Browse Source

Merge pull request #3 from assimp/master

Merge Master Branch To My Branch
xiaohunqupo 4 years ago
parent
commit
9923cd0e06
100 changed files with 1374 additions and 2485 deletions
  1. 0 1
      .github/FUNDING.yml
  2. 3 9
      .github/ISSUE_TEMPLATE/bug_report.md
  3. 1 1
      .github/ISSUE_TEMPLATE/feature_request.md
  4. 25 0
      .github/ISSUE_TEMPLATE/tech_debt.md
  5. 4 1
      .gitignore
  6. 16 13
      CMakeLists.txt
  7. 25 0
      Dockerfile
  8. 2 35
      INSTALL
  9. 1 1
      LICENSE
  10. 6 12
      Readme.md
  11. 1 0
      cmake/assimp-hunter-config.cmake.in
  12. 2 2
      code/AssetLib/3DS/3DSConverter.cpp
  13. 11 5
      code/AssetLib/3DS/3DSExporter.cpp
  14. 41 51
      code/AssetLib/3DS/3DSHelper.h
  15. 10 4
      code/AssetLib/3DS/3DSLoader.cpp
  16. 53 50
      code/AssetLib/3MF/3MFXmlTags.h
  17. 26 11
      code/AssetLib/3MF/D3MFExporter.cpp
  18. 107 99
      code/AssetLib/3MF/D3MFImporter.cpp
  19. 1 1
      code/AssetLib/3MF/D3MFImporter.h
  20. 7 7
      code/AssetLib/3MF/D3MFOpcPackage.cpp
  21. 5 5
      code/AssetLib/AC/ACLoader.cpp
  22. 3 3
      code/AssetLib/AC/ACLoader.h
  23. 13 22
      code/AssetLib/AMF/AMFImporter.cpp
  24. 0 1
      code/AssetLib/AMF/AMFImporter.hpp
  25. 29 34
      code/AssetLib/AMF/AMFImporter_Geometry.cpp
  26. 0 164
      code/AssetLib/AMF/AMFImporter_Macro.hpp
  27. 69 72
      code/AssetLib/AMF/AMFImporter_Material.cpp
  28. 11 9
      code/AssetLib/AMF/AMFImporter_Postprocess.cpp
  29. 1 1
      code/AssetLib/ASE/ASELoader.cpp
  30. 9 3
      code/AssetLib/ASE/ASEParser.cpp
  31. 4 4
      code/AssetLib/ASE/ASEParser.h
  32. 1 1
      code/AssetLib/Assbin/AssbinLoader.cpp
  33. 5 2
      code/AssetLib/Assxml/AssxmlFileWriter.cpp
  34. 5 5
      code/AssetLib/B3D/B3DImporter.cpp
  35. 1 1
      code/AssetLib/B3D/B3DImporter.h
  36. 2 2
      code/AssetLib/BVH/BVHLoader.cpp
  37. 4 4
      code/AssetLib/Blender/BlenderDNA.cpp
  38. 8 1
      code/AssetLib/Blender/BlenderDNA.h
  39. 1 1
      code/AssetLib/Blender/BlenderDNA.inl
  40. 11 17
      code/AssetLib/Blender/BlenderLoader.cpp
  41. 0 1
      code/AssetLib/Blender/BlenderLoader.h
  42. 6 6
      code/AssetLib/Blender/BlenderModifier.cpp
  43. 1 1
      code/AssetLib/Blender/BlenderModifier.h
  44. 26 44
      code/AssetLib/C4D/C4DImporter.cpp
  45. 15 24
      code/AssetLib/C4D/C4DImporter.h
  46. 26 21
      code/AssetLib/COB/COBLoader.cpp
  47. 14 10
      code/AssetLib/Collada/ColladaLoader.cpp
  48. 128 147
      code/AssetLib/Collada/ColladaParser.cpp
  49. 1 1
      code/AssetLib/DXF/DXFHelper.h
  50. 12 14
      code/AssetLib/DXF/DXFLoader.cpp
  51. 1 1
      code/AssetLib/FBX/FBXBinaryTokenizer.cpp
  52. 6 6
      code/AssetLib/FBX/FBXCompileConfig.h
  53. 81 25
      code/AssetLib/FBX/FBXConverter.cpp
  54. 5 6
      code/AssetLib/FBX/FBXDocument.cpp
  55. 5 0
      code/AssetLib/FBX/FBXDocument.h
  56. 2 2
      code/AssetLib/FBX/FBXDocumentUtil.cpp
  57. 2 3
      code/AssetLib/FBX/FBXExportNode.cpp
  58. 2 3
      code/AssetLib/FBX/FBXExportNode.h
  59. 212 30
      code/AssetLib/FBX/FBXExporter.cpp
  60. 10 11
      code/AssetLib/FBX/FBXExporter.h
  61. 7 2
      code/AssetLib/FBX/FBXMaterial.cpp
  62. 32 26
      code/AssetLib/FBX/FBXMeshGeometry.cpp
  63. 4 4
      code/AssetLib/FBX/FBXParser.cpp
  64. 6 7
      code/AssetLib/FBX/FBXProperties.cpp
  65. 6 7
      code/AssetLib/HMP/HMPLoader.cpp
  66. 3 3
      code/AssetLib/IFC/IFCBoolean.cpp
  67. 4 4
      code/AssetLib/IFC/IFCGeometry.cpp
  68. 10 10
      code/AssetLib/IFC/IFCLoader.cpp
  69. 5 5
      code/AssetLib/IFC/IFCMaterial.cpp
  70. 4 4
      code/AssetLib/IFC/IFCProfile.cpp
  71. 1 1
      code/AssetLib/IFC/IFCUtil.cpp
  72. 6 8
      code/AssetLib/IFC/IFCUtil.h
  73. 6 6
      code/AssetLib/Irr/IRRLoader.cpp
  74. 2 2
      code/AssetLib/Irr/IRRMeshLoader.cpp
  75. 1 1
      code/AssetLib/Irr/IRRShared.cpp
  76. 1 1
      code/AssetLib/LWO/LWOBLoader.cpp
  77. 1 1
      code/AssetLib/LWO/LWOFileData.h
  78. 7 7
      code/AssetLib/LWO/LWOLoader.cpp
  79. 2 2
      code/AssetLib/LWO/LWOMaterial.cpp
  80. 3 3
      code/AssetLib/LWS/LWSLoader.cpp
  81. 1 1
      code/AssetLib/LWS/LWSLoader.h
  82. 4 8
      code/AssetLib/M3D/M3DExporter.cpp
  83. 10 20
      code/AssetLib/M3D/M3DImporter.cpp
  84. 2 2
      code/AssetLib/M3D/M3DImporter.h
  85. 50 19
      code/AssetLib/M3D/M3DWrapper.h
  86. 0 1236
      code/AssetLib/M3D/m3d.h
  87. 21 23
      code/AssetLib/MD2/MD2Loader.cpp
  88. 1 1
      code/AssetLib/MD2/MD2NormalTable.h
  89. 28 17
      code/AssetLib/MD3/MD3Loader.cpp
  90. 3 0
      code/AssetLib/MD3/MD3Loader.h
  91. 2 2
      code/AssetLib/MD5/MD5Loader.cpp
  92. 13 13
      code/AssetLib/MDC/MDCLoader.cpp
  93. 1 1
      code/AssetLib/MDC/MDCNormalTable.h
  94. 5 4
      code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp
  95. 1 1
      code/AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp
  96. 16 4
      code/AssetLib/MDL/MDLLoader.cpp
  97. 1 1
      code/AssetLib/MMD/MMDImporter.cpp
  98. 5 8
      code/AssetLib/MMD/MMDPmxParser.cpp
  99. 12 7
      code/AssetLib/MS3D/MS3DLoader.cpp
  100. 8 2
      code/AssetLib/NDO/NDOLoader.cpp

+ 0 - 1
.github/FUNDING.yml

@@ -1,2 +1 @@
-patreon: assimp
 open_collective: assimp

+ 3 - 9
.github/ISSUE_TEMPLATE/bug_report.md

@@ -1,8 +1,8 @@
 ---
 name: Bug report
 about: Create a report to help us improve
-title: ''
-labels: ''
+title: 'Bug:'
+labels: 'Bug'
 assignees: ''
 
 ---
@@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
 **Screenshots**
 If applicable, add screenshots to help explain your problem.
 
-**Desktop (please complete the following information):**
+**Platform (please complete the following information):**
  - OS: [e.g. iOS]
  - Browser [e.g. chrome, safari]
  - Version [e.g. 22]
 
-**Smartphone (please complete the following information):**
- - Device: [e.g. iPhone6]
- - OS: [e.g. iOS8.1]
- - Browser [e.g. stock browser, safari]
- - Version [e.g. 22]
-
 **Additional context**
 Add any other context about the problem here.

+ 1 - 1
.github/ISSUE_TEMPLATE/feature_request.md

@@ -2,7 +2,7 @@
 name: Feature request
 about: Suggest an idea for this project
 title: ''
-labels: ''
+labels: 'Feature-Request'
 assignees: ''
 
 ---

+ 25 - 0
.github/ISSUE_TEMPLATE/tech_debt.md

@@ -0,0 +1,25 @@
+---
+name: Technical debt
+about: Create a report to help us to fix and detect tech debts
+title: ''
+labels: 'Techdebt'
+assignees: ''
+
+---
+
+**Describe the technical debt**
+A clear and concise description of what the tech debt is about.
+
+**Better solution**
+A clear and concise description of what you would expect.
+
+**Screenshots**
+If applicable, add screenshots to help explain your problem.
+
+**Desktop (please complete the following information):**
+ - OS: [e.g. iOS]
+ - Browser [e.g. chrome, safari]
+ - Version [e.g. 22]
+
+**Additional context**
+Add any other context about the problem here.

+ 4 - 1
.gitignore

@@ -25,7 +25,7 @@ CMakeSettings.json
 # Output
 bin/
 lib/
-
+x64/
 # QtCreator
 CMakeLists.txt.user
 
@@ -116,3 +116,6 @@ tools/assimp_qt_viewer/moc_glview.cpp_parameters
 tools/assimp_qt_viewer/moc_mainwindow.cpp
 tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
 tools/assimp_qt_viewer/ui_mainwindow.h
+
+#Generated directory
+generated/*

+ 16 - 13
CMakeLists.txt

@@ -46,8 +46,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
 IF(ASSIMP_HUNTER_ENABLED)
   include("cmake/HunterGate.cmake")
   HunterGate(
-    URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz"
-    SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693"
+    URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
+    SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
   )
 
   add_definitions(-DASSIMP_USE_HUNTER)
@@ -268,6 +268,8 @@ ELSEIF(MSVC)
     ADD_COMPILE_OPTIONS(/wd4351)
   ENDIF()
   SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
+  SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
+  SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
 ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
   IF(NOT ASSIMP_HUNTER_ENABLED)
     SET(CMAKE_CXX_STANDARD 11)
@@ -334,9 +336,9 @@ INCLUDE (FindPkgMacros)
 INCLUDE (PrecompiledHeader)
 
 # Set Assimp project output directory variables.
-SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
-SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
-SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
+SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
+SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
+SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
 
 # Macro used to set the output directories of a target to the
 # respective Assimp output directories.
@@ -454,7 +456,7 @@ IF(ASSIMP_HUNTER_ENABLED)
 ELSE()
   # If the zlib is already found outside, add an export in case assimpTargets can't find it.
   IF( ZLIB_FOUND )
-    INSTALL( TARGETS zlib
+    INSTALL( TARGETS zlib zlibstatic
         EXPORT "${TARGETS_EXPORT_NAME}")
   ENDIF()
 
@@ -527,12 +529,12 @@ ENDIF()
 MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
 
 SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
-  "Build the C4D importer, which relies on the non-free Melange SDK."
+  "Build the C4D importer, which relies on the non-free Cineware SDK."
 )
 
 IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
   IF ( MSVC )
-    SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
+    SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
 
     # pick the correct prebuilt library
     IF(MSVC15)
@@ -551,22 +553,23 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
       )
     ENDIF()
 
-    SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
+    SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/win")
 
     SET(C4D_DEBUG_LIBRARIES
-      "${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
+      "${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_debug.lib"
       "${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
     )
     SET(C4D_RELEASE_LIBRARIES
-      "${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
+      "${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_release.lib"
       "${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
     )
 
-    # winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
+    # winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
+    # it can be used to communicate with a running Cinema 4D instance
     SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
   ELSE ()
     MESSAGE( FATAL_ERROR
-      "C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
+      "C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
     )
   ENDIF ()
 ELSE ()

+ 25 - 0
Dockerfile

@@ -0,0 +1,25 @@
+FROM ubuntu:14.04
+
+RUN apt-get update && apt-get install -y \
+    git cmake build-essential software-properties-common
+
+RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
+    cd /usr/bin && \
+    rm gcc g++ cpp && \
+    ln -s gcc-4.9 gcc && \
+    ln -s g++-4.9 g++ && \
+    ln -s cpp-4.9 cpp
+
+WORKDIR /opt
+
+# Build Assimp
+RUN git clone https://github.com/assimp/assimp.git /opt/assimp
+
+WORKDIR /opt/assimp
+
+RUN git checkout master \
+    && mkdir build && cd build && \
+    cmake \
+    -DCMAKE_BUILD_TYPE=Release \
+    .. && \
+    make && make install

+ 2 - 35
INSTALL

@@ -8,43 +8,10 @@ Getting the documentation
 ------------------------------
 
 A regularly-updated copy is available at 
-http://assimp.sourceforge.net/lib_html/index.html
-
-A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
-To build the doxygen documentation on your own, follow these steps:
-
-a) download & install latest doxygen 
-b) make sure doxygen is in the executable search path
-c) navigate to ./doc
-d) and run 'doxygen'
-
-Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
-Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
-and configure the path to it in the DOXYFILE first. 
+https://assimp-docs.readthedocs.io/en/latest/
 
 ------------------------------
 Building Assimp 
 ------------------------------
 
-More detailed build instructions can be found in the documentation,
-this section is just for the inpatient among you.
-
-CMake is the preferred build system for Assimp. The minimum required version 
-is 2.6. If you don't have it yet, downloads for CMake can be found on
-http://www.cmake.org/. 
-
-For Unix:
-
-1. mkdir build && cd build
-2. cmake .. -G 'Unix Makefiles'
-3. make -j4
-
-For Windows:
-1. Open a command prompt
-2. mkdir build
-3. cd build
-4. cmake ..
-5. cmake --build .
-
-For iOS:
-Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
+Just check the build-instaructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md

+ 1 - 1
LICENSE

@@ -1,6 +1,6 @@
 Open Asset Import Library (assimp)
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 6 - 12
Readme.md

@@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
   <img alt="Coverity Scan Build Status"
        src="https://scan.coverity.com/projects/5607/badge.svg"/>
 </a>
+[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
 [![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
 [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
 [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
-[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
 [![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
 <br>
 
@@ -39,10 +39,10 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
 ### Ports ###
 * [Android](port/AndroidJNI/README.md)
 * [Python](port/PyAssimp/README.md)
-* [.NET](https://github.com/assimp/assimp-net)
+* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
 * [Pascal](port/AssimpPascal/Readme.md)
 * [Javascript (Alpha)](https://github.com/makc/assimp2json)
-* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
+* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
 * [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
 * [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
 * [Rust](https://github.com/jkvargas/russimp)
@@ -66,9 +66,9 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
 
 The source code is organized in the following way:
 
-	code/Common		The base implementation for importers and the infrastructure
-	code/PostProcessing	The post-processing steps
-	code/<FormatName>	Implementation for import and export for the format
+	code/Common			The base implementation for importers and the infrastructure
+	code/PostProcessing		The post-processing steps
+	code/AssetLib/<FormatName>	Implementation for import and export for the format
 
 ### Where to get help ###
 For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
@@ -76,9 +76,6 @@ For more information, visit [our website](http://assimp.org/). Or check out the
 
 If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
 
-For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
-  [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
-
 Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
 
 And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
@@ -103,9 +100,6 @@ Become a financial contributor and help us sustain our community. [[Contribute](
 
 <a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
 
-Monthly donations via Patreon:
-<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
-
 
 #### Organizations
 

+ 1 - 0
cmake/assimp-hunter-config.cmake.in

@@ -9,6 +9,7 @@ find_package(poly2tri CONFIG REQUIRED)
 find_package(polyclipping CONFIG REQUIRED)
 find_package(zip CONFIG REQUIRED)
 find_package(pugixml CONFIG REQUIRED)
+find_package(stb CONFIG REQUIRED)
 
 if(@ASSIMP_BUILD_DRACO@)
   find_package(draco CONFIG REQUIRED)

+ 2 - 2
code/AssetLib/3DS/3DSConverter.cpp

@@ -69,7 +69,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
     for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
         std::string s = mScene->mMaterials[i].mName;
         for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
-            *it = static_cast<char>(::tolower(*it));
+            *it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
         }
 
         if (std::string::npos == s.find("default")) continue;
@@ -212,7 +212,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
         mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
 
         // Be sure this is only done for the first material
-        mBackgroundImage = std::string("");
+        mBackgroundImage = std::string();
     }
 
     // At first add the base ambient color of the scene to the material

+ 11 - 5
code/AssetLib/3DS/3DSExporter.cpp

@@ -102,13 +102,14 @@ private:
 // preserves the mesh's given name if it has one. |index| is the index
 // of the mesh in |aiScene::mMeshes|.
 std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
-    static const std::string underscore = "_";
+    static const char underscore = '_';
     char postfix[10] = { 0 };
     ASSIMP_itoa10(postfix, index);
 
     std::string result = node.mName.C_Str();
     if (mesh.mName.length > 0) {
-        result += underscore + mesh.mName.C_Str();
+        result += underscore;
+        result += mesh.mName.C_Str();
     }
     return result + underscore + postfix;
 }
@@ -378,7 +379,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
 
     // TODO: handle embedded textures properly
     if (path.data[0] == '*') {
-        ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
+        ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
         return;
     }
 
@@ -444,7 +445,7 @@ void Discreet3DSExporter::WriteMeshes() {
             const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
             writer.PutU2(count);
             for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
-                const aiVector3D &v = trafo * mesh.mVertices[i];
+                const aiVector3D &v = mesh.mVertices[i];
                 writer.PutF4(v.x);
                 writer.PutF4(v.y);
                 writer.PutF4(v.z);
@@ -506,11 +507,16 @@ void Discreet3DSExporter::WriteMeshes() {
         // Transformation matrix by which the mesh vertices have been pre-transformed with.
         {
             ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
-            for (unsigned int r = 0; r < 4; ++r) {
+            // Store rotation 3x3 matrix row wise
+            for (unsigned int r = 0; r < 3; ++r) {
                 for (unsigned int c = 0; c < 3; ++c) {
                     writer.PutF4(trafo[r][c]);
                 }
             }
+            // Store translation sub vector column wise
+            for (unsigned int r = 0; r < 3; ++r) {
+                writer.PutF4(trafo[r][3]);
+            }
         }
     }
 }

+ 41 - 51
code/AssetLib/3DS/3DSHelper.h

@@ -61,20 +61,10 @@ namespace D3DS {
 #include <assimp/Compiler/pushpack1.h>
 
 // ---------------------------------------------------------------------------
-/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
-*  and data structures.
+/** Defines chunks and data structures.
 */
-class Discreet3DS {
-private:
-    Discreet3DS() AI_NO_EXCEPT {
-        // empty
-    }
-
-    ~Discreet3DS() {
-        // empty
-    }
+namespace Discreet3DS {
 
-public:
     //! data structure for a single chunk in a .3ds file
     struct Chunk {
         uint16_t Flag;
@@ -314,7 +304,7 @@ public:
         // camera sub-chunks
         CHUNK_CAM_RANGES = 0x4720
     };
-};
+}
 
 // ---------------------------------------------------------------------------
 /** Helper structure representing a 3ds mesh face */
@@ -358,16 +348,16 @@ struct Texture {
         // empty
     }
 
-    Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
+    Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
                                             mMapName(std::move(other.mMapName)),
-                                            mOffsetU(std::move(other.mOffsetU)),
-                                            mOffsetV(std::move(other.mOffsetV)),
-                                            mScaleU(std::move(other.mScaleU)),
-                                            mScaleV(std::move(other.mScaleV)),
-                                            mRotation(std::move(other.mRotation)),
-                                            mMapMode(std::move(other.mMapMode)),
-                                            bPrivate(std::move(other.bPrivate)),
-                                            iUVSrc(std::move(other.iUVSrc)) {
+                                            mOffsetU(other.mOffsetU),
+                                            mOffsetV(other.mOffsetV),
+                                            mScaleU(other.mScaleU),
+                                            mScaleV(other.mScaleV),
+                                            mRotation(other.mRotation),
+                                            mMapMode(other.mMapMode),
+                                            bPrivate(other.bPrivate),
+                                            iUVSrc(other.iUVSrc) {
         // empty
     }
 
@@ -376,16 +366,16 @@ struct Texture {
             return *this;
         }
 
-        mTextureBlend = std::move(other.mTextureBlend);
+        mTextureBlend = other.mTextureBlend;
         mMapName = std::move(other.mMapName);
-        mOffsetU = std::move(other.mOffsetU);
-        mOffsetV = std::move(other.mOffsetV);
-        mScaleU = std::move(other.mScaleU);
-        mScaleV = std::move(other.mScaleV);
-        mRotation = std::move(other.mRotation);
-        mMapMode = std::move(other.mMapMode);
-        bPrivate = std::move(other.bPrivate);
-        iUVSrc = std::move(other.iUVSrc);
+        mOffsetU = other.mOffsetU;
+        mOffsetV = other.mOffsetV;
+        mScaleU = other.mScaleU;
+        mScaleV = other.mScaleV;
+        mRotation = other.mRotation;
+        mMapMode = other.mMapMode;
+        bPrivate = other.bPrivate;
+        iUVSrc = other.iUVSrc;
 
         return *this;
     }
@@ -471,13 +461,13 @@ struct Material {
 
     //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
     Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
-                                              mDiffuse(std::move(other.mDiffuse)),
-                                              mSpecularExponent(std::move(other.mSpecularExponent)),
-                                              mShininessStrength(std::move(other.mShininessStrength)),
-                                              mSpecular(std::move(other.mSpecular)),
-                                              mAmbient(std::move(other.mAmbient)),
-                                              mShading(std::move(other.mShading)),
-                                              mTransparency(std::move(other.mTransparency)),
+                                              mDiffuse(other.mDiffuse),
+                                              mSpecularExponent(other.mSpecularExponent),
+                                              mShininessStrength(other.mShininessStrength),
+                                              mSpecular(other.mSpecular),
+                                              mAmbient(other.mAmbient),
+                                              mShading(other.mShading),
+                                              mTransparency(other.mTransparency),
                                               sTexDiffuse(std::move(other.sTexDiffuse)),
                                               sTexOpacity(std::move(other.sTexOpacity)),
                                               sTexSpecular(std::move(other.sTexSpecular)),
@@ -485,10 +475,10 @@ struct Material {
                                               sTexBump(std::move(other.sTexBump)),
                                               sTexEmissive(std::move(other.sTexEmissive)),
                                               sTexShininess(std::move(other.sTexShininess)),
-                                              mBumpHeight(std::move(other.mBumpHeight)),
-                                              mEmissive(std::move(other.mEmissive)),
+                                              mBumpHeight(other.mBumpHeight),
+                                              mEmissive(other.mEmissive),
                                               sTexAmbient(std::move(other.sTexAmbient)),
-                                              mTwoSided(std::move(other.mTwoSided)) {
+                                              mTwoSided(other.mTwoSided) {
         // empty
     }
 
