فهرست منبع

Obj: apply clang format.

Kim Kulling 5 سال پیش
والد
کامیت
8b6f95ec30
8فایلهای تغییر یافته به همراه811 افزوده شده و 1003 حذف شده
  1. 39 55
      code/Obj/ObjFileData.h
  2. 242 286
      code/Obj/ObjFileImporter.cpp
  3. 16 17
      code/Obj/ObjFileImporter.h
  4. 158 224
      code/Obj/ObjFileMtlImporter.cpp
  5. 12 15
      code/Obj/ObjFileMtlImporter.h
  6. 245 290
      code/Obj/ObjFileParser.cpp
  7. 28 29
      code/Obj/ObjFileParser.h
  8. 71 87
      code/Obj/ObjTools.h

+ 39 - 55
code/Obj/ObjFileData.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -44,10 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef OBJ_FILEDATA_H_INC
 #define OBJ_FILEDATA_H_INC
 
-#include <vector>
-#include <map>
-#include <assimp/types.h>
 #include <assimp/mesh.h>
+#include <assimp/types.h>
+#include <map>
+#include <vector>
 
 namespace Assimp {
 namespace ObjFile {
@@ -75,12 +74,8 @@ struct Face {
     Material *m_pMaterial;
 
     //! \brief  Default constructor
-    Face( aiPrimitiveType pt = aiPrimitiveType_POLYGON) 
-    : m_PrimitiveType( pt )
-    , m_vertices()
-    , m_normals()
-    , m_texturCoords()
-    , m_pMaterial( 0L ) {
+    Face(aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
+            m_PrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(0L) {
         // empty
     }
 
@@ -105,19 +100,19 @@ struct Object {
     //! Transformation matrix, stored in OpenGL format
     aiMatrix4x4 m_Transformation;
     //! All sub-objects referenced by this object
-    std::vector<Object*> m_SubObjects;
+    std::vector<Object *> m_SubObjects;
     /// Assigned meshes
     std::vector<unsigned int> m_Meshes;
 
     //! \brief  Default constructor
-    Object() 
-    : m_strObjName("") {
+    Object() :
+            m_strObjName("") {
         // empty
     }
 
     //! \brief  Destructor
     ~Object() {
-        for ( std::vector<Object*>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) {
+        for (std::vector<Object *>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) {
             delete *it;
         }
     }
@@ -184,16 +179,11 @@ struct Material {
     aiColor3D transparent;
 
     //! Constructor
-    Material()
-    :   diffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) )
-    ,   alpha   (ai_real( 1.0 ) )
-    ,   shineness ( ai_real( 0.0) )
-    ,   illumination_model (1)
-    ,   ior     ( ai_real( 1.0 ) )
-    ,   transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
+    Material() :
+            diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)), alpha(ai_real(1.0)), shineness(ai_real(0.0)), illumination_model(1), ior(ai_real(1.0)), transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
         // empty
         for (size_t i = 0; i < TextureTypeCount; ++i) {
-            clamp[ i ] = false;
+            clamp[i] = false;
         }
     }
 
@@ -212,13 +202,13 @@ struct Mesh {
     /// The name for the mesh
     std::string m_name;
     /// Array with pointer to all stored faces
-    std::vector<Face*> m_Faces;
+    std::vector<Face *> m_Faces;
     /// Assigned material
     Material *m_pMaterial;
     /// Number of stored indices.
     unsigned int m_uiNumIndices;
     /// Number of UV
-    unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
+    unsigned int m_uiUVCoordinates[AI_MAX_NUMBER_OF_TEXTURECOORDS];
     /// Material index.
     unsigned int m_uiMaterialIndex;
     /// True, if normals are stored.
@@ -227,20 +217,15 @@ struct Mesh {
     bool m_hasVertexColors;
 
     /// Constructor
-    explicit Mesh( const std::string &name )
-    : m_name( name )
-    , m_pMaterial(NULL)
-    , m_uiNumIndices(0)
-    , m_uiMaterialIndex( NoMaterial )
-    , m_hasNormals(false) {
-        memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
+    explicit Mesh(const std::string &name) :
+            m_name(name), m_pMaterial(NULL), m_uiNumIndices(0), m_uiMaterialIndex(NoMaterial), m_hasNormals(false) {
+        memset(m_uiUVCoordinates, 0, sizeof(unsigned int) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
     }
 
     /// Destructor
     ~Mesh() {
-        for (std::vector<Face*>::iterator it = m_Faces.begin();
-            it != m_Faces.end(); ++it)
-        {
+        for (std::vector<Face *>::iterator it = m_Faces.begin();
+                it != m_Faces.end(); ++it) {
             delete *it;
         }
     }
@@ -251,14 +236,14 @@ struct Mesh {
 //! \brief  Data structure to store all obj-specific model datas
 // ------------------------------------------------------------------------------------------------
 struct Model {
-    typedef std::map<std::string, std::vector<unsigned int>* > GroupMap;
-    typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt;
-    typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt;
+    typedef std::map<std::string, std::vector<unsigned int> *> GroupMap;
+    typedef std::map<std::string, std::vector<unsigned int> *>::iterator GroupMapIt;
+    typedef std::map<std::string, std::vector<unsigned int> *>::const_iterator ConstGroupMapIt;
 
     //! Model name
     std::string m_ModelName;
     //! List ob assigned objects
-    std::vector<Object*> m_Objects;
+    std::vector<Object *> m_Objects;
     //! Pointer to current object
     ObjFile::Object *m_pCurrent;
     //! Pointer to current material
@@ -286,46 +271,45 @@ struct Model {
     //! Current mesh instance
     Mesh *m_pCurrentMesh;
     //! Vector with stored meshes
-    std::vector<Mesh*> m_Meshes;
+    std::vector<Mesh *> m_Meshes;
     //! Material map
-    std::map<std::string, Material*> m_MaterialMap;
+    std::map<std::string, Material *> m_MaterialMap;
 
     //! \brief  The default class constructor
     Model() :
-        m_ModelName(""),
-        m_pCurrent(NULL),
-        m_pCurrentMaterial(NULL),
-        m_pDefaultMaterial(NULL),
-        m_pGroupFaceIDs(NULL),
-        m_strActiveGroup(""),
-        m_TextureCoordDim(0),
-        m_pCurrentMesh(NULL)
-    {
+            m_ModelName(""),
+            m_pCurrent(NULL),
+            m_pCurrentMaterial(NULL),
+            m_pDefaultMaterial(NULL),
+            m_pGroupFaceIDs(NULL),
+            m_strActiveGroup(""),
+            m_TextureCoordDim(0),
+            m_pCurrentMesh(NULL) {
         // empty
     }
 
     //! \brief  The class destructor
     ~Model() {
         // Clear all stored object instances
-        for (std::vector<Object*>::iterator it = m_Objects.begin();
-            it != m_Objects.end(); ++it) {
+        for (std::vector<Object *>::iterator it = m_Objects.begin();
+                it != m_Objects.end(); ++it) {
             delete *it;
         }
         m_Objects.clear();
 
         // Clear all stored mesh instances
-        for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
-            it != m_Meshes.end(); ++it) {
+        for (std::vector<Mesh *>::iterator it = m_Meshes.begin();
+                it != m_Meshes.end(); ++it) {
             delete *it;
         }
         m_Meshes.clear();
 
-        for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
+        for (GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
             delete it->second;
         }
         m_Groups.clear();
 
-        for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) {
+        for (std::map<std::string, Material *>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it) {
             delete it->second;
         }
     }

+ 242 - 286
code/Obj/ObjFileImporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -44,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
 
 #include "ObjFileImporter.h"
-#include "ObjFileParser.h"
 #include "ObjFileData.h"
-#include <assimp/IOStreamBuffer.h>
-#include <memory>
+#include "ObjFileParser.h"
 #include <assimp/DefaultIOSystem.h>
-#include <assimp/Importer.hpp>
-#include <assimp/scene.h>
+#include <assimp/IOStreamBuffer.h>
 #include <assimp/ai_assert.h>
-#include <assimp/DefaultLogger.hpp>
 #include <assimp/importerdesc.h>
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Importer.hpp>
+#include <memory>
 
 static const aiImporterDesc desc = {
     "Wavefront Object Importer",
@@ -76,10 +74,8 @@ using namespace std;
 
 // ------------------------------------------------------------------------------------------------
 //  Default constructor
-ObjFileImporter::ObjFileImporter()
-: m_Buffer()
-, m_pRootObject( nullptr )
-, m_strAbsPath( std::string(1, DefaultIOSystem().getOsSeparator()) ) {}
+ObjFileImporter::ObjFileImporter() :
+        m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
 
