ソースを参照

FBX: store UnitScaleFactor for fbx-files.

kim kulling 7 年 前
コミット
88a0bb1b6d

+ 15 - 370
code/FBXConverter.cpp

@@ -66,7 +66,6 @@ namespace FBX {
 
 using namespace Util;
 
-
 #define MAGIC_NODE_TAG "_$AssimpFbx$"
 
 #define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
@@ -74,373 +73,6 @@ using namespace Util;
 // XXX vc9's debugger won't step into anonymous namespaces
 //namespace {
 
-/** Dummy class to encapsulate the conversion process */
-class Converter
-{
-public:
-    /**
-     *  The different parts that make up the final local transformation of a fbx-node
-     */
-    enum TransformationComp
-    {
-        TransformationComp_Translation = 0,
-        TransformationComp_RotationOffset,
-        TransformationComp_RotationPivot,
-        TransformationComp_PreRotation,
-        TransformationComp_Rotation,
-        TransformationComp_PostRotation,
-        TransformationComp_RotationPivotInverse,
-        TransformationComp_ScalingOffset,
-        TransformationComp_ScalingPivot,
-        TransformationComp_Scaling,
-        TransformationComp_ScalingPivotInverse,
-        TransformationComp_GeometricTranslation,
-        TransformationComp_GeometricRotation,
-        TransformationComp_GeometricScaling,
-
-        TransformationComp_MAXIMUM
-    };
-
-public:
-    Converter( aiScene* out, const Document& doc );
-    ~Converter();
-
-private:
-    // ------------------------------------------------------------------------------------------------
-    // find scene root and trigger recursive scene conversion
-    void ConvertRootNode();
-
-    // ------------------------------------------------------------------------------------------------
-    // collect and assign child nodes
-    void ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4() );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertLights( const Model& model );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertCameras( const Model& model );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertLight( const Model& model, const Light& light );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertCamera( const Model& model, const Camera& cam );
-
-    // ------------------------------------------------------------------------------------------------
-    // this returns unified names usable within assimp identifiers (i.e. no space characters -
-    // while these would be allowed, they are a potential trouble spot so better not use them).
-    const char* NameTransformationComp( TransformationComp comp );
-
-    // ------------------------------------------------------------------------------------------------
-    // note: this returns the REAL fbx property names
-    const char* NameTransformationCompProperty( TransformationComp comp );
-
-    // ------------------------------------------------------------------------------------------------
-    aiVector3D TransformationCompDefaultValue( TransformationComp comp );
-
-    // ------------------------------------------------------------------------------------------------
-    void GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out );
-    // ------------------------------------------------------------------------------------------------
-    /**
-     *  checks if a node has more than just scaling, rotation and translation components
-     */
-    bool NeedsComplexTransformationChain( const Model& model );
-
-    // ------------------------------------------------------------------------------------------------
-    // note: name must be a FixNodeName() result
-    std::string NameTransformationChainNode( const std::string& name, TransformationComp comp );
-
-    // ------------------------------------------------------------------------------------------------
-    /**
-     *  note: memory for output_nodes will be managed by the caller
-     */
-    void GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes );
-
-    // ------------------------------------------------------------------------------------------------
-    void SetupNodeMetadata( const Model& model, aiNode& nd );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform );
-
-    // ------------------------------------------------------------------------------------------------
-    // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
-    std::vector<unsigned int> ConvertMesh( const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform );
-
-    // ------------------------------------------------------------------------------------------------
-    aiMesh* SetupEmptyMesh( const MeshGeometry& mesh );
-
-    // ------------------------------------------------------------------------------------------------
-    unsigned int ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform );
-
-    // ------------------------------------------------------------------------------------------------
-    std::vector<unsigned int> ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform );
-
-    // ------------------------------------------------------------------------------------------------
-    unsigned int ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
-        MatIndexArray::value_type index,
-        const aiMatrix4x4& node_global_transform );
-
-    // ------------------------------------------------------------------------------------------------
-    static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
-        static_cast<unsigned int>(-1);
-
-    // ------------------------------------------------------------------------------------------------
-    /**
-     *  - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
-     *    account when determining which weights to include.
-     *  - outputVertStartIndices is only used when a material index is specified, it gives for
-     *    each output vertex the DOM index it maps to.
-     */
-    void ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
-        const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
-        unsigned int materialIndex = NO_MATERIAL_SEPARATION,
-        std::vector<unsigned int>* outputVertStartIndices = NULL );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
-        std::vector<size_t>& out_indices,
-        std::vector<size_t>& index_out_indices,
-        std::vector<size_t>& count_out_indices,
-        const aiMatrix4x4& node_global_transform );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
-        MatIndexArray::value_type materialIndex );
-
-    // ------------------------------------------------------------------------------------------------
-    unsigned int GetDefaultMaterial();
-
-
-    // ------------------------------------------------------------------------------------------------
-    // Material -> aiMaterial
-    unsigned int ConvertMaterial( const Material& material, const MeshGeometry* const mesh );
-
-    // ------------------------------------------------------------------------------------------------
-    // Video -> aiTexture
-    unsigned int ConvertVideo( const Video& video );
-
-    // ------------------------------------------------------------------------------------------------
-    void TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
-        const std::string& propName,
-        aiTextureType target, const MeshGeometry* const mesh );
-
-    // ------------------------------------------------------------------------------------------------
-    void TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
-        const std::string& propName,
-        aiTextureType target, const MeshGeometry* const mesh );
-
-    // ------------------------------------------------------------------------------------------------
-    void SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh );
-
-    // ------------------------------------------------------------------------------------------------
-    void SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh );
-
-    // ------------------------------------------------------------------------------------------------
-    aiColor3D GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
-        bool& result );
-    aiColor3D GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
-        const std::string& factorName, bool& result, bool useTemplate=true );
-    aiColor3D GetColorProperty( const PropertyTable& props, const std::string& colorName,
-        bool& result, bool useTemplate=true );
-
-    // ------------------------------------------------------------------------------------------------
-    void SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props );
-
-    // ------------------------------------------------------------------------------------------------
-    // get the number of fps for a FrameRate enumerated value
-    static double FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0 );
-
-    // ------------------------------------------------------------------------------------------------
-    // convert animation data to aiAnimation et al
-    void ConvertAnimations();
-
-    // ------------------------------------------------------------------------------------------------
-    // rename a node already partially converted. fixed_name is a string previously returned by
-    // FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
-    // which would previously have returned the old value.
-    //
-    // this also updates names in node animations, cameras and light sources and is thus slow.
-    //
-    // NOTE: the caller is responsible for ensuring that the new name is unique and does
-    // not collide with any other identifiers. The best way to ensure this is to only
-    // append to the old name, which is guaranteed to match these requirements.
-    void RenameNode( const std::string& fixed_name, const std::string& new_name );
-
-    // ------------------------------------------------------------------------------------------------
-    // takes a fbx node name and returns the identifier to be used in the assimp output scene.
-    // the function is guaranteed to provide consistent results over multiple invocations
-    // UNLESS RenameNode() is called for a particular node name.
-    std::string FixNodeName( const std::string& name );
-
-    typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
-
-    // XXX: better use multi_map ..
-    typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
-
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertAnimationStack( const AnimationStack& st );
-
-    // ------------------------------------------------------------------------------------------------
-    void GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
-        const std::string& fixed_name,
-        const std::vector<const AnimationCurveNode*>& curves,
-        const LayerMap& layer_map,
-        int64_t start, int64_t stop,
-        double& max_time,
-        double& min_time );
-
-    // ------------------------------------------------------------------------------------------------
-    bool IsRedundantAnimationData( const Model& target,
-        TransformationComp comp,
-        const std::vector<const AnimationCurveNode*>& curves );
-
-    // ------------------------------------------------------------------------------------------------
-    aiNodeAnim* GenerateRotationNodeAnim( const std::string& name,
-        const Model& target,
-        const std::vector<const AnimationCurveNode*>& curves,
-        const LayerMap& layer_map,
-        int64_t start, int64_t stop,
-        double& max_time,
-        double& min_time );
-
-    // ------------------------------------------------------------------------------------------------
-    aiNodeAnim* GenerateScalingNodeAnim( const std::string& name,
-        const Model& /*target*/,
-        const std::vector<const AnimationCurveNode*>& curves,
-        const LayerMap& layer_map,
-        int64_t start, int64_t stop,
-        double& max_time,
-        double& min_time );
-
-    // ------------------------------------------------------------------------------------------------
-    aiNodeAnim* GenerateTranslationNodeAnim( const std::string& name,
-        const Model& /*target*/,
-        const std::vector<const AnimationCurveNode*>& curves,
-        const LayerMap& layer_map,
-        int64_t start, int64_t stop,
-        double& max_time,
-        double& min_time,
-        bool inverse = false );
-
-    // ------------------------------------------------------------------------------------------------
-    // generate node anim, extracting only Rotation, Scaling and Translation from the given chain
-    aiNodeAnim* GenerateSimpleNodeAnim( const std::string& name,
-        const Model& target,
-        NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
-        NodeMap::const_iterator iter_end,
-        const LayerMap& layer_map,
-        int64_t start, int64_t stop,
-        double& max_time,
-        double& min_time,
-        bool reverse_order = false );
-
-    // key (time), value, mapto (component index)
-    typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
-    typedef std::vector<KeyFrameList> KeyFrameListList;
-
-    // ------------------------------------------------------------------------------------------------
-    KeyFrameListList GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop );
-
-    // ------------------------------------------------------------------------------------------------
-    KeyTimeList GetKeyTimeList( const KeyFrameListList& inputs );
-
-    // ------------------------------------------------------------------------------------------------
-    void InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
-        const aiVector3D& def_value,
-        double& max_time,
-        double& min_time );
-
-    // ------------------------------------------------------------------------------------------------
-    void InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
-        const aiVector3D& def_value,
-        double& maxTime,
-        double& minTime,
-        Model::RotOrder order );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
-        aiVectorKey* out_translation,
-        const KeyFrameListList& scaling,
-        const KeyFrameListList& translation,
-        const KeyFrameListList& rotation,
-        const KeyTimeList& times,
-        double& maxTime,
-        double& minTime,
-        Model::RotOrder order,
-        const aiVector3D& def_scale,
-        const aiVector3D& def_translate,
-        const aiVector3D& def_rotation );
-
-    // ------------------------------------------------------------------------------------------------
-    // euler xyz -> quat
-    aiQuaternion EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
-        int64_t start, int64_t stop,
-        double& maxTime,
-        double& minTime );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
-        const LayerMap& /*layers*/,
-        int64_t start, int64_t stop,
-        double& maxTime,
-        double& minTime );
-
-    // ------------------------------------------------------------------------------------------------
-    void ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
-        const LayerMap& /*layers*/,
-        int64_t start, int64_t stop,
-        double& maxTime,
-        double& minTime,
-        Model::RotOrder order );
-
-    // ------------------------------------------------------------------------------------------------
-    // copy generated meshes, animations, lights, cameras and textures to the output scene
-    void TransferDataToScene();
-
-private:
-
-    // 0: not assigned yet, others: index is value - 1
-    unsigned int defaultMaterialIndex;
-
-    std::vector<aiMesh*> meshes;
-    std::vector<aiMaterial*> materials;
-    std::vector<aiAnimation*> animations;
-    std::vector<aiLight*> lights;
-    std::vector<aiCamera*> cameras;
-    std::vector<aiTexture*> textures;
-
-    typedef std::map<const Material*, unsigned int> MaterialMap;
-    MaterialMap materials_converted;
-
-    typedef std::map<const Video*, unsigned int> VideoMap;
-    VideoMap textures_converted;
-
-    typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
-    MeshMap meshes_converted;
-
-    // fixed node name -> which trafo chain components have animations?
-    typedef std::map<std::string, unsigned int> NodeAnimBitMap;
-    NodeAnimBitMap node_anim_chain_bits;
-
-    // name -> has had its prefix_stripped?
-    typedef std::map<std::string, bool> NodeNameMap;
-    NodeNameMap node_names;
-
-    typedef std::map<std::string, std::string> NameNameMap;
-    NameNameMap renamed_nodes;
-
-    double anim_fps;
-
-    aiScene* const out;
-    const FBX::Document& doc;
-};
 
