|
@@ -49,32 +49,48 @@ TEST_F(ColladaExportCamera, testExportCamera)
|
|
|
|
|
|
|
|
|
EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
|
|
|
-
|
|
|
+ const unsigned int origNumCams( pTest->mNumCameras );
|
|
|
+ float *origFOV = new float[ origNumCams ];
|
|
|
+ float *orifClipPlaneNear = new float[ origNumCams ];
|
|
|
+ float *orifClipPlaneFar = new float[ origNumCams ];
|
|
|
+ aiString *names = new aiString[ origNumCams ];
|
|
|
+ aiVector3D *pos = new aiVector3D[ origNumCams ];
|
|
|
+ for (size_t i = 0; i < origNumCams; i++) {
|
|
|
+ const aiCamera *orig = pTest->mCameras[ i ];
|
|
|
+ origFOV[ i ] = orig->mHorizontalFOV;
|
|
|
+ orifClipPlaneNear[ i ] = orig->mClipPlaneNear;
|
|
|
+ orifClipPlaneFar[ i ] = orig->mClipPlaneFar;
|
|
|
+ names[ i ] = orig->mName;
|
|
|
+ pos[ i ] = orig->mPosition;
|
|
|
+ }
|
|
|
const aiScene* imported = im->ReadFile(file,0);
|
|
|
|
|
|
ASSERT_TRUE(imported!=NULL);
|
|
|
|
|
|
- EXPECT_TRUE(imported->HasCameras());
|
|
|
- EXPECT_EQ(pTest->mNumCameras,imported->mNumCameras);
|
|
|
+ EXPECT_TRUE( imported->HasCameras() );
|
|
|
+ EXPECT_EQ( origNumCams, imported->mNumCameras );
|
|
|
|
|
|
- for(size_t i=0; i< pTest->mNumCameras;i++){
|
|
|
+ for(size_t i=0; i< imported->mNumCameras;i++){
|
|
|
+ //const aiCamera *orig = pTest->mCameras[ i ];
|
|
|
+ const aiCamera *read = imported->mCameras[ i ];
|
|
|
|
|
|
- const aiCamera *orig = pTest->mCameras[i];
|
|
|
- const aiCamera *read = imported->mCameras[i];
|
|
|
+ EXPECT_TRUE( names[ i ] == read->mName );
|
|
|
+ EXPECT_FLOAT_EQ( origFOV[ i ],read->mHorizontalFOV );
|
|
|
+ EXPECT_FLOAT_EQ( orifClipPlaneNear[ i ], read->mClipPlaneNear);
|
|
|
+ EXPECT_FLOAT_EQ( orifClipPlaneFar[ i ], read->mClipPlaneFar);
|
|
|
|
|
|
- EXPECT_TRUE(orig->mName==read->mName);
|
|
|
- EXPECT_FLOAT_EQ(orig->mHorizontalFOV,read->mHorizontalFOV);
|
|
|
- EXPECT_FLOAT_EQ(orig->mClipPlaneNear,read->mClipPlaneNear);
|
|
|
- EXPECT_FLOAT_EQ(orig->mClipPlaneFar,read->mClipPlaneFar);
|
|
|
-
|
|
|
- EXPECT_FLOAT_EQ(orig->mPosition.x,read->mPosition.x);
|
|
|
- EXPECT_FLOAT_EQ(orig->mPosition.y,read->mPosition.y);
|
|
|
- EXPECT_FLOAT_EQ(orig->mPosition.z,read->mPosition.z);
|
|
|
+ EXPECT_FLOAT_EQ( pos[ i ].x,read->mPosition.x);
|
|
|
+ EXPECT_FLOAT_EQ( pos[ i ].y,read->mPosition.y);
|
|
|
+ EXPECT_FLOAT_EQ( pos[ i ].z,read->mPosition.z);
|
|
|
}
|
|
|
+ delete [] origFOV;
|
|
|
+ delete [] orifClipPlaneNear;
|
|
|
+ delete [] orifClipPlaneFar;
|
|
|
+ delete [] names;
|
|
|
+ delete [] pos;
|
|
|
|
|
|
}
|
|
|
|
|
|
-
|
|
|
#endif
|
|
|
|
|
|
|