|
@@ -1041,7 +1041,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|
|
delete[] values;
|
|
|
} else if (node.rotation.isPresent) {
|
|
|
anim->mNumRotationKeys = 1;
|
|
|
- anim->mRotationKeys = new aiQuatKey();
|
|
|
+ anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
|
|
anim->mRotationKeys->mTime = 0.f;
|
|
|
anim->mRotationKeys->mValue.x = node.rotation.value[0];
|
|
|
anim->mRotationKeys->mValue.y = node.rotation.value[1];
|