 Converter::Converter( aiScene* out, const Document& doc )
     : defaultMaterialIndex()
@@ -472,6 +104,7 @@ Converter::Converter( aiScene* out, const Document& doc )
         }
     }
 
+    ConvertGlobalSettings();
     TransferDataToScene();
 
     // if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
@@ -3341,8 +2974,20 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
 
     na->mNumRotationKeys = static_cast<unsigned int>( keys.size() );
     na->mRotationKeys = new aiQuatKey[ keys.size() ];
-    if ( keys.size() > 0 )
-        InterpolateKeys( na->mRotationKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime, order );
+    if (!keys.empty()) {
+        InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
+    }
+}
+
+void Converter::ConvertGlobalSettings() {
+    if (nullptr == out) {
+        return;
+    }
+
+    out->mMetaData = aiMetadata::Alloc(1);
+    unsigned int index(0);
+    const double unitScalFactor(doc.GlobalSettings().UnitScaleFactor());
+    out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
 }
 
 void Converter::TransferDataToScene()

+ 382 - 0
code/FBXConverter.h

@@ -45,7 +45,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_FBX_CONVERTER_H
 #define INCLUDED_AI_FBX_CONVERTER_H
 
+#include "FBXParser.h"
+#include "FBXMeshGeometry.h"
+#include "FBXDocument.h"
+#include "FBXUtil.h"
+#include "FBXProperties.h"
+#include "FBXImporter.h"
+#include <assimp/anim.h>
+#include <assimp/material.h>
+#include <assimp/light.h>
+#include <assimp/texture.h>
+#include <assimp/camera.h>
+#include <assimp/StringComparison.h>
+
 struct aiScene;
+struct aiNode;
+struct aiMaterial;
 
 namespace Assimp {
 namespace FBX {
@@ -59,6 +74,373 @@ class Document;
  */
 void ConvertToAssimpScene(aiScene* out, const Document& doc);
 
