Browse Source

Merge branch 'master' into bad-obj-file

Kim Kulling 6 years ago
parent
commit
9b9f7b2876

+ 1 - 0
.gitignore

@@ -17,6 +17,7 @@ CMakeLists.txt.user
 
 
 # Generated
 # Generated
 assimp.pc
 assimp.pc
+assimp.aps
 revision.h
 revision.h
 contrib/zlib/zconf.h
 contrib/zlib/zconf.h
 contrib/zlib/zlib.pc
 contrib/zlib/zlib.pc

+ 29 - 14
Build.md

@@ -1,32 +1,32 @@
-# Install CMake
+# Build Instructions
+## Install CMake
 Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
 Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
-```
+```bash
 sudo apt-get install cmake
 sudo apt-get install cmake
 ```
 ```
 
 
-# Get the source
+## Get the source
 Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
 Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
-```
+```bash
 git clone https://github.com/assimp/assimp.git
 git clone https://github.com/assimp/assimp.git
 ```
 ```
 
 
-# Build instructions for Windows with Visual-Studio
+## Build instructions for Windows with Visual-Studio
 
 
 First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
 First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
 To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
 To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
-```
-> cmake CMakeLists.txt
+```bash
+cmake CMakeLists.txt
 ```
 ```
 This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
 This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
 
 
-# Build instructions for Windows with UWP
-See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
+## Build instructions for Windows with UWP
+See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
 
 
-
-# Build instrcutions for Linux / Unix
+## Build instructions for Linux / Unix
 Open a terminal and got to your repository. You can generate the makefiles and build the library via:
 Open a terminal and got to your repository. You can generate the makefiles and build the library via:
 
 
-```
+```bash
 cmake CMakeLists.txt
 cmake CMakeLists.txt
 make -j4
 make -j4
 ```
 ```
@@ -34,7 +34,23 @@ The option -j descripes the number of parallel processes for the build. In this
 
 
 If you want to use a IDE for linux you can try QTCreator for instance. 
 If you want to use a IDE for linux you can try QTCreator for instance. 
 
 
-# CMake build options
+## Build instructions for MinGW
+ Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag 
+required to compile some of assimp's files, especially for debug builds.
+Version 7.3.0 of g++-mingw-w64 & gcc-mingw-w64 appears to work.
+
+Please see [CMake Cross Compiling](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling) for general information on CMake Toolchains.
+
+Some users have had success building assimp using MinGW on Linux using [polly](https://github.com/ruslo/polly/).
+
+The following toolchain, which is not maintained by assimp, seems to work on Linux: [linux-mingw-w64-gnuxx11.cmake](https://github.com/ruslo/polly/blob/master/linux-mingw-w64-gnuxx11.cmake)
+
+The following toolchain may or may not be helpful for building assimp using MinGW on Windows (untested):
+ [mingw-cxx17.cmake](https://github.com/ruslo/polly/blob/master/mingw-cxx17.cmake)
+
+Besides the toolchain, compilation should be the same as for Linux / Unix.
+
+## CMake build options
 The cmake-build-environment provides options to configure the build. The following options can be used:
 The cmake-build-environment provides options to configure the build. The following options can be used:
 - **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
 - **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
 - **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
 - **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
@@ -55,4 +71,3 @@ The cmake-build-environment provides options to configure the build. The followi
 - **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
 - **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
 - **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
 - **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
 - **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
 - **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
-

+ 25 - 11
CMakeLists.txt

@@ -106,7 +106,7 @@ OPTION ( BUILD_DOCS
   OFF
   OFF
 )
 )
 OPTION( INJECT_DEBUG_POSTFIX
 OPTION( INJECT_DEBUG_POSTFIX
-  "Inject debug postfix in .a/.so lib names"
+  "Inject debug postfix in .a/.so/.dll lib names"
   ON
   ON
 )
 )
 
 
@@ -127,12 +127,15 @@ if (WIN32)
   ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
   ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
 endif()
 endif()
 
 
-
 IF(MSVC)
 IF(MSVC)
   OPTION( ASSIMP_INSTALL_PDB
   OPTION( ASSIMP_INSTALL_PDB
     "Install MSVC debug files."
     "Install MSVC debug files."
     ON
     ON
   )
   )
+  IF(NOT (MSVC_VERSION LESS 1900))
+    # Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
+    ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
+  ENDIF()
 ENDIF(MSVC)
 ENDIF(MSVC)
 
 
 IF (BUILD_FRAMEWORK)
 IF (BUILD_FRAMEWORK)
@@ -234,6 +237,11 @@ ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
   SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
   SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
   SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
   SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
 ELSEIF( CMAKE_COMPILER_IS_MINGW )
 ELSEIF( CMAKE_COMPILER_IS_MINGW )
+  IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
+    message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
+  ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
+    message(WARNING "MinGW is old, if you experience errors, update MinGW.")
+  ENDIF()
   SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
   SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
   SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
   SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
   ADD_DEFINITIONS( -U__STRICT_ANSI__ )
   ADD_DEFINITIONS( -U__STRICT_ANSI__ )
@@ -301,7 +309,9 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
 SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
 SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
   "Path the tool executables are installed to." )
   "Path the tool executables are installed to." )
 