@@ -498,13 +488,13 @@ struct Material {
         }
 
         mName = std::move(other.mName);
-        mDiffuse = std::move(other.mDiffuse);
-        mSpecularExponent = std::move(other.mSpecularExponent);
-        mShininessStrength = std::move(other.mShininessStrength),
-        mSpecular = std::move(other.mSpecular);
-        mAmbient = std::move(other.mAmbient);
-        mShading = std::move(other.mShading);
-        mTransparency = std::move(other.mTransparency);
+        mDiffuse = other.mDiffuse;
+        mSpecularExponent = other.mSpecularExponent;
+        mShininessStrength = other.mShininessStrength,
+        mSpecular = other.mSpecular;
+        mAmbient = other.mAmbient;
+        mShading = other.mShading;
+        mTransparency = other.mTransparency;
         sTexDiffuse = std::move(other.sTexDiffuse);
         sTexOpacity = std::move(other.sTexOpacity);
         sTexSpecular = std::move(other.sTexSpecular);
@@ -512,10 +502,10 @@ struct Material {
         sTexBump = std::move(other.sTexBump);
         sTexEmissive = std::move(other.sTexEmissive);
         sTexShininess = std::move(other.sTexShininess);
-        mBumpHeight = std::move(other.mBumpHeight);
-        mEmissive = std::move(other.mEmissive);
+        mBumpHeight = other.mBumpHeight;
+        mEmissive = other.mEmissive;
         sTexAmbient = std::move(other.sTexAmbient);
-        mTwoSided = std::move(other.mTwoSided);
+        mTwoSided = other.mTwoSided;
 
         return *this;
     }

+ 10 - 4
code/AssetLib/3DS/3DSLoader.cpp

@@ -143,7 +143,13 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
 // Imports the given file into the given scene structure.
 void Discreet3DSImporter::InternReadFile(const std::string &pFile,
         aiScene *pScene, IOSystem *pIOHandler) {
-    StreamReaderLE theStream(pIOHandler->Open(pFile, "rb"));
+
+    auto theFile = pIOHandler->Open(pFile, "rb");
+    if (!theFile) {
+        throw DeadlyImportError("3DS: Could not open ", pFile);
+    }
+
+    StreamReaderLE theStream(theFile);
 
     // We should have at least one chunk
     if (theStream.GetRemainingSize() < 16) {
@@ -164,7 +170,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
     mRootNode->mHierarchyIndex = -1;
     mRootNode->mParent = nullptr;
     mMasterScale = 1.0f;
-    mBackgroundImage = "";
+    mBackgroundImage = std::string();
     bHasBG = false;
     bIsPrj = false;
 
@@ -299,7 +305,7 @@ void Discreet3DSImporter::ParseEditorChunk() {
         // print the version number
         char buff[10];
         ASSIMP_itoa10(buff, stream->GetI2());
-        ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
+        ASSIMP_LOG_INFO("3DS file format version: ", buff);
     } break;
     };
     ASSIMP_3DS_END_CHUNK();
@@ -928,7 +934,7 @@ void Discreet3DSImporter::ParseFaceChunk() {
             }
         }
         if (0xcdcdcdcd == idx) {
-            ASSIMP_LOG_ERROR_F("3DS: Unknown material: ", sz);
+            ASSIMP_LOG_ERROR("3DS: Unknown material: ", sz);
         }
 
         // Now continue and read all material indices

+ 53 - 50
code/AssetLib/3MF/3MFXmlTags.h

@@ -44,63 +44,66 @@ namespace Assimp {
 namespace D3MF {
 
 namespace XmlTag {
+    // Root tag
+    const char* const RootTag = "3MF";
+
     // Meta-data
-    static const std::string meta = "metadata";
-    static const std::string meta_name = "name";
+    const char* const meta = "metadata";
+    const char* const meta_name = "name";
 
     // Model-data specific tags
-    static const std::string model = "model";
-    static const std::string model_unit = "unit";
-    static const std::string metadata = "metadata";
-    static const std::string resources = "resources";
-    static const std::string object = "object";
-    static const std::string mesh = "mesh";
-    static const std::string components = "components";
-    static const std::string component = "component";
-    static const std::string vertices = "vertices";
-    static const std::string vertex = "vertex";
-    static const std::string triangles = "triangles";
-    static const std::string triangle = "triangle";
-    static const std::string x = "x";
-    static const std::string y = "y";
-    static const std::string z = "z";
-    static const std::string v1 = "v1";
-    static const std::string v2 = "v2";
-    static const std::string v3 = "v3";
-    static const std::string id = "id";
-    static const std::string pid = "pid";
-    static const std::string pindex = "pindex";
-    static const std::string p1 = "p1";
-    static const std::string name = "name";
-    static const std::string type = "type";
-    static const std::string build = "build";
-    static const std::string item = "item";
-    static const std::string objectid = "objectid";
-    static const std::string transform = "transform";
+    const char* const model = "model";
+    const char* const model_unit = "unit";
+    const char* const metadata = "metadata";
+    const char* const resources = "resources";
+    const char* const object = "object";
+    const char* const mesh = "mesh";
+    const char* const components = "components";
+    const char* const component = "component";
+    const char* const vertices = "vertices";
+    const char* const vertex = "vertex";
+    const char* const triangles = "triangles";
+    const char* const triangle = "triangle";
+    const char* const x = "x";
+    const char* const y = "y";
+    const char* const z = "z";
+    const char* const v1 = "v1";
+    const char* const v2 = "v2";
+    const char* const v3 = "v3";
+    const char* const id = "id";
+    const char* const pid = "pid";
+    const char* const pindex = "pindex";
+    const char* const p1 = "p1";
+    const char* const name = "name";
+    const char* const type = "type";
+    const char* const build = "build";
+    const char* const item = "item";
+    const char* const objectid = "objectid";
+    const char* const transform = "transform";
 
     // Material definitions
-    static const std::string basematerials = "basematerials";
-    static const std::string basematerials_id = "id";
-    static const std::string basematerials_base = "base";
-    static const std::string basematerials_name = "name";
-    static const std::string basematerials_displaycolor = "displaycolor";
+    const char* const basematerials = "basematerials";
+    const char* const basematerials_id = "id";
+    const char* const basematerials_base = "base";
+    const char* const basematerials_name = "name";
+    const char* const basematerials_displaycolor = "displaycolor";
 
     // Meta info tags
-    static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
-    static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
-    static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
-    static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
-    static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
-    static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
-    static const std::string RELS_ATTRIB_TARGET = "Target";
-    static const std::string RELS_ATTRIB_TYPE = "Type";
-    static const std::string RELS_ATTRIB_ID = "Id";
-    static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
-    static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
-    static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
-    static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
-    static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
-}
+    const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
+    const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
+    const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
+    const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
+    const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
+    const char* const RELS_RELATIONSHIP_NODE = "Relationship";
+    const char* const RELS_ATTRIB_TARGET = "Target";
+    const char* const RELS_ATTRIB_TYPE = "Type";
+    const char* const RELS_ATTRIB_ID = "Id";
+    const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
+    const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
+    const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
+    const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
+    const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
+    }
 
 } // Namespace D3MF
 } // Namespace Assimp

+ 26 - 11
code/AssetLib/3MF/D3MFExporter.cpp

@@ -307,18 +307,26 @@ void D3MFExporter::writeMesh(aiMesh *mesh) {
         return;
     }
 
-    mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
-    mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::mesh
+                 << ">" << "\n";
+    mModelOutput << "<"
+                 << XmlTag::vertices
+                 << ">" << "\n";
     for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
         writeVertex(mesh->mVertices[i]);
     }
-    mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::vertices << ">"
+                 << "\n";
 
     const unsigned int matIdx(mesh->mMaterialIndex);
 
     writeFaces(mesh, matIdx);
 
-    mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::mesh << ">"
+                 << "\n";
 }
 
 void D3MFExporter::writeVertex(const aiVector3D &pos) {
@@ -334,27 +342,34 @@ void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
     if (!mesh->HasFaces()) {
         return;
     }
-    mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::triangles << ">"
+                 << "\n";
     for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
         aiFace &currentFace = mesh->mFaces[i];
         mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
                      << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
                      << "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />";
-        mModelOutput << std::endl;
+        mModelOutput << "\n";
     }
-    mModelOutput << "</" << XmlTag::triangles << ">";
-    mModelOutput << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::triangles
+                 << ">";
+    mModelOutput << "\n";
 }
 
 void D3MFExporter::writeBuild() {
-    mModelOutput << "<" << XmlTag::build << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::build
+                 << ">"
+                 << "\n";
 
     for (size_t i = 0; i < mBuildItems.size(); ++i) {
         mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
-        mModelOutput << std::endl;
+        mModelOutput << "\n";
     }
     mModelOutput << "</" << XmlTag::build << ">";
-    mModelOutput << std::endl;
+    mModelOutput << "\n";
 }
 
 void D3MFExporter::zipContentType(const std::string &filename) {

+ 107 - 99
code/AssetLib/3MF/D3MFImporter.cpp

@@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
 
 #include "D3MFImporter.h"
+#include "3MFXmlTags.h"
+#include "D3MFOpcPackage.h"
 
 #include <assimp/StringComparison.h>
 #include <assimp/StringUtils.h>
@@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
+#include <assimp/fast_atof.h>
+
 #include <cassert>
 #include <map>
 #include <memory>
 #include <string>
 #include <vector>
-
-#include "3MFXmlTags.h"
-#include "D3MFOpcPackage.h"
-#include <assimp/fast_atof.h>
-
 #include <iomanip>
+#include <string.h>
 
 namespace Assimp {
 namespace D3MF {
@@ -72,32 +72,39 @@ enum class ResourceType {
     RT_Unknown
 }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
 
-class Resource
-{
+class Resource {
 public:
-    Resource(int id) :
-            mId(id) {}
+    int mId;
 
-    virtual ~Resource() {}
+    Resource(int id) :
+            mId(id) {
+        // empty
+    }
 
-    int mId;
+    virtual ~Resource() {
+        // empty
+    }
 
-    virtual ResourceType getType() {
+    virtual ResourceType getType() const {
         return ResourceType::RT_Unknown;
     }
 };
 
 class BaseMaterials : public Resource {
 public:
+    std::vector<aiMaterial *> mMaterials;
+    std::vector<unsigned int> mMaterialIndex;
+
     BaseMaterials(int id) :
             Resource(id),
             mMaterials(),
-            mMaterialIndex() {}
+            mMaterialIndex() {
+        // empty
+    }
 
-    std::vector<aiMaterial *> mMaterials;
-    std::vector<unsigned int> mMaterialIndex;
+    ~BaseMaterials() = default;
 
-    virtual ResourceType getType() {
+    ResourceType getType() const override {
         return ResourceType::RT_BaseMaterials;
     }
 };
@@ -109,24 +116,26 @@ struct Component {
 
 class Object : public Resource {
 public:
-    std::vector<aiMesh*> mMeshes;
+    std::vector<aiMesh *> mMeshes;
     std::vector<unsigned int> mMeshIndex;
     std::vector<Component> mComponents;
     std::string mName;
 
     Object(int id) :
             Resource(id),
-            mName(std::string("Object_") + ai_to_string(id)) {}
+            mName(std::string("Object_") + ai_to_string(id)) {
+        // empty
+    }
+
+    ~Object() = default;
 
-    virtual ResourceType getType() {
+    ResourceType getType() const override {
         return ResourceType::RT_Object;
     }
 };
 
-
 class XmlSerializer {
 public:
-
     XmlSerializer(XmlParser *xmlParser) :
             mResourcesDictionnary(),
             mMaterialCount(0),
@@ -136,7 +145,7 @@ public:
     }
 
     ~XmlSerializer() {
-        for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
+        for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it ) {
             delete it->second;
         }
     }
@@ -146,28 +155,28 @@ public:
             return;
         }
 
-        scene->mRootNode = new aiNode("3MF");
+        scene->mRootNode = new aiNode(XmlTag::RootTag);
 
-        XmlNode node = mXmlParser->getRootNode().child("model");
+        XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
         if (node.empty()) {
             return;
         }
-        XmlNode resNode = node.child("resources");
-        for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentNodeName = currentNode.name();
-            if (currentNodeName == D3MF::XmlTag::object) {
-                ReadObject(currentNode);;
-            } else if (currentNodeName == D3MF::XmlTag::basematerials) {
+        XmlNode resNode = node.child(XmlTag::resources);
+        for (auto &currentNode : resNode.children()) {
+            const std::string currentNodeName = currentNode.name();
+            if (currentNodeName == XmlTag::object) {
+                ReadObject(currentNode);
+            } else if (currentNodeName == XmlTag::basematerials) {
                 ReadBaseMaterials(currentNode);
-            } else if (currentNodeName == D3MF::XmlTag::meta) {
+            } else if (currentNodeName == XmlTag::meta) {
                 ReadMetadata(currentNode);
             }
         }
 
-        XmlNode buildNode = node.child("build");
-        for (XmlNode currentNode = buildNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentNodeName = currentNode.name();
-            if (currentNodeName == D3MF::XmlTag::item) {
+        XmlNode buildNode = node.child(XmlTag::build);
+        for (auto &currentNode : buildNode.children()) {
+            const std::string currentNodeName = currentNode.name();
+            if (currentNodeName == XmlTag::item) {
                 int objectId = -1;
                 std::string transformationMatrixStr;
                 aiMatrix4x4 transformationMatrix;
@@ -186,10 +195,9 @@ public:
             }
         }
 
-
         // import the metadata
         if (!mMetaData.empty()) {
-            const size_t numMeta(mMetaData.size());
+            const size_t numMeta = mMetaData.size();
             scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
             for (size_t i = 0; i < numMeta; ++i) {
                 aiString val(mMetaData[i].value);
@@ -201,22 +209,22 @@ public:
         scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
         if (scene->mNumMeshes != 0) {
             scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
-            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
+            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
                 if (it->second->getType() == ResourceType::RT_Object) {
-                    Object *obj = static_cast<Object*>(it->second);
+                    Object *obj = static_cast<Object *>(it->second);
+                    ai_assert(nullptr != obj);
                     for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
                         scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
                     }
                 }
             }
         }
-        
 
         // import the materials
-        scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
+        scene->mNumMaterials = mMaterialCount;
         if (scene->mNumMaterials != 0) {
             scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
-            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
+            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
                 if (it->second->getType() == ResourceType::RT_BaseMaterials) {
                     BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
                     for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
@@ -228,35 +236,36 @@ public:
     }
 
 private:
+    void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
+        ai_assert(nullptr != obj);
 
-    void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
         aiNode *sceneNode = new aiNode(obj->mName);
         sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
         sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
         std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
 
         sceneNode->mTransformation = nodeTransform;
-
-        parent->addChildren(1, &sceneNode);
+        if (nullptr != parent) {
+            parent->addChildren(1, &sceneNode);
+        }
 
         for (size_t i = 0; i < obj->mComponents.size(); ++i) {
             Component c = obj->mComponents[i];
             auto it = mResourcesDictionnary.find(c.mObjectId);
             if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
-                addObjectToNode(sceneNode, static_cast<Object*>(it->second), c.mTransformation);
+                addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
             }
-            
         }
     }
 
-    bool getNodeAttribute(const XmlNode& node, const std::string& attribute, std::string& value) {
+    bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
         pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
         if (!objectAttribute.empty()) {
             value = objectAttribute.as_string();
             return true;
-        } else {
-            return false;
         }
+
+        return false;
     }
 
     bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
@@ -265,9 +274,9 @@ private:
         if (ret) {
             value = std::atoi(strValue.c_str());
             return true;
-        } else {
-            return false;
-        }
+        } 
+
+        return false;
     }
 
     aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
@@ -287,7 +296,7 @@ private:
             }
         }
         if (currentNumber.size() > 0) {
-            float f = std::stof(currentNumber);
+            const float f = std::stof(currentNumber);
             numbers.push_back(f);
         }
 
@@ -311,29 +320,26 @@ private:
         transformMatrix.b4 = numbers[10];
         transformMatrix.c4 = numbers[11];
         transformMatrix.d4 = 1;
+
         return transformMatrix;
     }
 
     void ReadObject(XmlNode &node) {
         int id = -1, pid = -1, pindex = -1;
-        bool hasId = getNodeAttribute(node, D3MF::XmlTag::id, id);
-        //bool hasType = getNodeAttribute(node, D3MF::XmlTag::type, type); not used currently
-        bool hasPid = getNodeAttribute(node, D3MF::XmlTag::pid, pid);
-        bool hasPindex = getNodeAttribute(node, D3MF::XmlTag::pindex, pindex);
-
-        std::string idStr = ai_to_string(id);
-
+        bool hasId = getNodeAttribute(node, XmlTag::id, id);
+        bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
+        bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
         if (!hasId) {
             return;
         }
 
         Object *obj = new Object(id);
 
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (XmlNode &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             if (currentName == D3MF::XmlTag::mesh) {
                 auto mesh = ReadMesh(currentNode);
-                mesh->mName.Set(idStr);
+                mesh->mName.Set(ai_to_string(id));
 
                 if (hasPid) {
                     auto it = mResourcesDictionnary.find(pid);
@@ -347,8 +353,9 @@ private:
                 obj->mMeshIndex.push_back(mMeshCount);
                 mMeshCount++;
             } else if (currentName == D3MF::XmlTag::components) {
-                for (XmlNode currentSubNode = currentNode.first_child(); currentSubNode; currentSubNode = currentSubNode.next_sibling()) {
-                    if (currentSubNode.name() == D3MF::XmlTag::component) {
+                for (XmlNode &currentSubNode : currentNode.children()) {
+                    const std::string subNodeName = currentSubNode.name();
+                    if (subNodeName == D3MF::XmlTag::component) {
                         int objectId = -1;
                         std::string componentTransformStr;
                         aiMatrix4x4 componentTransform;
@@ -356,8 +363,9 @@ private:
                             componentTransform = parseTransformMatrix(componentTransformStr);
                         }
 
-                        if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
+                        if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
                             obj->mComponents.push_back({ objectId, componentTransform });
+                        }
                     }
                 }
             }
@@ -369,21 +377,20 @@ private:
     aiMesh *ReadMesh(XmlNode &node) {
         aiMesh *mesh = new aiMesh();
 
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::vertices) {
+        for (XmlNode &currentNode : node.children()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == XmlTag::vertices) {
                 ImportVertices(currentNode, mesh);
-            } else if (currentName == D3MF::XmlTag::triangles) {
+            } else if (currentName == XmlTag::triangles) {
                 ImportTriangles(currentNode, mesh);
             }
-
         }
 
         return mesh;
     }
 
     void ReadMetadata(XmlNode &node) {
-        pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
+        pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
         const std::string name = attribute.as_string();
         const std::string value = node.value();
         if (name.empty()) {
@@ -398,9 +405,9 @@ private:
 
     void ImportVertices(XmlNode &node, aiMesh *mesh) {
         std::vector<aiVector3D> vertices;
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::vertex) {
+        for (XmlNode &currentNode : node.children()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == XmlTag::vertex) {
                 vertices.push_back(ReadVertex(currentNode));
             }
         }
@@ -412,29 +419,28 @@ private:
 
     aiVector3D ReadVertex(XmlNode &node) {
         aiVector3D vertex;
-        vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
-        vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
-        vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
+        vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
+        vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
+        vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
 
         return vertex;
     }
 
     void ImportTriangles(XmlNode &node, aiMesh *mesh) {
         std::vector<aiFace> faces;
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::triangle) {
+        for (XmlNode &currentNode : node.children()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == XmlTag::triangle) {
                 aiFace face = ReadTriangle(currentNode);
                 faces.push_back(face);
 
-                int pid = 0, p1;
+                int pid = 0, p1 = 0;
                 bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
                 bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
 
                 if (hasPid && hasP1) {
                     auto it = mResourcesDictionnary.find(pid);
-                    if (it != mResourcesDictionnary.end())
-                    {
+                    if (it != mResourcesDictionnary.end()) {
                         if (it->second->getType() == ResourceType::RT_BaseMaterials) {
                             BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
                             mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
@@ -457,9 +463,9 @@ private:
 
         face.mNumIndices = 3;
         face.mIndices = new unsigned int[face.mNumIndices];
-        face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
-        face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
-        face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
+        face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
+        face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
+        face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
 
         return face;
     }
@@ -467,14 +473,14 @@ private:
     void ReadBaseMaterials(XmlNode &node) {
         int id = -1;
         if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
-            BaseMaterials* baseMaterials = new BaseMaterials(id);
+            BaseMaterials *baseMaterials = new BaseMaterials(id);
 
-            for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling())
-            {
-                if (currentNode.name() == D3MF::XmlTag::basematerials_base) {
+            for (XmlNode &currentNode : node.children()) {
+                const std::string currentName = currentNode.name();
+                if (currentName == XmlTag::basematerials_base) {
                     baseMaterials->mMaterialIndex.push_back(mMaterialCount);
                     baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
-                    mMaterialCount++;
+                    ++mMaterialCount;
                 }
             }
 
@@ -488,7 +494,7 @@ private:
         }
 
         //format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
-        const size_t len(strlen(color));
+        const size_t len = strlen(color);
         if (9 != len && 7 != len) {
             return false;
         }
@@ -517,7 +523,7 @@ private:
     }
 
     void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
-        const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
+        const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
         aiColor4D diffuse;
         if (parseColor(color, diffuse)) {
             mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
@@ -531,7 +537,7 @@ private:
         bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
 
         std::string stdMaterialName;
-        std::string strId(ai_to_string(basematerialsId));
+        const std::string strId(ai_to_string(basematerialsId));
         stdMaterialName += "id";
         stdMaterialName += strId;
         stdMaterialName += "_";
@@ -556,13 +562,15 @@ private:
         std::string value;
     };
     std::vector<MetaEntry> mMetaData;
-    std::map<unsigned int, Resource*> mResourcesDictionnary;
+    std::map<unsigned int, Resource *> mResourcesDictionnary;
     unsigned int mMaterialCount, mMeshCount;
     XmlParser *mXmlParser;
 };
 
 } //namespace D3MF
 
+using namespace D3MF;
+
 static const aiImporterDesc desc = {
     "3mf Importer",
     "",
@@ -596,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
         if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
             return false;
         }
-        D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
+        D3MFOpcPackage opcPackage(pIOHandler, filename);
         return opcPackage.validate();
     }
 
@@ -612,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
 }
 
 void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
-    D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
+    D3MFOpcPackage opcPackage(pIOHandler, filename);
 
     XmlParser xmlParser;
     if (xmlParser.parse(opcPackage.RootStream())) {
-        D3MF::XmlSerializer xmlSerializer(&xmlParser);
+        XmlSerializer xmlSerializer(&xmlParser);
         xmlSerializer.ImportXml(pScene);
     }
 }

+ 1 - 1
code/AssetLib/3MF/D3MFImporter.h

@@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 namespace Assimp {
 
+/// @brief  The 3MF-importer class.
 class D3MFImporter : public BaseImporter {
 public:
-    // BaseImporter interface
     D3MFImporter();
     ~D3MFImporter();
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;

+ 7 - 7
code/AssetLib/3MF/D3MFOpcPackage.cpp

@@ -103,9 +103,9 @@ public:
             std::string name = currentNode.name();
             if (name == "Relationship") {
                 OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
-                relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string();
-                relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string();
-                relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string();
+                relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
+                relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
+                relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
                 if (validateRels(relPtr)) {
                     m_relationShips.push_back(relPtr);
                 }
@@ -156,13 +156,13 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
             mRootStream = mZipArchive->Open(rootFile.c_str());
             ai_assert(mRootStream != nullptr);
             if (nullptr == mRootStream) {
-                throw DeadlyExportError("Cannot open root-file in archive : " + rootFile);
+                throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
             }
 
         } else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
-            ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
+            ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
         } else {
-            ASSIMP_LOG_WARN_F("Ignored file of unknown type: ", file);
+            ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
         }
     }
 }
@@ -188,7 +188,7 @@ bool D3MFOpcPackage::validate() {
 std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
     XmlParser xmlParser;
     if (!xmlParser.parse(stream)) {
-        return "";
+        return std::string();
     }
 
     OpcPackageRelationshipReader reader(xmlParser);

+ 5 - 5
code/AssetLib/AC/ACLoader.cpp

@@ -116,7 +116,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
     buffer = AcSkipToNextToken(buffer);
     if (0 != name_length) {
         if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
-            ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " + std::string(name) + " was expected.");
+            ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
             return buffer;
         }
         buffer += name_length + 1;
@@ -492,7 +492,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
 
                 default:
                     // Coerce unknowns to a polygon and warn
-                    ASSIMP_LOG_WARN_F("AC3D: The type flag of a surface is unknown: ", (*it).flags);
+                    ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown: ", (*it).flags);
                     (*it).flags &= ~(Surface::Mask);
                     // fallthrough
 
@@ -690,7 +690,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
             if (object.subDiv) {
                 if (configEvalSubdivision) {
                     std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
-                    ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: " + object.name);
+                    ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: ", object.name);
 
                     std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr);
                     div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true);
@@ -698,7 +698,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
 
                     // previous meshes are deleted vy Subdivide().
                 } else {
-                    ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: " + object.name);
+                    ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: ", object.name);
                 }
             }
         }
@@ -782,7 +782,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
     unsigned int version = HexDigitToDecimal(buffer[4]);
     char msg[3];
     ASSIMP_itoa10(msg, 3, version);
-    ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
+    ASSIMP_LOG_INFO("AC3D file format version: ", msg);
 
     std::vector<Material> materials;
     materials.reserve(5);

+ 3 - 3
code/AssetLib/AC/ACLoader.h

@@ -116,16 +116,16 @@ public:
             Mask = 0xf,
         };
 