+/** Dummy class to encapsulate the conversion process */
+class Converter {
+public:
+    /**
+    *  The different parts that make up the final local transformation of a fbx-node
+    */
+    enum TransformationComp {
+        TransformationComp_Translation = 0,
+        TransformationComp_RotationOffset,
+        TransformationComp_RotationPivot,
+        TransformationComp_PreRotation,
+        TransformationComp_Rotation,
+        TransformationComp_PostRotation,
+        TransformationComp_RotationPivotInverse,
+        TransformationComp_ScalingOffset,
+        TransformationComp_ScalingPivot,
+        TransformationComp_Scaling,
+        TransformationComp_ScalingPivotInverse,
+        TransformationComp_GeometricTranslation,
+        TransformationComp_GeometricRotation,
+        TransformationComp_GeometricScaling,
+
+        TransformationComp_MAXIMUM
+    };
+
+public:
+    Converter(aiScene* out, const Document& doc);
+    ~Converter();
+
+private:
+    // ------------------------------------------------------------------------------------------------
+    // find scene root and trigger recursive scene conversion
+    void ConvertRootNode();
+
+    // ------------------------------------------------------------------------------------------------
+    // collect and assign child nodes
+    void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertLights(const Model& model);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertCameras(const Model& model);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertLight(const Model& model, const Light& light);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertCamera(const Model& model, const Camera& cam);
+
+    // ------------------------------------------------------------------------------------------------
+    // this returns unified names usable within assimp identifiers (i.e. no space characters -
+    // while these would be allowed, they are a potential trouble spot so better not use them).
+    const char* NameTransformationComp(TransformationComp comp);
+
+    // ------------------------------------------------------------------------------------------------
+    // note: this returns the REAL fbx property names
+    const char* NameTransformationCompProperty(TransformationComp comp);
+
+    // ------------------------------------------------------------------------------------------------
+    aiVector3D TransformationCompDefaultValue(TransformationComp comp);
+
+    // ------------------------------------------------------------------------------------------------
+    void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
+    // ------------------------------------------------------------------------------------------------
+    /**
+    *  checks if a node has more than just scaling, rotation and translation components
+    */
+    bool NeedsComplexTransformationChain(const Model& model);
+
+    // ------------------------------------------------------------------------------------------------
+    // note: name must be a FixNodeName() result
+    std::string NameTransformationChainNode(const std::string& name, TransformationComp comp);
+
+    // ------------------------------------------------------------------------------------------------
+    /**
+    *  note: memory for output_nodes will be managed by the caller
+    */
+    void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes);
+
+    // ------------------------------------------------------------------------------------------------
+    void SetupNodeMetadata(const Model& model, aiNode& nd);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform);
+
+    // ------------------------------------------------------------------------------------------------
+    // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
+    std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
+        const aiMatrix4x4& node_global_transform);
+
+    // ------------------------------------------------------------------------------------------------
+    aiMesh* SetupEmptyMesh(const MeshGeometry& mesh);
+
+    // ------------------------------------------------------------------------------------------------
+    unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
+        const aiMatrix4x4& node_global_transform);
+
+    // ------------------------------------------------------------------------------------------------
+    std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
+        const aiMatrix4x4& node_global_transform);
+
+    // ------------------------------------------------------------------------------------------------
+    unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
+        MatIndexArray::value_type index,
+        const aiMatrix4x4& node_global_transform);
+
+    // ------------------------------------------------------------------------------------------------
+    static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
+        static_cast<unsigned int>(-1);
+
+    // ------------------------------------------------------------------------------------------------
+    /**
+    *  - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
+    *    account when determining which weights to include.
+    *  - outputVertStartIndices is only used when a material index is specified, it gives for
+    *    each output vertex the DOM index it maps to.
+    */
+    void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
+        const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
+        unsigned int materialIndex = NO_MATERIAL_SEPARATION,
+        std::vector<unsigned int>* outputVertStartIndices = NULL);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
+        std::vector<size_t>& out_indices,
+        std::vector<size_t>& index_out_indices,
+        std::vector<size_t>& count_out_indices,
+        const aiMatrix4x4& node_global_transform);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
+        MatIndexArray::value_type materialIndex);
+
+    // ------------------------------------------------------------------------------------------------
+    unsigned int GetDefaultMaterial();
+
+    // ------------------------------------------------------------------------------------------------
+    // Material -> aiMaterial
+    unsigned int ConvertMaterial(const Material& material, const MeshGeometry* const mesh);
+
+    // ------------------------------------------------------------------------------------------------
+    // Video -> aiTexture
+    unsigned int ConvertVideo(const Video& video);
+
+    // ------------------------------------------------------------------------------------------------
+    void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
+        const std::string& propName,
+        aiTextureType target, const MeshGeometry* const mesh);
+
+    // ------------------------------------------------------------------------------------------------
+    void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
+        const std::string& propName,
+        aiTextureType target, const MeshGeometry* const mesh);
+
+    // ------------------------------------------------------------------------------------------------
+    void SetTextureProperties(aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh);
+
+    // ------------------------------------------------------------------------------------------------
+    void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh);
+
+    // ------------------------------------------------------------------------------------------------
+    aiColor3D GetColorPropertyFromMaterial(const PropertyTable& props, const std::string& baseName,
+        bool& result);
+    aiColor3D GetColorPropertyFactored(const PropertyTable& props, const std::string& colorName,
+        const std::string& factorName, bool& result, bool useTemplate = true);
+    aiColor3D GetColorProperty(const PropertyTable& props, const std::string& colorName,
+        bool& result, bool useTemplate = true);
+
+    // ------------------------------------------------------------------------------------------------
+    void SetShadingPropertiesCommon(aiMaterial* out_mat, const PropertyTable& props);
+
+    // ------------------------------------------------------------------------------------------------
+    // get the number of fps for a FrameRate enumerated value
+    static double FrameRateToDouble(FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0);
+
+    // ------------------------------------------------------------------------------------------------
+    // convert animation data to aiAnimation et al
+    void ConvertAnimations();
+
+    // ------------------------------------------------------------------------------------------------
+    // rename a node already partially converted. fixed_name is a string previously returned by
+    // FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
+    // which would previously have returned the old value.
+    //
+    // this also updates names in node animations, cameras and light sources and is thus slow.
+    //
+    // NOTE: the caller is responsible for ensuring that the new name is unique and does
+    // not collide with any other identifiers. The best way to ensure this is to only
+    // append to the old name, which is guaranteed to match these requirements.
+    void RenameNode(const std::string& fixed_name, const std::string& new_name);
+
+    // ------------------------------------------------------------------------------------------------
+    // takes a fbx node name and returns the identifier to be used in the assimp output scene.
+    // the function is guaranteed to provide consistent results over multiple invocations
+    // UNLESS RenameNode() is called for a particular node name.
+    std::string FixNodeName(const std::string& name);
+
+    typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
+
+    // XXX: better use multi_map ..
+    typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
+
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertAnimationStack(const AnimationStack& st);
+
+    // ------------------------------------------------------------------------------------------------
+    void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims,
+        const std::string& fixed_name,
+        const std::vector<const AnimationCurveNode*>& curves,
+        const LayerMap& layer_map,
+        int64_t start, int64_t stop,
+        double& max_time,
+        double& min_time);
+
+    // ------------------------------------------------------------------------------------------------
+    bool IsRedundantAnimationData(const Model& target,
+        TransformationComp comp,
+        const std::vector<const AnimationCurveNode*>& curves);
+
+    // ------------------------------------------------------------------------------------------------
+    aiNodeAnim* GenerateRotationNodeAnim(const std::string& name,
+        const Model& target,
+        const std::vector<const AnimationCurveNode*>& curves,
+        const LayerMap& layer_map,
+        int64_t start, int64_t stop,
+        double& max_time,
+        double& min_time);
+
+    // ------------------------------------------------------------------------------------------------
+    aiNodeAnim* GenerateScalingNodeAnim(const std::string& name,
+        const Model& /*target*/,
+        const std::vector<const AnimationCurveNode*>& curves,
+        const LayerMap& layer_map,
+        int64_t start, int64_t stop,
+        double& max_time,
+        double& min_time);
+
+    // ------------------------------------------------------------------------------------------------
+    aiNodeAnim* GenerateTranslationNodeAnim(const std::string& name,
+        const Model& /*target*/,
+        const std::vector<const AnimationCurveNode*>& curves,
+        const LayerMap& layer_map,
+        int64_t start, int64_t stop,
+        double& max_time,
+        double& min_time,
+        bool inverse = false);
+
+    // ------------------------------------------------------------------------------------------------
+    // generate node anim, extracting only Rotation, Scaling and Translation from the given chain
+    aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
+        const Model& target,
+        NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
+        NodeMap::const_iterator iter_end,
+        const LayerMap& layer_map,
+        int64_t start, int64_t stop,
+        double& max_time,
+        double& min_time,
+        bool reverse_order = false);
+
+    // key (time), value, mapto (component index)
+    typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
+    typedef std::vector<KeyFrameList> KeyFrameListList;
+
+    // ------------------------------------------------------------------------------------------------
+    KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
+
+    // ------------------------------------------------------------------------------------------------
+    KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);
+
+    // ------------------------------------------------------------------------------------------------
+    void InterpolateKeys(aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
+        const aiVector3D& def_value,
+        double& max_time,
+        double& min_time);
+
+    // ------------------------------------------------------------------------------------------------
+    void InterpolateKeys(aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
+        const aiVector3D& def_value,
+        double& maxTime,
+        double& minTime,
+        Model::RotOrder order);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
+        aiVectorKey* out_translation,
+        const KeyFrameListList& scaling,
+        const KeyFrameListList& translation,
+        const KeyFrameListList& rotation,
+        const KeyTimeList& times,
+        double& maxTime,
+        double& minTime,
+        Model::RotOrder order,
+        const aiVector3D& def_scale,
+        const aiVector3D& def_translate,
+        const aiVector3D& def_rotation);
+
+    // ------------------------------------------------------------------------------------------------
+    // euler xyz -> quat
+    aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
+        int64_t start, int64_t stop,
+        double& maxTime,
+        double& minTime);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
+        const LayerMap& /*layers*/,
+        int64_t start, int64_t stop,
+        double& maxTime,
+        double& minTime);
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
+        const LayerMap& /*layers*/,
+        int64_t start, int64_t stop,
+        double& maxTime,
+        double& minTime,
+        Model::RotOrder order);
+
+    void ConvertGlobalSettings();
+
+    // ------------------------------------------------------------------------------------------------
+    // copy generated meshes, animations, lights, cameras and textures to the output scene
+    void TransferDataToScene();
+
+private:
+
+    // 0: not assigned yet, others: index is value - 1
+    unsigned int defaultMaterialIndex;
+
+    std::vector<aiMesh*> meshes;
+    std::vector<aiMaterial*> materials;
+    std::vector<aiAnimation*> animations;
+    std::vector<aiLight*> lights;
+    std::vector<aiCamera*> cameras;
+    std::vector<aiTexture*> textures;
+
+    typedef std::map<const Material*, unsigned int> MaterialMap;
+    MaterialMap materials_converted;
+
+    typedef std::map<const Video*, unsigned int> VideoMap;
+    VideoMap textures_converted;
+
+    typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
+    MeshMap meshes_converted;
+
+    // fixed node name -> which trafo chain components have animations?
+    typedef std::map<std::string, unsigned int> NodeAnimBitMap;
+    NodeAnimBitMap node_anim_chain_bits;
+
+    // name -> has had its prefix_stripped?
+    typedef std::map<std::string, bool> NodeNameMap;
+    NodeNameMap node_names;
+
+    typedef std::map<std::string, std::string> NameNameMap;
+    NameNameMap renamed_nodes;
+
+    double anim_fps;
+
+    aiScene* const out;
+    const FBX::Document& doc;
+};
+
 }
 }
 