 // ------------------------------------------------------------------------------------------------
 //  Destructor.
@@ -90,59 +86,59 @@ ObjFileImporter::~ObjFileImporter() {
 
 // ------------------------------------------------------------------------------------------------
 //  Returns true, if file is an obj file.
-bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem*  pIOHandler , bool checkSig ) const {
-    if(!checkSig)  {
+bool ObjFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
+    if (!checkSig) {
         //Check File Extension
-        return SimpleExtensionCheck(pFile,"obj");
+        return SimpleExtensionCheck(pFile, "obj");
     } else {
         // Check file Header
         static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
-        return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true );
+        return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true);
     }
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiImporterDesc* ObjFileImporter::GetInfo() const {
+const aiImporterDesc *ObjFileImporter::GetInfo() const {
     return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
 //  Obj-file import implementation
-void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
+void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
     // Read file into memory
     static const std::string mode = "rb";
-    std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode));
-    if( !fileStream.get() ) {
-        throw DeadlyImportError( "Failed to open file " + file + "." );
+    std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
+    if (!fileStream.get()) {
+        throw DeadlyImportError("Failed to open file " + file + ".");
     }
 
     // Get the file-size and validate it, throwing an exception when fails
     size_t fileSize = fileStream->FileSize();
-    if( fileSize < ObjMinSize ) {
-        throw DeadlyImportError( "OBJ-file is too small.");
+    if (fileSize < ObjMinSize) {
+        throw DeadlyImportError("OBJ-file is too small.");
     }
 
     IOStreamBuffer<char> streamedBuffer;
-    streamedBuffer.open( fileStream.get() );
+    streamedBuffer.open(fileStream.get());
 
     // Allocate buffer and read file into it
     //TextFileToBuffer( fileStream.get(),m_Buffer);
 
     // Get the model name
-    std::string  modelName, folderName;
-    std::string::size_type pos = file.find_last_of( "\\/" );
-    if ( pos != std::string::npos ) {
-        modelName = file.substr(pos+1, file.size() - pos - 1);
-        folderName = file.substr( 0, pos );
-        if ( !folderName.empty() ) {
-            pIOHandler->PushDirectory( folderName );
+    std::string modelName, folderName;
+    std::string::size_type pos = file.find_last_of("\\/");
+    if (pos != std::string::npos) {
+        modelName = file.substr(pos + 1, file.size() - pos - 1);
+        folderName = file.substr(0, pos);
+        if (!folderName.empty()) {
+            pIOHandler->PushDirectory(folderName);
         }
     } else {
         modelName = file;
     }
 
     // parse the file into a temporary representation
-    ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
+    ObjFileParser parser(streamedBuffer, modelName, pIOHandler, m_progress, file);
 
     // And create the proper return structures out of it
     CreateDataFromImport(parser.GetModel(), pScene);
@@ -153,21 +149,21 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
     m_Buffer.clear();
 
     // Pop directory stack
-    if ( pIOHandler->StackSize() > 0 ) {
+    if (pIOHandler->StackSize() > 0) {
         pIOHandler->PopDirectory();
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 //  Create the data from parsed obj-file
-void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
-    if( 0L == pModel ) {
+void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene) {
+    if (0L == pModel) {
         return;
     }
 
     // Create the root node of the scene
     pScene->mRootNode = new aiNode;
-    if ( !pModel->m_ModelName.empty() ) {
+    if (!pModel->m_ModelName.empty()) {
         // Set the name of the scene
         pScene->mRootNode->mName.Set(pModel->m_ModelName);
     } else {
@@ -181,17 +177,17 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
         unsigned int childCount = 0;
 
         for (auto object : pModel->m_Objects) {
-            if(object) {
+            if (object) {
                 ++childCount;
                 meshCount += (unsigned int)object->m_Meshes.size();
             }
         }
 
         // Allocate space for the child nodes on the root node
-        pScene->mRootNode->mChildren = new aiNode*[ childCount ];
+        pScene->mRootNode->mChildren = new aiNode *[childCount];
 
         // Create nodes for the whole scene
-        std::vector<aiMesh*> MeshArray;
+        std::vector<aiMesh *> MeshArray;
         MeshArray.reserve(meshCount);
         for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
             createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
@@ -201,7 +197,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
 
         // Create mesh pointer buffer for this scene
         if (pScene->mNumMeshes > 0) {
-            pScene->mMeshes = new aiMesh*[MeshArray.size()];
+            pScene->mMeshes = new aiMesh *[MeshArray.size()];
             for (size_t index = 0; index < MeshArray.size(); ++index) {
                 pScene->mMeshes[index] = MeshArray[index];
             }
@@ -209,34 +205,34 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
 
         // Create all materials
         createMaterials(pModel, pScene);
-    }else {
-		if (pModel->m_Vertices.empty()){
-			return;
-		}
+    } else {
+        if (pModel->m_Vertices.empty()) {
+            return;
+        }
 
-		std::unique_ptr<aiMesh> mesh( new aiMesh );
+        std::unique_ptr<aiMesh> mesh(new aiMesh);
         mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
         unsigned int n = (unsigned int)pModel->m_Vertices.size();
         mesh->mNumVertices = n;
 
         mesh->mVertices = new aiVector3D[n];
-        memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
+        memcpy(mesh->mVertices, pModel->m_Vertices.data(), n * sizeof(aiVector3D));
 
-        if ( !pModel->m_Normals.empty() ) {
+        if (!pModel->m_Normals.empty()) {
             mesh->mNormals = new aiVector3D[n];
             if (pModel->m_Normals.size() < n) {
                 throw DeadlyImportError("OBJ: vertex normal index out of range");
             }
-            memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
+            memcpy(mesh->mNormals, pModel->m_Normals.data(), n * sizeof(aiVector3D));
         }
 
-        if ( !pModel->m_VertexColors.empty() ){
+        if (!pModel->m_VertexColors.empty()) {
             mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
             for (unsigned int i = 0; i < n; ++i) {
-                if (i < pModel->m_VertexColors.size() ) {
-                    const aiVector3D& color = pModel->m_VertexColors[i];
+                if (i < pModel->m_VertexColors.size()) {
+                    const aiVector3D &color = pModel->m_VertexColors[i];
                     mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
-                }else {
+                } else {
                     throw DeadlyImportError("OBJ: vertex color index out of range");
                 }
             }
@@ -245,7 +241,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
         pScene->mRootNode->mNumMeshes = 1;
         pScene->mRootNode->mMeshes = new unsigned int[1];
         pScene->mRootNode->mMeshes[0] = 0;
-        pScene->mMeshes = new aiMesh*[1];
+        pScene->mMeshes = new aiMesh *[1];
         pScene->mNumMeshes = 1;
         pScene->mMeshes[0] = mesh.release();
     }
@@ -253,12 +249,11 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
 
 // ------------------------------------------------------------------------------------------------
 //  Creates all nodes of the model
-aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
-                                     aiNode *pParent, aiScene* pScene,
-                                     std::vector<aiMesh*> &MeshArray )
-{
-    ai_assert( NULL != pModel );
-    if( NULL == pObject ) {
+aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
+        aiNode *pParent, aiScene *pScene,
+        std::vector<aiMesh *> &MeshArray) {
+    ai_assert(NULL != pModel);
+    if (NULL == pObject) {
         return NULL;
     }
 
@@ -269,15 +264,15 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
     pNode->mName = pObject->m_strObjName;
 
     // If we have a parent node, store it
-    ai_assert( NULL != pParent );
-    appendChildToParentNode( pParent, pNode );
+    ai_assert(NULL != pParent);
+    appendChildToParentNode(pParent, pNode);
 
-    for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
-        unsigned int meshId = pObject->m_Meshes[ i ];
-        aiMesh *pMesh = createTopology( pModel, pObject, meshId );
-        if( pMesh ) {
+    for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
+        unsigned int meshId = pObject->m_Meshes[i];
+        aiMesh *pMesh = createTopology(pModel, pObject, meshId);
+        if (pMesh) {
             if (pMesh->mNumFaces > 0) {
-                MeshArray.push_back( pMesh );
+                MeshArray.push_back(pMesh);
             } else {
                 delete pMesh;
             }
@@ -285,22 +280,22 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
     }
 
     // Create all nodes from the sub-objects stored in the current object
-    if ( !pObject->m_SubObjects.empty() ) {
+    if (!pObject->m_SubObjects.empty()) {
         size_t numChilds = pObject->m_SubObjects.size();
-        pNode->mNumChildren = static_cast<unsigned int>( numChilds );
-        pNode->mChildren = new aiNode*[ numChilds ];
+        pNode->mNumChildren = static_cast<unsigned int>(numChilds);
+        pNode->mChildren = new aiNode *[numChilds];
         pNode->mNumMeshes = 1;
-        pNode->mMeshes = new unsigned int[ 1 ];
+        pNode->mMeshes = new unsigned int[1];
     }
 
