ -99,6 +105,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
     x *= f; y *= f;
     return *this;
@@ -106,6 +113,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
     x /= f; y /= f;
     return *this;
@@ -113,46 +121,37 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 TReal aiVector2t<TReal>::operator[](unsigned int i) const {
-    switch (i) {
-        case 0:
-            return x;
-        case 1:
-            return y;
-        default:
-            break;
-    }
-    return x;
-}
+	switch (i) {
+		case 0:
+			return x;
+		case 1:
+			return y;
+		default:
+			break;
 
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal& aiVector2t<TReal>::operator[](unsigned int i) {
-    switch (i) {
-        case 0:
-            return x;
-        case 1:
-            return y;
-        default:
-            break;
     }
     return x;
 }
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
     return x == other.x && y == other.y;
 }
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
     return x != other.x || y != other.y;
 }
 
 // ---------------------------------------------------------------------------
 template<typename TReal>
+inline
 bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
     return
         std::abs(x - other.x) <= epsilon &&
@@ -161,6 +160,7 @@ bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f)   {
     x = y = f;
     return *this;
@@ -168,6 +168,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f)   {
 
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
+inline
 const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
     return aiVector2t(x*o.x,y*o.y);
 }
@@ -176,65 +177,64 @@ const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
 // ------------------------------------------------------------------------------------------------
 // symmetric addition
 template <typename TReal>
-inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
+inline
+aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
     return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
 }
 
 // ------------------------------------------------------------------------------------------------
 // symmetric subtraction
 template <typename TReal>
-inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
+inline 
+aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
     return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
 }
 
 // ------------------------------------------------------------------------------------------------
 // scalar product
 template <typename TReal>
-inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
+inline 
+TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
     return v1.x*v2.x + v1.y*v2.y;
 }
 
 // ------------------------------------------------------------------------------------------------
 // scalar multiplication
 template <typename TReal>
-inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
-{
+inline 
+aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) {
     return aiVector2t<TReal>( f*v.x, f*v.y);
 }
 
 // ------------------------------------------------------------------------------------------------
 // and the other way around
 template <typename TReal>
-inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
-{
+inline 
+aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) {
     return aiVector2t<TReal>( f*v.x, f*v.y);
 }
 
 // ------------------------------------------------------------------------------------------------
 // scalar division
 template <typename TReal>
-inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
-{
-
+inline 
+aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) {
     return v * (1/f);
 }
 
 // ------------------------------------------------------------------------------------------------
 // vector division
 template <typename TReal>
-inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
-{
+inline 
+aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) {
     return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
 }
 
 // ------------------------------------------------------------------------------------------------
 // vector negation
 template <typename TReal>
-inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
-{
+inline 
+aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) {
     return aiVector2t<TReal>( -v.x, -v.y);
 }
 

+ 0 - 1
include/assimp/vector3.inl

@@ -142,7 +142,6 @@ AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatri
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
 AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
-//    return *(&x + i);
     switch (i) {
         case 0:
             return x;