+ 2 - 3
code/FBXDocument.cpp

@@ -344,9 +344,8 @@ void Document::ReadGlobalSettings()
 {
     const Scope& sc = parser.GetRootScope();
     const Element* const ehead = sc["GlobalSettings"];
-    if(!ehead || !ehead->Compound()) {
-        DOMWarning("no GlobalSettings dictionary found");
-
+    if ( nullptr == ehead || !ehead->Compound() ) {
+        DOMWarning( "no GlobalSettings dictionary found" );
         globals.reset(new FileGlobalSettings(*this, std::make_shared<const PropertyTable>()));
         return;
     }

+ 1 - 2
code/FBXDocument.h

@@ -999,8 +999,7 @@ typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
 
 /** DOM class for global document settings, a single instance per document can
  *  be accessed via Document.Globals(). */
-class FileGlobalSettings
-{
+class FileGlobalSettings {
 public:
     FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
     ~FileGlobalSettings();

+ 1 - 2
code/FBXImporter.cpp

@@ -140,8 +140,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
-void FBXImporter::InternReadFile( const std::string& pFile,
-    aiScene* pScene, IOSystem* pIOHandler)
+void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
 {
     std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
     if (!stream) {

+ 0 - 3
code/FBXParser.h

@@ -174,11 +174,9 @@ private:
     friend class Element;
 
     TokenPtr AdvanceToNextToken();
-
     TokenPtr LastToken() const;
     TokenPtr CurrentToken() const;
 
-
 private:
     const TokenList& tokens;
 
@@ -199,7 +197,6 @@ int ParseTokenAsInt(const Token& t, const char*& err_out);
 int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
 std::string ParseTokenAsString(const Token& t, const char*& err_out);
 
-
 /* wrapper around ParseTokenAsXXX() with DOMError handling */
 uint64_t ParseTokenAsID(const Token& t);
 size_t ParseTokenAsDim(const Token& t);

+ 65 - 65
test/models/OBJ/spider_nomtl_test.obj

@@ -1,5 +1,5 @@
 # File produced by Open Asset Import Library (http://www.assimp.sf.net)
-# (assimp v4.1.1712791017)
+# (assimp v4.1.3023643559)
 
