Jelajahi Sumber

Merge branch 'master' into adsk-contrib-fix-std-stream-overflow

ndotl 8 tahun lalu
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8cf61c3c89
3 mengubah file dengan 11 tambahan dan 6 penghapusan
  1. 9 4
      .travis.sh
  2. 1 1
      Readme.md
  3. 1 1
      code/glTFExporter.cpp

+ 9 - 4
.travis.sh

@@ -1,3 +1,10 @@
+#---------------------------------------------------------------------------
+#Open Asset Import Library (assimp)
+#---------------------------------------------------------------------------
+# Copyright (c) 2006-2017, assimp team
+#
+# License see LICENSE file
+#
 function generate()
 {
     OPTIONS="-DASSIMP_WERROR=ON"
@@ -32,7 +39,7 @@ function generate()
 
     cmake -G "Unix Makefiles" $OPTIONS
 }
-
+# build and run unittests, if not android
 if [ $ANDROID ]; then
     ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
 fi
@@ -41,7 +48,5 @@ if [ "$TRAVIS_OS_NAME" = "linux" ]; then
     && make -j4 \
     && sudo make install \
     && sudo ldconfig \
-    && (cd test/unit; ../../bin/unit) \
-    #&& (cd test/regression; chmod 755 run.py; ./run.py ../../bin/assimp; \
-	#   chmod 755 result_checker.py; ./result_checker.py)
+    && (cd test/unit; ../../bin/unit)
 fi

+ 1 - 1
Readme.md

@@ -119,7 +119,7 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
 * [.NET](port/AssimpNET/Readme.md)
 * [Pascal](port/AssimpPascal/Readme.md)
 * [Javascript (Alpha)](https://github.com/makc/assimp2json)
-* [Unity 3d Plugin] (https://www.assetstore.unity3d.com/en/#!/content/91777)
+* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
 * [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, ~collada)
 
 ### Other tools ###

+ 1 - 1
code/glTFExporter.cpp

@@ -834,7 +834,7 @@ void glTFExporter::ExportScene()
 void glTFExporter::ExportMetadata()
 {
     glTF::AssetMetadata& asset = mAsset->asset;
-    asset.version = 1;
+    asset.version = "1.0";
 
     char buffer[256];
     ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",