     // Set mesh instances into scene- and node-instances
-    const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
-    if ( meshSizeDiff > 0 ) {
-        pNode->mMeshes = new unsigned int[ meshSizeDiff ];
-        pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
+    const size_t meshSizeDiff = MeshArray.size() - oldMeshSize;
+    if (meshSizeDiff > 0) {
+        pNode->mMeshes = new unsigned int[meshSizeDiff];
+        pNode->mNumMeshes = static_cast<unsigned int>(meshSizeDiff);
         size_t index = 0;
-        for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) {
-            pNode->mMeshes[ index ] = pScene->mNumMeshes;
+        for (size_t i = oldMeshSize; i < MeshArray.size(); ++i) {
+            pNode->mMeshes[index] = pScene->mNumMeshes;
             pScene->mNumMeshes++;
             ++index;
         }
@@ -311,33 +306,32 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
 
 // ------------------------------------------------------------------------------------------------
 //  Create topology data
-aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) {
+aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
     // Checking preconditions
-    ai_assert( NULL != pModel );
+    ai_assert(NULL != pModel);
 
-    if( NULL == pData ) {
+    if (NULL == pData) {
         return NULL;
     }
 
     // Create faces
-    ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ];
-    if( !pObjMesh ) {
+    ObjFile::Mesh *pObjMesh = pModel->m_Meshes[meshIndex];
+    if (!pObjMesh) {
         return NULL;
     }
 
-    if( pObjMesh->m_Faces.empty() ) {
+    if (pObjMesh->m_Faces.empty()) {
         return NULL;
     }
 
     std::unique_ptr<aiMesh> pMesh(new aiMesh);
-    if( !pObjMesh->m_name.empty() ) {
-        pMesh->mName.Set( pObjMesh->m_name );
+    if (!pObjMesh->m_name.empty()) {
+        pMesh->mName.Set(pObjMesh->m_name);
     }
 
-    for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
-    {
-        ObjFile::Face *const inp = pObjMesh->m_Faces[ index ];
-        ai_assert( NULL != inp  );
+    for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
+        ObjFile::Face *const inp = pObjMesh->m_Faces[index];
+        ai_assert(NULL != inp);
 
         if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
             pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
@@ -355,40 +349,39 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
         }
     }
 
-    unsigned int uiIdxCount( 0u );
-    if ( pMesh->mNumFaces > 0 ) {
-        pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
-        if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) {
+    unsigned int uiIdxCount(0u);
+    if (pMesh->mNumFaces > 0) {
+        pMesh->mFaces = new aiFace[pMesh->mNumFaces];
+        if (pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial) {
             pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
         }
 
-        unsigned int outIndex( 0 );
+        unsigned int outIndex(0);
 
         // Copy all data from all stored meshes
-        for (auto& face : pObjMesh->m_Faces) {
-            ObjFile::Face* const inp = face;
+        for (auto &face : pObjMesh->m_Faces) {
+            ObjFile::Face *const inp = face;
             if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
-                for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
-                    aiFace& f = pMesh->mFaces[ outIndex++ ];
+                for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
+                    aiFace &f = pMesh->mFaces[outIndex++];
                     uiIdxCount += f.mNumIndices = 2;
                     f.mIndices = new unsigned int[2];
                 }
                 continue;
-            }
-            else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
-                for(size_t i = 0; i < inp->m_vertices.size(); ++i) {
-                    aiFace& f = pMesh->mFaces[ outIndex++ ];
+            } else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
+                for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
+                    aiFace &f = pMesh->mFaces[outIndex++];
                     uiIdxCount += f.mNumIndices = 1;
                     f.mIndices = new unsigned int[1];
                 }
                 continue;
             }
 
-            aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
-            const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size();
-            uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
+            aiFace *pFace = &pMesh->mFaces[outIndex++];
+            const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
+            uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
             if (pFace->mNumIndices > 0) {
-                pFace->mIndices = new unsigned int[ uiNumIndices ];
+                pFace->mIndices = new unsigned int[uiNumIndices];
             }
         }
     }
@@ -401,46 +394,45 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
 
 // ------------------------------------------------------------------------------------------------
 //  Creates a vertex array
-void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
-                                        const ObjFile::Object* pCurrentObject,
-                                        unsigned int uiMeshIndex,
-                                        aiMesh* pMesh,
-                                        unsigned int numIndices) {
+void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
+        const ObjFile::Object *pCurrentObject,
+        unsigned int uiMeshIndex,
+        aiMesh *pMesh,
+        unsigned int numIndices) {
     // Checking preconditions
-    ai_assert( NULL != pCurrentObject );
+    ai_assert(NULL != pCurrentObject);
 
     // Break, if no faces are stored in object
-    if ( pCurrentObject->m_Meshes.empty() )
+    if (pCurrentObject->m_Meshes.empty())
         return;
 
     // Get current mesh
-    ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
-    if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) {
+    ObjFile::Mesh *pObjMesh = pModel->m_Meshes[uiMeshIndex];
+    if (NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1) {
         return;
     }
 
     // Copy vertices of this mesh instance
     pMesh->mNumVertices = numIndices;
     if (pMesh->mNumVertices == 0) {
-        throw DeadlyImportError( "OBJ: no vertices" );
+        throw DeadlyImportError("OBJ: no vertices");
     } else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
-        throw DeadlyImportError( "OBJ: Too many vertices" );
+        throw DeadlyImportError("OBJ: Too many vertices");
     }
-    pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
+    pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
 
     // Allocate buffer for normal vectors
-    if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
-        pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
+    if (!pModel->m_Normals.empty() && pObjMesh->m_hasNormals)
+        pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
 
     // Allocate buffer for vertex-color vectors
-    if ( !pModel->m_VertexColors.empty() )
-        pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ];
+    if (!pModel->m_VertexColors.empty())
+        pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
 
     // Allocate buffer for texture coordinates
-    if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
-    {
-        pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim;
-        pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
+    if (!pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0]) {
+        pMesh->mNumUVComponents[0] = pModel->m_TextureCoordDim;
+        pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
     }
 
     // Copy vertices, normals and textures into aiMesh instance
@@ -448,60 +440,52 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
     unsigned int newIndex = 0, outIndex = 0;
     for (auto sourceFace : pObjMesh->m_Faces) {
         // Copy all index arrays
-        for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) {
-            const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex );
-            if ( vertex >= pModel->m_Vertices.size() ) {
-                throw DeadlyImportError( "OBJ: vertex index out of range" );
+        for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
+            const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
+            if (vertex >= pModel->m_Vertices.size()) {
+                throw DeadlyImportError("OBJ: vertex index out of range");
             }
 
-            if ( pMesh->mNumVertices <= newIndex ) {
+            if (pMesh->mNumVertices <= newIndex) {
                 throw DeadlyImportError("OBJ: bad vertex index");
             }
 
-            pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
+            pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
 
             // Copy all normals
-            if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
-                const unsigned int normal = sourceFace->m_normals.at(vertexIndex );
-                if ( normal >= pModel->m_Normals.size() )
-                {
+            if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
+                const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
+                if (normal >= pModel->m_Normals.size()) {
                     normalsok = false;
-                }
-                else
-                {
-                    pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
+                } else {
+                    pMesh->mNormals[newIndex] = pModel->m_Normals[normal];
                 }
             }
 
             // Copy all vertex colors
-            if ( !pModel->m_VertexColors.empty())
-            {
-                const aiVector3D& color = pModel->m_VertexColors[ vertex ];
-                pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
+            if (!pModel->m_VertexColors.empty()) {
+                const aiVector3D &color = pModel->m_VertexColors[vertex];
+                pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);
             }
 
             // Copy all texture coordinates
-            if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
-            {
-                const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
+            if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
+                const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
 
-                if ( tex >= pModel->m_TextureCoord.size() )
-                {
+                if (tex >= pModel->m_TextureCoord.size()) {
                     uvok = false;
-                }
-                else
-                {
-                    const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
-                    pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
+                } else {
+                    const aiVector3D &coord3d = pModel->m_TextureCoord[tex];
+                    pMesh->mTextureCoords[0][newIndex] = aiVector3D(coord3d.x, coord3d.y, coord3d.z);
                 }
             }
 
             // Get destination face
-            aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
+            aiFace *pDestFace = &pMesh->mFaces[outIndex];
 