 # 722 vertex positions
 v  1.160378932952881 4.512683868408203 6.449167251586914
@@ -12,7 +12,7 @@ v  -6.442715167999268 10.77740478515625 -0.5375289916992188
 v  -8.120363235473633 15.6844596862793 -10.5
 v  -0.8867700099945068 23.4237174987793 -4.342854022979736
 v  -0.8867700099945068 23.4237174987793 -16.65714454650879
-v  14.40229797363281 32.89186859130859 -26.41482543945312
+v  14.40229797363281 32.89186859130859 -26.41482543945313
 v  12.95316505432129 36.87333679199219 -11.5
 v  30.52731704711914 37.50395202636719 -2.733282089233398
 v  30.52731704711914 37.50395202636719 -20.26671600341797
@@ -21,15 +21,15 @@ v  45.09496688842773 27.71094512939453 2.684845924377441
 v  57.93621826171875 30.27653312683105 -11.5
 v  54.50359344482422 5.934020042419434 -11.5
 v  51.09176254272461 11.23489952087402 2.684845924377441
-v  45.09496688842773 27.71094512939453 -25.68484497070312
+v  45.09496688842773 27.71094512939453 -25.68484497070313
 v  39.18625640869141 16.23099708557129 -35.63270568847656
-v  51.09176254272461 11.23489952087402 -25.68484497070312
+v  51.09176254272461 11.23489952087402 -25.68484497070313
 v  27.52080917358398 27.08032608032227 -34.45156478881836
 v  4.568314075469971 16.85711288452148 -26.6196174621582
 v  1.160378932952881 4.512683868408203 -27.44916915893555
 v  22.65617179870605 10.21453857421875 -39.86968994140625
 v  7.838881015777588 -6.414187908172607 -26.6196174621582
-v  30.91004180908203 -12.4627857208252 -26.41482543945312
+v  30.91004180908203 -12.4627857208252 -26.41482543945313
 v  37.22381591796875 0.4215309917926788 -34.45156478881836
 v  46.22711181640625 -5.630886077880859 -20.26671600341797
 v  32.35918426513672 -16.44425201416016 -11.5
@@ -70,11 +70,11 @@ v  -18.8264045715332 5.435883045196533 -20.58309173583984
 v  -32.62586212158203 10.86018753051758 -28.47975921630859
 v  -41.85661315917969 -0.7548459768295288 -29.43077087402344
 v  -27.9502124786377 1.303017020225525 -23.0814208984375
-v  -39.19473266601562 -9.356718063354492 -28.47975921630859
+v  -39.19473266601563 -9.356718063354492 -28.47975921630859
 v  -31.49889755249023 -9.618716239929199 -16.87730979919434
 v  -22.99813652038574 -7.403382778167725 -20.58309173583984
 v  -49.71383666992188 -2.983590126037598 1.421121001243591
-v  -39.19473266601562 -9.356718063354492 8.47976016998291
+v  -39.19473266601563 -9.356718063354492 8.47976016998291
 v  -22.99813652038574 -7.403382778167725 0.5830910205841064
 v  -31.49889755249023 -9.618716239929199 -3.122689962387085
 v  -50.63702392578125 8.975393295288086 -10
@@ -93,15 +93,15 @@ v  -55.4437255859375 28.01696014404297 -51.02064895629883
 v  -55.80507659912109 29.50034332275391 -50.36057662963867
 v  -56.41304779052734 27.51875305175781 -54.60213470458984
 v  -57.93299102783203 29.20790100097656 -55.03944778442383
-v  -67.98501586914062 13.43557167053223 -79.02035522460938
+v  -67.98501586914063 13.43557167053223 -79.02035522460938
 v  -69.89360046386719 14.10584259033203 -80.14413452148438
-v  -81.67832183837891 -31.37918090820312 -101.2915573120117
+v  -81.67832183837891 -31.37918090820313 -101.2915573120117
 v  -82.77850341796875 -29.84352111816406 -101.2665863037109
 v  -45.27461242675781 -1.921316027641296 -17.56256103515625
 v  -88.2349853515625 -39.3502311706543 -103.8660430908203
 v  -48.86238861083984 8.964324951171875 -36.15071487426758
 v  -56.92498016357422 29.82746124267578 -49.55580902099609
-v  -60.01216888427734 29.56021118164062 -54.08668899536133
+v  -60.01216888427734 29.56021118164063 -54.08668899536133
 v  -72.06874084472656 14.20652008056641 -79.36090087890625
 v  -83.47474670410156 -29.51860809326172 -100.4707794189453
 v  -48.11187744140625 -2.742969989776611 -19.29600143432617
@@ -110,12 +110,12 @@ v  -50.95351028442383 7.973351955413818 -36.14510726928711
 v  -57.96013641357422 28.75201416015625 -49.21238708496094
 v  -61.08487701416016 28.31040191650391 -52.46125793457031
 v  -72.87251281738281 13.66179847717285 -77.26039123535156
-v  -83.24275207519531 -30.64902877807617 -99.50344848632812
+v  -83.24275207519531 -30.64902877807617 -99.50344848632813
 v  -48.33858871459961 -4.09240198135376 -22.38015365600586
 v  -87.97438049316406 -40.34838485717773 -103.3615341186523
 v  -51.84541320800781 6.477696895599365 -37.66901397705078
 v  -58.13103866577148 27.08382415771484 -49.58887100219727
-v  -60.34334564208984 26.39956665039062 -51.38712310791016
+v  -60.34334564208984 26.39956665039063 -51.38712310791016
 v  -71.69966125488281 12.8818302154541 -75.42439270019531
 v  -82.25722503662109 -32.38360595703125 -99.09293365478516
 v  -45.78402709960938 -4.953472137451172 -24.49265670776367
@@ -125,7 +125,7 @@ v  -57.30899810791016 26.07907104492188 -50.40177917480469
 v  -58.34596252441406 25.26664733886719 -51.67315673828125
 v  -69.433349609375 12.45395088195801 -75.23539733886719
 v  -81.26026153564453 -33.41617965698242 -99.54843139648438
-v  -42.37185668945312 -4.677759170532227 -24.04270935058594
+v  -42.37185668945313 -4.677759170532227 -24.04270935058594
 v  -87.46121978759766 -40.53748321533203 -104.0717544555664
 v  -48.75384521484375 6.009276866912842 -40.42763137817383
 v  -56.11302947998047 26.49437713623047 -51.03896713256836
@@ -137,27 +137,27 @@ v  -42.83802795410156 -1.822747945785522 -1.17337703704834
 v  -41.96012115478516 -3.15467095375061 1.817621946334839
 v  -92.29042816162109 -39.21158981323242 57.38248825073242
 v  -92.26210784912109 -39.83740234375 57.07994079589844
-v  -91.95950317382812 -39.73274230957031 57.5407600402832
+v  -91.95950317382813 -39.73274230957031 57.5407600402832
 v  -49.36812591552734 8.476757049560547 19.08589744567871
-v  -49.19630432128906 7.804555892944336 21.29348754882812
+v  -49.19630432128906 7.804555892944336 21.29348754882813
 v  -54.25469207763672 27.27288055419922 30.44888496398926
 v  -54.92575836181641 28.34239959716797 29.36605453491211
 v  -57.45500946044922 28.70623016357422 33.83551406860352
 v  -55.48647308349609 27.49809265136719 33.97690582275391
 v  -67.46834564208984 9.109057426452637 43.49641799926758
-v  -69.61196136474609 9.454971313476562 44.29645156860352
+v  -69.61196136474609 9.454971313476563 44.29645156860352
 v  -87.01417541503906 -30.51413726806641 52.42203521728516
 v  -85.97149658203125 -32.07468414306641 52.63847351074219
-v  -45.98867797851562 -1.450130939483643 -2.535742998123169
-v  -92.60006713867188 -39.16170501708984 56.99636840820312
+v  -45.98867797851563 -1.450130939483643 -2.535742998123169
+v  -92.60006713867188 -39.16170501708984 56.99636840820313
 v  -50.88497161865234 7.785149097442627 17.48099899291992
 v  -55.98342132568359 28.08773803710938 28.45757293701172
 v  -59.41564178466797 28.14698791503906 32.74097061157227
 v  -71.61580657958984 8.682785987854004 43.43437957763672
 v  -87.75607299804688 -30.29622077941895 51.63100051879883
-v  -49.03958129882812 -2.317409992218018 -1.243530988693237
+v  -49.03958129882813 -2.317409992218018 -1.243530988693237
 v  -92.65523529052734 -39.6205940246582 56.67316055297852
-v  -52.60464477539062 6.250553131103516 17.68733215332031
