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Fixed AssBin loader.
File reads were used in ai_assert. The function has side effects, so it should not be used in an assert.
Fixed AddGTest.cmake.
There was an issue regarding Xcode project file. The path of libgtest.a was incorrectly set.

shin_mbpr_late2013 10 년 전
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98b234020b
2개의 변경된 파일26개의 추가작업 그리고 15개의 파일을 삭제
  1. 2 2
      cmake-modules/AddGTest.cmake
  2. 24 13
      code/AssbinLoader.cpp

+ 2 - 2
cmake-modules/AddGTest.cmake

@@ -11,8 +11,8 @@ if (MSVC)
 	set(RELEASE_LIB_DIR ReleaseLibs)
 	set(DEBUG_LIB_DIR DebugLibs)
 else()
-	set(RELEASE_LIB_DIR "")
-	set(DEBUG_LIB_DIR "")
+	set(RELEASE_LIB_DIR "Release")
+	set(DEBUG_LIB_DIR "Debug")
 endif()
 
 set(GTEST_CMAKE_ARGS

+ 24 - 13
code/AssbinLoader.cpp

@@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "AssbinLoader.h"
 #include "assbin_chunks.h"
 #include "MemoryIOWrapper.h"
-#include "../include/assimp/mesh.h"
-#include "../include/assimp/anim.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/anim.h"
 #include "../include/assimp/scene.h"
 #include <boost/static_assert.hpp>
 
@@ -199,7 +199,8 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
 
 void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	*node = new aiNode();
@@ -230,7 +231,8 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
 // -----------------------------------------------------------------------------------
 void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	b->mName = Read<aiString>(stream);
@@ -253,7 +255,8 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
 
 void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	mesh->mPrimitiveTypes = Read<unsigned int>(stream);
@@ -377,7 +380,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
 
 void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	prop->mKey = Read<aiString>(stream);
@@ -393,7 +397,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
 // -----------------------------------------------------------------------------------
 void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
@@ -414,7 +419,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
 // -----------------------------------------------------------------------------------
 void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	nd->mNodeName = Read<aiString>(stream);
@@ -462,7 +468,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
 // -----------------------------------------------------------------------------------
 void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	anim->mName = Read<aiString> (stream);
@@ -482,7 +489,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
 
 void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	tex->mWidth = Read<unsigned int>(stream);
@@ -505,7 +513,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
 // -----------------------------------------------------------------------------------
 void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	l->mName = Read<aiString>(stream);
@@ -531,7 +540,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
 // -----------------------------------------------------------------------------------
 void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	cam->mName = Read<aiString>(stream);
@@ -546,7 +556,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
 
 void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
 {
-	ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
+	uint32_t chunkID = Read<uint32_t>(stream);
+	ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
 	/*uint32_t size =*/ Read<uint32_t>(stream);
 
 	scene->mFlags         = Read<unsigned int>(stream);