2
0
Эх сурвалжийг харах

Merge branch 'master' into gltf_mesh_morph_animations

vcebollada 6 жил өмнө
parent
commit
8ca39ade6a

+ 1 - 1
code/glTF2/glTF2Importer.cpp

@@ -1038,7 +1038,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
         delete[] values;
     } else if (node.translation.isPresent) {
         anim->mNumPositionKeys = 1;
-        anim->mPositionKeys = new aiVectorKey();
+        anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
         anim->mPositionKeys->mTime = 0.f;
         anim->mPositionKeys->mValue.x = node.translation.value[0];
         anim->mPositionKeys->mValue.y = node.translation.value[1];