|
@@ -0,0 +1,155 @@
|
|
|
|
+/*
|
|
|
|
+---------------------------------------------------------------------------
|
|
|
|
+Open Asset Import Library (ASSIMP)
|
|
|
|
+---------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
+
|
|
|
|
+All rights reserved.
|
|
|
|
+
|
|
|
|
+Redistribution and use of this software in source and binary forms,
|
|
|
|
+with or without modification, are permitted provided that the following
|
|
|
|
+conditions are met:
|
|
|
|
+
|
|
|
|
+* Redistributions of source code must retain the above
|
|
|
|
+ copyright notice, this list of conditions and the
|
|
|
|
+ following disclaimer.
|
|
|
|
+
|
|
|
|
+* Redistributions in binary form must reproduce the above
|
|
|
|
+ copyright notice, this list of conditions and the
|
|
|
|
+ following disclaimer in the documentation and/or other
|
|
|
|
+ materials provided with the distribution.
|
|
|
|
+
|
|
|
|
+* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
+ contributors may be used to endorse or promote products
|
|
|
|
+ derived from this software without specific prior
|
|
|
|
+ written permission of the ASSIMP Development Team.
|
|
|
|
+
|
|
|
|
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
+---------------------------------------------------------------------------
|
|
|
|
+*/
|
|
|
|
+/** @file Implementation of the "RemoveRedundantMaterials" post processing step
|
|
|
|
+*/
|
|
|
|
+
|
|
|
|
+// internal headers
|
|
|
|
+#include "RemoveRedundantMaterials.h"
|
|
|
|
+#include "MaterialSystem.h"
|
|
|
|
+
|
|
|
|
+// public ASSIMP headers
|
|
|
|
+#include "../include/DefaultLogger.h"
|
|
|
|
+#include "../include/aiPostProcess.h"
|
|
|
|
+#include "../include/aiMesh.h"
|
|
|
|
+#include "../include/aiScene.h"
|
|
|
|
+
|
|
|
|
+using namespace Assimp;
|
|
|
|
+
|
|
|
|
+#if _MSC_VER >= 1400
|
|
|
|
+# define sprintf sprintf_s
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
|
+// Constructor to be privately used by Importer
|
|
|
|
+RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
|
|
|
|
+{
|
|
|
|
+}
|
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
|
+// Destructor, private as well
|
|
|
|
+RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess()
|
|
|
|
+{
|
|
|
|
+ // nothing to do here
|
|
|
|
+}
|
|
|
|
+// -------------------------------------------------------------------
|
|
|
|
+// Returns whether the processing step is present in the given flag field.
|
|
|
|
+bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const
|
|
|
|
+{
|
|
|
|
+ return (pFlags & aiProcess_RemoveRedundantMaterials) != 0;
|
|
|
|
+}
|
|
|
|
+// -------------------------------------------------------------------
|
|
|
|
+// Executes the post processing step on the given imported data.
|
|
|
|
+void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|
|
|
+{
|
|
|
|
+ DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin");
|
|
|
|
+
|
|
|
|
+ unsigned int iCnt = 0;
|
|
|
|
+ if (pScene->mNumMaterials)
|
|
|
|
+ {
|
|
|
|
+ // TODO: reimplement this algorithm to work in-place
|
|
|
|
+
|
|
|
|
+ unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
|
|
|
|
+ unsigned int iNewNum = 0;
|
|
|
|
+
|
|
|
|
+ // iterate through all materials and calculate a hash for them
|
|
|
|
+ // store all hashes in a list and so a quick search whether
|
|
|
|
+ // we do already have a specific hash. This allows us to
|
|
|
|
+ // determine which materials are identical.
|
|
|
|
+ uint32_t* aiHashes;
|
|
|
|
+ aiHashes = new uint32_t[pScene->mNumMaterials];
|
|
|
|
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
|
|
|
|
+ {
|
|
|
|
+ uint32_t me = aiHashes[i] = ((MaterialHelper*)pScene->mMaterials[i])->ComputeHash();
|
|
|
|
+ for (unsigned int a = 0; a < i;++a)
|
|
|
|
+ {
|
|
|
|
+ if (me == aiHashes[a])
|
|
|
|
+ {
|
|
|
|
+ ++iCnt;
|
|
|
|
+ me = 0;
|
|
|
|
+ aiMappingTable[i] = aiMappingTable[a];
|
|
|
|
+ delete pScene->mMaterials[i];
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (me)
|
|
|
|
+ {
|
|
|
|
+ aiMappingTable[i] = iNewNum++;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (iCnt)
|
|
|
|
+ {
|
|
|
|
+ // build an output material list
|
|
|
|
+ aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
|
|
|
|
+ ::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
|
|
|
|
+ for (unsigned int p = 0; p < pScene->mNumMaterials;++p)
|
|
|
|
+ {
|
|
|
|
+ // generate new names for all modified materials
|
|
|
|
+ const unsigned int idx = aiMappingTable[p];
|
|
|
|
+ if (!ppcMaterials[idx])
|
|
|
|
+ {
|
|
|
|
+ aiString sz;
|
|
|
|
+ sz.length = ::sprintf(sz.data,"aiMaterial #%i",p);
|
|
|
|
+ ppcMaterials[idx] = pScene->mMaterials[p];
|
|
|
|
+ ((MaterialHelper*)pScene->mMaterials[p])->AddProperty(&sz,AI_MATKEY_NAME);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // update all material indices
|
|
|
|
+ for (unsigned int p = 0; p < pScene->mNumMeshes;++p)
|
|
|
|
+ {
|
|
|
|
+ aiMesh* mesh = pScene->mMeshes[p];
|
|
|
|
+ mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex];
|
|
|
|
+ }
|
|
|
|
+ // delete the old material list
|
|
|
|
+ delete[] pScene->mMaterials;
|
|
|
|
+ pScene->mMaterials = ppcMaterials;
|
|
|
|
+ pScene->mNumMaterials = iNewNum;
|
|
|
|
+ }
|
|
|
|
+ // delete temporary storage
|
|
|
|
+ delete[] aiHashes;
|
|
|
|
+ delete[] aiMappingTable;
|
|
|
|
+ }
|
|
|
|
+ if (!iCnt)DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished ");
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ char szBuffer[128]; // should be sufficiently large
|
|
|
|
+ ::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. Found %i redundant materials",iCnt);
|
|
|
|
+ DefaultLogger::get()->info(szBuffer);
|
|
|
|
+ }
|
|
|
|
+}
|