+v  -52.60464477539063 6.250553131103516 17.68733215332031
 v  -56.63124847412109 26.70069122314453 28.40756416320801
 v  -59.89194488525391 26.24149322509766 31.51743125915527
 v  -71.97093963623047 7.37397575378418 41.55935287475586
@@ -182,11 +182,11 @@ v  -50.4989013671875 6.274747848510742 22.44142532348633
 v  -54.47554779052734 25.68461608886719 30.89064788818359
 v  -54.99231719970703 25.43232727050781 33.05861282348633
 v  -66.79914093017578 7.905498027801514 41.6367301940918
-v  -85.4132080078125 -33.80271530151367 52.11734008789062
+v  -85.4132080078125 -33.80271530151367 52.11734008789063
 v  -32.53578186035156 -3.15467095375061 -19.16253662109375
 v  -34.38373184204102 -1.822747945785522 -16.65216445922852
 v  -36.48015213012695 -3.096683979034424 -19.71685028076172
-v  -43.38578033447266 -41.58316040039062 -95.21874237060547
+v  -43.38578033447266 -41.58316040039063 -95.21874237060547
 v  -43.91326141357422 -41.58873748779297 -95.02735137939453
 v  -43.69423675537109 -41.06890106201172 -95.43450164794922
 v  -35.0989875793457 7.804555892944336 -38.97930526733398
@@ -199,7 +199,7 @@ v  -39.32158660888672 4.109056949615479 -79.20964813232422
 v  -40.77798843383789 4.454970836639404 -80.97431182861328
 v  -40.8770866394043 -32.42660522460938 -89.88973236083984
 v  -41.6864128112793 -30.95858383178711 -90.76108551025391
-v  -37.81033325195312 -1.450130939483643 -16.44955062866211
+v  -37.81033325195313 -1.450130939483643 -16.44955062866211
 v  -44.16765594482422 -40.94609069824219 -95.34366607666016
 v  -38.46767044067383 7.785149097442627 -36.52191925048828
 v  -40.04683303833008 28.08773803710938 -50.77265167236328
@@ -209,7 +209,7 @@ v  -42.73056793212891 -30.60493469238281 -90.66996002197266
 v  -40.23527908325195 -2.317409992218018 -18.70730972290039
 v  -44.44951629638672 -41.30718231201172 -95.01465606689453
 v  -39.85378265380859 6.250553131103516 -37.56044387817383
-v  -40.63287734985352 26.70069122314453 -51.05325317382812
+v  -40.63287734985352 26.70069122314453 -51.05325317382813
 v  -41.90177536010742 26.24149322509766 -55.37683486938477
 v  -44.18946838378906 2.373975992202759 -79.78339385986328
 v  -43.2232666015625 -31.63191223144531 -89.68506622314453
@@ -229,7 +229,7 @@ v  -41.56508255004883 1.750601053237915 -76.60358428955078
 v  -41.76493453979492 -34.27718353271484 -88.11498260498047
 v  -33.65802383422852 -4.442947864532471 -22.09029006958008
 v  -43.47456359863281 -42.10161590576172 -94.85892486572266
-v  -35.65310668945312 6.274747848510742 -40.62473678588867
+v  -35.65310668945313 6.274747848510742 -40.62473678588867
 v  -37.52444076538086 25.68461608886719 -52.12581634521484
 v  -36.88800048828125 25.43232727050781 -54.26172637939453
 v  -39.6718864440918 2.905498027801514 -77.26450347900391
@@ -249,7 +249,7 @@ v  -38.03726577758789 27.49446105957031 33.66647720336914
 v  -34.5403938293457 17.31492233276367 46.75900650024414
 v  -35.8452262878418 17.43609428405762 48.66624069213867
 v  -28.96659469604492 -31.87043952941895 66.61157989501953
-v  -28.00870513916016 -33.48403930664062 66.39229583740234
+v  -28.00870513916016 -33.48403930664063 66.39229583740234
 v  -37.94406127929688 -1.883904933929443 -4.875525951385498
 v  -29.19070816040039 -38.59844589233398 75.64435577392578
 v  -38.12530136108398 7.461886882781982 15.15559387207031
@@ -283,8 +283,8 @@ v  -28.36112785339355 -39.7656364440918 75.63690948486328
 v  -34.68405532836914 6.534968852996826 18.94173622131348
 v  -38.70342254638672 25.53554534912109 30.5754222869873
 v  -37.81640243530273 25.43576812744141 32.63310623168945
-v  -34.87471389770508 16.03384399414062 44.86114120483398
-v  -27.90771293640137 -35.34060668945312 66.05712127685547
+v  -34.87471389770508 16.03384399414063 44.86114120483398
+v  -27.90771293640137 -35.34060668945313 66.05712127685547
 v  -26.45577621459961 -3.443838119506836 -2.149142980575562
 v  -26.46640014648438 -2.246160984039307 -5.887526988983154
 v  -23.49448394775391 -3.47288703918457 -4.813465118408203
@@ -300,26 +300,26 @@ v  -10.52369499206543 27.51875305175781 29.59563827514648
 v  -0.9972569942474365 13.43557167053223 54.88214111328125
 v  -1.514698028564453 14.10584259033203 57.03571319580078
 v  3.385565996170044 -29.84352111816406 80.76795196533203
-v  3.675970077514648 -31.37918090820312 79.70648956298828
+v  3.675970077514648 -31.37918090820313 79.70648956298828
 v  -29.43033599853516 -1.921316027641296 -4.146553039550781
 v  4.587766170501709 -39.3502311706543 86.69120025634766
 v  -18.55141067504883 8.964324951171875 11.34670639038086
 v  -14.50934600830078 29.82746124267578 26.45841026306152
-v  -13.3946418762207 29.56021118164062 31.82656478881836
+v  -13.3946418762207 29.56021118164063 31.82656478881836
 v  -3.589093923568726 14.20652008056641 58.0562744140625
 v  2.445001125335693 -29.51860809326172 81.25101470947266
-v  -30.15432739257812 -2.742969989776611 -0.9014430046081543
+v  -30.15432739257813 -2.742969989776611 -0.9014430046081543
 v  4.197091102600098 -39.74774169921875 86.60486602783203
 v  -20.00806045532227 7.973351955413818 12.8470344543457
 v  -15.4754638671875 28.75201416015625 26.9644775390625
 v  -15.30904579162598 28.31040191650391 31.46907806396484
-v  -5.658416748046875 13.66179847717285 57.17532348632812
+v  -5.658416748046875 13.66179847717285 57.17532348632813
 v  1.562493085861206 -30.64902877807617 80.79186248779297
 v  -28.0932731628418 -4.09240198135376 1.404078960418701
 v  4.161306858062744 -40.34838485717773 86.31630706787109
 v  -19.53142166137695 6.477696895599365 14.54720878601074
 v  -15.32335662841797 27.08382415771484 27.34894752502441
-v  -15.56659698486328 26.39956665039062 30.18951416015625
+v  -15.56659698486328 26.39956665039063 30.18951416015625
 v  -6.164387226104736 12.8818302154541 55.05625915527344
 v  1.402615070343018 -32.38360595703125 79.73628997802734
 v  -24.79911041259766 -4.953472137451172 1.033954977989197
@@ -338,7 +338,7 @@ v  -2.426440954208374 12.70041084289551 53.21726226806641
 v  3.097472906112671 -32.96916198730469 78.86588287353516
 v  -23.49448394775391 -3.47288703918457 -15.18653869628906
 v  -26.46640014648438 -2.246160984039307 -14.11247634887695
-v  -26.45577621459961 -3.443838119506836 -17.85086059570312
+v  -26.45577621459961 -3.443838119506836 -17.85086059570313
 v  5.211228847503662 -39.9835319519043 -106.1982498168945
 v  4.668338775634766 -40.01747512817383 -106.3362197875977
 v  5.039107799530029 -39.45514678955078 -106.5102310180664
@@ -350,27 +350,27 @@ v  -10.52369499206543 27.51875305175781 -49.59563446044922
 v  -11.26496505737305 29.20790100097656 -50.99276733398438
 v  -0.9972569942474365 13.43557167053223 -74.88213348388672
 v  -1.514698028564453 14.10584259033203 -77.03571319580078
-v  3.675970077514648 -31.37918090820312 -99.70648956298828
+v  3.675970077514648 -31.37918090820313 -99.70648956298828
 v  3.38556694984436 -29.84352111816406 -100.767951965332
 v  -29.43033599853516 -1.921316027641296 -15.85345077514648
 v  4.587764739990234 -39.3502311706543 -106.6912002563477
