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@@ -126,16 +126,16 @@ struct Header {
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int32_t version;
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int32_t version;
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//! scale factors for each axis
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//! scale factors for each axis
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- aiVector3D scale;
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+ ai_real scale[3];
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//! translation factors for each axis
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//! translation factors for each axis
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- aiVector3D translate;
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+ ai_real translate[3];
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//! bounding radius of the mesh
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//! bounding radius of the mesh
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float boundingradius;
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float boundingradius;
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//! Position of the viewer's exe. Ignored
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//! Position of the viewer's exe. Ignored
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- aiVector3D vEyePos;
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+ ai_real vEyePos[3];
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//! Number of textures
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//! Number of textures
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int32_t num_skins;
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int32_t num_skins;
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