 
-IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
+get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
+
+IF (is_multi_config OR (CMAKE_BUILD_TYPE STREQUAL "Debug"))
   SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
   SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
 ELSE()
 ELSE()
   SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
   SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
@@ -543,18 +553,22 @@ if(WIN32)
   if (CMAKE_SIZEOF_VOID_P EQUAL 8)
   if (CMAKE_SIZEOF_VOID_P EQUAL 8)
     SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
     SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
     SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
     SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
-  elseif()
+  else()
     SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
     SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
     SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
     SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
   ENDIF()
   ENDIF()
 
 
-  IF(MSVC12)
-    SET(ASSIMP_MSVC_VERSION "vc120")
-  ELSEIF(MSVC14)
-    SET(ASSIMP_MSVC_VERSION "vc140")
-  ELSEIF(MSVC15)
-    SET(ASSIMP_MSVC_VERSION "vc141")
-  ENDIF(MSVC12)
+  IF(MSVC_TOOLSET_VERSION)
+    set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
+  ELSE()
+    IF(MSVC12)
+      SET(ASSIMP_MSVC_VERSION "vc120")
+    ELSEIF(MSVC14)
+      SET(ASSIMP_MSVC_VERSION "vc140")
+    ELSEIF(MSVC15)
+      SET(ASSIMP_MSVC_VERSION "vc141")
+    ENDIF(MSVC12)
+  ENDIF()
 
 
   IF(MSVC12 OR MSVC14 OR MSVC15 )
   IF(MSVC12 OR MSVC14 OR MSVC15 )
     ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
     ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)

+ 7 - 1
appveyor.yml

@@ -53,7 +53,13 @@ build:
   project: Assimp.sln
   project: Assimp.sln
   
   
 after_build:
 after_build:
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
+  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
+        if "%platform%"=="x64" (
+            iscc packaging\windows-innosetup\script_x64.iss
+        ) else (
+            iscc packaging\windows-innosetup\script_x86.iss
+        )
+    )
   - 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
   - 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
 
 
 test_script:
 test_script:

+ 1 - 1
code/AssbinLoader.cpp

@@ -68,7 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 using namespace Assimp;
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {
-    ".assbin Importer",
+    "Assimp Binary Importer",
     "Gargaj / Conspiracy",
     "Gargaj / Conspiracy",
     "",
     "",
     "",
     "",

+ 23 - 0
code/CMakeLists.txt

@@ -145,6 +145,10 @@ SET( Core_SRCS
   Assimp.cpp
   Assimp.cpp
 )
 )
 
 
+IF(MSVC)
+  list(APPEND Core_SRCS "res/assimp.rc")
+ENDIF(MSVC)
+
 SET( Logging_SRCS
 SET( Logging_SRCS
   ${HEADER_PATH}/DefaultLogger.hpp
   ${HEADER_PATH}/DefaultLogger.hpp
   ${HEADER_PATH}/LogStream.hpp
   ${HEADER_PATH}/LogStream.hpp
@@ -800,6 +804,18 @@ ADD_ASSIMP_IMPORTER( MMD
   MMDVmdParser.h
   MMDVmdParser.h
 )
 )
 
 
+# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
+# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
+# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
+# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
+# recur for edge cases such as static builds.
+if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
+  message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
+  SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
+  SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
+  SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
+endif()
+
 ADD_ASSIMP_IMPORTER( STEP
 ADD_ASSIMP_IMPORTER( STEP
     STEPFile.h
     STEPFile.h
     Importer/StepFile/StepFileImporter.h
     Importer/StepFile/StepFileImporter.h
@@ -1033,6 +1049,10 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
 
 
 if( MSVC )
 if( MSVC )
   # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
   # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
+  # CMake 3.12 added a variable for this
+  if(MSVC_TOOLSET_VERSION)
+    set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
+  else()
   if( MSVC70 OR MSVC71 )
   if( MSVC70 OR MSVC71 )
     set(MSVC_PREFIX "vc70")
     set(MSVC_PREFIX "vc70")
   elseif( MSVC80 )
   elseif( MSVC80 )
@@ -1047,9 +1067,12 @@ if( MSVC )
     set(MSVC_PREFIX "vc120")
     set(MSVC_PREFIX "vc120")
   elseif( MSVC14 )
   elseif( MSVC14 )
     set(MSVC_PREFIX "vc140")
     set(MSVC_PREFIX "vc140")
+  elseif( MSVC15 )
+    set(MSVC_PREFIX "vc141")
   else()
   else()
     set(MSVC_PREFIX "vc150")
     set(MSVC_PREFIX "vc150")
   endif()
   endif()
+  endif()
   set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
   set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
 endif()
 endif()
 
 

+ 34 - 4
code/ColladaExporter.cpp

@@ -238,7 +238,11 @@ void ColladaExporter::WriteHeader()
     mOutput << startstr << "<contributor>" << endstr;
     mOutput << startstr << "<contributor>" << endstr;
     PushTag();
     PushTag();
 
 
-    aiMetadata* meta = mScene->mRootNode->mMetaData;
+    // If no Scene metadata, use root node metadata
+    aiMetadata* meta = mScene->mMetaData;
+    if (!meta)
+        meta = mScene->mRootNode->mMetaData;
+
     aiString value;
     aiString value;
     if (!meta || !meta->Get("Author", value))
     if (!meta || !meta->Get("Author", value))
         mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
         mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
@@ -250,13 +254,39 @@ void ColladaExporter::WriteHeader()
     else
     else
         mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
         mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
 