-            const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 );
+            const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
             if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
-                pDestFace->mIndices[ outVertexIndex ] = newIndex;
+                pDestFace->mIndices[outVertexIndex] = newIndex;
                 outVertexIndex++;
             }
 
@@ -511,18 +495,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
             } else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
                 outVertexIndex = 0;
 
-                if(!last)
+                if (!last)
                     outIndex++;
 
                 if (vertexIndex) {
-                    if(!last) {
-                        pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
+                    if (!last) {
+                        pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
                         if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
-                            pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
+                            pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
                         }
-                        if ( !pModel->m_TextureCoord.empty() ) {
-                            for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
-                                pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
+                        if (!pModel->m_TextureCoord.empty()) {
+                            for (size_t i = 0; i < pMesh->GetNumUVChannels(); i++) {
+                                pMesh->mTextureCoords[i][newIndex + 1] = pMesh->mTextureCoords[i][newIndex];
                             }
                         }
                         ++newIndex;
@@ -530,40 +514,34 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
 
                     pDestFace[-1].mIndices[1] = newIndex;
                 }
-            }
-            else if (last) {
+            } else if (last) {
                 outIndex++;
             }
             ++newIndex;
         }
     }
 
-    if (!normalsok)
-    {
-        delete [] pMesh->mNormals;
+    if (!normalsok) {
+        delete[] pMesh->mNormals;
         pMesh->mNormals = nullptr;
     }
 
-    if (!uvok)
-    {
-        delete [] pMesh->mTextureCoords[0];
+    if (!uvok) {
+        delete[] pMesh->mTextureCoords[0];
         pMesh->mTextureCoords[0] = nullptr;
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 //  Counts all stored meshes
-void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
-{
+void ObjFileImporter::countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes) {
     iNumMeshes = 0;
-    if ( rObjects.empty() )
+    if (rObjects.empty())
         return;
 
-    iNumMeshes += static_cast<unsigned int>( rObjects.size() );
-    for (auto object: rObjects)
-    {
-        if (!object->m_SubObjects.empty())
-        {
+    iNumMeshes += static_cast<unsigned int>(rObjects.size());
+    for (auto object : rObjects) {
+        if (!object->m_SubObjects.empty()) {
             countObjects(object->m_SubObjects, iNumMeshes);
         }
     }
@@ -571,209 +549,187 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
 
 // ------------------------------------------------------------------------------------------------
 //   Add clamp mode property to material if necessary
-void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) {
-    if ( nullptr == mat ) {
+void ObjFileImporter::addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode, int index) {
+    if (nullptr == mat) {
         return;
     }
 
-    mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) );
-    mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) );
+    mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, index));
+    mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, index));
 }
 
 // ------------------------------------------------------------------------------------------------
 //  Creates the material
-void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) {
-    if ( NULL == pScene ) {
+void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pScene) {
+    if (NULL == pScene) {
         return;
     }
 
-    const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
+    const unsigned int numMaterials = (unsigned int)pModel->m_MaterialLib.size();
     pScene->mNumMaterials = 0;
-    if ( pModel->m_MaterialLib.empty() ) {
+    if (pModel->m_MaterialLib.empty()) {
         ASSIMP_LOG_DEBUG("OBJ: no materials specified");
         return;
     }
 
-    pScene->mMaterials = new aiMaterial*[ numMaterials ];
-    for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
-    {
+    pScene->mMaterials = new aiMaterial *[numMaterials];
+    for (unsigned int matIndex = 0; matIndex < numMaterials; matIndex++) {
         // Store material name
-        std::map<std::string, ObjFile::Material*>::const_iterator it;
-        it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
+        std::map<std::string, ObjFile::Material *>::const_iterator it;
+        it = pModel->m_MaterialMap.find(pModel->m_MaterialLib[matIndex]);
 
         // No material found, use the default material
-        if ( pModel->m_MaterialMap.end() == it )
+        if (pModel->m_MaterialMap.end() == it)
             continue;
 
-        aiMaterial* mat = new aiMaterial;
+        aiMaterial *mat = new aiMaterial;
         ObjFile::Material *pCurrentMaterial = (*it).second;
-        mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
+        mat->AddProperty(&pCurrentMaterial->MaterialName, AI_MATKEY_NAME);
 
         // convert illumination model
         int sm = 0;
-        switch (pCurrentMaterial->illumination_model)
-        {
-        case 0:
-            sm = aiShadingMode_NoShading;
-            break;
-        case 1:
-            sm = aiShadingMode_Gouraud;
-            break;
-        case 2:
-            sm = aiShadingMode_Phong;
-            break;
-        default:
-            sm = aiShadingMode_Gouraud;
-            ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
+        switch (pCurrentMaterial->illumination_model) {
+            case 0:
+                sm = aiShadingMode_NoShading;
+                break;
+            case 1:
+                sm = aiShadingMode_Gouraud;
+                break;
+            case 2:
+                sm = aiShadingMode_Phong;
+                break;
+            default:
+                sm = aiShadingMode_Gouraud;
+                ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
         }
 
-        mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
+        mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);
 
         // Adding material colors
-        mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
-        mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
-        mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
-        mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
-        mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
-        mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
-        mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT);
+        mat->AddProperty(&pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
+        mat->AddProperty(&pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
+        mat->AddProperty(&pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
+        mat->AddProperty(&pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
+        mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
+        mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
+        mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
 
         // Adding refraction index
-        mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
+        mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
 
         // Adding textures
         const int uvwIndex = 0;
 
-        if ( 0 != pCurrentMaterial->texture.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
-            {
+        if (0 != pCurrentMaterial->texture.length) {
+            mat->AddProperty(&pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
             }
         }
 
-        if ( 0 != pCurrentMaterial->textureAmbient.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
-            {
+        if (0 != pCurrentMaterial->textureAmbient.length) {
+            mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
             }
         }
 
-        if ( 0 != pCurrentMaterial->textureEmissive.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) );
+        if (0 != pCurrentMaterial->textureEmissive.length) {
+            mat->AddProperty(&pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0));
         }
 
-        if ( 0 != pCurrentMaterial->textureSpecular.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
-            {
+        if (0 != pCurrentMaterial->textureSpecular.length) {
+            mat->AddProperty(&pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
             }
         }
 
-        if ( 0 != pCurrentMaterial->textureBump.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
-            {
+        if (0 != pCurrentMaterial->textureBump.length) {
+            mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
             }
         }
 
-        if ( 0 != pCurrentMaterial->textureNormal.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
-            {
+        if (0 != pCurrentMaterial->textureNormal.length) {
+            mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
             }
         }
 
-        if( 0 != pCurrentMaterial->textureReflection[0].length )
-        {
+        if (0 != pCurrentMaterial->textureReflection[0].length) {
             ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
-                ObjFile::Material::TextureReflectionCubeTopType :
-                ObjFile::Material::TextureReflectionSphereType;
+                                                          ObjFile::Material::TextureReflectionCubeTopType :
+                                                          ObjFile::Material::TextureReflectionSphereType;
 
             unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
-            for( unsigned i = 0; i < count; i++ )
-            {
+            for (unsigned i = 0; i < count; i++) {
                 mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
-                mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) );
+                mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i));
 
-                if(pCurrentMaterial->clamp[type])
+                if (pCurrentMaterial->clamp[type])
                     addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
             }
         }
 
-        if ( 0 != pCurrentMaterial->textureDisp.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
-            {
+        if (0 != pCurrentMaterial->textureDisp.length) {
+            mat->AddProperty(&pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
             }
         }
 
-        if ( 0 != pCurrentMaterial->textureOpacity.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
-            {
+        if (0 != pCurrentMaterial->textureOpacity.length) {
+            mat->AddProperty(&pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
             }
         }
 
-        if ( 0 != pCurrentMaterial->textureSpecularity.length )
-        {
-            mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
-            mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) );
-            if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
-            {
+        if (0 != pCurrentMaterial->textureSpecularity.length) {
+            mat->AddProperty(&pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
+            mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType]) {
                 addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
             }
         }
 
         // Store material property info in material array in scene
-        pScene->mMaterials[ pScene->mNumMaterials ] = mat;
+        pScene->mMaterials[pScene->mNumMaterials] = mat;
         pScene->mNumMaterials++;
     }
 
     // Test number of created materials.
-    ai_assert( pScene->mNumMaterials == numMaterials );
+    ai_assert(pScene->mNumMaterials == numMaterials);
 }
 
 // ------------------------------------------------------------------------------------------------
 //  Appends this node to the parent node
-void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
-{
+void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) {
     // Checking preconditions
-    ai_assert( NULL != pParent );
-    ai_assert( NULL != pChild );
+    ai_assert(NULL != pParent);
+    ai_assert(NULL != pChild);
 
