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@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2019, assimp team
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Copyright (c) 2006-2019, assimp team
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-
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-
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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@@ -55,17 +53,23 @@ class utglTF2ImportExport : public AbstractImportExportBase {
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public:
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public:
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virtual bool importerTest() {
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virtual bool importerTest() {
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Assimp::Importer importer;
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Assimp::Importer importer;
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- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
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+ const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
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+ aiProcess_ValidateDataStructure);
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EXPECT_NE( scene, nullptr );
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EXPECT_NE( scene, nullptr );
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- if ( !scene ) return false;
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+ if (!scene) {
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+ return false;
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+ }
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EXPECT_TRUE( scene->HasMaterials() );
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EXPECT_TRUE( scene->HasMaterials() );
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- if ( !scene->HasMaterials() ) return false;
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+ if (!scene->HasMaterials()) {
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+ return false;
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+ }
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const aiMaterial *material = scene->mMaterials[0];
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const aiMaterial *material = scene->mMaterials[0];
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aiString path;
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aiString path;
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aiTextureMapMode modes[2];
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aiTextureMapMode modes[2];
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- EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes) );
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+ EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
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+ nullptr, nullptr, modes) );
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EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
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EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
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EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
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EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
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EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
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EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
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@@ -75,7 +79,8 @@ public:
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virtual bool binaryImporterTest() {
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virtual bool binaryImporterTest() {
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Assimp::Importer importer;
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Assimp::Importer importer;
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- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", aiProcess_ValidateDataStructure);
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+ const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
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+ aiProcess_ValidateDataStructure);
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return nullptr != scene;
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return nullptr != scene;
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}
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}
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@@ -83,7 +88,8 @@ public:
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virtual bool exporterTest() {
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virtual bool exporterTest() {
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Assimp::Importer importer;
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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Assimp::Exporter exporter;
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- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure );
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+ const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
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+ aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
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@@ -105,7 +111,8 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
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TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
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TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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Assimp::Exporter exporter;
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- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
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+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
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+ aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
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}
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}
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@@ -113,7 +120,8 @@ TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
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TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
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TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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Assimp::Exporter exporter;
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- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf", aiProcess_ValidateDataStructure);
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+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
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+ aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
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}
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}
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@@ -124,10 +132,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
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//Points without indices
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//Points without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
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- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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- {
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
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+ for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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}
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}
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@@ -137,12 +144,11 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
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//Lines without indices
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//Lines without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8);
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- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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- {
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2);
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
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+ for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u);
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u);
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}
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}
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}
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}
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@@ -151,15 +157,14 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
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//Lines loop without indices
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//Lines loop without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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- std::array<int, 5> l1 = {{ 0, 1, 2, 3, 0 }};
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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- {
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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+ std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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+ for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1u]);
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}
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}
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}
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}
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@@ -168,14 +173,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
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//Lines strip without indices