 
-    //mOutput << startstr << "<author>" << mScene->author.C_Str() << "</author>" << endstr;
-    //mOutput << startstr << "<authoring_tool>" << mScene->authoringTool.C_Str() << "</authoring_tool>" << endstr;
+    if (meta)
+    {
+        if (meta->Get("Comments", value))
+            mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
+        if (meta->Get("Copyright", value))
+            mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
+        if (meta->Get("SourceData", value))
+            mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr;
+    }
 
 
     PopTag();
     PopTag();
     mOutput << startstr << "</contributor>" << endstr;
     mOutput << startstr << "</contributor>" << endstr;
-    mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
+
+    if (!meta || !meta->Get("Created", value))
+        mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
+    else
+        mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr;
+
+    // Modified date is always the date saved
     mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
     mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
+
+    if (meta)
+    {
+        if (meta->Get("Keywords", value))
+            mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr;
+        if (meta->Get("Revision", value))
+            mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr;
+        if (meta->Get("Subject", value))
+            mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr;
+        if (meta->Get("Title", value))
+            mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr;
+    }
+
     mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
     mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
     mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
     mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
     PopTag();
     PopTag();

+ 11 - 0
code/ColladaLoader.cpp

@@ -207,6 +207,17 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
                 0,  0,  0,  1);
                 0,  0,  0,  1);
     }
     }
 
 
+    // Store scene metadata
+    if (!parser.mAssetMetaData.empty()) {
+        const size_t numMeta(parser.mAssetMetaData.size());
+        pScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
+        size_t i = 0;
+        for (auto it = parser.mAssetMetaData.cbegin(); it != parser.mAssetMetaData.cend(); ++it, ++i)
+        {
+            pScene->mMetaData->Set(static_cast<unsigned int>(i), (*it).first, (*it).second);
+        }
+    }
+
     // store all meshes
     // store all meshes
     StoreSceneMeshes( pScene);
     StoreSceneMeshes( pScene);
 
 

+ 77 - 3
code/ColladaParser.cpp

@@ -264,14 +264,19 @@ void ColladaParser::ReadAssetInfo()
 
 
                 // check element end
                 // check element end
                 TestClosing( "up_axis");
                 TestClosing( "up_axis");
-            } else
+            }
+            else if(IsElement("contributor"))
             {
             {
-                SkipElement();
+                ReadContributorInfo();
+            }
+            else
+            {
+                ReadMetaDataItem(mAssetMetaData);
             }
             }
         }
         }
         else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
         else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
         {
         {
-            if( strcmp( mReader->getNodeName(), "asset") != 0)
+            if (strcmp( mReader->getNodeName(), "asset") != 0)
                 ThrowException( "Expected end of <asset> element.");
                 ThrowException( "Expected end of <asset> element.");
 
 
             break;
             break;
@@ -279,6 +284,75 @@ void ColladaParser::ReadAssetInfo()
     }
     }
 }
 }
 
 
+// ------------------------------------------------------------------------------------------------
+// Reads the contributor info
+void ColladaParser::ReadContributorInfo()
+{
+    if (mReader->isEmptyElement())
+        return;
+
+    while (mReader->read())
+    {
+        if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
+        {
+            ReadMetaDataItem(mAssetMetaData);
+        }
+        else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+        {
+            if (strcmp(mReader->getNodeName(), "contributor") != 0)
+                ThrowException("Expected end of <contributor> element.");
+            break;
+        }
+    }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a single string metadata item
+void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
+{
+    // Metadata such as created, keywords, subject etc
+    const char* key_char = mReader->getNodeName();
+    if (key_char != nullptr)
+    {
+        const std::string key_str(key_char);
+        const char* value_char = TestTextContent();
+        if (value_char != nullptr)
+        {
+            std::string camel_key_str = key_str;
+            ToCamelCase(camel_key_str);
+            aiString aistr;
+            aistr.Set(value_char);
+            metadata.emplace(camel_key_str, aistr);
+            TestClosing(key_str.c_str());
+        }
+        else
+            SkipElement();
+    }
+    else
+        SkipElement();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert underscore_seperated to CamelCase: "authoring_tool" becomes "AuthoringTool"
+void ColladaParser::ToCamelCase(std::string &text)
+{
+    if (text.empty())
+        return;
+    // Capitalise first character
+    text[0] = ToUpper(text[0]);
+    for (auto it = text.begin(); it != text.end(); /*iterated below*/)
+    {
+        if ((*it) == '_')
+        {
+            it = text.erase(it);
+            if (it != text.end())
+                (*it) = ToUpper(*it);
+        }
+        else
+            ++it;
+    }
+}
+
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads the animation clips
 // Reads the animation clips
 void ColladaParser::ReadAnimationClipLibrary()
 void ColladaParser::ReadAnimationClipLibrary()

+ 15 - 0
code/ColladaParser.h

@@ -66,6 +66,9 @@ namespace Assimp
         friend class ColladaLoader;
         friend class ColladaLoader;
 
 
     protected:
     protected:
+        /** Map for generic metadata as aiString */
+        typedef std::map<std::string, aiString> StringMetaData;
+
         /** Constructor from XML file */
         /** Constructor from XML file */
         ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
         ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
 
 
@@ -81,6 +84,15 @@ namespace Assimp
         /** Reads asset information such as coordinate system information and legal blah */
         /** Reads asset information such as coordinate system information and legal blah */
         void ReadAssetInfo();
         void ReadAssetInfo();
 