-v  -18.55141067504883 8.964324951171875 -31.34671020507812
+v  -18.55141067504883 8.964324951171875 -31.34671020507813
 v  -14.50934600830078 29.82746124267578 -46.45841217041016
-v  -13.3946418762207 29.56021118164062 -51.82656097412109
+v  -13.3946418762207 29.56021118164063 -51.82656097412109
 v  -3.589093923568726 14.20652008056641 -78.05626678466797
 v  2.445001125335693 -29.51860809326172 -101.2510147094727
-v  -30.15432739257812 -2.742969989776611 -19.09856033325195
+v  -30.15432739257813 -2.742969989776611 -19.09856033325195
 v  4.197090148925781 -39.74774169921875 -106.604866027832
 v  -20.00806045532227 7.973351955413818 -32.8470344543457
 v  -15.4754638671875 28.75201416015625 -46.9644775390625
 v  -15.30904579162598 28.31040191650391 -51.46907806396484
 v  -5.658416748046875 13.66179847717285 -77.17531585693359
 v  1.562493085861206 -30.64902877807617 -100.791862487793
-v  -28.0932731628418 -4.09240198135376 -21.40408325195312
+v  -28.0932731628418 -4.09240198135376 -21.40408325195313
 v  4.161307811737061 -40.34838485717773 -106.3163070678711
 v  -19.53142166137695 6.477696895599365 -34.54721069335938
 v  -15.32335662841797 27.08382415771484 -47.34894561767578
-v  -15.56659698486328 26.39956665039062 -50.18951416015625
+v  -15.56659698486328 26.39956665039063 -50.18951416015625
 v  -6.164387226104736 12.8818302154541 -75.05625152587891
 v  1.402615070343018 -32.38360595703125 -99.73628997802734
 v  -24.79911041259766 -4.953472137451172 -21.03395843505859
@@ -391,14 +391,14 @@ v  -14.25648880004883 -6.954940795898438 -3.301691055297852
 v  -14.10265731811523 -6.075778961181641 -7.124460220336914
 v  -11.2052116394043 -7.280231952667236 -5.841878890991211
 v  19.74986457824707 -37.60753631591797 68.32992553710938
-v  19.34836387634277 -38.14849472045898 68.15628051757812
+v  19.34836387634277 -38.14849472045898 68.15628051757813
 v  19.89711761474609 -38.15519714355469 68.03912353515625
 v  -4.907510757446289 6.093640804290771 10.12681770324707
 v  -2.877649068832397 5.517601013183594 11.07694053649902
 v  1.745674014091492 26.13694000244141 21.00781440734863
 v  0.4745520055294037 27.20939636230469 20.97971534729004
 v  3.233434915542603 28.02400207519531 25.24942970275879
-v  4.282450199127197 26.64773559570312 23.71314430236816
+v  4.282450199127197 26.64773559570313 23.71314430236816
 v  14.8602180480957 5.642467975616455 47.61897277832031
 v  14.56025314331055 6.223588943481445 49.83868408203125
 v  18.9760627746582 -28.07810020446777 62.27335357666016
@@ -432,28 +432,28 @@ v  1.932853937149048 23.20393180847168 23.79626274108887
 v  11.57662582397461 3.190187931060791 46.84990692138672
 v  17.50724792480469 -31.60873603820801 60.42989349365234
 v  -10.6054573059082 -8.239757537841797 -2.646497964859009
-v  19.63114547729492 -38.69778442382812 67.83663940429688
+v  19.63114547729492 -38.69778442382813 67.83663940429688
 v  -2.475620031356812 4.172726154327393 12.91663932800293
 v  2.032040119171143 24.59943771362305 21.57402229309082
 v  3.703634023666382 24.50261497497559 23.06640815734863
-v  13.53237915039062 4.292479038238525 46.28885650634766
+v  13.53237915039063 4.292479038238525 46.28885650634766
 v  18.54694938659668 -31.23143768310547 60.44495391845703
 v  -12.53854370117188 -7.280231952667236 -13.491455078125
 v  -15.43598937988281 -6.075778961181641 -12.2088737487793
 v  -15.58982086181641 -6.954940795898438 -16.03164291381836
-v  18.56378555297852 -38.15519714355469 -87.37246704101562
+v  18.56378555297852 -38.15519714355469 -87.37246704101563
 v  18.0150318145752 -38.14849472045898 -87.4896240234375
 v  18.41653251647949 -37.60753631591797 -87.66326904296875
 v  -4.210980892181396 5.517601013183594 -30.41027450561523
 v  -6.240842819213867 6.093640804290771 -29.46015167236328
 v  0.4123420119285583 26.13694000244141 -40.34114837646484
 v  -0.8587800264358521 27.20939636230469 -40.31304931640625
-v  2.949118137359619 26.64773559570312 -43.04647827148438
+v  2.949118137359619 26.64773559570313 -43.04647827148438
 v  1.900102972984314 28.02400207519531 -44.582763671875
-v  13.52688598632812 5.642467975616455 -66.95231628417969
-v  13.22692108154297 6.223588943481445 -69.17202758789062
+v  13.52688598632813 5.642467975616455 -66.95231628417969
+v  13.22692108154297 6.223588943481445 -69.17202758789063
 v  17.86732864379883 -29.66015243530273 -80.59872436523438
-v  17.64273071289062 -28.07810020446777 -81.60670471191406
+v  17.64273071289063 -28.07810020446777 -81.60670471191406
 v  -18.44928359985352 -5.533359050750732 -13.80491638183594
 v  17.96691513061523 -37.46723175048828 -87.82330322265625
 v  -8.370006561279297 5.467060089111328 -30.11508178710938
@@ -469,7 +469,7 @@ v  -1.290704965591431 25.68392181396484 -45.89799499511719
 v  9.702729225158691 4.237391948699951 -70.18302917480469
 v  15.76919937133789 -28.75799560546875 -81.57952880859375
 v  -17.36852645874023 -7.262344837188721 -19.56281280517578
-v  17.48766136169434 -38.44494247436523 -87.45840454101562
+v  17.48766136169434 -38.44494247436523 -87.45840454101563
 v  -7.645581245422363 3.043694019317627 -33.43013000488281
 v  -1.641402959823608 24.23861885070801 -41.86458587646484
 v  -1.029770016670227 23.72967147827148 -44.68647766113281
@@ -483,7 +483,7 @@ v  0.5995219945907593 23.20393180847168 -43.12960052490234
 v  10.24329376220703 3.190187931060791 -66.18324279785156
 v  16.17391586303711 -31.60873603820801 -79.76324462890625
 v  -11.93878936767578 -8.239757537841797 -16.68683624267578
-v  18.29781341552734 -38.69778442382812 -87.16998291015625
+v  18.29781341552734 -38.69778442382813 -87.16998291015625
 v  -3.808951854705811 4.172726154327393 -32.24997329711914
 v  0.6987079977989197 24.59943771362305 -40.90735626220703
 v  2.370301961898804 24.50261497497559 -42.39974212646484
@@ -517,7 +517,7 @@ v  -51.75783920288086 11.98240089416504 0.8355600237846375
 v  -56.05172729492188 7.156466007232666 5.002277851104736
 v  -53.53396987915039 14.21004676818848 1.72101902961731
 v  -57.36484146118164 8.803488731384277 5.656900882720947
-v  -56.62808227539062 15.23869514465332 0.7346760034561157
+v  -56.62808227539063 15.23869514465332 0.7346760034561157
 v  -59.24757766723633 9.889246940612793 4.827473163604736
 v  -58.71025466918945 14.29374885559082 -1.380638957023621
 v  -60.28214263916016 9.596194267272949 3.138458967208862
@@ -554,7 +554,7 @@ v  -40.64442825317383 21.88604164123535 -0.7607129812240601
 v  -44.44827651977539 21.88604164123535 2.546009063720703
 v  -53.9999885559082 20.33333778381348 0.4478580057621002
 v  -60.29326629638672 19.47619819641113 -2.199142932891846
-v  -63.06387329101562 19.47619819641113 -6.810235023498535
+v  -63.06387329101563 19.47619819641113 -6.810235023498535
 v  -64.39229583740234 20.33333778381348 -9.944446563720703
 v  -63.32090759277344 15.14286994934082 -6.139256000518799
 v  -62.36603164672852 15.39914894104004 -5.604844093322754
@@ -616,7 +616,7 @@ v  -38.80768203735352 21.88604164123535 -9.988886833190918
 v  -44.44827651977539 21.88604164123535 -22.47934150695801
