Add vertex color support to glTF2 export
@@ -732,6 +732,14 @@ void glTF2Exporter::ExportMeshes()
}
+ /*************** Vertex colors ****************/
+ for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel)
+ {
+ Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, false);
+ if (c)
+ p.attributes.color.push_back(c);
+ }
+
/*************** Vertices indices ****************/
if (aim->mNumFaces > 0) {
std::vector<IndicesType> indices;