 
+        /** Reads contributor information such as author and legal blah */
+        void ReadContributorInfo();
+
+        /** Reads generic metadata into provided map */
+        void ReadMetaDataItem(StringMetaData &metadata);
+
+        /** Convert underscore_seperated to CamelCase "authoring_tool" becomes "AuthoringTool" */
+        static void ToCamelCase(std::string &text);
+
         /** Reads the animation library */
         /** Reads the animation library */
         void ReadAnimationLibrary();
         void ReadAnimationLibrary();
 
 
@@ -343,6 +355,9 @@ namespace Assimp
         /** Which is the up vector */
         /** Which is the up vector */
         enum { UP_X, UP_Y, UP_Z } mUpDirection;
         enum { UP_X, UP_Y, UP_Z } mUpDirection;
 
 
+        /** Asset metadata (global for scene) */
+        StringMetaData mAssetMetaData;
+
         /** Collada file format version */
         /** Collada file format version */
         Collada::FormatVersion mFormat;
         Collada::FormatVersion mFormat;
     };
     };

+ 2 - 2
code/Exporter.cpp

@@ -288,7 +288,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
 const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
-                                                unsigned int, const ExportProperties* /*pProperties*/ ) {
+                                                unsigned int pPreprocessing, const ExportProperties* pProperties) {
     if (pimpl->blob) {
     if (pimpl->blob) {
         delete pimpl->blob;
         delete pimpl->blob;
         pimpl->blob = nullptr;
         pimpl->blob = nullptr;
@@ -298,7 +298,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
     BlobIOSystem* blobio = new BlobIOSystem();
     BlobIOSystem* blobio = new BlobIOSystem();
     pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
     pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
 
 
-    if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
+    if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
         pimpl->mIOSystem = old;
         pimpl->mIOSystem = old;
         return nullptr;
         return nullptr;
     }
     }

+ 14 - 3
code/FBXExporter.cpp

@@ -1575,11 +1575,22 @@ void FBXExporter::WriteObjects ()
     // one sticky point is that the number of vertices may not match,
     // one sticky point is that the number of vertices may not match,
     // because assimp splits vertices by normal, uv, etc.
     // because assimp splits vertices by normal, uv, etc.
 
 
+    // functor for aiNode sorting
+    struct SortNodeByName
+    {
+        bool operator()(const aiNode *lhs, const aiNode *rhs) const
+        {
+            return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
+        }
+    };
+
     // first we should mark the skeleton for each mesh.
     // first we should mark the skeleton for each mesh.
     // the skeleton must include not only the aiBones,
     // the skeleton must include not only the aiBones,
     // but also all their parent nodes.
     // but also all their parent nodes.
     // anything that affects the position of any bone node must be included.
     // anything that affects the position of any bone node must be included.
-    std::vector<std::set<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
+    // Use SorNodeByName to make sure the exported result will be the same across all systems
+    // Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
+    std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
     // at the same time we can build a list of all the skeleton nodes,
     // at the same time we can build a list of all the skeleton nodes,
     // which will be used later to mark them as type "limbNode".
     // which will be used later to mark them as type "limbNode".
     std::unordered_set<const aiNode*> limbnodes;
     std::unordered_set<const aiNode*> limbnodes;
@@ -1587,7 +1598,7 @@ void FBXExporter::WriteObjects ()
     std::map<std::string,aiNode*> node_by_bone;
     std::map<std::string,aiNode*> node_by_bone;
     for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
     for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
         const aiMesh* m = mScene->mMeshes[mi];
         const aiMesh* m = mScene->mMeshes[mi];
-        std::set<const aiNode*> skeleton;
+        std::set<const aiNode*, SortNodeByName> skeleton;
         for (size_t bi =0; bi < m->mNumBones; ++bi) {
         for (size_t bi =0; bi < m->mNumBones; ++bi) {
             const aiBone* b = m->mBones[bi];
             const aiBone* b = m->mBones[bi];
             const std::string name(b->mName.C_Str());
             const std::string name(b->mName.C_Str());
@@ -1728,7 +1739,7 @@ void FBXExporter::WriteObjects ()
         aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
         aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
 
 
         // now make a subdeformer for each bone in the skeleton
         // now make a subdeformer for each bone in the skeleton
-        const std::set<const aiNode*> &skeleton = skeleton_by_mesh[mi];
+        const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
         for (const aiNode* bone_node : skeleton) {
         for (const aiNode* bone_node : skeleton) {
             // if there's a bone for this node, find it
             // if there's a bone for this node, find it
             const aiBone* b = nullptr;
             const aiBone* b = nullptr;

+ 25 - 3
code/ObjFileParser.cpp

@@ -151,7 +151,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
                 } else if (*m_DataIt == 't') {
                 } else if (*m_DataIt == 't') {
                     // read in texture coordinate ( 2D or 3D )
                     // read in texture coordinate ( 2D or 3D )
                     ++m_DataIt;
                     ++m_DataIt;
-                    size_t dim = getVector(m_pModel->m_TextureCoord);
+                    size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
                     m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
                     m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
                 } else if (*m_DataIt == 'n') {
                 } else if (*m_DataIt == 'n') {
                     // Read in normal vector definition
                     // Read in normal vector definition
@@ -272,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
     return false;
     return false;
 }
 }
 
 
+static bool isNanOrInf(const char * in) {
+    // Look for "nan" or "inf", case insensitive
+    if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
+        return true;
+    }
+    else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
+        return true;
+    }
+    return false;
+}
+
 size_t ObjFileParser::getNumComponentsInDataDefinition() {
 size_t ObjFileParser::getNumComponentsInDataDefinition() {
     size_t numComponents( 0 );
     size_t numComponents( 0 );
     const char* tmp( &m_DataIt[0] );
     const char* tmp( &m_DataIt[0] );
@@ -285,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
         if ( !SkipSpaces( &tmp ) ) {
         if ( !SkipSpaces( &tmp ) ) {
             break;
             break;
         }
         }
-        const bool isNum( IsNumeric( *tmp ) );
+        const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
         SkipToken( tmp );
         SkipToken( tmp );
         if ( isNum ) {
         if ( isNum ) {
             ++numComponents;
             ++numComponents;
@@ -297,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
     return numComponents;
     return numComponents;
 }
 }
 
 
-size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
+size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
     size_t numComponents = getNumComponentsInDataDefinition();
     size_t numComponents = getNumComponentsInDataDefinition();
     ai_real x, y, z;
     ai_real x, y, z;
     if( 2 == numComponents ) {
     if( 2 == numComponents ) {
@@ -319,6 +330,17 @@ size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
     } else {
     } else {
         throw DeadlyImportError( "OBJ: Invalid number of components" );
         throw DeadlyImportError( "OBJ: Invalid number of components" );
     }
     }
+
+    // Coerce nan and inf to 0 as is the OBJ default value
+    if (!std::isfinite(x))
+        x = 0;
+
+    if (!std::isfinite(y))
+        y = 0;
+
+    if (!std::isfinite(z))
+        z = 0;
+
     point3d_array.push_back( aiVector3D( x, y, z ) );
     point3d_array.push_back( aiVector3D( x, y, z ) );
     m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
     m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
     return numComponents;
     return numComponents;

+ 1 - 1
code/ObjFileParser.h

@@ -96,7 +96,7 @@ protected:
     /// Get the number of components in a line.
     /// Get the number of components in a line.
     size_t getNumComponentsInDataDefinition();
     size_t getNumComponentsInDataDefinition();
     /// Stores the vector
     /// Stores the vector
-    size_t getVector( std::vector<aiVector3D> &point3d_array );
+    size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
     /// Stores the following 3d vector.
     /// Stores the following 3d vector.
     void getVector3( std::vector<aiVector3D> &point3d_array );
     void getVector3( std::vector<aiVector3D> &point3d_array );
     /// Stores the following homogeneous vector as a 3D vector
     /// Stores the following homogeneous vector as a 3D vector

+ 0 - 105
code/makefile.mingw

@@ -1,105 +0,0 @@
-### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
-### It is no longer maintained. Use CMAKE instead.
-
-# ---------------------------------------------------------------------------
-# Makefile for Open Asset Import Library (MinGW32-make)
-# [email protected]
-#   - just a quick'n'dirty one, could be buggy ...
-#
-# Usage: mingw32-make -f makefile.mingw <target> <macros>
-
-# TARGETS:
-#   all                  Build a shared so from the whole library
-#   clean                Cleanup object files, prepare for rebuild
-#   static               Build a static library (*.a)
-
-# MACROS: (make clean before you change one)
-#   NOBOOST=1            Build against boost workaround
-#   SINGLETHREADED=1     Build single-threaded library
-#   DEBUG=1              Build debug build of library
-# 
-# ---------------------------------------------------------------------------
-
-# C++ object files
-OBJECTS   := $(patsubst %.cpp,%.o,  $(wildcard *.cpp)) 
-OBJECTS   += $(patsubst %.cpp,%.o,  $(wildcard extra/*.cpp)) 
-OBJECTS   += $(patsubst %.cpp,%.o,  $(wildcard ./../contrib/irrXML/*.cpp)) 
-
-# C object files 
-OBJECTSC  := $(patsubst %.c,%.oc,   $(wildcard ./../contrib/zlib/*.c))
-OBJECTSC  += $(patsubst %.c,%.oc,   $(wildcard ./../contrib/ConvertUTF/*.c))
-OBJECTSC  += $(patsubst %.c,%.oc,   $(wildcard ./../contrib/unzip/*.c))
-
-# Include flags for gcc
-INCLUDEFLAGS =
-
-# Preprocessor defines for gcc
-DEFINEFLAGS = 
-
-# Suffix for the output binary, represents build type
-NAMESUFFIX = 
-
-# Output path for binaries
-BINPATH = ../bin/mingw/
-
-# GCC compiler flags 
-CPPFLAGS=-Wall 
-
-# Setup environment for noboost build
-ifeq ($(NOBOOST),1)
-	SINGLETHREADED = 1
-	INCLUDEFLAGS  += -I./BoostWorkaround/
-	DEFINEFLAGS   += -DASSIMP_BUILD_BOOST_WORKAROUND 
-#	NAMESUFFIX    += -noboost
-else
-	# adjust this manually if your boost is stored elsewhere
-	INCLUDEFLAGS  += -I"C:/Program Files/boost/boost_1_38"
-	#INCLUDEFLAGS  += -I"$(BOOST_DIR)"
-
-endif
-
-# Setup environment for st build
-ifeq ($(SINGLETHREADED),1)
-	DEFINEFLAGS   += -DASSIMP_BUILD_SINGLETHREADED
-#	NAMESUFFIX    += -st
-endif
-
-# Setup environment for debug build
-ifeq ($(DEBUG),1)
-	DEFINEFLAGS   += -D_DEBUG -DDEBUG
-	CPPFLAGS      += -g
-#	NAMESUFFIX    += -debug
-else
-	CPPFLAGS      += -O2 -s
-	DEFINEFLAGS   += -DNDEBUG -D_NDEBUG
-endif
-
-# Output name of shared library
-SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
-
-# Output name of static library
-STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
-
-# target: all
-# usage : build a shared library (*.so)
-all:	$(SHARED_TARGET)
-
-$(SHARED_TARGET):  $(OBJECTS)  $(OBJECTSC)
-	gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++ 
-%.o:%.cpp
-	$(CXX) -c  $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
-%.oc:%.c
-	$(CXX) -x c -c -ansi $(CPPFLAGS) $? -o $@ 
-
-# target: clean
-# usage : cleanup all object files, prepare for a rebuild
-.PHONY: clean
-clean:
-	-del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc .\..\contrib\unzip\*.oc .\..\contrib\ConvertUTF\*.oc
-
-# target: static
-# usage : build a static library (*.a)
-static:    $(STATIC) 
-$(STATIC):    $(OBJECTS) $(OBJECTSC)
-	ar rcs $@ $(OBJECTS) $(OBJECTSC)
-

+ 4 - 4
code/res/assimp.rc

@@ -31,8 +31,8 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
 //
 //
 
 
 VS_VERSION_INFO VERSIONINFO
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 1,1,SVNRevision, 0
- PRODUCTVERSION 1,1,SVNRevision,0
+ FILEVERSION VER_FILEVERSION
+ PRODUCTVERSION VER_FILEVERSION
  FILEFLAGSMASK 0x17L
  FILEFLAGSMASK 0x17L
 #ifdef _DEBUG
 #ifdef _DEBUG
  FILEFLAGS 0x1L
  FILEFLAGS 0x1L
@@ -50,12 +50,12 @@ BEGIN
             VALUE "Comments", "Licensed under a 3-clause BSD license"
             VALUE "Comments", "Licensed under a 3-clause BSD license"
             VALUE "CompanyName", "assimp team"
             VALUE "CompanyName", "assimp team"
             VALUE "FileDescription", "Open Asset Import Library"
             VALUE "FileDescription", "Open Asset Import Library"
-            VALUE "FileVersion", 1,1,SVNRevision,0
+            VALUE "FileVersion", VER_FILEVERSION
             VALUE "InternalName", "assimp "
             VALUE "InternalName", "assimp "
             VALUE "LegalCopyright", "Copyright (C) 2006-2010"
             VALUE "LegalCopyright", "Copyright (C) 2006-2010"
             VALUE "OriginalFilename", "assimpNN.dll"
             VALUE "OriginalFilename", "assimpNN.dll"
             VALUE "ProductName", "Open Asset Import Library"
             VALUE "ProductName", "Open Asset Import Library"
-            VALUE "ProductVersion", 1,1,SVNRevision,0
+            VALUE "ProductVersion", VER_FILEVERSION_STR
 		,0
 		,0
         END
         END
     END
     END

+ 1 - 1
include/assimp/Exporter.hpp

@@ -190,7 +190,7 @@ public:
     * @note Use aiCopyScene() to get a modifiable copy of a previously
     * @note Use aiCopyScene() to get a modifiable copy of a previously
     *   imported scene. */
     *   imported scene. */
     const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
     const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
-        unsigned int pPreprocessing = 0u, const ExportProperties* = nullptr);
+        unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
     const aiExportDataBlob* ExportToBlob(  const aiScene* pScene, const std::string& pFormatId,
     const aiExportDataBlob* ExportToBlob(  const aiScene* pScene, const std::string& pFormatId,
         unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
         unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
 
 

+ 0 - 103
packaging/windows-innosetup/script.iss

@@ -1,103 +0,0 @@
-; Setup script for use with Inno Setup.
-
-[Setup]
-AppName=Open Asset Import Library - SDK
-AppVerName=Open Asset Import Library - SDK (v4.1.0)
-DefaultDirName={pf}\Assimp
-DefaultGroupName=Assimp
-UninstallDisplayIcon={app}\bin\x86\assimp.exe
-OutputDir=out
-AppCopyright=Assimp Development Team
-SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
-WizardImageFile=compiler:WizModernImage-IS.BMP
-WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
-LicenseFile=License.rtf
-OutputBaseFileName=assimp-sdk-4.1.0-setup
-VersionInfoVersion=4.1.0.0
-VersionInfoTextVersion=4.1.0
-VersionInfoCompany=Assimp Development Team
-ArchitecturesInstallIn64BitMode=x64
-
-[Types]
-Name: "full";    Description: "Full installation"
-Name: "compact"; Description: "Compact installation, no test models or language bindings"
-Name: "custom";  Description: "Custom installation"; Flags: iscustom
-
-[Components]
-Name: "main";        Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
-Name: "tools";       Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
-Name: "help";        Description: "Help Files"; Types: full compact
-Name: "samples";     Description: "Samples"; Types: full
-Name: "test";        Description: "Test Models (BSD-licensed)"; Types: full
-Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
-;Name: "pyassimp";    Description: "Python Bindings"; Types: full
-;Name: "dassimp";     Description: "D Bindings"; Types: full
-;Name: "assimp_net";  Description: "C#/.NET Bindings"; Types: full
-
-[Run]
-;Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
-Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
-
-[Files]
-Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
-
-; Installer stub
-;Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
-Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
-
-; Common stuff
-Source: "..\..\CREDITS"; DestDir: "{app}"
-Source: "..\..\LICENSE"; DestDir: "{app}"
-Source: "..\..\README"; DestDir: "{app}"
-Source: "WEB"; DestDir: "{app}"
-
-Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
-
-; x86 binaries
-;Source: "..\..\bin\release\x86\assimp-vc140-mt.dll";  DestDir: "{app}\bin\x86"
-;Source: "..\..\bin\release\x86\assimp_viewer.exe";    DestDir: "{app}\bin\x86"; Components: tools
-;Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll";     DestDir: "{app}\bin\x86"; Components: tools
-;Source: "C:\Windows\SysWOW64\D3DX9_42.dll";           DestDir: "{app}\bin\x86"; Components: tools
-;Source: "..\..\bin\release\x86\assimp.exe";           DestDir: "{app}\bin\x86"; Components: tools
-
-; x64 binaries
-Source: "..\..\bin\release\assimp-vc140-mt.dll";  DestDir: "{app}\bin\x64"
-Source: "..\..\bin\release\assimp_viewer.exe";    DestDir: "{app}\bin\x64"; Components: tools
-Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
-Source: "C:\Windows\SysWOW64\D3DX9_42.dll";       DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
-Source: "..\..\bin\release\assimp.exe";           DestDir: "{app}\bin\x64"; Components: tools
-
-; Documentation
-;Source: "..\..\doc\AssimpDoc_Html\AssimpDoc.chm"; DestDir: "{app}\doc"; Components: help
-;Source: "..\..\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm"; DestDir: "{app}\doc"; Components: help
-;Source: "..\..\doc\datastructure.xml"; DestDir: "{app}\doc"; Components: help
-
-; Import libraries
-;Source: "..\..\lib\release\x86\assimp.lib"; DestDir: "{app}\lib\x86"
-Source: "..\..\lib\release\assimp-vc140-mt.lib"; DestDir: "{app}\lib\x64"
-
-; Samples
-Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
-
-; Include files
-Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
-
-; dAssimp
-;Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
-
-; Assimp.NET
-;Source: "..\..\port\Assimp.NET\*"; DestDir: "{app}\port\C#"; Flags: recursesubdirs; Components: assimp_net
-
-; PyAssimp
-;Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,*.dll"; Flags: recursesubdirs; Components: pyassimp
-
-; Test repository
-;Source: "..\..\test\models\*"; DestDir: "{app}\test\models"; Flags: recursesubdirs; Components: test
-;Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
-;Source: "..\..\test\models-nonbsd\*"; DestDir: "{app}\test\models-nonbsd"; Flags: recursesubdirs; Components: test_nonbsd
-
-[Icons]
-Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
-Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
-Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
-Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64

+ 71 - 0
packaging/windows-innosetup/script_x64.iss

@@ -0,0 +1,71 @@
+; Setup script for use with Inno Setup.
+
+[Setup]
+AppName=Open Asset Import Library - SDK
+AppVerName=Open Asset Import Library - SDK (v4.1.0)
+DefaultDirName={pf}\Assimp
+DefaultGroupName=Assimp
+UninstallDisplayIcon={app}\bin\x86\assimp.exe
+OutputDir=out
+AppCopyright=Assimp Development Team
+SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
+WizardImageFile=compiler:WizModernImage-IS.BMP
+WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
+LicenseFile=License.rtf
+OutputBaseFileName=assimp-sdk-4.1.0-setup
+VersionInfoVersion=4.1.0.0
+VersionInfoTextVersion=4.1.0
+VersionInfoCompany=Assimp Development Team
+ArchitecturesInstallIn64BitMode=x64
+
+[Types]
+Name: "full";    Description: "Full installation"
+Name: "compact"; Description: "Compact installation, no test models or language bindings"
+Name: "custom";  Description: "Custom installation"; Flags: iscustom
+
+[Components]
+Name: "main";        Description: "Main Files ( 64 Bit )"; Types: full compact custom; Flags: fixed
+Name: "tools";       Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
+Name: "help";        Description: "Help Files"; Types: full compact
+Name: "samples";     Description: "Samples"; Types: full
+Name: "test";        Description: "Test Models (BSD-licensed)"; Types: full
+Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
+
+[Run]
+Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
+
+[Files]
+Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
+
+; Installer stub
+Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
+
+; Common stuff
+Source: "..\..\CREDITS"; DestDir: "{app}"
+Source: "..\..\LICENSE"; DestDir: "{app}"
+Source: "..\..\README"; DestDir: "{app}"
+Source: "WEB"; DestDir: "{app}"
+
+Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
+
+; x64 binaries
+Source: "..\..\bin\release\assimp-vc141-mt.dll";  DestDir: "{app}\bin\x64"
+Source: "..\..\bin\release\assimp_viewer.exe";    DestDir: "{app}\bin\x64"; Components: tools
+Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
+Source: "C:\Windows\SysWOW64\D3DX9_42.dll";       DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
+Source: "..\..\bin\release\assimp.exe";           DestDir: "{app}\bin\x64"; Components: tools
+
+; Import libraries
+Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x64"
+
+; Samples
+Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
+
+; Include files
+Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
+
+[Icons]
+; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
+; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
+; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
+; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64

+ 72 - 0
packaging/windows-innosetup/script_x86.iss

@@ -0,0 +1,72 @@
+; Setup script for use with Inno Setup.
+
+[Setup]
+AppName=Open Asset Import Library - SDK
+AppVerName=Open Asset Import Library - SDK (v4.1.0)
+DefaultDirName={pf}\Assimp
+DefaultGroupName=Assimp
+UninstallDisplayIcon={app}\bin\x86\assimp.exe
+OutputDir=out
+AppCopyright=Assimp Development Team
+SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
+WizardImageFile=compiler:WizModernImage-IS.BMP
+WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
+LicenseFile=License.rtf
+OutputBaseFileName=assimp-sdk-4.1.0-setup
+VersionInfoVersion=4.1.0.0
+VersionInfoTextVersion=4.1.0
+VersionInfoCompany=Assimp Development Team
+ArchitecturesInstallIn64BitMode=x64
+
+[Types]
+Name: "full";    Description: "Full installation"
+Name: "compact"; Description: "Compact installation, no test models or language bindings"
+Name: "custom";  Description: "Custom installation"; Flags: iscustom
+
+[Components]
+Name: "main";        Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
+Name: "tools";       Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
+Name: "help";        Description: "Help Files"; Types: full compact
+Name: "samples";     Description: "Samples"; Types: full
+Name: "test";        Description: "Test Models (BSD-licensed)"; Types: full
+Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
+
+[Run]
+Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
+
+[Files]
+Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
+
+; Installer stub
+Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
+
+; Common stuff
+Source: "..\..\CREDITS"; DestDir: "{app}"
+Source: "..\..\LICENSE"; DestDir: "{app}"
+Source: "..\..\README"; DestDir: "{app}"
+Source: "WEB"; DestDir: "{app}"
+
+Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
+
+; x86 binaries
+Source: "..\..\bin\release\assimp-vc141-mt.dll";  DestDir: "{app}\bin\x86"
+Source: "..\..\bin\release\assimp_viewer.exe";    DestDir: "{app}\bin\x86"; Components: tools
+Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll";     DestDir: "{app}\bin\x86"; Components: tools
+Source: "C:\Windows\SysWOW64\D3DX9_42.dll";           DestDir: "{app}\bin\x86"; Components: tools
+Source: "..\..\bin\release\assimp.exe";           DestDir: "{app}\bin\x86"; Components: tools
+
+
+; Import libraries
+Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x86"
+
+; Samples
+Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
+
+; Include files
+Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
+
+[Icons]
+; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
+; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
+; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
+; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64

+ 1 - 1
port/AndroidJNI/README.md

@@ -1,6 +1,6 @@
 Build Asset Importer Lib for Android
 Build Asset Importer Lib for Android
 ====================================
 ====================================
-This module provides a fascade for the io-stream-access to files behind the android-asset-management within 
+This module provides a facade for the io-stream-access to files behind the android-asset-management within 
 an Android-native application.
 an Android-native application.
 - It is built as a static library
 - It is built as a static library
 - It requires Android NDK with android API > 9 support.
 - It requires Android NDK with android API > 9 support.

+ 1 - 1
port/PyAssimp/pyassimp/core.py

@@ -93,7 +93,7 @@ def _is_init_type(obj):
         return False
         return False
     tname = obj.__class__.__name__
     tname = obj.__class__.__name__
     return not (tname[:2] == 'c_' or tname == 'Structure' \
     return not (tname[:2] == 'c_' or tname == 'Structure' \
-            or tname == 'POINTER') and not isinstance(obj,int)
+            or tname == 'POINTER') and not isinstance(obj, (int, str, bytes))
 
 
 def _init(self, target = None, parent = None):
 def _init(self, target = None, parent = None):
     """
     """

+ 11 - 0
revision.h.in

@@ -4,4 +4,15 @@
 #define GitVersion 0x@GIT_COMMIT_HASH@
 #define GitVersion 0x@GIT_COMMIT_HASH@
 #define GitBranch "@GIT_BRANCH@"
 #define GitBranch "@GIT_BRANCH@"
 
 
+#define VER_MAJOR @ASSIMP_VERSION_MAJOR@
+#define VER_MINOR @ASSIMP_VERSION_MINOR@
+#define VER_PATCH @ASSIMP_VERSION_PATCH@
+#define VER_BUILD @ASSIMP_PACKAGE_VERSION@
+
+#define STR_HELP(x) #x
+#define STR(x) STR_HELP(x)
+
+#define VER_FILEVERSION             VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
+#define VER_FILEVERSION_STR         STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
+
 #endif // ASSIMP_REVISION_H_INC
 #endif // ASSIMP_REVISION_H_INC

+ 2 - 1
tools/assimp_qt_viewer/CMakeLists.txt

@@ -1,7 +1,8 @@
 set(PROJECT_VERSION "")
 set(PROJECT_VERSION "")
 project(assimp_qt_viewer)
 project(assimp_qt_viewer)
 
 
-cmake_minimum_required(VERSION 3.0)
+# Qt5 requires cmake 3.1 or newer
+cmake_minimum_required(VERSION 3.1)
 
 
 FIND_PACKAGE(OpenGL QUIET)
 FIND_PACKAGE(OpenGL QUIET)
 
 

+ 2 - 0
tools/assimp_view/CMakeLists.txt

@@ -88,6 +88,8 @@ SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
 IF ( MSVC )
 IF ( MSVC )
   ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
   ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
   ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
   ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
+  # assimp_viewer is ANSI (MBCS) throughout
+  REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
 ENDIF ( MSVC )
 ENDIF ( MSVC )