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@@ -102,7 +102,7 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
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}
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// data is given in floats, simply copy it
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- unsigned int iWrite;
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+ unsigned int iWrite = 0;
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if( aiPTI_Float == prop->mType || aiPTI_Buffer == prop->mType) {
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iWrite = prop->mDataLength / sizeof(float);
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if (pMax) {
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@@ -175,7 +175,7 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
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}
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// data is given in ints, simply copy it
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- unsigned int iWrite;
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+ unsigned int iWrite = 0;
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if( aiPTI_Integer == prop->mType || aiPTI_Buffer == prop->mType) {
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iWrite = prop->mDataLength / sizeof(int32_t);
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if (pMax) {
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