|
@@ -142,7 +142,9 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
|
|
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
|
|
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
|
|
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
|
|
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
|
|
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
|
|
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
|
|
- if (flippedWindingOrder_ != leftHanded_) // Boolean XOR
|
|
|
|
|
|
+ // Boolean XOR - if either but not both of these flags is set, then the winding order has
|
|
|
|
+ // changed and the cross product to calculate the normal needs to be reversed
|
|
|
|
+ if (flippedWindingOrder_ != leftHanded_)
|
|
std::swap(pV2, pV3);
|
|
std::swap(pV2, pV3);
|
|
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
|
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
|
|
|
|