     // Assign parent to child
     pChild->mParent = pParent;
 
     // Copy node instances into parent node
     pParent->mNumChildren++;
-    pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
+    pParent->mChildren[pParent->mNumChildren - 1] = pChild;
 }
 
 // ------------------------------------------------------------------------------------------------
 
-}   // Namespace Assimp
+} // Namespace Assimp
 
 #endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER

+ 16 - 17
code/Obj/ObjFileImporter.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -52,9 +51,9 @@ struct aiNode;
 namespace Assimp {
 
 namespace ObjFile {
-    struct Object;
-    struct Model;
-}
+struct Object;
+struct Model;
+} // namespace ObjFile
 
 // ------------------------------------------------------------------------------------------------
 /// \class  ObjFileImporter
@@ -71,38 +70,38 @@ public:
 public:
     /// \brief  Returns whether the class can handle the format of the given file.
     /// \remark See BaseImporter::CanRead() for details.
-    bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
 
 private:
     //! \brief  Appends the supported extension.
-    const aiImporterDesc* GetInfo () const;
+    const aiImporterDesc *GetInfo() const;
 
     //! \brief  File import implementation.
-    void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+    void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
 
     //! \brief  Create the data from imported content.
-    void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
+    void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene);
 
     //! \brief  Creates all nodes stored in imported content.
-    aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
-        aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
+    aiNode *createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pData,
+            aiNode *pParent, aiScene *pScene, std::vector<aiMesh *> &MeshArray);
 
     //! \brief  Creates topology data like faces and meshes for the geometry.
-    aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
-        unsigned int uiMeshIndex );
+    aiMesh *createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData,
+            unsigned int uiMeshIndex);
 
     //! \brief  Creates vertices from model.
-    void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
-        unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices );
+    void createVertexArray(const ObjFile::Model *pModel, const ObjFile::Object *pCurrentObject,
+            unsigned int uiMeshIndex, aiMesh *pMesh, unsigned int numIndices);
 
     //! \brief  Object counter helper method.
-    void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
+    void countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes);
 
     //! \brief  Material creation.
-    void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
+    void createMaterials(const ObjFile::Model *pModel, aiScene *pScene);
 
     /// @brief  Adds special property for the used texture mapping mode of the model.
-    void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0);
+    void addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode = 1, int index = 0);
 
     //! \brief  Appends a child node to a parent node and updates the data structures.
     void appendChildToParentNode(aiNode *pParent, aiNode *pChild);

+ 158 - 224
code/Obj/ObjFileMtlImporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -41,214 +39,186 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 */
 
-
 #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
 
-#include <stdlib.h>
 #include "ObjFileMtlImporter.h"
-#include "ObjTools.h"
 #include "ObjFileData.h"
-#include <assimp/fast_atof.h>
+#include "ObjTools.h"
 #include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
 #include <assimp/material.h>
+#include <stdlib.h>
 #include <assimp/DefaultLogger.hpp>
 
-namespace Assimp    {
+namespace Assimp {
 
 // Material specific token (case insensitive compare)
-static const std::string DiffuseTexture       = "map_Kd";
-static const std::string AmbientTexture       = "map_Ka";
-static const std::string SpecularTexture      = "map_Ks";
-static const std::string OpacityTexture       = "map_d";
-static const std::string EmissiveTexture1     = "map_emissive";
-static const std::string EmissiveTexture2     = "map_Ke";
-static const std::string BumpTexture1         = "map_bump";
-static const std::string BumpTexture2         = "bump";
-static const std::string NormalTexture        = "map_Kn";
-static const std::string ReflectionTexture    = "refl";
+static const std::string DiffuseTexture = "map_Kd";
+static const std::string AmbientTexture = "map_Ka";
+static const std::string SpecularTexture = "map_Ks";
+static const std::string OpacityTexture = "map_d";
+static const std::string EmissiveTexture1 = "map_emissive";
+static const std::string EmissiveTexture2 = "map_Ke";
+static const std::string BumpTexture1 = "map_bump";
+static const std::string BumpTexture2 = "bump";
+static const std::string NormalTexture = "map_Kn";
+static const std::string ReflectionTexture = "refl";
 static const std::string DisplacementTexture1 = "map_disp";
 static const std::string DisplacementTexture2 = "disp";
-static const std::string SpecularityTexture   = "map_ns";
+static const std::string SpecularityTexture = "map_ns";
 
 // texture option specific token
-static const std::string BlendUOption       = "-blendu";
-static const std::string BlendVOption       = "-blendv";
-static const std::string BoostOption        = "-boost";
-static const std::string ModifyMapOption    = "-mm";
-static const std::string OffsetOption       = "-o";
-static const std::string ScaleOption        = "-s";
-static const std::string TurbulenceOption   = "-t";
-static const std::string ResolutionOption   = "-texres";
-static const std::string ClampOption        = "-clamp";
-static const std::string BumpOption         = "-bm";
-static const std::string ChannelOption      = "-imfchan";
-static const std::string TypeOption         = "-type";
+static const std::string BlendUOption = "-blendu";
+static const std::string BlendVOption = "-blendv";
+static const std::string BoostOption = "-boost";
+static const std::string ModifyMapOption = "-mm";
+static const std::string OffsetOption = "-o";
+static const std::string ScaleOption = "-s";
+static const std::string TurbulenceOption = "-t";
+static const std::string ResolutionOption = "-texres";
+static const std::string ClampOption = "-clamp";
+static const std::string BumpOption = "-bm";
+static const std::string ChannelOption = "-imfchan";
+static const std::string TypeOption = "-type";
 
 // -------------------------------------------------------------------
 //  Constructor
-ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
-                                       const std::string &,
-                                       ObjFile::Model *pModel ) :
-    m_DataIt( buffer.begin() ),
-    m_DataItEnd( buffer.end() ),
-    m_pModel( pModel ),
-    m_uiLine( 0 )
-{
-    ai_assert( NULL != m_pModel );
-    if ( NULL == m_pModel->m_pDefaultMaterial )
-    {
+ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
+        const std::string &,
+        ObjFile::Model *pModel) :
+        m_DataIt(buffer.begin()),
+        m_DataItEnd(buffer.end()),
+        m_pModel(pModel),
+        m_uiLine(0) {
+    ai_assert(NULL != m_pModel);
+    if (NULL == m_pModel->m_pDefaultMaterial) {
         m_pModel->m_pDefaultMaterial = new ObjFile::Material;
-        m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
+        m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
     }
     load();
 }
 
 // -------------------------------------------------------------------
 //  Destructor
-ObjFileMtlImporter::~ObjFileMtlImporter()
-{
+ObjFileMtlImporter::~ObjFileMtlImporter() {
     // empty
 }
 
 // -------------------------------------------------------------------
 //  Private copy constructor
-ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & )
-{
+ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &) {
     // empty
 }
 
 // -------------------------------------------------------------------
 //  Private copy constructor
-ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & )
-{
+ObjFileMtlImporter &ObjFileMtlImporter::operator=(const ObjFileMtlImporter &) {
     return *this;
 }
 
 // -------------------------------------------------------------------
 //  Loads the material description
-void ObjFileMtlImporter::load()
-{
-    if ( m_DataIt == m_DataItEnd )
+void ObjFileMtlImporter::load() {
+    if (m_DataIt == m_DataItEnd)
         return;
 
-    while ( m_DataIt != m_DataItEnd )
-    {
-        switch (*m_DataIt)
-        {
-        case 'k':
-        case 'K':
-            {
+    while (m_DataIt != m_DataItEnd) {
+        switch (*m_DataIt) {
+            case 'k':
+            case 'K': {
                 ++m_DataIt;
                 if (*m_DataIt == 'a') // Ambient color
                 {
                     ++m_DataIt;
-                    getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
-                }
-                else if (*m_DataIt == 'd')  // Diffuse color
+                    getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
+                } else if (*m_DataIt == 'd') // Diffuse color
                 {
                     ++m_DataIt;
-                    getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
-                }
-                else if (*m_DataIt == 's')
-                {
+                    getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
+                } else if (*m_DataIt == 's') {
                     ++m_DataIt;
-                    getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
-                }
-                else if (*m_DataIt == 'e')
-                {
+                    getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
+                } else if (*m_DataIt == 'e') {
                     ++m_DataIt;
-                    getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
+                    getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
                 }
-                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-            }
-            break;
-        case 'T':
-            {
+                m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+            } break;
+            case 'T': {
                 ++m_DataIt;
                 if (*m_DataIt == 'f') // Material transmission
                 {
                     ++m_DataIt;
-                    getColorRGBA( &m_pModel->m_pCurrentMaterial->transparent);
+                    getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
                 }
-                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-            }
-            break;
-        case 'd':
-            {
-                if( *(m_DataIt+1) == 'i' && *( m_DataIt + 2 ) == 's' && *( m_DataIt + 3 ) == 'p' ) {
+                m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+            } break;
+            case 'd': {
+                if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
                     // A displacement map
                     getTexture();
                 } else {
                     // Alpha value
                     ++m_DataIt;
-                    getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
-                    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+                    getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
+                    m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
                 }
-            }
-            break;
+            } break;
 
