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@@ -462,7 +462,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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if (target.position.size() > 0) {
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aiVector3D *positionDiff = nullptr;
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target.position[0]->ExtractData(positionDiff);
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- for(int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
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+ for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
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aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
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}
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delete [] positionDiff;
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@@ -470,7 +470,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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if (target.normal.size() > 0) {
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aiVector3D *normalDiff = nullptr;
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target.normal[0]->ExtractData(normalDiff);
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- for(int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
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+ for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
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aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
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}
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delete [] normalDiff;
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