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//Lines strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5u);
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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- {
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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+ for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1);
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1u);
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}
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}
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}
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}
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@@ -184,19 +188,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices
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//Triangles strip without indices
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//Triangles strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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- std::array<int, 3> f1 = {{ 0, 1, 2 }};
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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- for (int i = 0; i < 3; ++i)
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- {
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+ EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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+ std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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+ for (unsigned int i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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}
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- std::array<int, 3> f2 = {{ 2, 1, 3 }};
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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- for (int i = 0; i < 3; ++i)
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- {
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+ std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }};
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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+ for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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}
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}
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@@ -206,19 +208,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices)
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//Triangles fan without indices
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//Triangles fan without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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- std::array<int, 3> f1 = {{ 0, 1, 2 }};
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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- for (int i = 0; i < 3; ++i)
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- {
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+ EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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+ std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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+ for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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}
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- std::array<int, 3> f2 = {{ 0, 2, 3 }};
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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- for (int i = 0; i < 3; ++i)
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- {
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+ std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
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+ EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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+ for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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}
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}
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@@ -228,19 +228,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
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//Triangles without indices
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//Triangles without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6);
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- std::array<int, 3> f1 = {{ 0, 1, 2 }};
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- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
|
|
|
|
- for (int i = 0; i < 3; ++i)
|
|
|
|
- {
|
|
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
|
|
|
|
+ std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
|
|
|
|
+ for (size_t i = 0; i < 3; ++i) {
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
}
|
|
}
|
|
|
|
|
|
- std::array<int, 3> f2 = {{ 3, 4, 5 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
|
|
|
|
- for (int i = 0; i < 3; ++i)
|
|
|
|
- {
|
|
|
|
|
|
+ std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
|
|
|
|
+ for (size_t i = 0; i < 3; ++i) {
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -250,10 +248,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
|
|
//Line loop
|
|
//Line loop
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
|
|
EXPECT_NE(nullptr, scene);
|
|
EXPECT_NE(nullptr, scene);
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
|
|
|
|
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
|
|
|
- {
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
|
|
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
|
|
|
|
+ for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -263,9 +260,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
|
|
//Lines
|
|
//Lines
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
|
|
EXPECT_NE(nullptr, scene);
|
|
EXPECT_NE(nullptr, scene);
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
|
|
|
- std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
|
|
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
|
|
|
+ std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
|
|
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
|
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
|
{
|
|
{
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
|
@@ -278,9 +275,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
|
|
//Line loop
|
|
//Line loop
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
|
|
EXPECT_NE(nullptr, scene);
|
|
EXPECT_NE(nullptr, scene);
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
|
|
|
- std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
|
|
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
|
|
|
+ std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
|
|
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
|
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
|
{
|
|
{
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
|
@@ -293,11 +290,10 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
|
|
//Lines Strip
|
|
//Lines Strip
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
|
|
EXPECT_NE(nullptr, scene);
|
|
EXPECT_NE(nullptr, scene);
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
|
|
|
- std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
|
|
|
|
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
|
|
|
- {
|
|
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
|
|
|
+ std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
|
|
|
|
+ for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
|
|
}
|
|
}
|
|
@@ -308,19 +304,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
|
|
//Triangles strip
|
|
//Triangles strip
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
|
|
EXPECT_NE(nullptr, scene);
|
|
EXPECT_NE(nullptr, scene);
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
|
|
|
- std::array<int, 3> f1 = {{ 0, 3, 1 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
|
|
|
|
- for (int i = 0; i < 3; ++i)
|
|
|
|
- {
|
|
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
|
|
|
+ std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
|
|
|
|
+ for (size_t i = 0; i < 3; ++i) {
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
}
|
|
}
|
|
|
|
|
|
- std::array<int, 3> f2 = {{ 1, 3, 2 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
|
|
|
|
- for (int i = 0; i < 3; ++i)
|
|
|
|
- {
|
|
|
|
|
|
+ std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
|
|
|
|
+ for (size_t i = 0; i < 3; ++i) {
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -330,19 +324,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
|
|
//Triangles fan
|
|
//Triangles fan
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
|
|
EXPECT_NE(nullptr, scene);
|
|
EXPECT_NE(nullptr, scene);
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
|
|
|
|
- std::array<int, 3> f1 = {{ 0, 3, 2 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
|
|
|
|
- for (int i = 0; i < 3; ++i)
|
|
|
|
- {
|
|
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
|
|
|
|
+ std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u );
|
|
|
|
+ for (size_t i = 0; i < 3; ++i) {
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
}
|
|
}
|
|
|
|
|
|
- std::array<int, 3> f2 = {{ 0, 2, 1 }};
|
|
|
|
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
|
|
|
|
- for (int i = 0; i < 3; ++i)
|
|
|
|
- {
|
|
|
|
|
|
+ std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
|
|
|
|
+ EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
|
|
|
|
+ for (size_t i = 0; i < 3; ++i) {
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -378,7 +370,8 @@ TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
|
|
|
|
|
|
TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
|
|
TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
|
|
Assimp::Importer importer;
|
|
Assimp::Importer importer;
|
|
- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf", aiProcess_ValidateDataStructure );
|
|
|
|
|
|
+ const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
|
|
|
|
+ aiProcess_ValidateDataStructure );
|
|
EXPECT_NE( nullptr, scene );
|
|
EXPECT_NE( nullptr, scene );
|
|
}
|
|
}
|
|
|
|
|