-        case 'N':
-        case 'n':
-            {
+            case 'N':
+            case 'n': {
                 ++m_DataIt;
-                switch(*m_DataIt)
-                {
-                case 's':   // Specular exponent
-                    ++m_DataIt;
-                    getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
-                    break;
-                case 'i':   // Index Of refraction
-                    ++m_DataIt;
-                    getFloatValue(m_pModel->m_pCurrentMaterial->ior);
-                    break;
-                case 'e':   // New material
-                    createMaterial();
-                    break;
+                switch (*m_DataIt) {
+                    case 's': // Specular exponent
+                        ++m_DataIt;
+                        getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
+                        break;
+                    case 'i': // Index Of refraction
+                        ++m_DataIt;
+                        getFloatValue(m_pModel->m_pCurrentMaterial->ior);
+                        break;
+                    case 'e': // New material
+                        createMaterial();
+                        break;
                 }
-                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-            }
-            break;
+                m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+            } break;
 
-        case 'm':   // Texture
-        case 'b':   // quick'n'dirty - for 'bump' sections
-        case 'r':   // quick'n'dirty - for 'refl' sections
+            case 'm': // Texture
+            case 'b': // quick'n'dirty - for 'bump' sections
+            case 'r': // quick'n'dirty - for 'refl' sections
             {
                 getTexture();
-                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-            }
-            break;
+                m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+            } break;
 
-        case 'i':   // Illumination model
+            case 'i': // Illumination model
             {
                 m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
-                getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
-                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-            }
-            break;
+                getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
+                m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+            } break;
 
-        default:
-            {
-                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-            }
-            break;
+            default: {
+                m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+            } break;
         }
     }
 }
 
 // -------------------------------------------------------------------
 //  Loads a color definition
-void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
-{
-    ai_assert( NULL != pColor );
+void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
+    ai_assert(NULL != pColor);
 
-    ai_real r( 0.0 ), g( 0.0 ), b( 0.0 );
-    m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
+    ai_real r(0.0), g(0.0), b(0.0);
+    m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
     pColor->r = r;
 
     // we have to check if color is default 0 with only one token
-    if( !IsLineEnd( *m_DataIt ) ) {
-        m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
-        m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
+    if (!IsLineEnd(*m_DataIt)) {
+        m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
+        m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
     }
     pColor->g = g;
     pColor->b = b;
@@ -256,34 +226,31 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
 
 // -------------------------------------------------------------------
 //  Loads the kind of illumination model.
-void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
-{
-    m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
+void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
+    m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
     illum_model = atoi(m_buffer);
 }
 
 // -------------------------------------------------------------------
 //  Loads a single float value.
-void ObjFileMtlImporter::getFloatValue( ai_real &value )
-{
-    m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
-    value = (ai_real) fast_atof(m_buffer);
+void ObjFileMtlImporter::getFloatValue(ai_real &value) {
+    m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
+    value = (ai_real)fast_atof(m_buffer);
 }
 
 // -------------------------------------------------------------------
 //  Creates a material from loaded data.
-void ObjFileMtlImporter::createMaterial()
-{
+void ObjFileMtlImporter::createMaterial() {
     std::string line;
-    while( !IsLineEnd( *m_DataIt ) ) {
+    while (!IsLineEnd(*m_DataIt)) {
         line += *m_DataIt;
         ++m_DataIt;
     }
 
     std::vector<std::string> token;
-    const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
+    const unsigned int numToken = tokenize<std::string>(line, token, " \t");
     std::string name;
-    if ( numToken == 1 ) {
+    if (numToken == 1) {
         name = AI_DEFAULT_MATERIAL_NAME;
     } else {
         // skip newmtl and all following white spaces
@@ -296,13 +263,13 @@ void ObjFileMtlImporter::createMaterial()
 
     name = trim_whitespaces(name);
 
-    std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
-    if ( m_pModel->m_MaterialMap.end() == it) {
+    std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(name);
+    if (m_pModel->m_MaterialMap.end() == it) {
         // New Material created
         m_pModel->m_pCurrentMaterial = new ObjFile::Material();
-        m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
-        m_pModel->m_MaterialLib.push_back( name );
-        m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
+        m_pModel->m_pCurrentMaterial->MaterialName.Set(name);
+        m_pModel->m_MaterialLib.push_back(name);
+        m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial;
 
         if (m_pModel->m_pCurrentMesh) {
             m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
@@ -316,52 +283,52 @@ void ObjFileMtlImporter::createMaterial()
 // -------------------------------------------------------------------
 //  Gets a texture name from data.
 void ObjFileMtlImporter::getTexture() {
-    aiString *out( NULL );
+    aiString *out(NULL);
     int clampIndex = -1;
 
-    const char *pPtr( &(*m_DataIt) );
-    if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) {
+    const char *pPtr(&(*m_DataIt));
+    if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()))) {
         // Diffuse texture
-        out = & m_pModel->m_pCurrentMaterial->texture;
+        out = &m_pModel->m_pCurrentMaterial->texture;
         clampIndex = ObjFile::Material::TextureDiffuseType;
-    } else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()))) {
         // Ambient texture
-        out = & m_pModel->m_pCurrentMaterial->textureAmbient;
+        out = &m_pModel->m_pCurrentMaterial->textureAmbient;
         clampIndex = ObjFile::Material::TextureAmbientType;
-    } else if ( !ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()))) {
         // Specular texture
-        out = & m_pModel->m_pCurrentMaterial->textureSpecular;
+        out = &m_pModel->m_pCurrentMaterial->textureSpecular;
         clampIndex = ObjFile::Material::TextureSpecularType;
-    } else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
-                !ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size())) ||
+               !ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()))) {
         // Displacement texture
         out = &m_pModel->m_pCurrentMaterial->textureDisp;
         clampIndex = ObjFile::Material::TextureDispType;
-    } else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()))) {
         // Opacity texture
-        out = & m_pModel->m_pCurrentMaterial->textureOpacity;
+        out = &m_pModel->m_pCurrentMaterial->textureOpacity;
         clampIndex = ObjFile::Material::TextureOpacityType;
-    } else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size()) ) ||
-                !ASSIMP_strincmp( pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size())) ||
+               !ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()))) {
         // Emissive texture
-        out = & m_pModel->m_pCurrentMaterial->textureEmissive;
+        out = &m_pModel->m_pCurrentMaterial->textureEmissive;
         clampIndex = ObjFile::Material::TextureEmissiveType;
-    } else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) ||
-                !ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size())) ||
+               !ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()))) {
         // Bump texture
-        out = & m_pModel->m_pCurrentMaterial->textureBump;
+        out = &m_pModel->m_pCurrentMaterial->textureBump;
         clampIndex = ObjFile::Material::TextureBumpType;
-    } else if ( !ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()))) {
         // Normal map
-        out = & m_pModel->m_pCurrentMaterial->textureNormal;
+        out = &m_pModel->m_pCurrentMaterial->textureNormal;
         clampIndex = ObjFile::Material::TextureNormalType;
-    } else if( !ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()))) {
         // Reflection texture(s)
         //Do nothing here
         return;
-    } else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
+    } else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()))) {
         // Specularity scaling (glossiness)
-        out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
+        out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
         clampIndex = ObjFile::Material::TextureSpecularityType;
     } else {
         ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
@@ -373,9 +340,9 @@ void ObjFileMtlImporter::getTexture() {
     m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
 
     std::string texture;
-    m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, texture );
-    if ( NULL!=out ) {
-        out->Set( texture );
+    m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
+    if (NULL != out) {
+        out->Set(texture);
     }
 }
 
@@ -398,90 +365,57 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
     m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
 
     // If there is any more texture option
-    while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
-    {
-        const char *pPtr( &(*m_DataIt) );
+    while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
+        const char *pPtr(&(*m_DataIt));
         //skip option key and value
         int skipToken = 1;
 
