@@ -1172,11 +1172,6 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
if (node.camera) {
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
- if (node.translation.isPresent) {
- aiVector3D trans;
- CopyValue(node.translation.value, trans);
- pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
- }
}
if (node.light) {