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some minor refactorings.

Kim Kulling 7 anni fa
parent
commit
950496c351
3 ha cambiato i file con 23 aggiunte e 23 eliminazioni
  1. 10 7
      code/glTF2Exporter.cpp
  2. 12 16
      code/glTF2Exporter.h
  3. 1 0
      test/unit/utglTF2ImportExport.cpp

+ 10 - 7
code/glTF2Exporter.cpp

@@ -138,28 +138,29 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
     }
 }
 
+glTF2Exporter::~glTF2Exporter() {
+    // empty
+}
+
 /*
  * Copy a 4x4 matrix from struct aiMatrix to typedef mat4.
  * Also converts from row-major to column-major storage.
  */
-static void CopyValue(const aiMatrix4x4& v, mat4& o)
-{
+static void CopyValue(const aiMatrix4x4& v, mat4& o) {
     o[ 0] = v.a1; o[ 1] = v.b1; o[ 2] = v.c1; o[ 3] = v.d1;
     o[ 4] = v.a2; o[ 5] = v.b2; o[ 6] = v.c2; o[ 7] = v.d2;
     o[ 8] = v.a3; o[ 9] = v.b3; o[10] = v.c3; o[11] = v.d3;
     o[12] = v.a4; o[13] = v.b4; o[14] = v.c4; o[15] = v.d4;
 }
 
-static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o)
-{
+static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o) {
     o.a1 = v.a1; o.a2 = v.a2; o.a3 = v.a3; o.a4 = v.a4;
     o.b1 = v.b1; o.b2 = v.b2; o.b3 = v.b3; o.b4 = v.b4;
     o.c1 = v.c1; o.c2 = v.c2; o.c3 = v.c3; o.c4 = v.c4;
     o.d1 = v.d1; o.d2 = v.d2; o.d3 = v.d3; o.d4 = v.d4;
 }
 
-static void IdentityMatrix4(mat4& o)
-{
+static void IdentityMatrix4(mat4& o) {
     o[ 0] = 1; o[ 1] = 0; o[ 2] = 0; o[ 3] = 0;
     o[ 4] = 0; o[ 5] = 1; o[ 6] = 0; o[ 7] = 0;
     o[ 8] = 0; o[ 9] = 0; o[10] = 1; o[11] = 0;
@@ -169,7 +170,9 @@ static void IdentityMatrix4(mat4& o)
 inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
     unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
 {
-    if (!count || !data) return Ref<Accessor>();
+    if (!count || !data) {
+        return Ref<Accessor>();
+    }
 
     unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
     unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);

+ 12 - 16
code/glTF2Exporter.h

@@ -87,28 +87,15 @@ namespace Assimp
     // ------------------------------------------------------------------------------------------------
     /** Helper class to export a given scene to an glTF file. */
     // ------------------------------------------------------------------------------------------------
-    class glTF2Exporter
-    {
+    class glTF2Exporter {
     public:
         /// Constructor for a specific scene to export
         glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
             const ExportProperties* pProperties, bool binary);
+        ~glTF2Exporter();
 
-    private:
-
-        const char* mFilename;
-        IOSystem* mIOSystem;
-        const aiScene* mScene;
-        const ExportProperties* mProperties;
-
-        std::map<std::string, unsigned int> mTexturesByPath;
-
-        std::shared_ptr<glTF2::Asset> mAsset;
-
-        std::vector<unsigned char> mBodyData;
-
+    protected:
         void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
-
         void GetTexSampler(const aiMaterial* mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
         void GetMatTexProp(const aiMaterial* mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int idx);
         void GetMatTexProp(const aiMaterial* mat, float& prop, const char* propName, aiTextureType tt, unsigned int idx);
@@ -126,6 +113,15 @@ namespace Assimp
         unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
         void ExportScene();
         void ExportAnimations();
+
+    private:
+        const char* mFilename;
+        IOSystem* mIOSystem;
+        const aiScene* mScene;
+        const ExportProperties* mProperties
+        std::map<std::string, unsigned int> mTexturesByPath;
+        std::shared_ptr<glTF2::Asset> mAsset;
+        std::vector<unsigned char> mBodyData;
     };
 
 }

+ 1 - 0
test/unit/utglTF2ImportExport.cpp

@@ -89,4 +89,5 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
 TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
     EXPECT_TRUE( exporterTest() );
 }
+
 #endif // ASSIMP_BUILD_NO_EXPORT