-        if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size())))
-        {
+        if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
             DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
             char value[3];
             CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
-            if (!ASSIMP_strincmp(value, "on", 2))
-            {
+            if (!ASSIMP_strincmp(value, "on", 2)) {
                 clamp = true;
             }
 
             skipToken = 2;
-        }
-        else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) )
-        {
-            DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
-            char value[ 12 ];
-            CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
-            if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
-            {
+        } else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
+            DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+            char value[12];
+            CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
+            if (!ASSIMP_strincmp(value, "cube_top", 8)) {
                 clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
                 out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
-            }
-            else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
-            {
+            } else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
                 clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
                 out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
-            }
-            else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
-            {
+            } else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
                 clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
                 out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
-            }
-            else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
-            {
+            } else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
                 clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
                 out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
-            }
-            else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
-            {
+            } else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
                 clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
                 out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
-            }
-            else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
-            {
+            } else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
                 clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
                 out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
-            }
-            else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
-            {
+            } else if (!ASSIMP_strincmp(value, "sphere", 6)) {
                 clampIndex = ObjFile::Material::TextureReflectionSphereType;
                 out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
             }
 
             skipToken = 2;
-        }
-        else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
-                || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
-                || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
-                || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
-                || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
-                || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
-        {
+        } else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
             skipToken = 2;
-        }
-        else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
-        {
+        } else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
             skipToken = 3;
-        }
-        else if (  !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
-                || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
-                || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
-                )
-        {
+        } else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
             skipToken = 4;
         }
 
-        for (int i = 0; i < skipToken; ++i)
-        {
+        for (int i = 0; i < skipToken; ++i) {
             m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
         }
     }

+ 12 - 15
code/Obj/ObjFileMtlImporter.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -41,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef OBJFILEMTLIMPORTER_H_INC
 #define OBJFILEMTLIMPORTER_H_INC
 
-#include <vector>
-#include <string>
 #include <assimp/defs.h>
+#include <string>
+#include <vector>
 
 struct aiColor3D;
 struct aiString;
@@ -51,17 +50,15 @@ struct aiString;
 namespace Assimp {
 
 namespace ObjFile {
-    struct Model;
-    struct Material;
-}
-
+struct Model;
+struct Material;
+} // namespace ObjFile
 
 /**
  *  @class  ObjFileMtlImporter
  *  @brief  Loads the material description from a mtl file.
  */
-class ObjFileMtlImporter
-{
+class ObjFileMtlImporter {
 public:
     static const size_t BUFFERSIZE = 2048;
     typedef std::vector<char> DataArray;
@@ -70,8 +67,8 @@ public:
 
 public:
     //! \brief  Default constructor
-    ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath,
-        ObjFile::Model *pModel );
+    ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
+            ObjFile::Model *pModel);
 
     //! \brief  DEstructor
     ~ObjFileMtlImporter();
@@ -80,15 +77,15 @@ private:
     /// Copy constructor, empty.
     ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
     /// \brief  Assignment operator, returns only a reference of this instance.
-    ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
+    ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther);
     /// Load the whole material description
     void load();
     /// Get color data.
-    void getColorRGBA( aiColor3D *pColor);
+    void getColorRGBA(aiColor3D *pColor);
     /// Get illumination model from loaded data
-    void getIlluminationModel( int &illum_model );
+    void getIlluminationModel(int &illum_model);
     /// Gets a float value from data.
-    void getFloatValue( ai_real &value );
+    void getFloatValue(ai_real &value);
     /// Creates a new material from loaded data.
     void createMaterial();
     /// Get texture name from loaded data.

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 245 - 290
code/Obj/ObjFileParser.cpp


+ 28 - 29
code/Obj/ObjFileParser.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -42,24 +41,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef OBJ_FILEPARSER_H_INC
 #define OBJ_FILEPARSER_H_INC
 
-#include <vector>
-#include <string>
-#include <map>
-#include <memory>
+#include <assimp/IOStreamBuffer.h>
+#include <assimp/mesh.h>
 #include <assimp/vector2.h>
 #include <assimp/vector3.h>
-#include <assimp/mesh.h>
-#include <assimp/IOStreamBuffer.h>
+#include <map>
+#include <memory>
+#include <string>
+#include <vector>
 
 namespace Assimp {
 
 namespace ObjFile {
-    struct Model;
-    struct Object;
-    struct Material;
-    struct Point3;
-    struct Point2;
-}
+struct Model;
+struct Object;
+struct Material;
+struct Point3;
+struct Point2;
+} // namespace ObjFile
 
 class ObjFileImporter;
 class IOSystem;
@@ -78,31 +77,31 @@ public:
     /// @brief  The default constructor.
     ObjFileParser();
     /// @brief  Constructor with data array.
-    ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
+    ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem *io, ProgressHandler *progress, const std::string &originalObjFileName);
     /// @brief  Destructor
     ~ObjFileParser();
     /// @brief  If you want to load in-core data.
-    void setBuffer( std::vector<char> &buffer );
+    void setBuffer(std::vector<char> &buffer);
     /// @brief  Model getter.
     ObjFile::Model *GetModel() const;
 
 protected:
     /// Parse the loaded file
-    void parseFile( IOStreamBuffer<char> &streamBuffer );
+    void parseFile(IOStreamBuffer<char> &streamBuffer);
     /// Method to copy the new delimited word in the current line.
     void copyNextWord(char *pBuffer, size_t length);
     /// Method to copy the new line.
-//    void copyNextLine(char *pBuffer, size_t length);
+    //    void copyNextLine(char *pBuffer, size_t length);
     /// Get the number of components in a line.
     size_t getNumComponentsInDataDefinition();
     /// Stores the vector
-    size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
+    size_t getTexCoordVector(std::vector<aiVector3D> &point3d_array);
     /// Stores the following 3d vector.
-    void getVector3( std::vector<aiVector3D> &point3d_array );
+    void getVector3(std::vector<aiVector3D> &point3d_array);
     /// Stores the following homogeneous vector as a 3D vector
-    void getHomogeneousVector3( std::vector<aiVector3D> &point3d_array );
+    void getHomogeneousVector3(std::vector<aiVector3D> &point3d_array);
     /// Stores the following two 3d vectors on the line.
-    void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b );
+    void getTwoVectors3(std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b);
     /// Stores the following 3d vector.
     void getVector2(std::vector<aiVector2D> &point2d_array);
     /// Stores the following face.
@@ -122,23 +121,23 @@ protected:
     /// Gets the group number and resolution from file.
     void getGroupNumberAndResolution();
     /// Returns the index of the material. Is -1 if not material was found.
-    int getMaterialIndex( const std::string &strMaterialName );
+    int getMaterialIndex(const std::string &strMaterialName);
     /// Parse object name
     void getObjectName();
     /// Creates a new object.
-    void createObject( const std::string &strObjectName );
+    void createObject(const std::string &strObjectName);
     /// Creates a new mesh.
-    void createMesh( const std::string &meshName );
+    void createMesh(const std::string &meshName);
     /// Returns true, if a new mesh instance must be created.
-    bool needsNewMesh( const std::string &rMaterialName );
+    bool needsNewMesh(const std::string &rMaterialName);
     /// Error report in token
     void reportErrorTokenInFace();
 
 private:
     // Copy and assignment constructor should be private
     // because the class contains pointer to allocated memory
-    ObjFileParser(const ObjFileParser& rhs);
-    ObjFileParser& operator=(const ObjFileParser& rhs);
+    ObjFileParser(const ObjFileParser &rhs);
+    ObjFileParser &operator=(const ObjFileParser &rhs);
 
     /// Default material name
     static const std::string DEFAULT_MATERIAL;
@@ -155,11 +154,11 @@ private:
     /// Pointer to IO system instance.
     IOSystem *m_pIO;
     //! Pointer to progress handler
-    ProgressHandler* m_progress;
+    ProgressHandler *m_progress;
     /// Path to the current model, name of the obj file where the buffer comes from
     const std::string m_originalObjFileName;
 };
 
-}   // Namespace Assimp
+} // Namespace Assimp
 
 #endif

+ 71 - 87
code/Obj/ObjTools.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -46,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef OBJ_TOOLS_H_INC
 #define OBJ_TOOLS_H_INC
 
-#include <assimp/fast_atof.h>
 #include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
 #include <vector>
 
 namespace Assimp {
@@ -57,17 +56,14 @@ namespace Assimp {
  *  @param  end Iterator with end of buffer.
  *  @return true, if the end of the buffer is reached.
  */
-template<class char_t>
-inline bool isEndOfBuffer(  char_t it, char_t end ) {
-    if ( it == end )
-    {
+template <class char_t>
+inline bool isEndOfBuffer(char_t it, char_t end) {
+    if (it == end) {
         return true;
-    }
-    else
-    {
+    } else {
         --end;
     }
-    return ( it == end );
+    return (it == end);
 }
 
