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Remove set but unused variables

Turo Lamminen 3 år sedan
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90d1464405

+ 0 - 2
code/AssetLib/LWO/LWOMaterial.cpp

@@ -707,12 +707,10 @@ void LWOImporter::LoadNodalBlocks(unsigned int size) {
         if (mFileBuffer + head.length > end) {
             throw DeadlyImportError("LWO3: cannot read length; LoadNodalBlocks");
         }
-        int node_idx = 0;
         uint8_t *const next = mFileBuffer + head.length;
         mFileBuffer += bufOffset;
         switch (head.type) {
         case AI_LWO_NNDS:
-            node_idx++;
             LoadNodes(head.length);
             break;
         }

+ 1 - 5
code/AssetLib/LWS/LWSLoader.cpp

@@ -516,7 +516,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
     std::list<LWS::NodeDesc> nodes;
 
     unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
-    unsigned int num_light = 0, num_camera = 0, num_object = 0;
+    unsigned int num_light = 0, num_camera = 0;
 
     // check magic identifier, 'LWSC'
     bool motion_file = false;
@@ -586,7 +586,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
             d.id = batch.AddLoadRequest(path, 0, &props);
 
             nodes.push_back(d);
-            ++num_object;
         } else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
 
             // add node to list
@@ -604,7 +603,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 
             d.path = path;
             nodes.push_back(d);
-            ++num_object;
         } else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
 
             // add node to list
@@ -618,8 +616,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
             }
             d.name = c;
             nodes.push_back(d);
-
-            num_object++;
         }
         // 'NumChannels': Number of envelope channels assigned to last layer
         else if ((*it).tokens[0] == "NumChannels") {

+ 0 - 2
code/AssetLib/Obj/ObjFileParser.cpp

@@ -112,7 +112,6 @@ ObjFile::Model *ObjFileParser::GetModel() const {
 void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
     // only update every 100KB or it'll be too slow
     //const unsigned int updateProgressEveryBytes = 100 * 1024;
-    unsigned int progressCounter = 0;
     const unsigned int bytesToProcess = static_cast<unsigned int>(streamBuffer.size());
     const unsigned int progressTotal = bytesToProcess;
     unsigned int processed = 0;
@@ -129,7 +128,6 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
         if (lastFilePos < filePos) {
             processed = static_cast<unsigned int>(filePos);
             lastFilePos = filePos;
-            progressCounter++;
             m_progress->UpdateFileRead(processed, progressTotal);
         }
 

+ 0 - 3
code/AssetLib/X3D/X3DImporter.cpp

@@ -477,9 +477,6 @@ void X3DImporter::ParseHelper_Node_Exit() {
     // check if we can walk up.
     if (mNodeElementCur != nullptr) {
         mNodeElementCur = mNodeElementCur->Parent;
-    } else {
-        int i = 0;
-        ++i;
     }
 }
 

+ 0 - 2
code/Common/ScenePreprocessor.cpp

@@ -118,10 +118,8 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
         // as if they were 2D channels .. just in case an application doesn't handle
         // this case
         if (2 == mesh->mNumUVComponents[i]) {
-            size_t num = 0;
             for (; p != end; ++p) {
                 p->z = 0.f;
-                num++;
             }
         } else if (1 == mesh->mNumUVComponents[i]) {
             for (; p != end; ++p) {

+ 0 - 3
contrib/openddlparser/code/OpenDDLParser.cpp

@@ -647,12 +647,9 @@ char *OpenDDLParser::parseBooleanLiteral(char *in, char *end, Value **boolean) {
 
     in = lookForNextToken(in, end);
     char *start(in);
-    size_t len(0);
     while (!isSeparator(*in) && in != end) {
         ++in;
-        ++len;
     }
-    ++len;
     int res = ::strncmp(Grammar::BoolTrue, start, strlen(Grammar::BoolTrue));
     if (0 != res) {
         res = ::strncmp(Grammar::BoolFalse, start, strlen(Grammar::BoolFalse));