@@ -1386,7 +1386,9 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
// read the asset file
glTF2::Asset asset(pIOHandler);
asset.Load(pFile, GetExtension(pFile) == "glb");
- pScene->mName = asset.scene->name;
+ if (asset.scene) {
+ pScene->mName = asset.scene->name;
+ }
//
// Copy the data out