-        inline const uint8_t GetType() const { return (flags & Mask); }
+        inline uint8_t GetType() const { return (flags & Mask); }
     };
 
     // Represents an AC3D object
     struct Object {
         Object() :
                 type(World),
-                name(""),
+                name(),
                 children(),
-                texture(""),
+                texture(),
                 texRepeat(1.f, 1.f),
                 texOffset(0.0f, 0.0f),
                 rotation(),

+ 13 - 22
code/AssetLib/AMF/AMFImporter.cpp

@@ -39,16 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 */
 
-/// \file AMFImporter.cpp
-/// \brief AMF-format files importer for Assimp: main algorithm implementation.
-/// \date 2016
-/// \author [email protected]
-
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 
 // Header files, Assimp.
 #include "AMFImporter.hpp"
-#include "AMFImporter_Macro.hpp"
 
 #include <assimp/DefaultIOSystem.h>
 #include <assimp/fast_atof.h>
@@ -211,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
 }
 
 static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
-    return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
+    return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
 }
 
 void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
@@ -274,7 +268,8 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
     mXmlParser = new XmlParser();
     if (!mXmlParser->parse(file.get())) {
         delete mXmlParser;
-        throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
+        mXmlParser = nullptr;
+        throw DeadlyImportError("Failed to create XML reader for file ", pFile, ".");
     }
 
     // Start reading, search for root tag <amf>
@@ -307,14 +302,14 @@ void AMFImporter::ParseNode_Root() {
         throw DeadlyImportError("Root node \"amf\" not found.");
     }
     XmlNode node = *root;
-    mUnit = ai_str_tolower(std::string(node.attribute("unit").as_string()));
+    mUnit = ai_tolower(std::string(node.attribute("unit").as_string()));
     
     mVersion = node.attribute("version").as_string();
 
     // Read attributes for node <amf>.
     // Check attributes
     if (!mUnit.empty()) {
-        if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
+        if ((mUnit != "inch") && (mUnit != "millimeters") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
             Throw_IncorrectAttrValue("unit", mUnit);
         }
     }
@@ -409,20 +404,20 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
 
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             if (currentName == "deltax") {
-                als.Delta.x = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.x);
             } else if (currentName == "deltay") {
-                als.Delta.y = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.y);
             } else if (currentName == "deltaz") {
-                als.Delta.z = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.z);
             } else if (currentName == "rx") {
-                als.Delta.x = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.x);
             } else if (currentName == "ry") {
-                als.Delta.y = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.y);
             } else if (currentName == "rz") {
-                als.Delta.z = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.z);
             }
         }
         ParseHelper_Node_Exit();
@@ -458,7 +453,7 @@ void AMFImporter::ParseNode_Object(XmlNode &node) {
     // Check for child nodes
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             if (currentName == "color") {
                 ParseNode_Color(currentNode);
@@ -523,10 +518,6 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
     return false;
 }
 
-void AMFImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
-    pExtensionList.insert("amf");
-}
-
 const aiImporterDesc *AMFImporter::GetInfo() const {
     return &Description;
 }

+ 0 - 1
code/AssetLib/AMF/AMFImporter.hpp

@@ -277,7 +277,6 @@ public:
     void ParseHelper_Node_Enter(AMFNodeElementBase *child);
     void ParseHelper_Node_Exit();
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
-    void GetExtensionList(std::set<std::string> &pExtensionList);
     void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
     const aiImporterDesc *GetInfo() const;
     bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;

+ 29 - 34
code/AssetLib/AMF/AMFImporter_Geometry.cpp

@@ -39,16 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 */
 
-/// \file AMFImporter_Geometry.cpp
-/// \brief Parsing data from geometry nodes.
-/// \date 2016
-/// \author [email protected]
-
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 
 #include "AMFImporter.hpp"
-#include "AMFImporter_Macro.hpp"
-
 #include <assimp/ParsingUtils.h>
 
 namespace Assimp {
@@ -103,18 +96,18 @@ void AMFImporter::ParseNode_Vertices(XmlNode &node) {
     // create new mesh object.
     ne = new AMFVertices(mNodeElement_Cur);
     // Check for child nodes
-    pugi::xml_node vertexNode = node.child("vertex");
-    if (!vertexNode.empty()) {
-        ParseHelper_Node_Enter(ne);
-
-        ParseNode_Vertex(vertexNode);
-
-        ParseHelper_Node_Exit();
-
-    } else {
+    if (node.empty()) {
         mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
-    } // if(!mReader->isEmptyElement()) else
-
+        return;
+    }
+    ParseHelper_Node_Enter(ne);
+    for (XmlNode &currentNode : node.children()) {
+        const std::string &currentName = currentNode.name();
+        if (currentName == "vertex") {
+            ParseNode_Vertex(currentNode);
+        }
+    }
+    ParseHelper_Node_Exit();
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
@@ -166,27 +159,25 @@ void AMFImporter::ParseNode_Vertex(XmlNode &node) {
 //   X, Y, or Z coordinate, respectively, of a vertex position in space.
 void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
     AMFNodeElementBase *ne = nullptr;
-
-    // create new color object.
-    ne = new AMFCoordinates(mNodeElement_Cur);
-
-    AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
     if (!node.empty()) {
+        ne = new AMFCoordinates(mNodeElement_Cur);
         ParseHelper_Node_Enter(ne);
         for (XmlNode &currentNode : node.children()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == "X") {
+            // create new color object.
+            AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
+            const std::string &currentName = ai_tolower(currentNode.name());
+            if (currentName == "x") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
-            } else if (currentName == "Y") {
+            } else if (currentName == "y") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
-            } else if (currentName == "Z") {
+            } else if (currentName == "z") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
             }
         }
-
         ParseHelper_Node_Exit();
+
     } else {
-        mNodeElement_Cur->Child.push_back(ne);
+        mNodeElement_Cur->Child.push_back(new AMFCoordinates(mNodeElement_Cur));
     }
 
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
@@ -216,7 +207,7 @@ void AMFImporter::ParseNode_Volume(XmlNode &node) {
     bool col_read = false;
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string currentName = currentNode.name();
             if (currentName == "color") {
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
@@ -258,7 +249,8 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
     bool col_read = false;
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        std::string v;
+        for (auto &currentNode : node.children()) {
             const std::string currentName = currentNode.name();
             if (currentName == "color") {
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
@@ -269,11 +261,14 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
             } else if (currentName == "map") {
                 ParseNode_TexMap(currentNode, true);
             } else if (currentName == "v1") {
-                als.V[0] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[0] = std::atoi(v.c_str());
             } else if (currentName == "v2") {
-                als.V[1] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[1] = std::atoi(v.c_str());
             } else if (currentName == "v3") {
-                als.V[2] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[2] = std::atoi(v.c_str());
             }
         }
         ParseHelper_Node_Exit();

+ 0 - 164
code/AssetLib/AMF/AMFImporter_Macro.hpp

@@ -1,164 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2021, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/// \file AMFImporter_Macro.hpp
-/// \brief Useful macrodefines.
-/// \date 2016
-/// \author [email protected]
-
-#pragma once
-#ifndef AMFIMPORTER_MACRO_HPP_INCLUDED
-#define AMFIMPORTER_MACRO_HPP_INCLUDED
-
-/// \def MACRO_ATTRREAD_LOOPBEG
-/// Begin of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPBEG \
-	for(int idx = 0, idx_end = mReader->getAttributeCount(); idx < idx_end; idx++) \
-	{ \
-		std::string an(mReader->getAttributeName(idx));
-
-/// \def MACRO_ATTRREAD_LOOPEND
-/// End of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPEND \
-		Throw_IncorrectAttr(an); \
-	}
-
-/// \def MACRO_ATTRREAD_LOOPEND_WSKIP
-/// End of loop that read attributes values. Difference from \ref MACRO_ATTRREAD_LOOPEND in that: current macro skip unknown attributes, but
-/// \ref MACRO_ATTRREAD_LOOPEND throw an exception.
-#define MACRO_ATTRREAD_LOOPEND_WSKIP \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_REF
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
-/// "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_REF(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pFunction(idx, pVarName); \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_RET
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
-/// If result was read then  "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_RET(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pVarName = pFunction(idx); \
-		continue; \
-	}
-
-/// \def MACRO_NODECHECK_LOOPBEGIN(pNodeName)
-/// Begin of loop of parsing child nodes. Do not add ';' at end.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
-	do { \
-	bool close_found = false; \
-	 \
-	while(mReader->read()) \
-	{ \
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT) \
-		{
-
-/// \def MACRO_NODECHECK_LOOPEND(pNodeName)
-/// End of loop of parsing child nodes.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPEND(pNodeName) \
-			XML_CheckNode_SkipUnsupported(pNodeName); \
-		}/* if(mReader->getNodeType() == irr::io::EXN_ELEMENT) */ \
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) \
-		{ \
-			if(XML_CheckNode_NameEqual(pNodeName)) \
-			{ \
-				close_found = true; \
-	 \
-				break; \
-			} \
-		}/* else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) */ \
-	}/* while(mReader->read()) */ \
-	 \
-	if(!close_found) Throw_CloseNotFound(pNodeName); \
-	 \
-	} while(false)
-
-/// \def MACRO_NODECHECK_READCOMP_F
-/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
-/// If result was read then  "continue" will called. Also check if node data already read then raise exception.
-/// \param [in] pNodeName - node name.
-/// \param [in, out] pReadFlag - read flag.
-/// \param [out] pVarName - output variable name.
-#define MACRO_NODECHECK_READCOMP_F(pNodeName, pReadFlag, pVarName) \
-	if(XML_CheckNode_NameEqual(pNodeName)) \
-	{ \
-		/* Check if field already read before. */ \
-		if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
-		/* Read color component and assign it to object. */ \
-		pVarName = XML_ReadNode_GetVal_AsFloat(); \
-		pReadFlag = true; \
-		continue; \
-	}
-
-/// \def MACRO_NODECHECK_READCOMP_U32
-/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
-/// If result was read then  "continue" will called. Also check if node data already read then raise exception.
-/// \param [in] pNodeName - node name.
-/// \param [in, out] pReadFlag - read flag.
-/// \param [out] pVarName - output variable name.
-#define MACRO_NODECHECK_READCOMP_U32(pNodeName, pReadFlag, pVarName) \
-	if(XML_CheckNode_NameEqual(pNodeName)) \
-	{ \
-		/* Check if field already read before. */ \
-		if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
-		/* Read color component and assign it to object. */ \
-		pVarName = XML_ReadNode_GetVal_AsU32(); \
-		pReadFlag = true; \
-		continue; \
-	}
-
-#endif // AMFIMPORTER_MACRO_HPP_INCLUDED

+ 69 - 72
code/AssetLib/AMF/AMFImporter_Material.cpp

@@ -65,48 +65,45 @@ namespace Assimp {
 //   Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
 //   values can be specified as constants, or as a formula depending on the coordinates.
 void AMFImporter::ParseNode_Color(XmlNode &node) {
-    std::string profile = node.attribute("profile").as_string();
-    
-	// create new color object.
-	AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
-	AMFColor& als = *((AMFColor*)ne);// alias for convenience
+    if (node.empty()) {
+        return;
+    }
 
-	als.Profile = profile;
-	if (!node.empty()) {
-        ParseHelper_Node_Enter(ne);
-		bool read_flag[4] = { false, false, false, false };
-		for (pugi::xml_node &child : node.children()) {
-            std::string name = child.name();
-            if ( name == "r") {
-				read_flag[0] = true;
-                XmlParser::getValueAsFloat(child, als.Color.r);
-            } else if (name == "g") {
-				read_flag[1] = true;
-                XmlParser::getValueAsFloat(child, als.Color.g);
-            } else if (name == "b") {
-				read_flag[2] = true;
-                XmlParser::getValueAsFloat(child, als.Color.b);
-            } else if (name == "a") {
-			    read_flag[3] = true;
-                XmlParser::getValueAsFloat(child, als.Color.a);
-            }
-            ParseHelper_Node_Exit();
+    const std::string &profile = node.attribute("profile").as_string();
+    bool read_flag[4] = { false, false, false, false };
+    AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
+    AMFColor &als = *((AMFColor *)ne); // alias for convenience
+    ParseHelper_Node_Enter(ne);
+    for (pugi::xml_node &child : node.children()) {
+        // create new color object.
+        als.Profile = profile;
+
+        const std::string &name = child.name();
+        if ( name == "r") {
+			read_flag[0] = true;
+            XmlParser::getValueAsFloat(child, als.Color.r);
+        } else if (name == "g") {
+			read_flag[1] = true;
+            XmlParser::getValueAsFloat(child, als.Color.g);
+        } else if (name == "b") {
+			read_flag[2] = true;
+            XmlParser::getValueAsFloat(child, als.Color.b);
+        } else if (name == "a") {
+			read_flag[3] = true;
+            XmlParser::getValueAsFloat(child, als.Color.a);
         }
-		// check that all components was defined
-		if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
-			throw DeadlyImportError("Not all color components are defined.");
-		}
-
-		// check if <a> is absent. Then manually add "a == 1".
-		if (!read_flag[3]) {
-			als.Color.a = 1;
-		}
-	} else {
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
+        // check if <a> is absent. Then manually add "a == 1".
+        if (!read_flag[3]) {
+            als.Color.a = 1;
+        }
+    }
+    als.Composed = false;
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
+    ParseHelper_Node_Exit();
+    // check that all components was defined
+	if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
+		throw DeadlyImportError("Not all color components are defined.");
 	}
-
-	als.Composed = false;
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
 }
 
 // <material
@@ -158,11 +155,11 @@ void AMFImporter::ParseNode_Material(XmlNode &node) {
 // Multi elements - Yes.
 // Parent element - <amf>.
 void AMFImporter::ParseNode_Texture(XmlNode &node) {
-    std::string id = node.attribute("id").as_string();
-	uint32_t width = node.attribute("width").as_uint();
-	uint32_t height = node.attribute("height").as_uint();
-	uint32_t depth = node.attribute("depth").as_uint();
-	std::string type = node.attribute("type").as_string();
+    const std::string id = node.attribute("id").as_string();
+	const uint32_t width = node.attribute("width").as_uint();
+    const uint32_t height = node.attribute("height").as_uint();
+    uint32_t depth = node.attribute("depth").as_uint();
+    const std::string type = node.attribute("type").as_string();
 	bool tiled = node.attribute("tiled").as_bool();
 
     if (node.empty()) {
@@ -174,22 +171,20 @@ void AMFImporter::ParseNode_Texture(XmlNode &node) {
 
 	AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
 
-    std::string enc64_data = node.value();
-	// Check for child nodes
+    std::string enc64_data;
+    XmlParser::getValueAsString(node, enc64_data);
+    // Check for child nodes
 
 	// check that all components was defined
     if (id.empty()) {
 		throw DeadlyImportError("ID for texture must be defined.");
     }
     if (width < 1) {
-		throw DeadlyImportError("INvalid width for texture.");
+		throw DeadlyImportError("Invalid width for texture.");
     }
     if (height < 1) {
 		throw DeadlyImportError("Invalid height for texture.");
 	}
-    if (depth < 1) {
-		throw DeadlyImportError("Invalid depth for texture.");
-    }
     if (type != "grayscale") {
 		throw DeadlyImportError("Invalid type for texture.");
     }
@@ -203,7 +198,9 @@ void AMFImporter::ParseNode_Texture(XmlNode &node) {
 	als.Depth = depth;
 	als.Tiled = tiled;
 	ParseHelper_Decode_Base64(enc64_data, als.Data);
-
+    if (depth == 0) {
+        depth = (uint32_t)(als.Data.size() / (width * height));
+    }
     // check data size
     if ((width * height * depth) != als.Data.size()) {
         throw DeadlyImportError("Texture has incorrect data size.");
@@ -233,20 +230,18 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
     AMFTexMap &als = *((AMFTexMap *)ne); //
     std::string rtexid, gtexid, btexid, atexid;
     if (!node.empty()) {
-        ParseHelper_Node_Enter(ne);
-        for (XmlNode &currentNode : node.children()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == "rtexid") {
-                XmlParser::getValueAsString(node, rtexid);
-            } else if (currentName == "gtexid") {
-                XmlParser::getValueAsString(node, gtexid);
-            } else if (currentName == "btexid") {
-                XmlParser::getValueAsString(node, btexid);
-            } else if (currentName == "atexid") {
-                XmlParser::getValueAsString(node, atexid);
+        for (pugi::xml_attribute &attr : node.attributes()) {
+            const std::string &currentAttr = attr.name();
+            if (currentAttr == "rtexid") {
+                rtexid = attr.as_string();
+            } else if (currentAttr == "gtexid") {
+                gtexid = attr.as_string();
+            } else if (currentAttr == "btexid") {
+                btexid = attr.as_string();
+            } else if (currentAttr == "atexid") {
+                atexid = attr.as_string();
             }
         }
-        ParseHelper_Node_Exit();
     }
 
 	// create new texture coordinates object, alias for convenience
@@ -256,7 +251,6 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
 	}
 
 	// Check for children nodes
-	//XML_CheckNode_MustHaveChildren();
 	if (node.children().begin() == node.children().end()) {
 		throw DeadlyImportError("Invalid children definition.");
 	}
@@ -264,28 +258,31 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
 	bool read_flag[6] = { false, false, false, false, false, false };
 
 	if (!pUseOldName) {
-		for (pugi::xml_attribute &attr : node.attributes()) {
-            const std::string name = attr.name();
+        ParseHelper_Node_Enter(ne);
+        for ( XmlNode &currentNode : node.children()) {
+            const std::string &name = currentNode.name();
             if (name == "utex1") {
 				read_flag[0] = true;
-				als.TextureCoordinate[0].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
             } else if (name == "utex2") {
 				read_flag[1] = true;
-				als.TextureCoordinate[1].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
             } else if (name == "utex3") {
 				read_flag[2] = true;
-				als.TextureCoordinate[2].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
             } else if (name == "vtex1") {
 				read_flag[3] = true;
-				als.TextureCoordinate[0].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
             } else if (name == "vtex2") {
 				read_flag[4] = true;
-				als.TextureCoordinate[1].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
             } else if (name == "vtex3") {
 				read_flag[5] = true;
-				als.TextureCoordinate[0].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
 			}
 		}
+        ParseHelper_Node_Exit();
+
 	} else {
 		for (pugi::xml_attribute &attr : node.attributes()) {
             const std::string name = attr.name();

+ 11 - 9
code/AssetLib/AMF/AMFImporter_Postprocess.cpp

@@ -62,12 +62,14 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
     // Check if stored data are supported.
     if (!Composition.empty()) {
         throw DeadlyImportError("IME. GetColor for composition");
-    } else if (Color->Composed) {
+    }
+
+    if (Color->Composed) {
         throw DeadlyImportError("IME. GetColor, composed color");
-    } else {
-        tcol = Color->Color;
     }
 
+    tcol = Color->Color;
+    
     // Check if default color must be used
     if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
         tcol.r = 0.5f;
@@ -79,13 +81,13 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
     return tcol;
 }
 
-void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
+void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &nodeElement, std::vector<aiVector3D> &vertexCoordinateArray,
         std::vector<AMFColor *> &pVertexColorArray) const {
     AMFVertices  *vn = nullptr;
     size_t col_idx;
 
     // All data stored in "vertices", search for it.
-    for (AMFNodeElementBase *ne_child : pNodeElement.Child) {
+    for (AMFNodeElementBase *ne_child : nodeElement.Child) {
         if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
             vn = (AMFVertices*)ne_child;
         }
@@ -97,7 +99,7 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
     }
 
     // all coordinates stored as child and we need to reserve space for future push_back's.
-    pVertexCoordinateArray.reserve(vn->Child.size()); 
+    vertexCoordinateArray.reserve(vn->Child.size()); 
 
     // colors count equal vertices count.
     pVertexColorArray.resize(vn->Child.size()); 
@@ -112,7 +114,7 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
 
             for (AMFNodeElementBase *vtx : vn_child->Child) {
                 if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
-                    pVertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
+                    vertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
                     continue;
                 }
 
@@ -426,10 +428,10 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
 
                     if (pBiggerThan != nullptr) {
                         bool found = false;
-
+                        const size_t biggerThan = *pBiggerThan;
                         for (const SComplexFace &face : pFaceList) {
                             for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
-                                if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
+                                if (face.Face.mIndices[idx_vert] > biggerThan) {
                                     rv = face.Face.mIndices[idx_vert];
                                     found = true;
                                     break;

+ 1 - 1
code/AssetLib/ASE/ASELoader.cpp

@@ -614,7 +614,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
             node->mNumChildren++;
 
             // What we did is so great, it is at least worth a debug message
-            ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
+            ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (", snode->mName, ")");
         }
     }
 

+ 9 - 3
code/AssetLib/ASE/ASEParser.cpp

@@ -498,6 +498,12 @@ void Parser::ParseLV1MaterialListBlock() {
                 ParseLV2MaterialBlock(sMat);
                 continue;
             }
+            if( iDepth == 1 ){
+                // CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51"
+                LogWarning("Missing closing brace in material list");
+                --filePtr;
+                return;
+            }
         }
         AI_ASE_HANDLE_TOP_LEVEL_SECTION();
     }
@@ -671,7 +677,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
                 if (!ParseString(temp, "*MAP_CLASS"))
                     SkipToNextToken();
                 if (temp != "Bitmap" && temp != "Normal Bump") {
-                    ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
+                    ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp);
                     parsePath = false;
                 }
                 continue;
@@ -685,7 +691,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
                     // Files with 'None' as map name are produced by
                     // an Maja to ASE exporter which name I forgot ..
                     ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
-                    map.mMapName = "";
+                    map.mMapName = std::string();
                 }
 
                 continue;
@@ -1119,7 +1125,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
                                          "this is no spot light or target camera");
                     }
                 } else {
-                    ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
+                    ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp);
                     // mode = 0
                 }
                 continue;

+ 4 - 4
code/AssetLib/ASE/ASEParser.h

@@ -95,8 +95,8 @@ struct Material : public D3DS::Material {
     Material(Material &&other) AI_NO_EXCEPT
             : D3DS::Material(std::move(other)),
               avSubMaterials(std::move(other.avSubMaterials)),
-              pcInstance(std::move(other.pcInstance)),
-              bNeed(std::move(other.bNeed)) {
+              pcInstance(other.pcInstance),
+              bNeed(other.bNeed) {
         other.pcInstance = nullptr;
     }
 
@@ -108,8 +108,8 @@ struct Material : public D3DS::Material {
         //D3DS::Material::operator=(std::move(other));
 
         avSubMaterials = std::move(other.avSubMaterials);
-        pcInstance = std::move(other.pcInstance);
-        bNeed = std::move(other.bNeed);
+        pcInstance = other.pcInstance;
+        bNeed = other.bNeed;
 
         other.pcInstance = nullptr;
 

+ 1 - 1
code/AssetLib/Assbin/AssbinLoader.cpp

@@ -671,7 +671,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
 void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
     IOStream *stream = pIOHandler->Open(pFile, "rb");
     if (nullptr == stream) {
-        return;
+        throw DeadlyImportError("ASSBIN: Could not open ", pFile);
     }
 
     // signature

+ 5 - 2
code/AssetLib/Assxml/AssxmlFileWriter.cpp

@@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
                 if (!mesh->mTextureCoords[a])
                     break;
 
-                ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
-                        a, mesh->mNumUVComponents[a]);
+                ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
+                         mesh->mNumVertices,
+                         a,
+                         mesh->mTextureCoordsNames[a].C_Str(),
+                         mesh->mNumUVComponents[a]);
 
                 if (!shortened) {
                     if (mesh->mNumUVComponents[a] == 3) {

+ 5 - 5
code/AssetLib/B3D/B3DImporter.cpp

@@ -143,9 +143,9 @@ AI_WONT_RETURN void B3DImporter::Oops() {
 }
 
 // ------------------------------------------------------------------------------------------------
-AI_WONT_RETURN void B3DImporter::Fail(string str) {
+AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
 #ifdef DEBUG_B3D
-    ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
+    ASSIMP_LOG_ERROR("Error in B3D file data: ", str);
 #endif
     throw DeadlyImportError("B3D Importer - error in B3D file data: ", str);
 }
@@ -233,7 +233,7 @@ string B3DImporter::ReadChunk() {
         tag += char(ReadByte());
     }
 #ifdef DEBUG_B3D
-    ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
+    ASSIMP_LOG_DEBUG("ReadChunk: ", tag);
 #endif
     unsigned sz = (unsigned)ReadInt();
     _stack.push_back(_pos + sz);
@@ -397,7 +397,7 @@ void B3DImporter::ReadTRIS(int v0) {
         matid = 0;
     } else if (matid < 0 || matid >= (int)_materials.size()) {
 #ifdef DEBUG_B3D
-        ASSIMP_LOG_ERROR_F("material id=", matid);
+        ASSIMP_LOG_ERROR("material id=", matid);
 #endif
         Fail("Bad material id");
     }
@@ -417,7 +417,7 @@ void B3DImporter::ReadTRIS(int v0) {
         int i2 = ReadInt() + v0;
         if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
 #ifdef DEBUG_B3D
-            ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
+            ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
 #endif
             Fail("Bad triangle index");
             continue;

+ 1 - 1
code/AssetLib/B3D/B3DImporter.h

@@ -96,7 +96,7 @@ private:
     };
 
     AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
-    AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
+    AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
 
     void ReadTEXS();
     void ReadBRUS();

+ 2 - 2
code/AssetLib/BVH/BVHLoader.cpp

@@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
 std::string BVHLoader::GetNextToken() {
     // skip any preceding whitespace
     while (mReader != mBuffer.end()) {
-        if (!isspace(*mReader))
+        if (!isspace((unsigned char)*mReader))
             break;
 
         // count lines
@@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
     // collect all chars till the next whitespace. BVH is easy in respect to that.
     std::string token;
     while (mReader != mBuffer.end()) {
-        if (isspace(*mReader))
+        if (isspace((unsigned char)*mReader))
             break;
 
         token.push_back(*mReader);

+ 4 - 4
code/AssetLib/Blender/BlenderDNA.cpp

@@ -198,9 +198,9 @@ void DNAParser::Parse() {
         s.size = offset;
     }
 
-    ASSIMP_LOG_DEBUG_F("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
+    ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
     dna.DumpToFile();
 #endif
 
@@ -208,7 +208,7 @@ void DNAParser::Parse() {
     dna.RegisterConverters();
 }
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
 
 #include <fstream>
 // ------------------------------------------------------------------------------------------------
@@ -237,7 +237,7 @@ void DNA ::DumpToFile() {
 
     ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
 }
-#endif
+#endif // ASSIMP_BUILD_BLENDER_DEBUG_DNA
 
 // ------------------------------------------------------------------------------------------------
 /*static*/ void DNA ::ExtractArraySize(

+ 8 - 1
code/AssetLib/Blender/BlenderDNA.h

@@ -59,6 +59,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define ASSIMP_BUILD_BLENDER_DEBUG
 #endif
 
+// set this to non-zero to dump BlenderDNA stuff to dna.txt.
+// you could set it on the assimp build command line too without touching it here.
+// !!! please make sure this is set to 0 in the repo !!!
+#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
+#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
+#endif
+
 // #define ASSIMP_BUILD_BLENDER_NO_STATS
 
 namespace Assimp {
@@ -495,7 +502,7 @@ public:
             const Structure &structure,
             const FileDatabase &db) const;
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
     // --------------------------------------------------------
     /** Dump the DNA to a text file. This is for debugging purposes.
      *  The output file is `dna.txt` in the current working folder*/

+ 1 - 1
code/AssetLib/Blender/BlenderDNA.inl

@@ -565,7 +565,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
         // this might happen if DNA::RegisterConverters hasn't been called so far
         // or if the target type is not contained in `our` DNA.
         out.reset();
-        ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
+        ASSIMP_LOG_WARN( "Failed to find a converter for the `",s.name,"` structure" );
         return false;
     }
 

+ 11 - 17
code/AssetLib/Blender/BlenderLoader.cpp

@@ -88,7 +88,7 @@ using namespace Assimp::Blender;
 using namespace Assimp::Formatter;
 
 static const aiImporterDesc blenderDesc = {
-    "Blender 3D Importer \nhttp://www.blender3d.org",
+    "Blender 3D Importer (http://www.blender3d.org)",
     "",
     "",
     "No animation support yet",
@@ -132,12 +132,6 @@ bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
     return false;
 }
 
-// ------------------------------------------------------------------------------------------------
-// List all extensions handled by this loader
-void BlenderImporter::GetExtensionList(std::set<std::string> &app) {
-    app.insert("blend");
-}
-
 // ------------------------------------------------------------------------------------------------
 // Loader registry entry
 const aiImporterDesc *BlenderImporter::GetInfo() const {
@@ -241,9 +235,9 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
     stream->Read(magic, 3, 1);
     magic[3] = '\0';
 
-    LogInfo((format(), "Blender version is ", magic[0], ".", magic + 1,
+    LogInfo("Blender version is ", magic[0], ".", magic + 1,
             " (64bit: ", file.i64bit ? "true" : "false",
-            ", little endian: ", file.little ? "true" : "false", ")"));
+            ", little endian: ", file.little ? "true" : "false", ")");
 
     ParseBlendFile(file, stream);
 
@@ -316,7 +310,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
     ss.Convert(out, file);
 
 #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
-    ASSIMP_LOG_INFO_F(
+    ASSIMP_LOG_INFO(
             "(Stats) Fields read: ", file.stats().fields_read,
             ", pointers resolved: ", file.stats().pointers_resolved,
             ", cache hits: ", file.stats().cache_hits,
@@ -426,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
             --s;
         }
 
-        curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
-        curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
-        curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
+        curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
+        curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
+        curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
         curTex->achFormatHint[3] = '\0';
 
         // tex->mHeight = 0;
@@ -440,7 +434,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
 
         curTex->pcData = reinterpret_cast<aiTexel *>(ch);
 
-        LogInfo("Reading embedded texture, original file was " + std::string(img->name));
+        LogInfo("Reading embedded texture, original file was ", img->name);
     } else {
         name = aiString(img->name);
     }
@@ -522,7 +516,7 @@ void BlenderImporter::ResolveTexture(aiMaterial *out, const Material *mat, const
     case Tex::Type_POINTDENSITY:
     case Tex::Type_VOXELDATA:
 
-        LogWarn(std::string("Encountered a texture with an unsupported type: ") + dispnam);
+        LogWarn("Encountered a texture with an unsupported type: ", dispnam);
         AddSentinelTexture(out, mat, tex, conv_data);
         break;
 
@@ -685,7 +679,7 @@ void BlenderImporter::BuildMaterials(ConversionData &conv_data) {
 
     BuildDefaultMaterial(conv_data);
 
-    for (std::shared_ptr<Material> mat : conv_data.materials_raw) {
+    for (const std::shared_ptr<Material> &mat : conv_data.materials_raw) {
 
         // reset per material global counters
         for (size_t i = 0; i < sizeof(conv_data.next_texture) / sizeof(conv_data.next_texture[0]); ++i) {
@@ -758,7 +752,7 @@ void BlenderImporter::CheckActualType(const ElemBase *dt, const char *check) {
 
 // ------------------------------------------------------------------------------------------------
 void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) {
-    LogWarn((format(), "Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping"));
+    LogWarn("Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping");
 }
 
 // ------------------------------------------------------------------------------------------------

+ 0 - 1
code/AssetLib/Blender/BlenderLoader.h

@@ -110,7 +110,6 @@ public:
 
 protected:
     const aiImporterDesc* GetInfo () const;
-    void GetExtensionList(std::set<std::string>& app);
     void SetupProperties(const Importer* pImp);
     void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
     void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);

+ 6 - 6
code/AssetLib/Blender/BlenderModifier.cpp

@@ -90,7 +90,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
 
         const Structure *s = conv_data.db.dna.Get(cur->dna_type);
         if (!s) {
-            ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
+            ASSIMP_LOG_WARN("BlendModifier: could not resolve DNA name: ", cur->dna_type);
             continue;
         }
 
@@ -132,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
             }
         }
         if (curgod) {
-            ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
+            ASSIMP_LOG_WARN("Couldn't find a handler for modifier: ", dat.name);
         }
     }
 
@@ -140,7 +140,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
     // object, we still can't say whether our modifier implementations were
     // able to fully do their job.
     if (ful) {
-        ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
+        ASSIMP_LOG_DEBUG("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
                 "`, check log messages above for errors");
     }
 }
@@ -248,7 +248,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
     out.mMeshes = nind;
     out.mNumMeshes *= 2;
 
-    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
+    ASSIMP_LOG_INFO("BlendModifier: Applied the `Mirror` modifier to `",
             orig_object.id.name, "`");
 }
 
@@ -277,7 +277,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
         break;
 
     default:
-        ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
+        ASSIMP_LOG_WARN("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
         return;
     };
 
@@ -292,7 +292,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
     subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
     std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
 
-    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
+    ASSIMP_LOG_INFO("BlendModifier: Applied the `Subdivision` modifier to `",
             orig_object.id.name, "`");
 }
 

+ 1 - 1
code/AssetLib/Blender/BlenderModifier.h

@@ -86,7 +86,7 @@ public:
         const Scene& /*in*/,
         const Object& /*orig_object*/
     ) {
-        ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
+        ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type );
         return;
     }
 };

+ 26 - 44
code/AssetLib/C4D/C4DImporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #endif
 
 #include "C4DImporter.h"
-#include <assimp/TinyFormatter.h>
 #include <memory>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
@@ -65,7 +64,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "c4d_file.h"
 #include "default_alien_overloads.h"
 
-using namespace melange;
+namespace {
+
+aiString aiStringFrom(cineware::String const & cinestring) {
+    aiString result;
+    cinestring.GetCString(result.data, MAXLEN-1);
+    result.length = static_cast<ai_uint32>(cinestring.GetLength());
+    return result;
+}
+
+}
+
+using namespace Assimp;
+using namespace cineware;
 
 // overload this function and fill in your own unique data
 void GetWriterInfo(int &id, String &appname) {
@@ -73,9 +84,6 @@ void GetWriterInfo(int &id, String &appname) {
     appname = "Open Asset Import Library";
 }
 
-using namespace Assimp;
-using namespace Assimp::Formatter;
-
 namespace Assimp {
     template<> const char* LogFunctions<C4DImporter>::Prefix() {
         static auto prefix = "C4D: ";
@@ -97,17 +105,6 @@ static const aiImporterDesc desc = {
 };
 
 
-// ------------------------------------------------------------------------------------------------
-C4DImporter::C4DImporter()
-: BaseImporter() {
-    // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-C4DImporter::~C4DImporter() {
-    // empty
-}
-
 // ------------------------------------------------------------------------------------------------
 bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
     const std::string& extension = GetExtension(pFile);
@@ -125,11 +122,6 @@ const aiImporterDesc* C4DImporter::GetInfo () const {
     return &desc;
 }
 
-// ------------------------------------------------------------------------------------------------
-void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
-    // nothing to be done for the moment
-}
-
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
@@ -199,8 +191,8 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
 
 
 // ------------------------------------------------------------------------------------------------
-bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
-    // based on Melange sample code (C4DImportExport.cpp)
+bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
+    // based on Cineware sample code (C4DImportExport.cpp)
     while(shader) {
         if(shader->GetType() == Xlayer) {
             BaseContainer* container = shader->GetDataInstance();
@@ -242,13 +234,11 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
                 lsl = lsl->GetNext();
             }
         } else if ( shader->GetType() == Xbitmap ) {
-            aiString path;
-            shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
-            path.length = ::strlen(path.data);
+            auto const path = aiStringFrom(shader->GetFileName().GetString());
             out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
             return true;
         } else {
-            LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
+            LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
         }
         shader = shader->GetNext();
     }
@@ -257,18 +247,15 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
 }
 
 // ------------------------------------------------------------------------------------------------
-void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
-    // based on Melange sample code
+void C4DImporter::ReadMaterials(BaseMaterial* mat) {
+    // based on Cineware sample code
     while (mat) {
-        const String& name = mat->GetName();
         if (mat->GetType() == Mmaterial) {
             aiMaterial* out = new aiMaterial();
             material_mapping[mat] = static_cast<unsigned int>(materials.size());
             materials.push_back(out);
 
-            aiString ai_name;
-            name.GetCString(ai_name.data, MAXLEN-1);
-            ai_name.length = ::strlen(ai_name.data);
+            auto const ai_name = aiStringFrom(mat->GetName());
             out->AddProperty(&ai_name, AI_MATKEY_NAME);
 
             Material& m = dynamic_cast<Material&>(*mat);
@@ -294,7 +281,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
                 ReadShader(out, shader);
             }
         } else {
-            LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
+            LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
         }
         mat = mat->GetNext();
     }
@@ -305,19 +292,15 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
     ai_assert(parent != nullptr );
     std::vector<aiNode*> nodes;
 
-    // based on Melange sample code
+    // based on Cineware sample code
     while (object) {
-        const String& name = object->GetName();
         const LONG type = object->GetType();
         const Matrix& ml = object->GetMl();
 
-        aiString string;
-        name.GetCString(string.data, MAXLEN-1);
-        string.length = ::strlen(string.data);
         aiNode* const nd = new aiNode();
 
         nd->mParent = parent;
-        nd->mName = string;
+        nd->mName = aiStringFrom(object->GetName());
 
         nd->mTransformation.a1 = ml.v1.x;
         nd->mTransformation.b1 = ml.v1.y;
@@ -352,7 +335,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
                 meshes.push_back(mesh);
             }
         } else {
-            LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
+            LogWarn("ignoring object: ", GetObjectTypeName(type));
         }
 
         RecurseHierarchy(object->GetDown(), nd);
@@ -370,7 +353,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
     ai_assert(object != nullptr);
     ai_assert( object->GetType() == Opolygon );
 
-    // based on Melange sample code
+    // based on Cineware sample code
     PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
     ai_assert(polyObject != nullptr);
 
@@ -618,4 +601,3 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
 }
 
 #endif // ASSIMP_BUILD_NO_C4D_IMPORTER
-

+ 15 - 24
code/AssetLib/C4D/C4DImporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -56,8 +56,8 @@ struct aiMaterial;
 
 struct aiImporterDesc;
 
-namespace melange {
-    class BaseObject; // c4d_file.h
+namespace cineware {
+    class BaseObject;
     class PolygonObject;
     class BaseMaterial;
     class BaseShader;
@@ -71,43 +71,34 @@ namespace Assimp  {
     }
 
 // -------------------------------------------------------------------------------------------
-/** Importer class to load Cinema4D files using the Melange library to be obtained from
- *  www.plugincafe.com
+/** Importer class to load Cinema4D files using the Cineware library to be obtained from
+ *  https://developers.maxon.net
  *
- *  Note that Melange is not free software. */
+ *  Note that Cineware is not free software. */
 // -------------------------------------------------------------------------------------------
 class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
 public:
-    C4DImporter();
-    ~C4DImporter();
-    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
-        bool checkSig) const;
+    bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
 
 protected:
 
-    // --------------------
-    const aiImporterDesc* GetInfo () const;
+    const aiImporterDesc* GetInfo () const override;
 
-    // --------------------
-    void SetupProperties(const Importer* pImp);
-
-    // --------------------
-    void InternReadFile( const std::string& pFile, aiScene* pScene,
-        IOSystem* pIOHandler);
+    void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override;
 
 private:
 
-    void ReadMaterials(melange::BaseMaterial* mat);
-    void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
-    aiMesh* ReadMesh(melange::BaseObject* object);
-    unsigned int ResolveMaterial(melange::PolygonObject* obj);
+    void ReadMaterials(cineware::BaseMaterial* mat);
+    void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent);
+    aiMesh* ReadMesh(cineware::BaseObject* object);
+    unsigned int ResolveMaterial(cineware::PolygonObject* obj);
 
-    bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
+    bool ReadShader(aiMaterial* out, cineware::BaseShader* shader);
 
     std::vector<aiMesh*> meshes;
     std::vector<aiMaterial*> materials;
 
-    typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
+    typedef std::map<cineware::BaseMaterial*, unsigned int> MaterialMap;
     MaterialMap material_mapping;
 
 }; // !class C4DImporter

+ 26 - 21
code/AssetLib/COB/COBLoader.cpp

@@ -137,7 +137,13 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
 // Imports the given file into the given scene structure.
 void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
     COB::Scene scene;
-    std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(pIOHandler->Open(pFile, "rb")));
+
+    auto file = pIOHandler->Open(pFile, "rb");
+    if (!file) {
+        ThrowException("Could not open " + pFile);
+    }
+
+    std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
 
     // check header
     char head[32];
@@ -146,7 +152,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
         ThrowException("Could not found magic id: `Caligari`");
     }
 
-    ASSIMP_LOG_INFO_F("File format tag: ", std::string(head + 9, 6));
+    ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
     if (head[16] != 'L') {
         ThrowException("File is big-endian, which is not supported");
     }
@@ -224,7 +230,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 }
 
 // ------------------------------------------------------------------------------------------------
-void ConvertTexture(std::shared_ptr<Texture> tex, aiMaterial *out, aiTextureType type) {
+void ConvertTexture(const std::shared_ptr<Texture> &tex, aiMaterial *out, aiTextureType type) {
     const aiString path(tex->path);
     out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0));
     out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0));
@@ -295,8 +301,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
                     }
                     std::unique_ptr<const Material> defmat;
                     if (!min) {
-                        ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index "
-                                                  << reflist.first << " - creating default material for this slot");
+                        ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
 
                         defmat.reset(min = new Material());
                     }
@@ -521,7 +526,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("mat# ")) {
-        ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
         return;
     }
 
@@ -533,7 +538,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     ++splitter;
 
     if (!splitter.match_start("shader: ")) {
-        ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
         return;
     }
     std::string shader = std::string(splitter[1]);
@@ -544,12 +549,12 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     } else if (shader == "phong") {
         mat.shader = Material::PHONG;
     } else if (shader != "flat") {
-        ASSIMP_LOG_WARN_F("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
     }
 
     ++splitter;
     if (!splitter.match_start("rgb ")) {
-        ASSIMP_LOG_WARN_F("Expected `rgb` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
     }
 
     const char *rgb = splitter[1];
@@ -557,7 +562,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("alpha ")) {
-        ASSIMP_LOG_WARN_F("Expected `alpha` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
     }
 
     const char *tokens[10];
@@ -577,7 +582,7 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     }
     ++splitter;
     if (!splitter.match_start("Units ")) {
-        ASSIMP_LOG_WARN_F("Expected `Units` line in `Unit` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
         return;
     }
 
@@ -588,12 +593,12 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
             const unsigned int t = strtoul10(splitter[1]);
 
             nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
-                                                                             ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
+                                                                             ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
                                                                      units[t];
             return;
         }
     }
-    ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
+    ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -622,13 +627,13 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     } else if (splitter.match_start("Spot ")) {
         msh.ltype = Light::SPOT;
     } else {
-        ASSIMP_LOG_WARN_F("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
+        ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
         msh.ltype = Light::SPOT;
     }
 
     ++splitter;
     if (!splitter.match_start("color ")) {
-        ASSIMP_LOG_WARN_F("Expected `color` line in `Lght` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
     }
 
     const char *rgb = splitter[1];
@@ -636,14 +641,14 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
 
     SkipSpaces(&rgb);
     if (strncmp(rgb, "cone angle", 10) != 0) {
-        ASSIMP_LOG_WARN_F("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
     }
     SkipSpaces(rgb + 10, &rgb);
     msh.angle = fast_atof(&rgb);
 
     SkipSpaces(&rgb);
     if (strncmp(rgb, "inner angle", 11) != 0) {
-        ASSIMP_LOG_WARN_F("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
     }
     SkipSpaces(rgb + 11, &rgb);
     msh.inner_angle = fast_atof(&rgb);
@@ -1027,7 +1032,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
         mat.type = Material::METAL;
         break;
     default:
-        ASSIMP_LOG_ERROR_F("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
+        ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
         mat.type = Material::FLAT;
     }
 
@@ -1042,7 +1047,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
         mat.autofacet = Material::SMOOTH;
         break;
     default:
-        ASSIMP_LOG_ERROR_F("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
+        ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
         mat.autofacet = Material::FACETED;
     }
     mat.autofacet_angle = static_cast<float>(reader.GetI1());
@@ -1170,13 +1175,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
         if (nd->id == nfo.parent_id) {
             const unsigned int t = reader.GetI2();
             nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
-                                                                             ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
+                                                                             ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
                                                                      units[t];
 
             return;
         }
     }
-    ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
+    ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
 #endif // ASSIMP_BUILD_NO_COB_IMPORTER

+ 14 - 10
code/AssetLib/Collada/ColladaLoader.cpp

@@ -75,7 +75,7 @@ static const aiImporterDesc desc = {
     3,
     1,
     5,
-    "dae zae"
+    "dae xml zae"
 };
 
 static const float kMillisecondsFromSeconds = 1000.f;
@@ -317,7 +317,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Nod
             nd = FindNode(pParser.mRootNode, nodeInst.mNode);
         }
         if (nullptr == nd) {
-            ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
+            ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
         } else {
             //  attach this node to the list of children
             resolved.push_back(nd);
@@ -347,7 +347,7 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
         // find the referred light
         ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
         if (srcLightIt == pParser.mLightLibrary.end()) {
-            ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
+            ASSIMP_LOG_WARN("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
             continue;
         }
         const Collada::Light *srcLight = &srcLightIt->second;
@@ -412,7 +412,7 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node
         // find the referred light
         ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
         if (srcCameraIt == pParser.mCameraLibrary.end()) {
-            ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
+            ASSIMP_LOG_WARN("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
             continue;
         }
         const Collada::Camera *srcCamera = &srcCameraIt->second;
@@ -486,7 +486,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
             }
 
             if (nullptr == srcMesh) {
-                ASSIMP_LOG_WARN_F("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
+                ASSIMP_LOG_WARN("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
                 continue;
             }
         } else {
@@ -511,7 +511,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
                 table = &meshMatIt->second;
                 meshMaterial = table->mMatName;
             } else {
-                ASSIMP_LOG_WARN_F("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
+                ASSIMP_LOG_WARN("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
                         mid.mMeshOrController, ">.");
                 if (!mid.mMaterials.empty()) {
                     meshMaterial = mid.mMaterials.begin()->second.mMatName;
@@ -619,6 +619,10 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
         dstMesh->mName = pSrcMesh->mId;
     }
 
+    if (pSrcMesh->mPositions.empty()) {
+        return dstMesh.release();
+    }
+
     // count the vertices addressed by its faces
     const size_t numVertices = std::accumulate(pSrcMesh->mFaceSize.begin() + pStartFace,
             pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0));
@@ -883,7 +887,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
             if (nullptr != bnode) {
                 bone->mName.Set(FindNameForNode(bnode));
             } else {
-                ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
+                ASSIMP_LOG_WARN("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
             }
 
             // and insert bone
@@ -1184,7 +1188,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 else if (subElement == "Z")
                     entry.mSubElement = 2;
                 else
-                    ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
+                    ASSIMP_LOG_WARN("Unknown anim subelement <", subElement, ">. Ignoring");
             } else {
                 // no sub-element following, transformId is remaining string
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
@@ -1241,7 +1245,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                     continue;
                 }
                 entry.mTargetId = entry.mTransformId;
-                entry.mTransformId = "";
+                entry.mTransformId = std::string();
             }
 
             entry.mChannel = &(*cit);
@@ -1711,7 +1715,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
     // find the image referred by this name in the image library of the scene
     ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name);
     if (imIt == pParser.mImageLibrary.end()) {
-        ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
+        ASSIMP_LOG_WARN("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
 
         //set default texture file name
         result.Set(name + ".jpg");

+ 128 - 147
code/AssetLib/Collada/ColladaParser.cpp

@@ -71,7 +71,7 @@ static void ReportWarning(const char *msg, ...) {
     ai_assert(iLen > 0);
 
     va_end(args);
-    ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
+    ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
 }
 
 static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
@@ -170,10 +170,10 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
 ColladaParser::~ColladaParser() {
-    for (auto & it : mNodeLibrary) {
+    for (auto &it : mNodeLibrary) {
         delete it.second;
     }
-    for (auto & it : mMeshLibrary) {
+    for (auto &it : mMeshLibrary) {
         delete it.second;
     }
 }
@@ -234,7 +234,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
 #if defined(_MSC_VER)
     if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
 #else
-    if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
+    if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
 #endif
         --ss.length;
         ::memmove(ss.data, ss.data + 1, ss.length);
@@ -396,7 +396,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
 
     std::string animName;
     if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
-        if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
+        if (!XmlParser::getStdStrAttribute(node, "id", animName)) {
             animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
         }
     }
@@ -420,7 +420,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
 
 void ColladaParser::PostProcessControllers() {
     std::string meshId;
-    for (auto & it : mControllerLibrary) {
+    for (auto &it : mControllerLibrary) {
         meshId = it.second.mMeshId;
         if (meshId.empty()) {
             continue;
@@ -445,7 +445,7 @@ void ColladaParser::PostProcessRootAnimations() {
     }
 
     Animation temp;
-    for (auto & it : mAnimationClipLibrary) {
+    for (auto &it : mAnimationClipLibrary) {
         std::string clipName = it.first;
 
         Animation *clip = new Animation();
@@ -453,7 +453,7 @@ void ColladaParser::PostProcessRootAnimations() {
 
         temp.mSubAnims.push_back(clip);
 
-        for (std::string animationID : it.second) {
+        for (const std::string &animationID : it.second) {
             AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
 
             if (animation != mAnimationLibrary.end()) {
@@ -529,7 +529,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
                 // have it read into a channel
                 ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
                 ReadAnimationSampler(currentNode, newChannel->second);
-            } 
+            }
         } else if (currentName == "channel") {
             std::string source_name, target;
             XmlParser::getStdStrAttribute(currentNode, "source", source_name);
@@ -552,7 +552,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
             pParent->mSubAnims.push_back(anim);
         }
 
-        for (const auto & channel : channels) {
+        for (const auto &channel : channels) {
             anim->mChannels.push_back(channel.second);
         }
 
@@ -623,12 +623,9 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
     controller.mType = Skin;
     controller.mMethod = Normalized;
 
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
-
-    //for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         if (currentName == "morph") {
             controller.mType = Morph;
@@ -645,7 +642,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
         } else if (currentName == "skin") {
             std::string id;
             if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
-                controller.mMeshId = id.substr(1, id.size()-1);
+                controller.mMeshId = id.substr(1, id.size() - 1);
             }
         } else if (currentName == "bind_shape_matrix") {
             std::string v;
@@ -699,7 +696,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
             } else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
                 pController.mJointOffsetMatrixSource = attrSource;
             } else {
-                throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element");
+                throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element");
             }
         }
     }
@@ -709,7 +706,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
 // Reads the joint weights for the given controller
 void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
     // Read vertex count from attributes and resize the array accordingly
-    int vertexCount=0;
+    int vertexCount = 0;
     XmlParser::getIntAttribute(node, "count", vertexCount);
     pController.mWeightCounts.resize(vertexCount);
 
@@ -724,7 +721,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
 
             // local URLS always start with a '#'. We don't support global URLs
             if (attrSource[0] != '#') {
-                throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
+                throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
             }
             channel.mAccessor = attrSource + 1;
 
@@ -778,7 +775,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
         const std::string &currentName = currentNode.name();
         if (currentName == "image") {
             std::string id;
-            if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
+            if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
                 mImageLibrary[id] = Image();
                 // read on from there
                 ReadImage(currentNode, mImageLibrary[id]);
@@ -908,7 +905,7 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
             if (!name.empty()) {
                 cam.mName = name;
             }
-            ReadCamera(currentNode, cam);            
+            ReadCamera(currentNode, cam);
         }
     }
 }
@@ -929,8 +926,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
 // ------------------------------------------------------------------------------------------------
 // Reads a light entry into the given light
 void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -991,10 +987,8 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
 // ------------------------------------------------------------------------------------------------
 // Reads a camera entry into the given light
 void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
-
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
         if (currentName == "orthographic") {
@@ -1050,11 +1044,10 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
 // ------------------------------------------------------------------------------------------------
 // Reads an COMMON effect profile
 void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
-        const std::string &currentName = currentNode.name();
+        const std::string currentName = currentNode.name();
         if (currentName == "newparam") {
             // save ID
             std::string sid = currentNode.attribute("sid").as_string();
@@ -1145,10 +1138,9 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
     if (node.empty()) {
         return;
     }
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
-    XmlNode currentNode;
 
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+    XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
         // MAYA extensions
@@ -1208,10 +1200,9 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
     if (node.empty()) {
         return;
     }
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
-    XmlNode currentNode;
 
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+    XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
         if (currentName == "color") {
@@ -1273,8 +1264,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
         return;
     }
 
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1360,8 +1350,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
         return;
     }
 
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1370,8 +1359,8 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
         } else if (currentName == "vertices") {
             ReadVertexData(currentNode, pMesh);
         } else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
-                currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
-                currentName == "tristrips") {
+                   currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
+                   currentName == "tristrips") {
             ReadIndexData(currentNode, pMesh);
         }
     }
@@ -1386,8 +1375,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
 
     std::string sourceID;
     XmlParser::getStdStrAttribute(node, "id", sourceID);
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1449,9 +1437,8 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
                     throw DeadlyImportError("Expected more values while reading float_array contents.");
                 }
 
-                ai_real value;
                 // read a number
-                //SkipSpacesAndLineEnd(&content);
+                ai_real value;
                 content = fast_atoreal_move<ai_real>(content, value);
                 data.mValues.push_back(value);
                 // skip whitespace after it
@@ -1490,8 +1477,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
     acc.mSource = source.c_str() + 1; // ignore the leading '#'
     acc.mSize = 0; // gets incremented with every param
 
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1500,11 +1486,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
             std::string name;
             if (XmlParser::hasAttribute(currentNode, "name")) {
                 XmlParser::getStdStrAttribute(currentNode, "name", name);
-                //name = mReader->getAttributeValue(attrName);
 
                 // analyse for common type components and store it's sub-offset in the corresponding field
 
-                /* Cartesian coordinates */
+                // Cartesian coordinates
                 if (name == "X")
                     acc.mSubOffset[0] = acc.mParams.size();
                 else if (name == "Y")
@@ -1608,8 +1593,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
     ai_assert(primType != Prim_Invalid);
 
     // also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1686,12 +1670,9 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
 
     // read set if texture coordinates
     if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
-        int attrSet = -1;
-        if (XmlParser::hasAttribute(node, "set")) {
-            XmlParser::getIntAttribute(node, "set", attrSet);
-        }
-
-        channel.mIndex = attrSet;
+        unsigned int attrSet = 0;
+        if (XmlParser::getUIntAttribute(node, "set", attrSet))
+            channel.mIndex = attrSet;
     }
 
     // store, if valid type
@@ -1716,20 +1697,20 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
     // determine the expected number of indices
     size_t expectedPointCount = 0;
     switch (pPrimType) {
-        case Prim_Polylist: {
-            for (size_t i : pVCount)
-                expectedPointCount += i;
-            break;
-        }
-        case Prim_Lines:
-            expectedPointCount = 2 * pNumPrimitives;
-            break;
-        case Prim_Triangles:
-            expectedPointCount = 3 * pNumPrimitives;
-            break;
-        default:
-            // other primitive types don't state the index count upfront... we need to guess
-            break;
+    case Prim_Polylist: {
+        for (size_t i : pVCount)
+            expectedPointCount += i;
+        break;
+    }
+    case Prim_Lines:
+        expectedPointCount = 2 * pNumPrimitives;
+        break;
+    case Prim_Triangles:
+        expectedPointCount = 3 * pNumPrimitives;
+        break;
+    default:
+        // other primitive types don't state the index count upfront... we need to guess
+        break;
     }
 
     // and read all indices into a temporary array
@@ -1739,7 +1720,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
     }
 
     // It is possible to not contain any indices
-    if (pNumPrimitives > 0)  {
+    if (pNumPrimitives > 0) {
         std::string v;
         XmlParser::getValueAsString(node, v);
         const char *content = v.c_str();
@@ -1937,87 +1918,87 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
 
     // now we reinterpret it according to the type we're reading here
     switch (pInput.mType) {
-        case IT_Position: // ignore all position streams except 0 - there can be only one position
-            if (pInput.mIndex == 0) {
-                pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-            } else {
-                ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
-            }
-            break;
-        case IT_Normal:
-            // pad to current vertex count if necessary
-            if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
-                pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
+    case IT_Position: // ignore all position streams except 0 - there can be only one position
+        if (pInput.mIndex == 0) {
+            pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+        } else {
+            ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
+        }
+        break;
+    case IT_Normal:
+        // pad to current vertex count if necessary
+        if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
+            pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
 
-            // ignore all normal streams except 0 - there can be only one normal
-            if (pInput.mIndex == 0) {
-                pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-            } else {
-                ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
-            }
-            break;
-        case IT_Tangent:
+        // ignore all normal streams except 0 - there can be only one normal
+        if (pInput.mIndex == 0) {
+            pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+        } else {
+            ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
+        }
+        break;
+    case IT_Tangent:
+        // pad to current vertex count if necessary
+        if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
+            pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
+
+        // ignore all tangent streams except 0 - there can be only one tangent
+        if (pInput.mIndex == 0) {
+            pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+        } else {
+            ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
+        }
+        break;
+    case IT_Bitangent:
+        // pad to current vertex count if necessary
+        if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
+            pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
+        }
+
+        // ignore all bitangent streams except 0 - there can be only one bitangent
+        if (pInput.mIndex == 0) {
+            pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+        } else {
+            ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
+        }
+        break;
+    case IT_Texcoord:
+        // up to 4 texture coord sets are fine, ignore the others
+        if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
             // pad to current vertex count if necessary
-            if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
-                pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
+            if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+                pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
+                        pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
 
-            // ignore all tangent streams except 0 - there can be only one tangent
-            if (pInput.mIndex == 0) {
-                pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-            } else {
-                ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
+            pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
+                pMesh.mNumUVComponents[pInput.mIndex] = 3;
             }
-            break;
-        case IT_Bitangent:
+        } else {
+            ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
+        }
+        break;
+    case IT_Color:
+        // up to 4 color sets are fine, ignore the others
+        if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
             // pad to current vertex count if necessary
-            if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
-                pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
-            }
+            if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+                pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
+                        pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
 
-            // ignore all bitangent streams except 0 - there can be only one bitangent
-            if (pInput.mIndex == 0) {
-                pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-            } else {
-                ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
-            }
-            break;
-        case IT_Texcoord:
-            // up to 4 texture coord sets are fine, ignore the others
-            if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
-                // pad to current vertex count if necessary
-                if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
-                    pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
-                            pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
-
-                pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
-                if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
-                    pMesh.mNumUVComponents[pInput.mIndex] = 3;
-                }
-            } else {
-                ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
-            }
-            break;
-        case IT_Color:
-            // up to 4 color sets are fine, ignore the others
-            if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
-                // pad to current vertex count if necessary
-                if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
-                    pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
-                            pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
-
-                aiColor4D result(0, 0, 0, 1);
-                for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
-                    result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
-                }
-                pMesh.mColors[pInput.mIndex].push_back(result);
-            } else {
-                ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
+            aiColor4D result(0, 0, 0, 1);
+            for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
+                result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
             }
+            pMesh.mColors[pInput.mIndex].push_back(result);
+        } else {
+            ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
+        }
 
-            break;
-        default:
-            // IT_Invalid and IT_Vertex
-            ai_assert(false && "shouldn't ever get here");
+        break;
+    default:
+        // IT_Invalid and IT_Vertex
+        ai_assert(false && "shouldn't ever get here");
     }
 }
 
@@ -2182,10 +2163,10 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
 
     // read as many parameters and store in the transformation
     for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
+        // skip whitespace before the number
+        SkipSpacesAndLineEnd(&content);
         // read a number
         content = fast_atoreal_move<ai_real>(content, tf.f[a]);
-        // skip whitespace after it
-        SkipSpacesAndLineEnd(&content);
     }
 
     // place the transformation at the queue of the node
@@ -2400,7 +2381,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic
     else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
         return IT_Tangent;
 
-    ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring.");
+    ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
     return IT_Invalid;
 }
 

+ 1 - 1
code/AssetLib/DXF/DXFHelper.h

@@ -135,7 +135,7 @@ public:
                 for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
 
                 splitter++;
-                ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
+                ASSIMP_LOG_VERBOSE_DEBUG("DXF: skipped over control group (",cnt," lines)");
             }
         } catch(std::logic_error&) {
             ai_assert(!splitter);

+ 12 - 14
code/AssetLib/DXF/DXFLoader.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2021, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -63,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 
 // AutoCAD Binary DXF<CR><LF><SUB><NULL>
-const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
-const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
+static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
+static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
 
 // default vertex color that all uncolored vertices will receive
-const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
+static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
 
 // color indices for DXF - 16 are supported, the table is
 // taken directly from the DXF spec.
@@ -156,10 +154,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
     }
 
     // Check whether this is a binary DXF file - we can't read binary DXF files :-(
-    char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
+    char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
     file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
 
-    if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
+    if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
         throw DeadlyImportError("DXF: Binary files are not supported at the moment");
     }
 
@@ -202,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
 
         // comments
         else if (reader.Is(999)) {
-            ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
+            ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
         }
 
         // don't read past the official EOF sign
@@ -241,7 +239,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
             }
         }
 
-        ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
+        ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
     }
 
     if (! output.blocks.size()  ) {
@@ -372,7 +370,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
         // first check if the referenced blocks exists ...
         const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
         if (it == blocks_by_name.end()) {
-            ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
+            ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
             continue;
         }
 
@@ -473,7 +471,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
         ++reader;
     }
 
-    ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
+    ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -549,7 +547,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
         ++reader;
     }
 
-    ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), 
+    ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), 
         " inserted blocks in ENTITIES" );
 }
 
@@ -654,7 +652,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
     //}
 
     if (vguess && line.positions.size() != vguess) {
-        ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
+        ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
             line.positions.size(),", expected ", vguess );
     }
 
@@ -670,7 +668,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
         // to set the 71 and 72 fields, respectively, to valid values.
         // So just fire a warning.
         if (iguess && line.counts.size() != iguess) {
-            ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
+            ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
         }
     }
     else if (!line.indices.size() && !line.counts.size()) {

+ 1 - 1
code/AssetLib/FBX/FBXBinaryTokenizer.cpp

@@ -459,7 +459,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	const uint32_t version = ReadWord(input, cursor, input + length);
-	ASSIMP_LOG_DEBUG_F("FBX version: ", version);
+	ASSIMP_LOG_DEBUG("FBX version: ", version);
 	const bool is64bits = version >= 7500;
     const char *end = input + length;
     try

+ 6 - 6
code/AssetLib/FBX/FBXCompileConfig.h

@@ -62,16 +62,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
 #   include <unordered_map>
 #   include <unordered_set>
-#   if _MSC_VER > 1600
-#       define fbx_unordered_map unordered_map
-#       define fbx_unordered_multimap unordered_multimap
-#       define fbx_unordered_set unordered_set
-#       define fbx_unordered_multiset unordered_multiset
-#   else
+#   if defined(_MSC_VER) && _MSC_VER <= 1600
 #       define fbx_unordered_map tr1::unordered_map
 #       define fbx_unordered_multimap tr1::unordered_multimap
 #       define fbx_unordered_set tr1::unordered_set
 #       define fbx_unordered_multiset tr1::unordered_multiset
+#   else
+#       define fbx_unordered_map unordered_map
+#       define fbx_unordered_multimap unordered_multimap
+#       define fbx_unordered_set unordered_set
+#       define fbx_unordered_multiset unordered_multiset
 #   endif
 #endif
 

+ 81 - 25
code/AssetLib/FBX/FBXConverter.cpp

@@ -811,7 +811,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
     // we need to generate a full node chain to accommodate for assimp's
     // lack to express pivots and offsets.
     if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
-        FBXImporter::LogInfo("generating full transformation chain for node: " + name);
+        FBXImporter::LogInfo("generating full transformation chain for node: ", name);
 
         // query the anim_chain_bits dictionary to find out which chain elements
         // have associated node animation channels. These can not be dropped
@@ -918,7 +918,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
             const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
             std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
         } else {
-            FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
+            FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
         }
     }
 
@@ -944,7 +944,7 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
     const std::vector<aiVector3D> &vertices = mesh.GetVertices();
     const std::vector<unsigned int> &faces = mesh.GetFaceIndexCounts();
     if (vertices.empty() || faces.empty()) {
-        FBXImporter::LogWarn("ignoring empty geometry: " + mesh.Name());
+        FBXImporter::LogWarn("ignoring empty geometry: ", mesh.Name());
         return temp;
     }
 
@@ -971,7 +971,7 @@ std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry &line, ai
     const std::vector<aiVector3D> &vertices = line.GetVertices();
     const std::vector<int> &indices = line.GetIndices();
     if (vertices.empty() || indices.empty()) {
-        FBXImporter::LogWarn("ignoring empty line: " + line.Name());
+        FBXImporter::LogWarn("ignoring empty line: ", line.Name());
         return temp;
     }
 
@@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
             *out_uv++ = aiVector3D(v.x, v.y, 0.0f);
         }
 
+        out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
+
         out_mesh->mNumUVComponents[i] = 2;
     }
 
@@ -1542,10 +1544,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
     aiBone *bone = nullptr;
 
     if (bone_map.count(deformer_name)) {
-        ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
+        ASSIMP_LOG_VERBOSE_DEBUG("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
         bone = bone_map[deformer_name];
     } else {
-        ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
+        ASSIMP_LOG_VERBOSE_DEBUG("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
         bone = new aiBone();
         bone->mName = bone_name;
 
@@ -1591,7 +1593,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
         bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
     }
 
-    ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
+    ASSIMP_LOG_DEBUG("bone research: Indicies size: ", out_indices.size());
 
     // lookup must be populated in case something goes wrong
     // this also allocates bones to mesh instance outside
@@ -1764,6 +1766,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
         // XXX handle all kinds of UV transformations
         uvTrafo.mScaling = tex->UVScaling();
         uvTrafo.mTranslation = tex->UVTranslation();
+        uvTrafo.mRotation = tex->UVRotation();
         out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, 0);
 
         const PropertyTable &props = tex->Props();
@@ -1815,14 +1818,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
                             }
                         }
                         if (index == -1) {
-                            FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                            FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                             continue;
                         }
 
                         if (uvIndex == -1) {
                             uvIndex = index;
                         } else {
-                            FBXImporter::LogWarn("the UV channel named " + uvSet +
+                            FBXImporter::LogWarn("the UV channel named ", uvSet,
                                                  " appears at different positions in meshes, results will be wrong");
                         }
                     }
@@ -1839,7 +1842,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
                         }
                     }
                     if (index == -1) {
-                        FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                        FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                     }
 
                     if (uvIndex == -1) {
@@ -1848,7 +1851,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
                 }
 
                 if (uvIndex == -1) {
-                    FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+                    FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
                     uvIndex = 0;
                 }
             }
@@ -1883,6 +1886,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
         // XXX handle all kinds of UV transformations
         uvTrafo.mScaling = tex->UVScaling();
         uvTrafo.mTranslation = tex->UVTranslation();
+        uvTrafo.mRotation = tex->UVRotation();
         out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, texIndex);
 
         const PropertyTable &props = tex->Props();
@@ -1934,14 +1938,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
                             }
                         }
                         if (index == -1) {
-                            FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                            FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                             continue;
                         }
 
                         if (uvIndex == -1) {
                             uvIndex = index;
                         } else {
-                            FBXImporter::LogWarn("the UV channel named " + uvSet +
+                            FBXImporter::LogWarn("the UV channel named ", uvSet,
                                                  " appears at different positions in meshes, results will be wrong");
                         }
                     }
@@ -1958,7 +1962,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
                         }
                     }
                     if (index == -1) {
-                        FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                        FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                     }
 
                     if (uvIndex == -1) {
@@ -1967,7 +1971,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
                 }
 
                 if (uvIndex == -1) {
-                    FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+                    FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
                     uvIndex = 0;
                 }
             }
@@ -2126,7 +2130,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
     const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
     if (ok) {
         out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
-    }
+    } else {
+        const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
+        if (ok) {
+            out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
+        }
+     }
 
     const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
     if (ok) {
@@ -2207,6 +2216,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
     if (ok) {
         out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
     }
+
+    // PBR material information
+    const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
+    if (ok) {
+        out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
+    }
+
+    const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
+    }
+
+    const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
+    }
+
+    const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
+    if (ok) {
+        out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
+    }
+
+    const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
+    }
+
+    const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
+    if (ok) {
+        out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
+    }
+
+    const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
+    }
+
+    const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
+    if (ok) {
+        out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
+    }
+
+    const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
+    }
 }
 
 void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {
@@ -2271,6 +2326,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
             // XXX handle all kinds of UV transformations
             uvTrafo.mScaling = tex->UVScaling();
             uvTrafo.mTranslation = tex->UVTranslation();
+            uvTrafo.mRotation = tex->UVRotation();
             out_mat->AddProperty(&uvTrafo, 1, (name + "|uvtrafo").c_str(), aiTextureType_UNKNOWN, 0);
 
             int uvIndex = 0;
@@ -2319,14 +2375,14 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
                                 }
                             }
                             if (index == -1) {
-                                FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                                FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                                 continue;
                             }
 
                             if (uvIndex == -1) {
                                 uvIndex = index;
                             } else {
-                                FBXImporter::LogWarn("the UV channel named " + uvSet + " appears at different positions in meshes, results will be wrong");
+                                FBXImporter::LogWarn("the UV channel named ", uvSet, " appears at different positions in meshes, results will be wrong");
                             }
                         }
                     } else {
@@ -2342,7 +2398,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
                             }
                         }
                         if (index == -1) {
-                            FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                            FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                         }
 
                         if (uvIndex == -1) {
@@ -2351,7 +2407,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
                     }
 
                     if (uvIndex == -1) {
-                        FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+                        FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
                         uvIndex = 0;
                     }
                 }
@@ -2546,7 +2602,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
             anim->mMorphMeshChannels = new aiMeshMorphAnim *[numMorphMeshChannels];
             anim->mNumMorphMeshChannels = numMorphMeshChannels;
             unsigned int i = 0;
-            for (auto morphAnimIt : morphAnimDatas) {
+            for (const auto &morphAnimIt : morphAnimDatas) {
                 morphAnimData *animData = morphAnimIt.second;
                 unsigned int numKeys = static_cast<unsigned int>(animData->size());
                 aiMeshMorphAnim *meshMorphAnim = new aiMeshMorphAnim();
@@ -2574,7 +2630,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
         // empty animations would fail validation, so drop them
         delete anim;
         animations.pop_back();
-        FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): " + name);
+        FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): ", name);
         return;
     }
 
@@ -2707,13 +2763,13 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
         ai_assert(node);
 
         if (node->TargetProperty().empty()) {
-            FBXImporter::LogWarn("target property for animation curve not set: " + node->Name());
+            FBXImporter::LogWarn("target property for animation curve not set: ", node->Name());
             continue;
         }
 
         curve_node = node;
         if (node->Curves().empty()) {
-            FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: " + node->Name());
+            FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: ", node->Name());
             continue;
         }
 
@@ -2748,7 +2804,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
             if (doc.Settings().optimizeEmptyAnimationCurves &&
                     IsRedundantAnimationData(target, comp, (chain[i]->second))) {
 
-                FBXImporter::LogVerboseDebug("dropping redundant animation channel for node " + target.Name());
+                FBXImporter::LogVerboseDebug("dropping redundant animation channel for node ", target.Name());
                 continue;
             }
 

+ 5 - 6
code/AssetLib/FBX/FBXDocument.cpp

@@ -57,9 +57,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <assimp/DefaultLogger.hpp>
 
-#include <memory>
 #include <functional>
 #include <map>
+#include <memory>
+#include <utility>
 
 namespace Assimp {
 namespace FBX {
@@ -248,10 +249,8 @@ Object::~Object()
 }
 
 // ------------------------------------------------------------------------------------------------
-FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props)
-: props(props)
-, doc(doc)
-{
+FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<const PropertyTable> props) :
+        props(std::move(props)), doc(doc) {
     // empty
 }
 
@@ -312,7 +311,7 @@ void Document::ReadHeader() {
 
     const Scope& shead = *ehead->Compound();
     fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
-	ASSIMP_LOG_DEBUG_F("FBX Version: ", fbxVersion);
+	ASSIMP_LOG_DEBUG("FBX Version: ", fbxVersion);
 
     // While we may have some success with newer files, we don't support
     // the older 6.n fbx format

+ 5 - 0
code/AssetLib/FBX/FBXDocument.h

@@ -500,6 +500,10 @@ public:
         return uvScaling;
     }
 
+    const ai_real &UVRotation() const {
+        return uvRotation;
+    }
+
     const PropertyTable& Props() const {
         ai_assert(props.get());
         return *props.get();
@@ -517,6 +521,7 @@ public:
 private:
     aiVector2D uvTrans;
     aiVector2D uvScaling;
+    ai_real    uvRotation;
 
     std::string type;
     std::string relativeFileName;

+ 2 - 2
code/AssetLib/FBX/FBXDocumentUtil.cpp

@@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= nullptr*/)
 void DOMWarning(const std::string& message, const Token& token)
 {
     if(DefaultLogger::get()) {
-        ASSIMP_LOG_WARN_F("FBX-DOM", Util::GetTokenText(&token), message);
+        ASSIMP_LOG_WARN("FBX-DOM", Util::GetTokenText(&token), message);
     }
 }
 
@@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= nullptr*/
         return;
     }
     if(DefaultLogger::get()) {
-        ASSIMP_LOG_WARN("FBX-DOM: " + message);
+        ASSIMP_LOG_WARN("FBX-DOM: ", message);
     }
 }
 

+ 2 - 3
code/AssetLib/FBX/FBXExportNode.cpp

@@ -144,9 +144,8 @@ void FBX::Node::AddP70time(
 // public member functions for writing nodes to stream
 
 void FBX::Node::Dump(
-    std::shared_ptr<Assimp::IOStream> outfile,
-    bool binary, int indent
-) {
+        const std::shared_ptr<Assimp::IOStream> &outfile,
+        bool binary, int indent) {
     if (binary) {
         Assimp::StreamWriterLE outstream(outfile);
         DumpBinary(outstream);

+ 2 - 3
code/AssetLib/FBX/FBXExportNode.h

@@ -157,9 +157,8 @@ public: // member functions for writing data to a file or stream
 
     // write the full node to the given file or stream
     void Dump(
-        std::shared_ptr<Assimp::IOStream> outfile,
-        bool binary, int indent
-    );
+            const std::shared_ptr<Assimp::IOStream> &outfile,
+            bool binary, int indent);
     void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
 
     // these other functions are for writing data piece by piece.

+ 212 - 30
code/AssetLib/FBX/FBXExporter.cpp

@@ -541,10 +541,17 @@ void FBXExporter::WriteReferences ()
 // (before any actual data is written)
 // ---------------------------------------------------------------
 
-size_t count_nodes(const aiNode* n) {
-    size_t count = 1;
+size_t count_nodes(const aiNode* n, const aiNode* root) {
+    size_t count;
+    if (n == root) {
+        count = n->mNumMeshes; // (not counting root node)
+    } else if (n->mNumMeshes > 1) {
+        count = n->mNumMeshes + 1;
+    } else {
+        count = 1;
+    }
     for (size_t i = 0; i < n->mNumChildren; ++i) {
-        count += count_nodes(n->mChildren[i]);
+        count += count_nodes(n->mChildren[i], root);
     }
     return count;
 }
@@ -714,7 +721,7 @@ void FBXExporter::WriteDefinitions ()
 
     // Model / FbxNode
     // <~~ node hierarchy
-    count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
+    count = int32_t(count_nodes(mScene->mRootNode, mScene->mRootNode));
     if (count) {
         n = FBX::Node("ObjectType", "Model");
         n.AddChild("Count", count);
@@ -812,6 +819,18 @@ void FBXExporter::WriteDefinitions ()
     // Geometry / FbxMesh
     // <~~ aiMesh
     count = mScene->mNumMeshes;
+
+    // Blendshapes are considered Geometry
+    int32_t bsDeformerCount=0;
+    for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+        aiMesh* m = mScene->mMeshes[mi];
+        if (m->mNumAnimMeshes > 0) {
+          count+=m->mNumAnimMeshes;
+          bsDeformerCount+=m->mNumAnimMeshes; // One deformer per blendshape
+          bsDeformerCount++;                  // Plus one master blendshape deformer
+        }
+    }
+
     if (count) {
         n = FBX::Node("ObjectType", "Geometry");
         n.AddChild("Count", count);
@@ -978,7 +997,7 @@ void FBXExporter::WriteDefinitions ()
     }
 
     // Deformer
-    count = int32_t(count_deformers(mScene));
+    count = int32_t(count_deformers(mScene))+bsDeformerCount;
     if (count) {
         n = FBX::Node("ObjectType", "Deformer");
         n.AddChild("Count", count);
@@ -1363,6 +1382,7 @@ void FBXExporter::WriteObjects ()
         n.End(outstream, binary, indent, true);
     }
 
+
     // aiMaterial
     material_uids.clear();
     for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
@@ -1668,6 +1688,10 @@ void FBXExporter::WriteObjects ()
             // link the image data to the texture
             connections.emplace_back("C", "OO", image_uid, texture_uid);
 
+            aiUVTransform trafo;
+            unsigned int max = sizeof(aiUVTransform);
+            aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
+
             // now write the actual texture node
             FBX::Node tnode("Texture");
             // TODO: some way to determine texture name?
@@ -1678,6 +1702,9 @@ void FBXExporter::WriteObjects ()
             tnode.AddChild("Version", int32_t(202));
             tnode.AddChild("TextureName", texture_name);
             FBX::Node p("Properties70");
+            p.AddP70vectorA("Translation", trafo.mTranslation[0], trafo.mTranslation[1], 0.0);
+            p.AddP70vectorA("Rotation", 0, 0, trafo.mRotation);
+            p.AddP70vectorA("Scaling", trafo.mScaling[0], trafo.mScaling[1], 0.0);
             p.AddP70enum("CurrentTextureBlendMode", 0); // TODO: verify
             //p.AddP70string("UVSet", ""); // TODO: how should this work?
             p.AddP70bool("UseMaterial", 1);
@@ -1697,6 +1724,100 @@ void FBXExporter::WriteObjects ()
         }
     }
 
+    // Blendshapes, if any
+    for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+      const aiMesh* m = mScene->mMeshes[mi];
+      if (m->mNumAnimMeshes == 0) {
+        continue;
+      }
+      // make a deformer for this mesh
+      int64_t deformer_uid = generate_uid();
+      FBX::Node dnode("Deformer");
+      dnode.AddProperties(deformer_uid, m->mName.data + FBX::SEPARATOR + "Blendshapes", "BlendShape");
+      dnode.AddChild("Version", int32_t(101));
+      dnode.Dump(outstream, binary, indent);
+      // connect it
+      connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]);
+      std::vector<int32_t> vertex_indices = vVertexIndice[mi];
+
+      for (unsigned int am = 0; am < m->mNumAnimMeshes; ++am) {
+        aiAnimMesh *pAnimMesh = m->mAnimMeshes[am];
+        std::string blendshape_name = pAnimMesh->mName.data;
+
+        // start the node record
+        FBX::Node bsnode("Geometry");
+        int64_t blendshape_uid = generate_uid();
+        mesh_uids.push_back(blendshape_uid);
+        bsnode.AddProperty(blendshape_uid);
+        bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
+        bsnode.AddProperty("Shape");
+        bsnode.AddChild("Version", int32_t(100));        
+        bsnode.Begin(outstream, binary, indent);
+        bsnode.DumpProperties(outstream, binary, indent);
+        bsnode.EndProperties(outstream, binary, indent);
+        bsnode.BeginChildren(outstream, binary, indent);
+        indent++;
+        if (pAnimMesh->HasPositions()) {
+          std::vector<int32_t>shape_indices;
+          std::vector<double>pPositionDiff;
+          std::vector<double>pNormalDiff;
+
+          for (unsigned int vt = 0; vt < vertex_indices.size(); ++vt) {
+              aiVector3D pDiff = (pAnimMesh->mVertices[vertex_indices[vt]] - m->mVertices[vertex_indices[vt]]);
+              if(pDiff.Length()>1e-8){
+                shape_indices.push_back(vertex_indices[vt]);
+                pPositionDiff.push_back(pDiff[0]);
+                pPositionDiff.push_back(pDiff[1]);
+                pPositionDiff.push_back(pDiff[2]);
+
+                if (pAnimMesh->HasNormals()) {
+                    aiVector3D nDiff = (pAnimMesh->mNormals[vertex_indices[vt]] - m->mNormals[vertex_indices[vt]]);
+                    pNormalDiff.push_back(nDiff[0]);
+                    pNormalDiff.push_back(nDiff[1]);
+                    pNormalDiff.push_back(nDiff[2]);
+                }
+              }
+          }
+
+          FBX::Node::WritePropertyNode(
+              "Indexes", shape_indices, outstream, binary, indent
+          );
+
+          FBX::Node::WritePropertyNode(
+              "Vertices", pPositionDiff, outstream, binary, indent
+          );
+
+          if (pNormalDiff.size()>0) {
+            FBX::Node::WritePropertyNode(
+                "Normals", pNormalDiff, outstream, binary, indent
+            );
+          }
+        }
+        indent--;
+        bsnode.End(outstream, binary, indent, true);
+
+        // Add blendshape Channel Deformer
+        FBX::Node sdnode("Deformer");
+        const int64_t blendchannel_uid = generate_uid();
+        sdnode.AddProperties(
+            blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
+        );
+        sdnode.AddChild("Version", int32_t(100));
+        sdnode.AddChild("DeformPercent", float_t(0.0));
+        FBX::Node p("Properties70");
+        p.AddP70numberA("DeformPercent", 0.0);
+        sdnode.AddChild(p);
+        // TODO: Normally just one weight per channel, adding stub for later development
+        std::vector<float>fFullWeights;
+        fFullWeights.push_back(100.);
+        sdnode.AddChild("FullWeights", fFullWeights);
+        sdnode.Dump(outstream, binary, indent);
+
+        connections.emplace_back("C", "OO", blendchannel_uid, deformer_uid);
+        connections.emplace_back("C", "OO", blendshape_uid, blendchannel_uid);
+      }
+    }
+
     // bones.
     //
     // output structure:
@@ -2089,7 +2210,65 @@ void FBXExporter::WriteObjects ()
         bpnode.Dump(outstream, binary, indent);
     }*/
 
-    // TODO: cameras, lights
+    // lights
+    indent = 1;
+    lights_uids.clear();
+    for (size_t li = 0; li < mScene->mNumLights; ++li) {
+        aiLight* l = mScene->mLights[li];
+
+        int64_t uid = generate_uid();
+        const std::string lightNodeAttributeName = l->mName.C_Str() + FBX::SEPARATOR + "NodeAttribute";
+
+        FBX::Node lna("NodeAttribute");
+        lna.AddProperties(uid, lightNodeAttributeName, "Light");
+        FBX::Node lnap("Properties70");
+
+        // Light color.
+        lnap.AddP70colorA("Color", l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b);
+
+        // TODO Assimp light description is quite concise and do not handle light intensity.
+        // Default value to 1000W.
+        lnap.AddP70numberA("Intensity", 1000);
+
+        // FBXLight::EType conversion
+        switch (l->mType) {
+        case aiLightSource_POINT:
+            lnap.AddP70enum("LightType", 0);
+            break;
+        case aiLightSource_DIRECTIONAL:
+            lnap.AddP70enum("LightType", 1);
+            break;
+        case aiLightSource_SPOT:
+            lnap.AddP70enum("LightType", 2);
+            lnap.AddP70numberA("InnerAngle", AI_RAD_TO_DEG(l->mAngleInnerCone));
+            lnap.AddP70numberA("OuterAngle", AI_RAD_TO_DEG(l->mAngleOuterCone));
+            break;
+        // TODO Assimp do not handle 'area' nor 'volume' lights, but FBX does.
+        /*case aiLightSource_AREA:
+            lnap.AddP70enum("LightType", 3);
+            lnap.AddP70enum("AreaLightShape", 0); // 0=Rectangle, 1=Sphere
+            break;
+        case aiLightSource_VOLUME:
+            lnap.AddP70enum("LightType", 4);
+            break;*/
+        default:
+            break;
+        }
+
+        // Did not understood how to configure the decay so disabling attenuation.
+        lnap.AddP70enum("DecayType", 0);
+
+        // Dump to FBX stream
+        lna.AddChild(lnap);
+        lna.AddChild("TypeFlags", FBX::FBXExportProperty("Light"));
+        lna.AddChild("GeometryVersion", FBX::FBXExportProperty(int32_t(124)));
+        lna.Dump(outstream, binary, indent);
+
+        // Store name and uid (will be used later when parsing scene nodes)
+        lights_uids[l->mName.C_Str()] = uid;
+    }
+
+    // TODO: cameras
 
     // write nodes (i.e. model hierarchy)
     // start at root node
@@ -2493,10 +2672,19 @@ void FBXExporter::WriteModelNodes(
         // and connect them
         connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
     } else {
-        // generate a null node so we can add children to it
-        WriteModelNode(
-            outstream, binary, node, node_uid, "Null", transform_chain
-        );
+        const auto& lightIt = lights_uids.find(node->mName.C_Str());
+        if(lightIt != lights_uids.end()) {
+            // Node has a light connected to it.
+            WriteModelNode(
+                outstream, binary, node, node_uid, "Light", transform_chain
+            );
+            connections.emplace_back("C", "OO", lightIt->second, node_uid);
+        } else {
+            // generate a null node so we can add children to it
+            WriteModelNode(
+                outstream, binary, node, node_uid, "Null", transform_chain
+            );
+        }
     }
 
     // if more than one child mesh, make nodes for each mesh
@@ -2518,17 +2706,14 @@ void FBXExporter::WriteModelNodes(
                 ],
                 new_node_uid
             );
-            // write model node
-            FBX::Node m("Model");
+
+            aiNode new_node;
             // take name from mesh name, if it exists
-            std::string name = mScene->mMeshes[node->mMeshes[i]]->mName.C_Str();
-            name += FBX::SEPARATOR + "Model";
-            m.AddProperties(new_node_uid, name, "Mesh");
-            m.AddChild("Version", int32_t(232));
-            FBX::Node p("Properties70");
-            p.AddP70enum("InheritType", 1);
-            m.AddChild(p);
-            m.Dump(outstream, binary, 1);
+            new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
+            // write model node
+            WriteModelNode(
+                outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
+            );
         }
     }
 
@@ -2540,16 +2725,14 @@ void FBXExporter::WriteModelNodes(
     }
 }
 
-
 void FBXExporter::WriteAnimationCurveNode(
-    StreamWriterLE& outstream,
-    int64_t uid,
-    const std::string& name, // "T", "R", or "S"
-    aiVector3D default_value,
-    std::string property_name, // "Lcl Translation" etc
-    int64_t layer_uid,
-    int64_t node_uid
-) {
+        StreamWriterLE &outstream,
+        int64_t uid,
+        const std::string &name, // "T", "R", or "S"
+        aiVector3D default_value,
+        const std::string &property_name, // "Lcl Translation" etc
+        int64_t layer_uid,
+        int64_t node_uid) {
     FBX::Node n("AnimationCurveNode");
     n.AddProperties(uid, name + FBX::SEPARATOR + "AnimCurveNode", "");
     FBX::Node p("Properties70");
@@ -2564,7 +2747,6 @@ void FBXExporter::WriteAnimationCurveNode(
     this->connections.emplace_back("C", "OP", uid, node_uid, property_name);
 }
 
-
 void FBXExporter::WriteAnimationCurve(
     StreamWriterLE& outstream,
     double default_value,

+ 10 - 11
code/AssetLib/FBX/FBXExporter.h

@@ -63,10 +63,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 struct aiScene;
 struct aiNode;
-//struct aiMaterial;
+struct aiLight;
 
-namespace Assimp
-{
+namespace Assimp {
     class IOSystem;
     class IOStream;
     class ExportProperties;
@@ -95,6 +94,7 @@ namespace Assimp
         std::vector<int64_t> mesh_uids;
         std::vector<int64_t> material_uids;
         std::map<const aiNode*,int64_t> node_uids;
+        std::map<std::string,int64_t> lights_uids;
 
         // this crude unique-ID system is actually fine
         int64_t last_uid = 999999;
@@ -154,14 +154,13 @@ namespace Assimp
             FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
         );
         void WriteAnimationCurveNode(
-            StreamWriterLE& outstream,
-            int64_t uid,
-            const std::string& name, // "T", "R", or "S"
-            aiVector3D default_value,
-            std::string property_name, // "Lcl Translation" etc
-            int64_t animation_layer_uid,
-            int64_t node_uid
-        );
+                StreamWriterLE &outstream,
+                int64_t uid,
+                const std::string &name, // "T", "R", or "S"
+                aiVector3D default_value,
+                const std::string &property_name, // "Lcl Translation" etc
+                int64_t animation_layer_uid,
+                int64_t node_uid);
         void WriteAnimationCurve(
             StreamWriterLE& outstream,
             double default_value,

+ 7 - 2
code/AssetLib/FBX/FBXMaterial.cpp

@@ -82,7 +82,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
 
     // lower-case shading because Blender (for example) writes "Phong"
     for (size_t i = 0; i < shading.length(); ++i) {
-        shading[i] = static_cast<char>(tolower(shading[i]));
+        shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
     }
     std::string templateName;
     if(shading == "phong") {
@@ -210,6 +210,11 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
         uvTrans.y = trans.y;
     }
 
+    const aiVector3D &rotation = PropertyGet<aiVector3D>(*props, "Rotation", ok);
+    if (ok) {
+        uvRotation = rotation.z;
+    }
+
     // resolve video links
     if(doc.Settings().readTextures) {
         const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
@@ -352,7 +357,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
             }
         } catch (const runtime_error& runtimeError) {
             //we don't need the content data for contents that has already been loaded
-            ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
+            ASSIMP_LOG_VERBOSE_DEBUG("Caught exception in FBXMaterial (likely because content was already loaded): ",
                     runtimeError.what());
         }
     }

+ 32 - 26
code/AssetLib/FBX/FBXMeshGeometry.cpp

@@ -307,8 +307,8 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
         }
     }
 
-    FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
-        << type << ", index: " << typedIndex);
+    FBXImporter::LogError("failed to resolve vertex layer element: ",
+        type, ", index: ", typedIndex);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -324,13 +324,13 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
 
     if (type == "LayerElementUV") {
         if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
-            FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
-                << index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
+            FBXImporter::LogError("ignoring UV layer, maximum number of UV channels exceeded: ",
+                index, " (limit is ", AI_MAX_NUMBER_OF_TEXTURECOORDS, ")" );
             return;
         }
 
         const Element* Name = source["Name"];
-        m_uvNames[index] = "";
+        m_uvNames[index] = std::string();
         if(Name) {
             m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
         }
@@ -402,8 +402,8 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
     }
     else if (type == "LayerElementColor") {
         if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
-            FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
-                << index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
+            FBXImporter::LogError("ignoring vertex color layer, maximum number of color sets exceeded: ",
+                index, " (limit is ", AI_MAX_NUMBER_OF_COLOR_SETS, ")" );
             return;
         }
 
@@ -449,8 +449,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
         ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
         if (tempData.size() != mapping_offsets.size()) {
-            FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
-                                  << tempData.size() << ", expected " << mapping_offsets.size());
+            FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
+                                  tempData.size(), ", expected ", mapping_offsets.size());
             return;
         }
 
@@ -470,8 +470,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
         ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
 
         if (uvIndices.size() != vertex_count) {
-            FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
-                                  << uvIndices.size() << ", expected " << vertex_count);
+            FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
+                                  uvIndices.size(), ", expected ", vertex_count);
             return;
         }
 
@@ -493,8 +493,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
 		if (tempData.size() != vertex_count) {
-            FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
-				<< tempData.size() << ", expected " << vertex_count
+            FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
+				tempData.size(), ", expected ", vertex_count
             );
             return;
         }
@@ -508,9 +508,15 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
         std::vector<int> uvIndices;
         ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
 
+        if (uvIndices.size() > vertex_count) {
+            FBXImporter::LogWarn("trimming length of input array for ByPolygonVertex mapping: ",
+                                          uvIndices.size(), ", expected ", vertex_count);
+            uvIndices.resize(vertex_count);
+        }
+
         if (uvIndices.size() != vertex_count) {
-            FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
-                                  << uvIndices.size() << ", expected " << vertex_count);
+            FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping: ",
+                                  uvIndices.size(), ", expected ", vertex_count);
             return;
         }
 
@@ -531,8 +537,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
         }
     }
     else {
-        FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
-            << MappingInformationType << "," << ReferenceInformationType);
+        FBXImporter::LogError("ignoring vertex data channel, access type not implemented: ",
+            MappingInformationType, ",", ReferenceInformationType);
     }
 }
 
@@ -598,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
 }
 
 // ------------------------------------------------------------------------------------------------
-static const std::string BinormalIndexToken = "BinormalIndex";
-static const std::string BinormalsIndexToken = "BinormalsIndex";
+static const char * BinormalIndexToken = "BinormalIndex";
+static const char * BinormalsIndexToken = "BinormalsIndex";
 
 void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
     const std::string& MappingInformationType,
     const std::string& ReferenceInformationType)
 {
     const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
-    const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
+    const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
     ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
         str,
         strIdx,
@@ -636,10 +642,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
     if (MappingInformationType == "AllSame") {
         // easy - same material for all faces
         if (materials_out.empty()) {
-            FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
+            FBXImporter::LogError("expected material index, ignoring");
             return;
         } else if (materials_out.size() > 1) {
-            FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
+            FBXImporter::LogWarn("expected only a single material index, ignoring all except the first one");
             materials_out.clear();
         }
 
@@ -649,14 +655,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
         materials_out.resize(face_count);
 
         if(materials_out.size() != face_count) {
-            FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
-                << materials_out.size() << ", expected " << face_count
+            FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
+                materials_out.size(), ", expected ", face_count
             );
             return;
         }
     } else {
-        FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
-            << MappingInformationType << "," << ReferenceInformationType);
+        FBXImporter::LogError("ignoring material assignments, access type not implemented: ",
+            MappingInformationType, ",", ReferenceInformationType);
     }
 }
 // ------------------------------------------------------------------------------------------------

+ 4 - 4
code/AssetLib/FBX/FBXParser.cpp

@@ -462,7 +462,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
 
     if (t.Type() != TokenType_DATA) {
         err_out = "expected TOK_DATA token";
-        return "";
+        return std::string();
     }
 
     if(t.IsBinary())
@@ -470,7 +470,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
         const char* data = t.begin();
         if (data[0] != 'S') {
             err_out = "failed to parse S(tring), unexpected data type (binary)";
-            return "";
+            return std::string();
         }
 
         // read string length
@@ -484,13 +484,13 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
     const size_t length = static_cast<size_t>(t.end() - t.begin());
     if(length < 2) {
         err_out = "token is too short to hold a string";
-        return "";
+        return std::string();
     }
 
     const char* s = t.begin(), *e = t.end() - 1;
     if (*s != '\"' || *e != '\"') {
         err_out = "expected double quoted string";
-        return "";
+        return std::string();
     }
 
     return std::string(s+1,length-2);

+ 6 - 7
code/AssetLib/FBX/FBXProperties.cpp

@@ -52,6 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "FBXDocumentUtil.h"
 #include "FBXProperties.h"
 
+#include <utility>
+
 namespace Assimp {
 namespace FBX {
 
@@ -131,7 +133,7 @@ Property* ReadTypedProperty(const Element& element)
             ParseTokenAsFloat(*tok[6]))
         );
     }
-    else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
+    else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
         checkTokenCount(tok, 5);
         return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
     }
@@ -155,7 +157,7 @@ std::string PeekPropertyName(const Element& element)
     ai_assert(element.KeyToken().StringContents() == "P");
     const TokenList& tok = element.Tokens();
     if(tok.size() < 4) {
-        return "";
+        return std::string();
     }
 
     return ParseTokenAsString(*tok[0]);
@@ -172,10 +174,8 @@ PropertyTable::PropertyTable()
 }
 
 // ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
-: templateProps(templateProps)
-, element(&element)
-{
+PropertyTable::PropertyTable(const Element &element, std::shared_ptr<const PropertyTable> templateProps) :
+        templateProps(std::move(templateProps)), element(&element) {
     const Scope& scope = GetRequiredScope(element);
     for(const ElementMap::value_type& v : scope.Elements()) {
         if(v.first != "P") {
@@ -199,7 +199,6 @@ PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const Prope
     }
 }
 
-
 // ------------------------------------------------------------------------------------------------
 PropertyTable::~PropertyTable()
 {

+ 6 - 7
code/AssetLib/HMP/HMPLoader.cpp

@@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "AssetLib/HMP/HMPLoader.h"
 #include "AssetLib/MD2/MD2FileData.h"
 
+#include <assimp/StringUtils.h>
 #include <assimp/importerdesc.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
@@ -151,13 +152,11 @@ void HMPImporter::InternReadFile(const std::string &pFile,
         InternReadFile_HMP7();
     } else {
         // Print the magic word to the logger
-        char szBuffer[5];
-        szBuffer[0] = ((char *)&iMagic)[0];
-        szBuffer[1] = ((char *)&iMagic)[1];
-        szBuffer[2] = ((char *)&iMagic)[2];
-        szBuffer[3] = ((char *)&iMagic)[3];
-        szBuffer[4] = '\0';
-
+        std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
+    
+        delete[] mBuffer;
+        mBuffer = nullptr;
+        
         // We're definitely unable to load this file
         throw DeadlyImportError("Unknown HMP subformat ", pFile,
                                 ". Magic word (", szBuffer, ") is not known");

+ 3 - 3
code/AssetLib/IFC/IFCBoolean.cpp

@@ -513,7 +513,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
             }
 
             // we got a list of in-out-combinations of intersections. That should be an even number of intersections, or
-            // we're fucked.
+            // we are facing a non-recoverable error.
             if ((intersections.size() & 1) != 0) {
                 IFCImporter::LogWarn("Odd number of intersections, can't work with that. Omitting half space boundary check.");
                 continue;
@@ -715,7 +715,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
     //   DIFFERENCE
     if (const Schema_2x3::IfcBooleanResult *const clip = boolean.ToPtr<Schema_2x3::IfcBooleanResult>()) {
         if (clip->Operator != "DIFFERENCE") {
-            IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
+            IFCImporter::LogWarn("encountered unsupported boolean operator: ", (std::string)clip->Operator);
             return;
         }
 
@@ -756,7 +756,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
             ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv);
         }
     } else {
-        IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
+        IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is ", boolean.GetClassName());
     }
 }
 

+ 4 - 4
code/AssetLib/IFC/IFCGeometry.cpp

@@ -216,7 +216,7 @@ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMe
                 }
             }
             else {
-                IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName());
+                IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName());
                 continue;
             }
 
@@ -729,7 +729,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
         ProcessRevolvedAreaSolid(*rev,meshout,conv);
     }
     else {
-        IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName());
+        IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName());
     }
 }
 
@@ -740,7 +740,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
     bool fix_orientation = false;
     std::shared_ptr< TempMesh > meshtmp = std::make_shared<TempMesh>();
     if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<Schema_2x3::IfcShellBasedSurfaceModel>()) {
-        for(std::shared_ptr<const Schema_2x3::IfcShell> shell :shellmod->SbsmBoundary) {
+        for (const std::shared_ptr<const Schema_2x3::IfcShell> &shell : shellmod->SbsmBoundary) {
             try {
                 const ::Assimp::STEP::EXPRESS::ENTITY& e = shell->To<::Assimp::STEP::EXPRESS::ENTITY>();
                 const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<Schema_2x3::IfcConnectedFaceSet>();
@@ -781,7 +781,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
         return false;
     }
     else {
-        IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName());
+        IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is ", geo.GetClassName());
         return false;
     }
 

+ 10 - 10
code/AssetLib/IFC/IFCLoader.cpp

@@ -115,7 +115,7 @@ static const aiImporterDesc desc = {
     0,
     0,
     0,
-    "ifc ifczip stp"
+    "ifc ifczip step stp"
 };
 
 // ------------------------------------------------------------------------------------------------
@@ -243,12 +243,12 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
     }
 
     if (!DefaultLogger::isNullLogger()) {
-        LogDebug("File schema is \'" + head.fileSchema + '\'');
+        LogDebug("File schema is \'", head.fileSchema, '\'');
         if (head.timestamp.length()) {
-            LogDebug("Timestamp \'" + head.timestamp + '\'');
+            LogDebug("Timestamp \'", head.timestamp, '\'');
         }
         if (head.app.length()) {
-            LogDebug("Application/Exporter identline is \'" + head.app + '\'');
+            LogDebug("Application/Exporter identline is \'", head.app, '\'');
         }
     }
 
@@ -315,7 +315,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 
     // this must be last because objects are evaluated lazily as we process them
     if (!DefaultLogger::isNullLogger()) {
-        LogDebug((Formatter::format(), "STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records"));
+        LogDebug("STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records");
     }
 }
 
@@ -403,7 +403,7 @@ void ResolveObjectPlacement(aiMatrix4x4 &m, const Schema_2x3::IfcObjectPlacement
             m = tmpM * m;
         }
     } else {
-        IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName());
+        IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is ", place.GetClassName());
     }
 }
 
@@ -438,7 +438,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem &mapped, aiNode *nd_src,
     bool got = false;
     for (const Schema_2x3::IfcRepresentationItem &item : repr.Items) {
         if (!ProcessRepresentationItem(item, localmatid, meshes, conv)) {
-            IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated");
+            IFCImporter::LogWarn("skipping mapped entity of type ", item.GetClassName(), ", no representations could be generated");
         } else
             got = true;
     }
@@ -567,7 +567,7 @@ typedef std::map<std::string, std::string> Metadata;
 
 // ------------------------------------------------------------------------------------------------
 void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcProperty>, 1, 0> &set, ConversionData &conv, Metadata &properties,
-        const std::string &prefix = "",
+        const std::string &prefix = std::string(),
         unsigned int nest = 0) {
     for (const Schema_2x3::IfcProperty &property : set) {
         const std::string &key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
@@ -618,7 +618,7 @@ void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcPr
                 ProcessMetadata(complexProp->HasProperties, conv, properties, key, nest + 1);
             }
         } else {
-            properties[key] = "";
+            properties[key] = std::string();
         }
     }
 }
@@ -856,7 +856,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
         if (!prod) {
             continue;
         }
-        IFCImporter::LogVerboseDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
+        IFCImporter::LogVerboseDebug("looking at spatial structure `", (prod->Name ? prod->Name.Get() : "unnamed"), "`", (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
 
         // the primary sites are referenced by an IFCRELAGGREGATES element which assigns them to the IFCPRODUCT
         const STEP::DB::RefMap &refs = conv.db.GetRefs();

+ 5 - 5
code/AssetLib/IFC/IFCMaterial.cpp

@@ -64,7 +64,7 @@ static int ConvertShadingMode(const std::string& name) {
     else if (name == "PHONG") {
         return aiShadingMode_Phong;
     }
-    IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
+    IFCImporter::LogWarn("shading mode ", name, " not recognized by Assimp, using Phong instead");
     return aiShadingMode_Phong;
 }
 
@@ -75,7 +75,7 @@ static void FillMaterial(aiMaterial* mat,const IFC::Schema_2x3::IfcSurfaceStyle*
     mat->AddProperty(&name,AI_MATKEY_NAME);
 
     // now see which kinds of surface information are present
-    for(std::shared_ptr< const IFC::Schema_2x3::IfcSurfaceStyleElementSelect > sel2 : surf->Styles) {
+    for (const std::shared_ptr<const IFC::Schema_2x3::IfcSurfaceStyleElementSelect> &sel2 : surf->Styles) {
         if (const IFC::Schema_2x3::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyleShading>(conv.db)) {
             aiColor4D col_base,col;
 
@@ -124,7 +124,7 @@ static void FillMaterial(aiMaterial* mat,const IFC::Schema_2x3::IfcSurfaceStyle*
                     }
                 }
             }
-        } 
+        }
     }
 }
 
@@ -134,7 +134,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
     for(;range.first != range.second; ++range.first) {
         if(const IFC::Schema_2x3::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::Schema_2x3::IfcStyledItem>()) {
             for(const IFC::Schema_2x3::IfcPresentationStyleAssignment& as : styled->Styles) {
-                for(std::shared_ptr<const IFC::Schema_2x3::IfcPresentationStyleSelect> sel : as.Styles) {
+                for (const std::shared_ptr<const IFC::Schema_2x3::IfcPresentationStyleSelect> &sel : as.Styles) {
 
                     if( const IFC::Schema_2x3::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyle>(conv.db) ) {
                         // try to satisfy from cache
@@ -145,7 +145,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
                         // not found, create new material
                         const std::string side = static_cast<std::string>(surf->Side);
                         if( side != "BOTH" ) {
-                            IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
+                            IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: ", side);
                         }
 
                         std::unique_ptr<aiMaterial> mat(new aiMaterial());

+ 4 - 4
code/AssetLib/IFC/IFCProfile.cpp

@@ -68,7 +68,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve,  TempMesh& meshout, Convers
 {
     std::unique_ptr<const Curve> cv(Curve::Convert(curve,conv));
     if (!cv) {
-        IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is " + curve.GetClassName());
+        IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is ", curve.GetClassName());
         return false;
     }
 
@@ -78,7 +78,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve,  TempMesh& meshout, Convers
             bc->SampleDiscrete(meshout);
         }
         catch(const  CurveError& cv) {
-            IFCImporter::LogError(cv.mStr + " (error occurred while processing curve)");
+            IFCImporter::LogError(cv.mStr, " (error occurred while processing curve)");
             return false;
         }
         meshout.mVertcnt.push_back(static_cast<unsigned int>(meshout.mVerts.size()));
@@ -152,7 +152,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
         meshout.mVertcnt.push_back(12);
     }
     else {
-        IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is " + def.GetClassName());
+        IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is ", def.GetClassName());
         return;
     }
 
@@ -174,7 +174,7 @@ bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, Co
         ProcessParametrizedProfile(*cparam,meshout,conv);
     }
     else {
-        IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is " + prof.GetClassName());
+        IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is ", prof.GetClassName());
         return false;
     }
     meshout.RemoveAdjacentDuplicates();

+ 1 - 1
code/AssetLib/IFC/IFCUtil.cpp

@@ -506,7 +506,7 @@ IfcFloat ConvertSIPrefix(const std::string& prefix)
         return 1e-18f;
     }
     else {
-        IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
+        IFCImporter::LogError("Unrecognized SI prefix: ", prefix);
         return 1;
     }
 }

+ 6 - 8
code/AssetLib/IFC/IFCUtil.h

@@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/mesh.h>
 #include <assimp/material.h>
 
+#include <utility>
+
 struct aiNode;
 
 namespace Assimp {
@@ -137,14 +139,10 @@ struct TempOpening
     }
 
     // ------------------------------------------------------------------------------
-    TempOpening(const IFC::Schema_2x3::IfcSolidModel* solid,IfcVector3 extrusionDir,
-        std::shared_ptr<TempMesh> profileMesh,
-        std::shared_ptr<TempMesh> profileMesh2D)
-        : solid(solid)
-        , extrusionDir(extrusionDir)
-        , profileMesh(profileMesh)
-        , profileMesh2D(profileMesh2D)
-    {
+    TempOpening(const IFC::Schema_2x3::IfcSolidModel *solid, IfcVector3 extrusionDir,
+            std::shared_ptr<TempMesh> profileMesh,
+            std::shared_ptr<TempMesh> profileMesh2D) :
+            solid(solid), extrusionDir(extrusionDir), profileMesh(std::move(profileMesh)), profileMesh2D(std::move(profileMesh2D)) {
     }
 
     // ------------------------------------------------------------------------------

+ 6 - 6
code/AssetLib/Irr/IRRLoader.cpp

@@ -639,7 +639,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
 			// graph we're currently building
 			aiScene *localScene = batch.GetImport(root->id);
 			if (!localScene) {
-				ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
+				ASSIMP_LOG_ERROR("IRR: Unable to load external file: ", root->meshPath);
 				break;
 			}
 			attach.push_back(AttachmentInfo(localScene, rootOut));
@@ -859,13 +859,13 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 
 	// Check whether we can read from the file
 	if (file.get() == nullptr) {
-		throw DeadlyImportError("Failed to open IRR file " + pFile + "");
+        throw DeadlyImportError("Failed to open IRR file ", pFile);
 	}
 
 	// Construct the irrXML parser
 	XmlParser st;
     if (!st.parse( file.get() )) {
-        return;
+        throw DeadlyImportError("XML parse error while loading IRR file ", pFile);
     }
     pugi::xml_node rootElement = st.getRootNode();
 
@@ -963,7 +963,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 						ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
 						nd = new Node(Node::DUMMY);
 					} else {
-						ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(attrib.name()));
+						ASSIMP_LOG_WARN("IRR: Found unknown node: ", attrib.name());
 
 						/*  We skip the contents of nodes we don't know.
                          *  We parse the transformation and all animators
@@ -1181,7 +1181,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 											lights.pop_back();
 											curNode->type = Node::DUMMY;
 
-											ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
+											ASSIMP_LOG_ERROR("Ignoring light of unknown type: ", prop.value);
 										}
 									} else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
 											   Node::ANIMMESH == curNode->type) {
@@ -1225,7 +1225,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 										} else if (prop.value == "followSpline") {
 											curAnim->type = Animator::FOLLOW_SPLINE;
 										} else {
-											ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
+											ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: ", prop.value);
 
 											curAnim->type = Animator::UNKNOWN;
 										}

+ 2 - 2
code/AssetLib/Irr/IRRMeshLoader.cpp

@@ -135,12 +135,12 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
 
 	// Check whether we can read from the file
 	if (file.get() == NULL)
-		throw DeadlyImportError("Failed to open IRRMESH file " + pFile + "");
+        throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
 
 	// Construct the irrXML parser
 	XmlParser parser;
     if (!parser.parse( file.get() )) {
-        return;
+        throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
     }
     XmlNode root = parser.getRootNode();
 

+ 1 - 1
code/AssetLib/Irr/IRRShared.cpp

@@ -260,7 +260,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
 							   prop.value == "parallaxmap_trans_add") {
 						matFlags = AI_IRRMESH_MAT_normalmap_ta;
 					} else {
-						ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
+						ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
 					}
 				}
 

+ 1 - 1
code/AssetLib/LWO/LWOBLoader.cpp

@@ -242,7 +242,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
     else
     {
         // procedural or gradient, not supported
-        ASSIMP_LOG_ERROR_F("LWOB: Unsupported legacy texture: ", type);
+        ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
     }
 
     return tex;

+ 1 - 1
code/AssetLib/LWO/LWOFileData.h

@@ -502,7 +502,7 @@ struct Surface {
     Surface() :
             mColor(0.78431f, 0.78431f, 0.78431f), bDoubleSided(false), mDiffuseValue(1.f), mSpecularValue(0.f), mTransparency(0.f), mGlossiness(0.4f), mLuminosity(0.f), mColorHighlights(0.f), mMaximumSmoothAngle(0.f) // 0 == not specified, no smoothing
             ,
-            mVCMap(""),
+            mVCMap(),
             mVCMapType(AI_LWO_RGBA),
             mIOR(1.f) // vakuum
             ,

+ 7 - 7
code/AssetLib/LWO/LWOLoader.cpp

@@ -961,7 +961,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
     switch (type) {
         case AI_LWO_TXUV:
             if (dims != 2) {
-                ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'" + name + "\' with !2 components");
+                ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'", name, "\' with !2 components");
                 return;
             }
             base = FindEntry(mCurLayer->mUVChannels, name, perPoly);
@@ -969,7 +969,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
         case AI_LWO_WGHT:
         case AI_LWO_MNVW:
             if (dims != 1) {
-                ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'" + name + "\' with !1 components");
+                ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'", name, "\' with !1 components");
                 return;
             }
             base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels : mCurLayer->mSWeightChannels), name, perPoly);
@@ -977,7 +977,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
         case AI_LWO_RGB:
         case AI_LWO_RGBA:
             if (dims != 3 && dims != 4) {
-                ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'" + name + "\' with a dimension > 4 or < 3");
+                ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'", name, "\' with a dimension > 4 or < 3");
                 return;
             }
             base = FindEntry(mCurLayer->mVColorChannels, name, perPoly);
@@ -1006,7 +1006,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
             if (name == "APS.Level") {
                 // XXX handle this (seems to be subdivision-related).
             }
-            ASSIMP_LOG_WARN_F("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
+            ASSIMP_LOG_WARN("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
             return;
     };
     base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
@@ -1026,7 +1026,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
 
         unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
         if (idx >= numPoints) {
-            ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
+            ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
             mFileBuffer += base->dims << 2u;
             continue;
         }
@@ -1036,7 +1036,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
                 // we have already a VMAP entry for this vertex - thus
                 // we need to duplicate the corresponding polygon.
                 if (polyIdx >= numFaces) {
-                    ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
+                    ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
                     mFileBuffer += base->dims << 2u;
                     continue;
                 }
@@ -1076,7 +1076,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
                     CreateNewEntry(mCurLayer->mNormals, srcIdx);
                 }
                 if (!had) {
-                    ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
+                    ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
                     ai_assert(had);
                 }
             }

+ 2 - 2
code/AssetLib/LWO/LWOMaterial.cpp

@@ -335,7 +335,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
             m = aiShadingMode_Fresnel;
             break;
         } else {
-            ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
+            ASSIMP_LOG_WARN("LWO2: Unknown surface shader: ", shader.functionName);
         }
     }
     if (surf.mMaximumSmoothAngle <= 0.0)
@@ -711,7 +711,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size) {
             }
         }
         if (derived.size()) {
-            ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
+            ASSIMP_LOG_WARN("LWO2: Unable to find source surface: ", derived);
         }
     }
 

+ 3 - 3
code/AssetLib/LWS/LWSLoader.cpp

@@ -318,7 +318,7 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
             } else {
                 ++s;
             }
-            std::string::size_type t = src.path.substr(s).find_last_of(".");
+            std::string::size_type t = src.path.substr(s).find_last_of('.');
 
             nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
             return;
@@ -346,7 +346,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
         if (src.path.length()) {
             obj = batch.GetImport(src.id);
             if (!obj) {
-                ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
+                ASSIMP_LOG_ERROR("LWS: Failed to read external file ", src.path);
             } else {
                 if (obj->mRootNode->mNumChildren == 1) {
 
@@ -538,7 +538,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
     // get file format version and print to log
     ++it;
     unsigned int version = strtoul10((*it).tokens[0].c_str());
-    ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
+    ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
     first = 0.;
     last = 60.;
     fps = 25.; // seems to be a good default frame rate

+ 1 - 1
code/AssetLib/LWS/LWSLoader.h

@@ -88,7 +88,7 @@ struct NodeDesc {
             id(),
             number(0),
             parent(0),
-            name(""),
+            name(),
             isPivotSet(false),
             lightColor(1.f, 1.f, 1.f),
             lightIntensity(1.f),

+ 4 - 8
code/AssetLib/M3D/M3DExporter.cpp

@@ -294,21 +294,17 @@ void ExportSceneM3D(
 // Worker function for exporting a scene to ASCII A3D.
 // Prototyped and registered in Exporter.cpp
 void ExportSceneM3DA(
-        const char *,
-        IOSystem *,
-        const aiScene *,
-        const ExportProperties *
+        const char *pFile,
+        IOSystem *pIOSystem,
+        const aiScene *pScene,
+        const ExportProperties *pProperties
 
 ) {
-#ifdef M3D_ASCII
     // initialize the exporter
     M3DExporter exporter(pScene, pProperties);
 
     // perform ascii export
     exporter.doExport(pFile, pIOSystem, true);
-#else
-    throw DeadlyExportError("Assimp configured without M3D_ASCII support");
-#endif
 }
 
 // ------------------------------------------------------------------------------------------------

+ 10 - 20
code/AssetLib/M3D/M3DImporter.cpp

@@ -95,11 +95,7 @@ static const aiImporterDesc desc = {
     0,
     0,
     0,
-#ifdef M3D_ASCII
     "m3d a3d"
-#else
-    "m3d"
-#endif
 };
 
 namespace Assimp {
@@ -119,9 +115,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
     const std::string extension = GetExtension(pFile);
 
     if (extension == "m3d"
-#ifdef M3D_ASCII
             || extension == "a3d"
-#endif
     )
         return true;
     else if (!extension.length() || checkSig) {
@@ -137,13 +131,11 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
         */
         std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
         unsigned char data[4];
-        if (4 != pStream->Read(data, 1, 4)) {
+        if (!pStream || 4 != pStream->Read(data, 1, 4)) {
             return false;
         }
         return !memcmp(data, "3DMO", 4) /* bin */
-#ifdef M3D_ASCII
                || !memcmp(data, "3dmo", 4) /* ASCII */
-#endif
                 ;
     }
     return false;
@@ -176,12 +168,10 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
     if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
         throw DeadlyImportError("Bad binary header in file ", file, ".");
     }
-#ifdef M3D_ASCII
     // make sure there's a terminator zero character, as input must be ASCIIZ
     if (!memcmp(buffer.data(), "3dmo", 4)) {
         buffer.push_back(0);
     }
-#endif
 
     // Get the path for external assets
     std::string folderName("./");
@@ -194,7 +184,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
     }
 
     //DefaultLogger::create("/dev/stderr", Logger::VERBOSE);
-    ASSIMP_LOG_DEBUG_F("M3D: loading ", file);
+    ASSIMP_LOG_DEBUG("M3D: loading ", file);
 
     // let the C SDK do the hard work for us
     M3DWrapper m3d(pIOHandler, buffer);
@@ -210,7 +200,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
     pScene->mRootNode->mNumChildren = 0;
     mScene = pScene;
 
-    ASSIMP_LOG_DEBUG("M3D: root node " + m3d.Name());
+    ASSIMP_LOG_DEBUG("M3D: root node ", m3d.Name());
 
     // now we just have to fill up the Assimp structures in pScene
     importMaterials(m3d);
@@ -240,7 +230,7 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
     mScene->mNumMaterials = m3d->nummaterial + 1;
     mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
 
-    ASSIMP_LOG_DEBUG_F("M3D: importMaterials ", mScene->mNumMaterials);
+    ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials);
 
     // add a default material as first
     aiMaterial *mat = new aiMaterial;
@@ -335,7 +325,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
     ai_assert(m3d);
 
     mScene->mNumTextures = m3d->numtexture;
-    ASSIMP_LOG_DEBUG_F("M3D: importTextures ", mScene->mNumTextures);
+    ASSIMP_LOG_DEBUG("M3D: importTextures ", mScene->mNumTextures);
 
     if (!m3d->numtexture || !m3d->texture) {
         return;
@@ -390,7 +380,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
 // individually. In assimp there're per mesh vertex and UV lists, and they must be
 // indexed simultaneously.
 void M3DImporter::importMeshes(const M3DWrapper &m3d) {
-    ASSIMP_LOG_DEBUG_F("M3D: importMeshes ", m3d->numface);
+    ASSIMP_LOG_DEBUG("M3D: importMeshes ", m3d->numface);
 
     if (!m3d->numface || !m3d->face || !m3d->numvertex || !m3d->vertex) {
         return;
@@ -509,7 +499,7 @@ void M3DImporter::importBones(const M3DWrapper &m3d, unsigned int parentid, aiNo
     ai_assert(mScene != nullptr);
     ai_assert(m3d);
 
-    ASSIMP_LOG_DEBUG_F("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
+    ASSIMP_LOG_DEBUG("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
 
     if (!m3d->numbone || !m3d->bone) {
         return;
@@ -550,7 +540,7 @@ void M3DImporter::importAnimations(const M3DWrapper &m3d) {
 
     mScene->mNumAnimations = m3d->numaction;
 
-    ASSIMP_LOG_DEBUG_F("M3D: importAnimations ", mScene->mNumAnimations);
+    ASSIMP_LOG_DEBUG("M3D: importAnimations ", mScene->mNumAnimations);
 
     if (!m3d->numaction || !m3d->action || !m3d->numbone || !m3d->bone || !m3d->vertex) {
         return;
@@ -665,7 +655,7 @@ void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned in
 
 // ------------------------------------------------------------------------------------------------
 // find a node by name
-aiNode *M3DImporter::findNode(aiNode *pNode, aiString name) {
+aiNode *M3DImporter::findNode(aiNode *pNode, const aiString &name) {
     ai_assert(pNode != nullptr);
     ai_assert(mScene != nullptr);
 
@@ -713,7 +703,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
     ai_assert(vertexids != nullptr);
     ai_assert(m3d);
 
-    ASSIMP_LOG_DEBUG_F("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
+    ASSIMP_LOG_DEBUG("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
             " numnormals ", normals->size(), " numtexcoord ", texcoords->size(), " numbones ", m3d->numbone);
 
     if (vertices->size() && faces->size()) {

+ 2 - 2
code/AssetLib/M3D/M3DImporter.h

@@ -89,8 +89,8 @@ private:
 	// helper functions
 	aiColor4D mkColor(uint32_t c);
 	void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
-	aiNode *findNode(aiNode *pNode, aiString name);
-	void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
+    aiNode *findNode(aiNode *pNode, const aiString &name);
+    void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
 	void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
 			std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
 			std::vector<unsigned int> *vertexids);

+ 50 - 19
code/AssetLib/M3D/M3DWrapper.h

@@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 #ifndef AI_M3DWRAPPER_H_INC
 #define AI_M3DWRAPPER_H_INC
+
 #if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER
 
 #include <memory>
@@ -54,46 +55,76 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // Assimp specific M3D configuration. Comment out these defines to remove functionality
 //#define ASSIMP_USE_M3D_READFILECB
-//#define M3D_ASCII
+
+// Share stb_image's PNG loader with other importers/exporters instead of bringing our own copy.
+#define STBI_ONLY_PNG
+#include <stb/stb_image.h>
 
 #include "m3d.h"
 
 namespace Assimp {
+
 class IOSystem;
 
+/// brief   The M3D-Wrapper, provudes c++ access to the data.
 class M3DWrapper {
-	m3d_t *m3d_ = nullptr;
-	unsigned char *saved_output_ = nullptr;
-
 public:
-	// Construct an empty M3D model
+	/// Construct an empty M3D model
 	explicit M3DWrapper();
 
-	// Construct an M3D model from provided buffer
-	// NOTE: The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
-	// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
+	/// Construct an M3D model from provided buffer
+	/// @note The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
+	/// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
 	explicit M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer);
 
-	~M3DWrapper();
+	/// Theclasss destructor.
+    ~M3DWrapper();
 
-	void reset();
+	/// Will reset the wrapper, all data will become nullptr.
+    void reset();
 
-	// Name
-	inline std::string Name() const {
-		if (m3d_) return std::string(m3d_->name);
-		return std::string();
-	}
+	// The Name access, empty string returned when no m3d instance.
+	std::string Name() const; 
 
-	// Execute a save
+	/// Executes a save.
 	unsigned char *Save(int quality, int flags, unsigned int &size);
+    
+    /// Clearer
 	void ClearSave();
 
-	inline explicit operator bool() const { return m3d_ != nullptr; }
+    /// True for m3d instance exists.
+	explicit operator bool() const;
 
 	// Allow direct access to M3D API
-	inline m3d_t *operator->() const { return m3d_; }
-	inline m3d_t *M3D() const { return m3d_; }
+	m3d_t *operator->() const;
+	m3d_t *M3D() const;
+
+private:
+	m3d_t *m3d_ = nullptr;
+	unsigned char *saved_output_ = nullptr;
 };
+
+inline std::string M3DWrapper::Name() const {
+    if (nullptr != m3d_) {
+        if (nullptr != m3d_->name) {
+            return std::string(m3d_->name);
+        }
+    }
+    return std::string();
+}
+
+inline M3DWrapper::operator bool() const { 
+    return m3d_ != nullptr; 
+}
+
+inline m3d_t *M3DWrapper::operator->() const {
+    return m3d_; 
+}
+
+inline m3d_t *M3DWrapper::M3D() const {
+    return m3d_; 
+}
+
 } // namespace Assimp
 
 #endif

File diff suppressed because it is too large
+ 0 - 1236
code/AssetLib/M3D/m3d.h


+ 21 - 23
code/AssetLib/MD2/MD2Loader.cpp

@@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/importerdesc.h>
+#include <assimp/StringUtils.h>
 
 #include <memory>
 
@@ -148,46 +149,39 @@ void MD2Importer::ValidateHeader( )
     if (m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
         m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
     {
-        char szBuffer[5];
-        szBuffer[0] = ((char*)&m_pcHeader->magic)[0];
-        szBuffer[1] = ((char*)&m_pcHeader->magic)[1];
-        szBuffer[2] = ((char*)&m_pcHeader->magic)[2];
-        szBuffer[3] = ((char*)&m_pcHeader->magic)[3];
-        szBuffer[4] = '\0';
-
-        throw DeadlyImportError("Invalid MD2 magic word: should be IDP2, the "
-            "magic word found is " + std::string(szBuffer));
+        throw DeadlyImportError("Invalid MD2 magic word: expected IDP2, found ",
+                                ai_str_toprintable((char *)&m_pcHeader->magic, 4));
     }
 
     // check file format version
     if (m_pcHeader->version != 8)
-        ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
+        ASSIMP_LOG_WARN( "Unsupported MD2 file version. Continuing happily ...");
 
     // check some values whether they are valid
     if (0 == m_pcHeader->numFrames)
-        throw DeadlyImportError( "Invalid md2 file: NUM_FRAMES is 0");
+        throw DeadlyImportError( "Invalid MD2 file: NUM_FRAMES is 0");
 
     if (m_pcHeader->offsetEnd > (uint32_t)fileSize)
-        throw DeadlyImportError( "Invalid md2 file: File is too small");
+        throw DeadlyImportError( "Invalid MD2 file: File is too small");
 
     if (m_pcHeader->numSkins > AI_MAX_ALLOC(MD2::Skin)) {
-        throw DeadlyImportError("Invalid MD2 header: too many skins, would overflow");
+        throw DeadlyImportError("Invalid MD2 header: Too many skins, would overflow");
     }
 
     if (m_pcHeader->numVertices > AI_MAX_ALLOC(MD2::Vertex)) {
-        throw DeadlyImportError("Invalid MD2 header: too many vertices, would overflow");
+        throw DeadlyImportError("Invalid MD2 header: Too many vertices, would overflow");
     }
 
     if (m_pcHeader->numTexCoords > AI_MAX_ALLOC(MD2::TexCoord)) {
-        throw DeadlyImportError("Invalid MD2 header: too many texcoords, would overflow");
+        throw DeadlyImportError("Invalid MD2 header: Too many texcoords, would overflow");
     }
 
     if (m_pcHeader->numTriangles > AI_MAX_ALLOC(MD2::Triangle)) {
-        throw DeadlyImportError("Invalid MD2 header: too many triangles, would overflow");
+        throw DeadlyImportError("Invalid MD2 header: Too many triangles, would overflow");
     }
 
     if (m_pcHeader->numFrames > AI_MAX_ALLOC(MD2::Frame)) {
-        throw DeadlyImportError("Invalid MD2 header: too many frames, would overflow");
+        throw DeadlyImportError("Invalid MD2 header: Too many frames, would overflow");
     }
 
     // -1 because Frame already contains one
@@ -199,7 +193,7 @@ void MD2Importer::ValidateHeader( )
         m_pcHeader->offsetFrames    + m_pcHeader->numFrames * frameSize                 >= fileSize ||
         m_pcHeader->offsetEnd           > fileSize)
     {
-        throw DeadlyImportError("Invalid MD2 header: some offsets are outside the file");
+        throw DeadlyImportError("Invalid MD2 header: Some offsets are outside the file");
     }
 
     if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
@@ -210,7 +204,7 @@ void MD2Importer::ValidateHeader( )
         ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
 
     if (m_pcHeader->numFrames <= configFrameID )
-        throw DeadlyImportError("The requested frame is not existing the file");
+        throw DeadlyImportError("MD2: The requested frame (", configFrameID, ") does not exist in the file");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -433,10 +427,6 @@ void MD2Importer::InternReadFile( const std::string& pFile,
             aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
             LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
 
-            // flip z and y to become right-handed
-            std::swap((float&)vNormal.z,(float&)vNormal.y);
-            std::swap((float&)vec.z,(float&)vec.y);
-
             if (m_pcHeader->numTexCoords)   {
                 // validate texture coordinates
                 iIndex = pcTriangles[i].textureIndices[c];
@@ -454,7 +444,15 @@ void MD2Importer::InternReadFile( const std::string& pFile,
             }
             pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
         }
+        // flip the face order
+        std::swap( pScene->mMeshes[0]->mFaces[i].mIndices[0], pScene->mMeshes[0]->mFaces[i].mIndices[2] );
     }
+    // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+    pScene->mRootNode->mTransformation = aiMatrix4x4(
+            1.f, 0.f, 0.f, 0.f,
+            0.f, 0.f, 1.f, 0.f,
+            0.f, -1.f, 0.f, 0.f,
+            0.f, 0.f, 0.f, 1.f);
 }
 
 #endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER

+ 1 - 1
code/AssetLib/MD2/MD2NormalTable.h

@@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define AI_MDL_NORMALTABLE_H_INC
 
 
-float g_avNormals[162][3] = {
+const float g_avNormals[162][3] = {
 { -0.525731f,  0.000000f,  0.850651f },
 { -0.442863f,  0.238856f,  0.864188f },
 { -0.295242f,  0.000000f,  0.955423f },

+ 28 - 17
code/AssetLib/MD3/MD3Loader.cpp

@@ -101,7 +101,7 @@ Q3Shader::BlendFunc StringToBlendFunc(const std::string &m) {
     if (m == "GL_ONE_MINUS_DST_COLOR") {
         return Q3Shader::BLEND_GL_ONE_MINUS_DST_COLOR;
     }
-    ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: " + m);
+    ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: ", m);
     return Q3Shader::BLEND_NONE;
 }
 
@@ -112,7 +112,7 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
     if (!file.get())
         return false; // if we can't access the file, don't worry and return
 
-    ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile);
+    ASSIMP_LOG_INFO("Loading Quake3 shader file ", pFile);
 
     // read file in memory
     const size_t s = file->FileSize();
@@ -196,11 +196,11 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
                 // 'cull' specifies culling behaviour for the model
                 else if (TokenMatchI(buff, "cull", 4)) {
                     SkipSpaces(&buff);
-                    if (!ASSIMP_strincmp(buff, "back", 4)) {
+                    if (!ASSIMP_strincmp(buff, "back", 4)) { // render face's backside, does not function in Q3 engine (bug)
                         curData->cull = Q3Shader::CULL_CCW;
-                    } else if (!ASSIMP_strincmp(buff, "front", 5)) {
+                    } else if (!ASSIMP_strincmp(buff, "front", 5)) { // is not valid keyword in Q3, but occurs in shaders
                         curData->cull = Q3Shader::CULL_CW;
-                    } else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "disable", 7)) {
+                    } else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "twosided", 8) || !ASSIMP_strincmp(buff, "disable", 7)) {
                         curData->cull = Q3Shader::CULL_NONE;
                     } else {
                         ASSIMP_LOG_ERROR("Q3Shader: Unrecognized cull mode");
@@ -226,7 +226,7 @@ bool Q3Shader::LoadSkin(SkinData &fill, const std::string &pFile, IOSystem *io)
     if (!file.get())
         return false; // if we can't access the file, don't worry and return
 
-    ASSIMP_LOG_INFO("Loading Quake3 skin file " + pFile);
+    ASSIMP_LOG_INFO("Loading Quake3 skin file ", pFile);
 
     // read file in memory
     const size_t s = file->FileSize();
@@ -450,6 +450,9 @@ void MD3Importer::SetupProperties(const Importer *pImp) {
     // AI_CONFIG_IMPORT_MD3_SKIN_NAME
     configSkinFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SKIN_NAME, "default"));
 
+    // AI_CONFIG_IMPORT_MD3_LOAD_SHADERS
+    configLoadShaders = (pImp->GetPropertyBool(AI_CONFIG_IMPORT_MD3_LOAD_SHADERS, true));
+
     // AI_CONFIG_IMPORT_MD3_SHADER_SRC
     configShaderFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SHADER_SRC, ""));
 
@@ -483,8 +486,9 @@ void MD3Importer::ReadShader(Q3Shader::ShaderData &fill) const {
 
     // If no specific dir or file is given, use our default search behaviour
     if (!configShaderFile.length()) {
-        if (!Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + model_file + ".shader", mIOHandler)) {
-            Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + filename + ".shader", mIOHandler);
+        const char sep = mIOHandler->getOsSeparator();
+        if (!Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + model_file + ".shader", mIOHandler)) {
+             Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + filename + ".shader", mIOHandler);
         }
     } else {
         // If the given string specifies a file, load this file.
@@ -702,7 +706,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
     }
     filename = mFile.substr(s), path = mFile.substr(0, s);
     for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
-        *it = static_cast<char>(tolower(*it));
+        *it = static_cast<char>(tolower(static_cast<unsigned char>(*it)));
     }
 
     // Load multi-part model file, if necessary
@@ -780,7 +784,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 
     // And check whether we can locate a shader file for this model
     Q3Shader::ShaderData shaders;
-    ReadShader(shaders);
+    if (configLoadShaders){
+        ReadShader(shaders);
+    }
 
     // Adjust all texture paths in the shader
     const char *header_name = pcHeader->NAME;
@@ -851,7 +857,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 
         if (it != skins.textures.end()) {
             texture_name = &*(_texture_name = (*it).second).begin();
-            ASSIMP_LOG_VERBOSE_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
+            ASSIMP_LOG_VERBOSE_DEBUG("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
             (*it).resolved = true; // mark entry as resolved
         }
 
@@ -862,7 +868,12 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 
         std::string convertedPath;
         if (texture_name) {
-            ConvertPath(texture_name, header_name, convertedPath);
+            if (configLoadShaders){
+                ConvertPath(texture_name, header_name, convertedPath);
+            }
+            else{
+                convertedPath = texture_name;
+            }
         }
 
         const Q3Shader::ShaderDataBlock *shader = nullptr;
@@ -880,9 +891,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
             if (dit != shaders.blocks.end()) {
                 // We made it!
                 shader = &*dit;
-                ASSIMP_LOG_INFO("Found shader record for " + without_ext);
+                ASSIMP_LOG_INFO("Found shader record for ", without_ext);
             } else {
-                ASSIMP_LOG_WARN("Unable to find shader record for " + without_ext);
+                ASSIMP_LOG_WARN("Unable to find shader record for ", without_ext);
             }
         }
 
@@ -985,8 +996,8 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
                 pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[index].U;
                 pcMesh->mTextureCoords[0][iCurrent].y = 1.0f - pcUVs[index].V;
             }
-            // Flip face order if necessary
-            if (!shader || shader->cull == Q3Shader::CULL_CW) {
+            // Flip face order normally, unless shader is backfacing
+            if (!(shader && shader->cull == Q3Shader::CULL_CCW)) {
                 std::swap(pcMesh->mFaces[i].mIndices[2], pcMesh->mFaces[i].mIndices[1]);
             }
             ++pcTriangles;
@@ -1000,7 +1011,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
     if (!DefaultLogger::isNullLogger()) {
         for (std::list<Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin(); it != skins.textures.end(); ++it) {
             if (!(*it).resolved) {
-                ASSIMP_LOG_ERROR_F("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
+                ASSIMP_LOG_ERROR("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
             }
         }
     }

+ 3 - 0
code/AssetLib/MD3/MD3Loader.h

@@ -297,6 +297,9 @@ protected:
     /** Configuration option: name of skin file to be read */
     std::string configSkinFile;
 
+    /** Configuration option: whether to load shaders */
+    bool configLoadShaders;
+
     /** Configuration option: name or path of shader */
     std::string configShaderFile;
 

+ 2 - 2
code/AssetLib/MD5/MD5Loader.cpp

@@ -345,7 +345,7 @@ void MD5Importer::LoadMD5MeshFile() {
 
     // Check whether we can read from the file
     if (file.get() == nullptr || !file->FileSize()) {
-        ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + filename);
+        ASSIMP_LOG_WARN("Failed to access MD5MESH file: ", filename);
         return;
     }
     mHadMD5Mesh = true;
@@ -567,7 +567,7 @@ void MD5Importer::LoadMD5AnimFile() {
 
     // Check whether we can read from the file
     if (!file.get() || !file->FileSize()) {
-        ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
+        ASSIMP_LOG_WARN("Failed to read MD5ANIM file: ", pFile);
         return;
     }
 

+ 13 - 13
code/AssetLib/MDC/MDCLoader.cpp

@@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/Importer.hpp>
+#include <assimp/StringUtils.h>
 
 #include <memory>
 
@@ -143,16 +144,8 @@ void MDCImporter::ValidateHeader() {
 
     if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
             pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
-        char szBuffer[5];
-        szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
-        szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
-        szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
-        szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
-        szBuffer[4] = '\0';
-
-        throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
-                                "magic word found is " +
-                                std::string(szBuffer));
+        throw DeadlyImportError("Invalid MDC magic word: expected IDPC, found ",
+                                ai_str_toprintable((char *)&pcHeader->ulIdent, 4));
     }
 
     if (pcHeader->ulVersion != AI_MDC_VERSION) {
@@ -250,7 +243,7 @@ void MDCImporter::InternReadFile(
 
     // get the number of valid surfaces
     BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
-    pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
+    pcSurface = pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>(mBuffer + pcHeader->ulOffsetSurfaces);
     unsigned int iNumShaders = 0;
     for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
         // validate the surface header
@@ -260,7 +253,7 @@ void MDCImporter::InternReadFile(
             ++pScene->mNumMeshes;
         }
         iNumShaders += pcSurface2->ulNumShaders;
-        pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
+        pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd);
     }
     aszShaders.reserve(iNumShaders);
     pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
@@ -405,7 +398,7 @@ void MDCImporter::InternReadFile(
             pcFaceCur->mIndices[2] = iOutIndex + 0;
         }
 
-        pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
+        pcSurface = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface + pcSurface->ulOffsetEnd);
     }
 
     // create a flat node graph with a root node and one child for each surface
@@ -465,6 +458,13 @@ void MDCImporter::InternReadFile(
             pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
         }
     }
+
+    // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+    pScene->mRootNode->mTransformation = aiMatrix4x4(
+            1.f, 0.f, 0.f, 0.f,
+            0.f, 0.f, 1.f, 0.f,
+            0.f, -1.f, 0.f, 0.f,
+            0.f, 0.f, 0.f, 1.f);
 }
 
 #endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER

+ 1 - 1
code/AssetLib/MDC/MDCNormalTable.h

@@ -36,7 +36,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define MDC_NORMAL_TABLE_INCLUDED
 
 /* mdc decoding normal table */
-float mdcNormals[ 256 ][ 3 ] =
+const float mdcNormals[ 256 ][ 3 ] =
 {
     { 1.000000f, 0.000000f, 0.000000f },
     { 0.980785f, 0.195090f, 0.000000f },

+ 5 - 4
code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp

@@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <iomanip>
 #include <sstream>
+#include <map>
 
 #ifdef MDL_HALFLIFE_LOG_WARN_HEADER
 #undef MDL_HALFLIFE_LOG_WARN_HEADER
@@ -868,7 +869,7 @@ void HL1MDLLoader::read_meshes() {
                         scene_mesh->mNormals[v] = bind_pose_normals[pTrivert->normindex];
                         scene_mesh->mTextureCoords[0][v] = aiVector3D(
                                 pTrivert->s * texcoords_s_scale,
-                                pTrivert->t * texcoords_t_scale, 0);
+                                pTrivert->t * -texcoords_t_scale, 0);
                     }
 
                     // Add face and indices.
@@ -879,9 +880,9 @@ void HL1MDLLoader::read_meshes() {
                         aiFace *face = &scene_mesh->mFaces[f];
                         face->mNumIndices = 3;
                         face->mIndices = new unsigned int[3];
-                        face->mIndices[0] = mesh_faces[f].v0;
+                        face->mIndices[0] = mesh_faces[f].v2;
                         face->mIndices[1] = mesh_faces[f].v1;
-                        face->mIndices[2] = mesh_faces[f].v2;
+                        face->mIndices[2] = mesh_faces[f].v0;
                     }
 
                     // Add mesh bones.
@@ -1342,7 +1343,7 @@ bool HL1MDLLoader::get_num_blend_controllers(const int num_blend_animations, int
             return true;
         default:
             num_blend_controllers = 0;
-            ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (" + std::to_string(num_blend_animations) + ")");
+            ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (", num_blend_animations, ")");
             return false;
     }
 }

+ 1 - 1
code/AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp

@@ -95,7 +95,7 @@ void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
     auto generate_unique_name = [&](const std::string &base_name) -> std::string {
         auto *duplicate_info = &names_to_duplicates[base_name];
 
-        std::string new_name = "";
+        std::string new_name;
 
         bool found_identical_name;
         bool tried_with_base_name_only = false;

+ 16 - 4
code/AssetLib/MDL/MDLLoader.cpp

@@ -199,6 +199,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
         const uint32_t iMagicWord = *((uint32_t *)mBuffer);
 
         // Determine the file subtype and call the appropriate member function
+        bool is_half_life = false;
 
         // Original Quake1 format
         if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
@@ -240,6 +241,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
         else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
                  AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord) {
             iGSFileVersion = 0;
+            is_half_life = true;
 
             HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
             if (pHeader->version == AI_MDL_HL1_VERSION) {
@@ -252,12 +254,22 @@ void MDLImporter::InternReadFile(const std::string &pFile,
         } else {
             // print the magic word to the log file
             throw DeadlyImportError("Unknown MDL subformat ", pFile,
-                                    ". Magic word (", std::string((char *)&iMagicWord, 4), ") is not known");
+                                    ". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
         }
 
-        // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
-        pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
-                0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
+        if (is_half_life){
+            // Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
+            pScene->mRootNode->mTransformation = aiMatrix4x4(
+                    0.f, -1.f, 0.f, 0.f,
+                    0.f, 0.f, 1.f, 0.f,
+                    -1.f, 0.f, 0.f, 0.f,
+                    0.f, 0.f, 0.f, 1.f);
+        }
+        else {
+            // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+            pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
+                    0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
+        }
 
         DeleteBufferAndCleanup();
     } catch (...) {

+ 1 - 1
code/AssetLib/MMD/MMDImporter.cpp

@@ -75,7 +75,7 @@ using namespace std;
 //  Default constructor
 MMDImporter::MMDImporter() :
         m_Buffer(),
-        m_strAbsPath("") {
+        m_strAbsPath() {
     DefaultIOSystem io;
     m_strAbsPath = io.getOsSeparator();
 }

+ 5 - 8
code/AssetLib/MMD/MMDPmxParser.cpp

@@ -91,7 +91,7 @@ namespace pmx
 		std::vector<char> buffer;
 		if (size == 0)
 		{
-			return std::string("");
+			return std::string();
 		}
 		buffer.reserve(size);
 		stream->read((char*) buffer.data(), size);
@@ -478,8 +478,7 @@ namespace pmx
 
     void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
 	{
-		std::cerr << "Not Implemented Exception" << std::endl;
-        throw DeadlyImportError("MMD: Not Implemented Exception");
+        throw DeadlyImportError("MMD: Soft Body support is not implemented.");
     }
 
 	void PmxModel::Init()
@@ -516,15 +515,13 @@ namespace pmx
 		char magic[4];
 		stream->read((char*) magic, sizeof(char) * 4);
 		if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
-		{
-			std::cerr << "invalid magic number." << std::endl;
-      throw DeadlyImportError("MMD: invalid magic number.");
+        {
+      throw DeadlyImportError("MMD: Invalid magic number.");
     }
 		stream->read((char*) &version, sizeof(float));
 		if (version != 2.0f && version != 2.1f)
 		{
-			std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
-            throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but ", ai_to_string(version));
+            throw DeadlyImportError("MMD: Unsupported version (must be 2.0 or 2.1): ", ai_to_string(version));
     }
 		this->setting.Read(stream);
 

+ 12 - 7
code/AssetLib/MS3D/MS3DLoader.cpp

@@ -215,7 +215,12 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, ai
 void MS3DImporter::InternReadFile( const std::string& pFile,
     aiScene* pScene, IOSystem* pIOHandler)
 {
-    StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
+
+    auto file = pIOHandler->Open(pFile, "rb");
+    if (!file)
+        throw DeadlyImportError("MS3D: Could not open ", pFile);
+
+    StreamReaderLE stream(file);
 
     // CanRead() should have done this already
     char head[10];
@@ -382,7 +387,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
                 }
 
                 const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
-                ASSIMP_LOG_DEBUG_F("MS3D: Model comment: ", s);
+                ASSIMP_LOG_DEBUG("MS3D: Model comment: ", s);
             }
 
             if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {
@@ -500,7 +505,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
                 throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
             }
 
-            TempTriangle& t = triangles[g.triangles[i]];
+            TempTriangle& t = triangles[g.triangles[j]];
             f.mIndices = new unsigned int[f.mNumIndices=3];
 
             for (unsigned int k = 0; k < 3; ++k,++n) {
@@ -508,7 +513,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
                     throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
                 }
 
-                const TempVertex& v = vertices[t.indices[i]];
+                const TempVertex& v = vertices[t.indices[k]];
                 for(unsigned int a = 0; a < 4; ++a) {
                     if (v.bone_id[a] != UINT_MAX) {
                         if (v.bone_id[a] >= joints.size()) {
@@ -524,9 +529,9 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
                 // collect vertex components
                 m->mVertices[n] = v.pos;
 
-                m->mNormals[n] = t.normals[i];
-                m->mTextureCoords[0][n] = aiVector3D(t.uv[i].x,1.f-t.uv[i].y,0.0);
-                f.mIndices[i] = n;
+                m->mNormals[n] = t.normals[k];
+                m->mTextureCoords[0][n] = aiVector3D(t.uv[k].x,1.f-t.uv[k].y,0.0);
+                f.mIndices[k] = n;
             }
         }
 

+ 8 - 2
code/AssetLib/NDO/NDOLoader.cpp

@@ -116,7 +116,13 @@ void NDOImporter::SetupProperties(const Importer* /*pImp*/)
 void NDOImporter::InternReadFile( const std::string& pFile,
     aiScene* pScene, IOSystem* pIOHandler)
 {
-    StreamReaderBE reader(pIOHandler->Open( pFile, "rb"));
+
+    auto file = pIOHandler->Open( pFile, "rb");
+    if (!file) {
+        throw DeadlyImportError("Nendo: Could not open ", pFile);
+    }
+
+    StreamReaderBE reader(file);
 
     // first 9 bytes are nendo file format ("nendo 1.n")
     const char* head = (const char*)reader.GetPtr();
@@ -141,7 +147,7 @@ void NDOImporter::InternReadFile( const std::string& pFile,
         ASSIMP_LOG_INFO("NDO file format is 1.2");
     }
     else {
-        ASSIMP_LOG_WARN_F( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
+        ASSIMP_LOG_WARN( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
     }
 
     reader.IncPtr(2); /* skip flags */

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