Since we might encounter invalid input it is a good idea to check the actual size of the array.
@@ -468,7 +468,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
}
// Copy all vertex colors
- if (!pModel->m_VertexColors.empty()) {
+ if (vertex < pModel->m_VertexColors.size()) {
const aiVector3D &color = pModel->m_VertexColors[vertex];
pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);