 v  -53.9999885559082 20.33333778381348 -20.38118934631348
 v  -60.29326629638672 19.47619819641113 -17.73418998718262
-v  -63.06387329101562 19.47619819641113 -13.12309837341309
+v  -63.06387329101563 19.47619819641113 -13.12309837341309
 v  -64.39229583740234 20.33333778381348 -9.988886833190918
 v  -62.33220672607422 15.06181526184082 -14.44650936126709
 v  -62.36603164672852 15.39914894104004 -14.32849025726318
@@ -648,7 +648,7 @@ v  -64.66415405273438 4.277801990509033 -18.2394905090332
 v  -63.78934860229492 3.570785999298096 -16.48468399047852
 v  -62.37599182128906 11.21470260620117 -16.82923698425293
 v  -66.95527648925781 4.531181812286377 -18.78395462036133
-v  -63.80926132202148 13.24985885620117 -14.86489868164062
+v  -63.80926132202148 13.24985885620117 -14.86489868164063
 v  -68.93736267089844 4.140174865722656 -17.70805549621582
 v  -64.48637390136719 12.67211532592773 -12.25428771972656
 v  -69.1180419921875 3.399224042892456 -15.82198143005371
@@ -668,7 +668,7 @@ v  -51.75783920288086 12.03694534301758 -19.50222587585449
 v  -56.05172729492188 7.211010932922363 -23.66894340515137
 v  -53.53396987915039 14.26459121704102 -20.38768196105957
 v  -57.36484146118164 8.858034133911133 -24.32356452941895
-v  -56.62808227539062 15.29323959350586 -19.40134239196777
+v  -56.62808227539063 15.29323959350586 -19.40134239196777
 v  -59.24757766723633 9.943792343139648 -23.49413871765137
 v  -58.71025466918945 14.34829330444336 -17.28602600097656
 v  -60.28214263916016 9.650739669799805 -21.80512428283691
@@ -677,13 +677,13 @@ v  -58.74361419677734 17.51846694946289 -2.271703958511353
 v  -59.46704864501953 18.40674209594727 -2.53897500038147
 v  -60.63759613037109 18.10347366333008 -2.337920904159546
 v  -61.55588531494141 18.15423965454102 -3.37207293510437
-v  -60.57522583007812 18.69086074829102 -3.431842088699341
+v  -60.57522583007813 18.69086074829102 -3.431842088699341
 v  -61.64485168457031 18.26233291625977 -4.609260082244873
 v  -61.38417816162109 17.94110488891602 -5.717274188995361
 v  -61.48154449462891 16.98392105102539 -6.448155879974365
 v  -62.26735687255859 17.28479385375977 -5.621510982513428
 v  -62.61495971679688 16.49116897583008 -5.094202995300293
-v  -62.20498657226562 16.13167190551758 -6.081917762756348
+v  -62.20498657226563 16.13167190551758 -6.081917762756348
 v  -61.27806091308594 15.97928333282471 -6.500585079193115
 v  -62.26735687255859 15.54427146911621 -4.988009929656982
 v  -61.38417816162109 14.97993564605713 -4.639497756958008
@@ -691,7 +691,7 @@ v  -61.48154449462891 15.24338626861572 -5.814656257629395
 v  -60.47430419921875 15.08453464508057 -3.54331111907959
 v  -61.64485168457031 15.44609451293945 -3.584233999252319
 v  -61.55588531494141 16.32414627075195 -2.705970048904419
-v  -60.57522583007812 15.87463855743408 -2.406815052032471
+v  -60.57522583007813 15.87463855743408 -2.406815052032471
 v  -59.56442260742188 15.70901966094971 -2.636348009109497
 v  -60.63759613037109 17.02777481079102 -1.946398019790649
 v  -59.46704864501953 16.66621780395508 -1.905473947525024
@@ -702,13 +702,13 @@ v  -59.46704864501953 18.14007568359375 -17.19435882568359
 v  -58.74361419677734 17.25180053710938 -17.46162986755371
 v  -59.67054748535156 17.40419006347656 -17.88029861450195
 v  -60.63759613037109 17.83680725097656 -17.39541244506836
-v  -60.57522583007812 18.4241943359375 -16.30149078369141
+v  -60.57522583007813 18.4241943359375 -16.30149078369141
 v  -61.55588531494141 17.8875732421875 -16.36125946044922
 v  -61.64485168457031 17.99566650390625 -15.12407302856445
 v  -62.26735687255859 17.01812744140625 -14.1118221282959
 v  -61.48154449462891 16.71725463867188 -13.28517723083496
 v  -61.38417816162109 17.6744384765625 -14.01605987548828
-v  -62.20498657226562 15.86500549316406 -13.65141487121582
+v  -62.20498657226563 15.86500549316406 -13.65141487121582
 v  -62.61495971679688 16.22450256347656 -14.63912963867188
 v  -61.27806091308594 15.71261596679688 -13.23274803161621
 v  -62.26735687255859 15.27760314941406 -14.74532318115234
@@ -716,7 +716,7 @@ v  -61.48154449462891 14.97671890258789 -13.91867828369141
 v  -61.38417816162109 14.7132682800293 -15.09383583068848
 v  -61.64485168457031 15.17942810058594 -16.14909934997559
 v  -60.47430419921875 14.81786727905273 -16.19002342224121
-v  -60.57522583007812 15.60797119140625 -17.32651901245117
+v  -60.57522583007813 15.60797119140625 -17.32651901245117
 v  -61.55588531494141 16.05747985839844 -17.02736282348633
 v  -59.56442260742188 15.44235229492188 -17.09698486328125
 v  -60.63759613037109 16.7611083984375 -17.78693389892578
@@ -1247,7 +1247,7 @@ vn -0.7882999777793884 -0.6091880202293396 -0.08644299954175949
 vn -0.6353080272674561 -0.5868319869041443 0.5020080208778381
 vn -0.7489200234413147 -0.3426479995250702 0.5671960115432739
 vn -0.8290749788284302 -0.1998199969530106 0.5222129821777344
-vn -0.8114089965820312 -0.2435930073261261 0.5312989950180054
+vn -0.8114089965820313 -0.2435930073261261 0.5312989950180054
 vn -0.02972600050270557 -0.7129759788513184 -0.7005580067634583
 vn -0.1212550029158592 -0.8703849911689758 -0.4772070050239563
 vn 0.1511760056018829 -0.9298509955406189 -0.3354449868202209
@@ -1536,7 +1536,7 @@ vn -0.3590719997882843 -0.2934069931507111 -0.8859909772872925
 vn -0.5312150120735168 -0.1616500020027161 -0.8316730260848999
 vn 0.5217099785804749 -0.3334519863128662 -0.7852569818496704
 vn 0.4982230067253113 -0.5182129740715027 -0.6951469779014587
-vn 0.3192520141601562 -0.6669300198554993 -0.6732630133628845
+vn 0.3192520141601563 -0.6669300198554993 -0.6732630133628845
 vn 0.4172089993953705 0.6029300093650818 -0.6800090074539185
 vn -0.3909519910812378 -0.5063930153846741 -0.7685850262641907
 vn -0.785847008228302 -0.2199160009622574 -0.5779989957809448
@@ -1593,7 +1593,7 @@ vn -0.8313949704170227 0.3698750138282776 0.414698988199234
 vn -0.7773889899253845 0.439754992723465 0.4497570097446442
 vn -0.7120980024337769 0.07437500357627869 0.6981300115585327
 vn -0.5221620202064514 -0.5821250081062317 0.6232789754867554
-vn -0.5362930297851562 0.8426250219345093 0.04870999976992607
+vn -0.5362930297851563 0.8426250219345093 0.04870999976992607
 vn -0.6278550028800964 0.7403159737586975 0.2402739971876144
 vn -0.817995011806488 0.4767960011959076 0.3217920064926147
 vn -0.7291709780693054 0.6557949781417847 0.1955550014972687

+ 1 - 1
test/models/PLY/cube_test.ply

@@ -1,6 +1,6 @@
 ply
 format ascii 1.0
-comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.1712791017)
+comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3023643559)
 element vertex 8
 property float x
 property float y

+ 12 - 0
test/unit/utFBXImporterExporter.cpp

@@ -97,3 +97,15 @@ TEST_F( utFBXImporterExporter, importPhongMaterial ) {
     EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS );
     EXPECT_EQ( f, 0.5 );
 }
+
+TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+    EXPECT_NE(nullptr, scene->mMetaData);
+
+    double factor(0.0);
+    scene->mMetaData->Get("UnitScaleFactor", factor);
+    EXPECT_DOUBLE_EQ(1.0, factor);
+}