 /** @brief  Returns next word separated by a space
@@ -75,14 +71,12 @@ inline bool isEndOfBuffer(  char_t it, char_t end ) {
  *  @param  pEnd    Pointer to end of buffer
  *  @return Pointer to next space
  */
-template<class Char_T>
-inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
-{
-    while ( !isEndOfBuffer( pBuffer, pEnd ) )
-    {
-        if ( !IsSpaceOrNewLine( *pBuffer ) || IsLineEnd( *pBuffer ) ) {
+template <class Char_T>
+inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
+    while (!isEndOfBuffer(pBuffer, pEnd)) {
+        if (!IsSpaceOrNewLine(*pBuffer) || IsLineEnd(*pBuffer)) {
             //if ( *pBuffer != '\\' )
-                break;
+            break;
         }
         pBuffer++;
     }
@@ -94,16 +88,14 @@ inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
  *  @param  pEnd    Pointer to end of buffer
  *  @return Pointer to next token
  */
-template<class Char_T>
-inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
-{
-    while ( !isEndOfBuffer( pBuffer, pEnd ) )
-    {
-        if( IsSpaceOrNewLine( *pBuffer ) )
+template <class Char_T>
+inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
+    while (!isEndOfBuffer(pBuffer, pEnd)) {
+        if (IsSpaceOrNewLine(*pBuffer))
             break;
         pBuffer++;
     }
-    return getNextWord( pBuffer, pEnd );
+    return getNextWord(pBuffer, pEnd);
 }
 
 /** @brief  Skips a line
@@ -112,18 +104,18 @@ inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
  *  @param  uiLine  Current line number in format
  *  @return Current-iterator with new position
  */
-template<class char_t>
-inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) {
-    while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) ) {
+template <class char_t>
+inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
+    while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
         ++it;
     }
-    
-    if ( it != end ) {
+
+    if (it != end) {
         ++it;
         ++uiLine;
     }
     // fix .. from time to time there are spaces at the beginning of a material line
-    while ( it != end && ( *it == '\t' || *it == ' ' ) ) {
+    while (it != end && (*it == '\t' || *it == ' ')) {
         ++it;
     }
 
@@ -137,20 +129,19 @@ inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) {
  *  @param  name    Separated name
  *  @return Current-iterator with new position
  */
-template<class char_t>
-inline char_t getName( char_t it, char_t end, std::string &name )
-{
+template <class char_t>
+inline char_t getName(char_t it, char_t end, std::string &name) {
     name = "";
-    if( isEndOfBuffer( it, end ) ) {
+    if (isEndOfBuffer(it, end)) {
         return end;
     }
 
-    char *pStart = &( *it );
-    while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it )) {
+    char *pStart = &(*it);
+    while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
         ++it;
     }
 
-    while(IsSpace( *it ) ) {
+    while (IsSpace(*it)) {
         --it;
     }
     // Get name
@@ -158,8 +149,8 @@ inline char_t getName( char_t it, char_t end, std::string &name )
     while (&(*it) < pStart) {
         ++it;
     }
-    std::string strName( pStart, &(*it) );
-    if ( strName.empty() )
+    std::string strName(pStart, &(*it));
+    if (strName.empty())
         return it;
     else
         name = strName;
@@ -174,22 +165,19 @@ inline char_t getName( char_t it, char_t end, std::string &name )
  *  @param  name    Separated name
  *  @return Current-iterator with new position
  */
-template<class char_t>
-inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
-{
+template <class char_t>
+inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
     name = "";
-    if( isEndOfBuffer( it, end ) ) {
+    if (isEndOfBuffer(it, end)) {
         return end;
     }
 
-    char *pStart = &( *it );
-    while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it )
-          && !IsSpaceOrNewLine( *it ) ) {
+    char *pStart = &(*it);
+    while (!isEndOfBuffer(it, end) && !IsLineEnd(*it) && !IsSpaceOrNewLine(*it)) {
         ++it;
     }
 
-    while( isEndOfBuffer( it, end ) || IsLineEnd( *it )
-          || IsSpaceOrNewLine( *it ) ) {
+    while (isEndOfBuffer(it, end) || IsLineEnd(*it) || IsSpaceOrNewLine(*it)) {
         --it;
     }
     ++it;
@@ -199,8 +187,8 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
     while (&(*it) < pStart) {
         ++it;
     }
-    std::string strName( pStart, &(*it) );
-    if ( strName.empty() )
+    std::string strName(pStart, &(*it));
+    if (strName.empty())
         return it;
     else
         name = strName;
@@ -215,20 +203,18 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
  *  @param  length  Buffer length
  *  @return Current-iterator with new position
  */
-template<class char_t>
-inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length )
-{
+template <class char_t>
+inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length) {
     size_t index = 0;
-    it = getNextWord<char_t>( it, end );
-    while( !IsSpaceOrNewLine( *it ) && !isEndOfBuffer( it, end ) )
-    {
-        pBuffer[index] = *it ;
+    it = getNextWord<char_t>(it, end);
+    while (!IsSpaceOrNewLine(*it) && !isEndOfBuffer(it, end)) {
+        pBuffer[index] = *it;
         index++;
-        if (index == length-1)
+        if (index == length - 1)
             break;
         ++it;
     }
-    pBuffer[ index ] = '\0';
+    pBuffer[index] = '\0';
     return it;
 }
 
@@ -238,13 +224,12 @@ inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length
  *  @param  value   Separated float value.
  *  @return Current-iterator with new position
  */
-template<class char_t>
-inline char_t getFloat( char_t it, char_t end, ai_real &value )
-{
+template <class char_t>
+inline char_t getFloat(char_t it, char_t end, ai_real &value) {
     static const size_t BUFFERSIZE = 1024;
-    char buffer[ BUFFERSIZE ];
-    it = CopyNextWord<char_t>( it, end, buffer, BUFFERSIZE );
-    value = (ai_real) fast_atof( buffer );
+    char buffer[BUFFERSIZE];
+    it = CopyNextWord<char_t>(it, end, buffer, BUFFERSIZE);
+    value = (ai_real)fast_atof(buffer);
 
     return it;
 }
@@ -255,46 +240,45 @@ inline char_t getFloat( char_t it, char_t end, ai_real &value )
  *  @param  delimiters  Delimiter for tokenize.
  *  @return Number of found token.
  */
-template<class string_type>
-unsigned int tokenize( const string_type& str, std::vector<string_type>& tokens,
-                         const string_type& delimiters )
-{
+template <class string_type>
+unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
+        const string_type &delimiters) {
     // Skip delimiters at beginning.
-    typename string_type::size_type lastPos = str.find_first_not_of( delimiters, 0 );
+    typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
 
     // Find first "non-delimiter".
-    typename string_type::size_type pos = str.find_first_of( delimiters, lastPos );
-    while ( string_type::npos != pos || string_type::npos != lastPos )
-    {
+    typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
+    while (string_type::npos != pos || string_type::npos != lastPos) {
         // Found a token, add it to the vector.
         string_type tmp = str.substr(lastPos, pos - lastPos);
-        if ( !tmp.empty() && ' ' != tmp[ 0 ] )
-            tokens.push_back( tmp );
+        if (!tmp.empty() && ' ' != tmp[0])
+            tokens.push_back(tmp);
 
         // Skip delimiters.  Note the "not_of"
-        lastPos = str.find_first_not_of( delimiters, pos );
+        lastPos = str.find_first_not_of(delimiters, pos);
 
         // Find next "non-delimiter"
-        pos = str.find_first_of( delimiters, lastPos );
+        pos = str.find_first_of(delimiters, lastPos);
     }
 
-    return static_cast<unsigned int>( tokens.size() );
+    return static_cast<unsigned int>(tokens.size());
 }
 
 template <class string_type>
-string_type trim_whitespaces(string_type str)
-{
-    while (!str.empty() && IsSpace(str[0])) str.erase(0);
-    while (!str.empty() && IsSpace(str[str.length() - 1])) str.erase(str.length() - 1);
+string_type trim_whitespaces(string_type str) {
+    while (!str.empty() && IsSpace(str[0]))
+        str.erase(0);
+    while (!str.empty() && IsSpace(str[str.length() - 1]))
+        str.erase(str.length() - 1);
     return str;
 }
 
-template<class T>
-bool hasLineEnd( T it, T end ) {
-    bool hasLineEnd( false );
-    while ( !isEndOfBuffer( it, end ) ) {
+template <class T>
+bool hasLineEnd(T it, T end) {
+    bool hasLineEnd(false);
+    while (!isEndOfBuffer(it, end)) {
         it++;
-        if ( IsLineEnd( it ) ) {
+        if (IsLineEnd(it)) {
             hasLineEnd = true;
             break;
         }

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