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Merge pull request #1834 from assimp/issue_1120

closes https://github.com/assimp/assimp/issues/1120: use euler angles…
Kim Kulling 7 年之前
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9444935ce8
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      code/FBXConverter.cpp

+ 2 - 2
code/FBXConverter.cpp

@@ -643,14 +643,14 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
     if ( ok && PreRotation.SquareLength() > zero_epsilon ) {
         is_complex = true;
 
-        GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] );
+        GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[ TransformationComp_PreRotation ] );
     }
 
     const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok );
     if ( ok && PostRotation.SquareLength() > zero_epsilon ) {
         is_complex = true;
 
-        GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] );
+        GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[ TransformationComp_PostRotation ] );
     }
 
     const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok );