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Assign dummy names to COB materials.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@656 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
aramis_acg 15 years ago
parent
commit
9a8de06e3a
1 changed files with 1 additions and 2 deletions
  1. 1 2
      code/COBLoader.cpp

+ 1 - 2
code/COBLoader.cpp

@@ -292,9 +292,8 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
 
 
 					MaterialHelper* mat = new MaterialHelper();
 					MaterialHelper* mat = new MaterialHelper();
 					fill->mMaterials[fill->mNumMaterials++] = mat;
 					fill->mMaterials[fill->mNumMaterials++] = mat;
-					aiString s;
-					s.Set(min->type);
 
 
+					const aiString s(format("#mat_")<<fill->mNumMeshes<<"_"<<min->matnum);
 					mat->AddProperty(&s,AI_MATKEY_NAME);
 					mat->AddProperty(&s,AI_MATKEY_NAME);
 
 
 					if(int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {
 					if(int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {