فهرست منبع

Update to the LWO loader. Still WIP.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@104 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
aramis_acg 17 سال پیش
والد
کامیت
9bc8e8701f
4فایلهای تغییر یافته به همراه298 افزوده شده و 192 حذف شده
  1. 50 57
      code/ASELoader.cpp
  2. 1 1
      code/ASELoader.h
  3. 211 128
      code/LWOLoader.cpp
  4. 36 6
      code/LWOLoader.h

+ 50 - 57
code/ASELoader.cpp

@@ -93,8 +93,8 @@ bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
 	if (extension[2] != 's' && extension[2] != 'S')return false;
 
 	// NOTE: Sometimes the extension .ASK is also used
-	// however, often it only contains static animation skeletons
-	// without real animations.
+	// however, it often contains static animation skeletons
+	// only (without real animations).
 	if (extension[3] != 'e' && extension[3] != 'E' &&
 		extension[3] != 'k' && extension[3] != 'K')return false;
 
@@ -112,77 +112,70 @@ void ASEImporter::InternReadFile(
 		throw new ImportErrorException( "Failed to open ASE file " + pFile + ".");
 
 	size_t fileSize = file->FileSize();
+
 	std::string::size_type pos = pFile.find_last_of('.');
 	std::string extension = pFile.substr( pos);
 
 	// allocate storage and copy the contents of the file to a memory buffer
 	// (terminate it with zero)
-	this->mBuffer = new unsigned char[fileSize+1];
+	std::vector<char> mBuffer2(fileSize+1);
+	file->Read( &mBuffer2[0], 1, fileSize);
+	mBuffer2[fileSize] = '\0';
+
+	this->mBuffer = &mBuffer2[0];
 	this->pcScene = pScene;
-	file->Read( (void*)mBuffer, 1, fileSize);
-	this->mBuffer[fileSize] = '\0';
 
 	// construct an ASE parser and parse the file
-	this->mParser = new ASE::Parser((const char*)this->mBuffer);
-	try
+	// TODO: clean this up, mParser should be a reference, not a pointer ...
+	ASE::Parser parser(this->mBuffer);
+	this->mParser = &parser;
+	this->mParser->Parse();
+
+	// if absolutely no material has been loaded from the file
+	// we need to generate a default material
+	this->GenerateDefaultMaterial();
+
+	// process all meshes
+	std::vector<aiMesh*> avOutMeshes;
+	avOutMeshes.reserve(this->mParser->m_vMeshes.size()*2);
+	for (std::vector<ASE::Mesh>::iterator
+		i =  this->mParser->m_vMeshes.begin();
+		i != this->mParser->m_vMeshes.end();++i)
 	{
-		this->mParser->Parse();
-
-		// if absolutely no material has been loaded from the file
-		// we need to generate a default material
-		this->GenerateDefaultMaterial();
-
-		// process all meshes
-		std::vector<aiMesh*> avOutMeshes;
-		avOutMeshes.reserve(this->mParser->m_vMeshes.size()*2);
-		for (std::vector<ASE::Mesh>::iterator
-			i =  this->mParser->m_vMeshes.begin();
-			i != this->mParser->m_vMeshes.end();++i)
-		{
-			if ((*i).bSkip)continue;
-
-			this->TransformVertices(*i);
-			// now we need to create proper meshes from the import we need to 
-			// split them by materials, build valid vertex/face lists ...
-			this->BuildUniqueRepresentation(*i);
+		if ((*i).bSkip)continue;
 
-			// need to generate proper vertex normals if necessary
-			this->GenerateNormals(*i);
+		this->TransformVertices(*i);
+		// now we need to create proper meshes from the import we need to 
+		// split them by materials, build valid vertex/face lists ...
+		this->BuildUniqueRepresentation(*i);
 
-			// convert all meshes to aiMesh objects
-			this->ConvertMeshes(*i,avOutMeshes);
-		}
+		// need to generate proper vertex normals if necessary
+		this->GenerateNormals(*i);
 
-		// now build the output mesh list. remove dummies
-		pScene->mNumMeshes = (unsigned int)avOutMeshes.size();
-		aiMesh** pp = pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
-		for (std::vector<aiMesh*>::const_iterator
-			i =  avOutMeshes.begin();
-			i != avOutMeshes.end();++i)
-		{
-			if (!(*i)->mNumFaces)continue;
-			*pp++ = *i;
-		}
-		pScene->mNumMeshes = (unsigned int)(pp - pScene->mMeshes);
+		// convert all meshes to aiMesh objects
+		this->ConvertMeshes(*i,avOutMeshes);
+	}
 
-		// buil final material indices (remove submaterials and make the final list)
-		this->BuildMaterialIndices();
+	// now build the output mesh list. remove dummies
+	pScene->mNumMeshes = (unsigned int)avOutMeshes.size();
+	aiMesh** pp = pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+	for (std::vector<aiMesh*>::const_iterator
+		i =  avOutMeshes.begin();
+		i != avOutMeshes.end();++i)
+	{
+		if (!(*i)->mNumFaces)continue;
+		*pp++ = *i;
+	}
+	pScene->mNumMeshes = (unsigned int)(pp - pScene->mMeshes);
 
-		// build the final node graph
-		this->BuildNodes();
+	// buil final material indices (remove submaterials and make the final list)
+	this->BuildMaterialIndices();
 
-		// build output animations
-		this->BuildAnimations();
+	// build the final node graph
+	this->BuildNodes();
 
-	}
-	catch (ImportErrorException* ex)
-	{
-		delete this->mParser; AI_DEBUG_INVALIDATE_PTR( this->mParser );
-		delete[] this->mBuffer; AI_DEBUG_INVALIDATE_PTR( this->mBuffer );
-		throw ex;
-	}
-	delete this->mParser; AI_DEBUG_INVALIDATE_PTR( this->mParser );
-	delete[] this->mBuffer; AI_DEBUG_INVALIDATE_PTR( this->mBuffer );
+	// build output animations
+	this->BuildAnimations();
 	return;
 }
 // ------------------------------------------------------------------------------------------------

+ 1 - 1
code/ASELoader.h

@@ -164,7 +164,7 @@ protected:
 	ASE::Parser* mParser;
 
 	/** Buffer to hold the loaded file */
-	unsigned char* mBuffer;
+	char* mBuffer;
 
 	/** Scene to be filled */
 	aiScene* pcScene;

+ 211 - 128
code/LWOLoader.cpp

@@ -70,9 +70,6 @@ LWOImporter::LWOImporter()
 // Destructor, private as well 
 LWOImporter::~LWOImporter()
 {
-	mFaces.clear();
-	mTempPoints.clear();
-	mSurfaces.clear();
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -122,112 +119,122 @@ void LWOImporter::InternReadFile( const std::string& pFile,
 	mFileBuffer = &mBuffer[0] + 12;
 	fileSize -= 12;
 
-	try 
+	// create temporary storage on the stack but store points to
+	// it in the class instance. Therefoe everything will be destructed
+	// properly if an exception is thrown.
+	PointList _mTempPoints;		
+	mTempPoints = &_mTempPoints;
+	FaceList _mFaces;			
+	mFaces = &_mFaces;
+	TagList _mTags;				
+	mTags = &_mTags;
+	TagMappingTable _mMapping;	
+	mMapping = &_mMapping;
+	SurfaceList _mSurfaces;		
+	mSurfaces = &_mSurfaces;
+
+	// old lightwave file format (prior to v6)
+	if (AI_LWO_FOURCC_LWOB == fileType)this->LoadLWOBFile();
+
+	// new lightwave format
+	else if (AI_LWO_FOURCC_LWO2 == fileType)this->LoadLWO2File();
+
+	// we don't know this format
+	else 
 	{
-		// old lightwave file format (prior to v6)
-		if (AI_LWO_FOURCC_LWOB == fileType)
-			this->LoadLWOBFile();
-		// new lightwave format
-		else if (AI_LWO_FOURCC_LWO2 == fileType)
-			this->LoadLWO2File();
-		// we don't know this format
-		else 
-		{
-			char szBuff[5];
-			szBuff[0] = (char)(fileType >> 24u);
-			szBuff[1] = (char)(fileType >> 16u);
-			szBuff[2] = (char)(fileType >> 8u);
-			szBuff[3] = (char)(fileType);
-			throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
-		}
-
-		// generate a default surface if necessary
-		if (mSurfaces.empty())
-			mSurfaces.push_back(LWO::Surface());
+		char szBuff[5];
+		szBuff[0] = (char)(fileType >> 24u);
+		szBuff[1] = (char)(fileType >> 16u);
+		szBuff[2] = (char)(fileType >> 8u);
+		szBuff[3] = (char)(fileType);
+		throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
+	}
+	ResolveTags();
 
-		// now sort all faces by the surfaces assigned to them
-		typedef std::vector<unsigned int> SortedRep;
-		std::vector<SortedRep> pSorted(mSurfaces.size());
+	// now sort all faces by the surfaces assigned to them
+	typedef std::vector<unsigned int> SortedRep;
+	std::vector<SortedRep> pSorted(mSurfaces->size()+1);
 
-		unsigned int i = 0;
-		for (FaceList::iterator it = mFaces.begin(), end = mFaces.end();
-			it != end;++it,++i)
+	unsigned int i = 0;
+	unsigned int iDefaultSurface = 0xffffffff;
+	for (FaceList::iterator it = mFaces->begin(), end = mFaces->end();
+		it != end;++it,++i)
+	{
+		unsigned int idx = (*it).surfaceIndex;
+		if (idx >= mTags->size())
 		{
-			if ((*it).surfaceIndex >= mSurfaces.size())
+			DefaultLogger::get()->warn("LWO: Invalid face surface index");
+			idx = mTags->size()-1;
+		}
+		if(0xffffffff == (idx = _mMapping[idx]))
+		{
+			if (0xffffffff == iDefaultSurface)
 			{
-				DefaultLogger::get()->warn("LWO: Invalid face surface index");
-				(*it).surfaceIndex = mSurfaces.size()-1;
+				iDefaultSurface = mSurfaces->size();
+				mSurfaces->push_back(LWO::Surface());
+				LWO::Surface& surf = mSurfaces->back();
+				surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f; 
 			}
-			pSorted[(*it).surfaceIndex].push_back(i);
+			idx = iDefaultSurface;
 		}
+		pSorted[idx].push_back(i);
+	}
+	if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
 
-		// now generate output meshes
-		for (unsigned int p = 0; p < mSurfaces.size();++p)
-			if (!pSorted[p].empty())pScene->mNumMeshes++;
-
-		if (!(pScene->mNumMaterials = pScene->mNumMeshes))
-			throw new ImportErrorException("LWO: There are no meshes");
-
-		pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
-		pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
-		for (unsigned int p = 0,i = 0;i < mSurfaces.size();++i)
-		{
-			SortedRep& sorted = pSorted[i];
-			if (sorted.empty())continue;
+	// now generate output meshes
+	for (unsigned int p = 0; p < mSurfaces->size();++p)
+		if (!pSorted[p].empty())pScene->mNumMeshes++;
 
-			// generate the mesh 
-			aiMesh* mesh = pScene->mMeshes[p] = new aiMesh();
-			mesh->mNumFaces = sorted.size();
+	if (!(pScene->mNumMaterials = pScene->mNumMeshes))
+		throw new ImportErrorException("LWO: There are no meshes");
 
-			for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
-				it != end;++it)
-			{
-				mesh->mNumVertices += mFaces[*it].mNumIndices;
-			}
+	pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+	pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+	for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
+	{
+		SortedRep& sorted = pSorted[i];
+		if (sorted.empty())continue;
 
-			mesh->mVertices = new aiVector3D[mesh->mNumVertices];
-			mesh->mFaces = new aiFace[mesh->mNumFaces];
-			mesh->mMaterialIndex = p;
+		// generate the mesh 
+		aiMesh* mesh = pScene->mMeshes[p] = new aiMesh();
+		mesh->mNumFaces = sorted.size();
 
-			// now convert all faces
-			unsigned int vert = 0;
-			for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
-				it != end;++it)
-			{
-				LWO::Face& face = mFaces[*it];
+		for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
+			it != end;++it)
+		{
+			mesh->mNumVertices += _mFaces[*it].mNumIndices;
+		}
 
-				// copy all vertices
-				for (unsigned int q = 0; q  < face.mNumIndices;++q)
-				{
-					*mesh->mVertices++ = mTempPoints[face.mIndices[q]];
-					face.mIndices[q] = vert++;
-				}
+		aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+		aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
+		mesh->mMaterialIndex = p;
 
-				mesh->mFaces->mIndices = face.mIndices;
-				mesh->mFaces->mNumIndices = face.mNumIndices;
-				face.mIndices = NULL; // make sure it won't be deleted
+		// now convert all faces
+		unsigned int vert = 0;
+		for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
+			it != end;++it)
+		{
+			LWO::Face& face = _mFaces[*it];
 
-				mesh->mFaces++;
+			// copy all vertices
+			for (unsigned int q = 0; q  < face.mNumIndices;++q)
+			{
+				*pv++ = _mTempPoints[face.mIndices[q]];
+				face.mIndices[q] = vert++;
 			}
-			mesh->mFaces -= mesh->mNumFaces;
-			mesh->mVertices -= mesh->mNumVertices;
-
-			// generate the corresponding material
-			MaterialHelper* pcMat = new MaterialHelper();
-			pScene->mMaterials[p] = pcMat;
 
-			// todo
-
-			++p;
+			pf->mIndices = face.mIndices;
+			pf->mNumIndices = face.mNumIndices;
+			face.mIndices = NULL; // make sure it won't be deleted
+			pf++;
 		}
+
+		// generate the corresponding material
+		MaterialHelper* pcMat = new MaterialHelper();
+		pScene->mMaterials[p] = pcMat;
+		//ConvertMaterial(mSurfaces[i],pcMat);
+		++p;
 	}
-	// make sure the arrays are cleaned up ...
-	catch (ImportErrorException* ex)
-	{
-		this->~LWOImporter();
-		throw ex;
-	}
-	this->~LWOImporter();
 }
 // ------------------------------------------------------------------------------------------------
 void LWOImporter::CountVertsAndFaces(unsigned int& verts, unsigned int& faces,
@@ -248,29 +255,34 @@ void LWOImporter::CountVertsAndFaces(unsigned int& verts, unsigned int& faces,
 	}
 }
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,LE_NCONST uint8_t*& cursor, 
-	const uint8_t* const end, unsigned int max)
+void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,
+	LE_NCONST uint8_t*& cursor, 
+	const uint8_t* const end,
+	unsigned int max)
 {
 	while (cursor < end && max--)
 	{
 		LWO::Face& face = *it;++it;
-		face.mNumIndices = *((uint16_t*)cursor);
-		if (cursor + face.mNumIndices*2 + 4 >= end)break;
-		face.mIndices = new unsigned int[face.mNumIndices];
-		for (unsigned int i = 0; i < face.mNumIndices;++i)
+		if(face.mNumIndices = *((uint16_t*)cursor))
 		{
-			face.mIndices[i] = *((uint16_t*)(cursor+=2));
-			if (face.mIndices[i] >= mTempPoints.size())
+			if (cursor + face.mNumIndices*2 + 4 >= end)break;
+			face.mIndices = new unsigned int[face.mNumIndices];
+			for (unsigned int i = 0; i < face.mNumIndices;++i)
 			{
-				face.mIndices[i] = mTempPoints.size()-1;
-				DefaultLogger::get()->warn("LWO: Face index is out of range");
+				face.mIndices[i] = *((uint16_t*)(cursor+=2));
+				if (face.mIndices[i] >= mTempPoints->size())
+				{
+					face.mIndices[i] = mTempPoints->size()-1;
+					DefaultLogger::get()->warn("LWO: Face index is out of range");
+				}
 			}
 		}
+		else DefaultLogger::get()->warn("LWO: Face has 0 indices");
 		cursor+=2;
 		int16_t surface = *((uint16_t*)cursor);cursor+=2;
 		if (surface < 0)
 		{
-			surface *= -1;
+			surface = -surface;
 
 			// there are detail polygons
 			uint16_t numPolygons = *((uint16_t*)cursor);cursor+=2;
@@ -279,12 +291,81 @@ void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,LE_NCONST
 		face.surfaceIndex = surface-1;
 	}
 }
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::ResolveTags()
+{
+	mMapping->resize(mTags->size(),0xffffffff);
+	for (unsigned int a = 0; a  < mTags->size();++a)
+	{
+		for (unsigned int i = 0; i < mSurfaces->size();++i)
+		{
+			if ((*mTags)[a] == (*mSurfaces)[i].mName)
+			{
+				(*mMapping)[a] = i;
+				break;
+			}
+		}
+	}
+}
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::ParseString(std::string& out,unsigned int max)
+{
+	unsigned int iCursor = 0;
+	const char* in = (const char*)mFileBuffer,*sz = in;
+	while (*in)
+	{
+		if (++iCursor > max)
+		{
+			DefaultLogger::get()->warn("LWOB: Invalid file, texture name (TIMG) is too long");
+			break;
+		}
+		++in;
+	}
+	unsigned int len = unsigned int (in-sz);
+	out = std::string(sz,len);
+}
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::AdjustTexturePath(std::string& out)
+{
+	if (::strstr(out.c_str(), "(sequence)"))
+	{
+		// remove the (sequence) and append 000
+		DefaultLogger::get()->info("LWO: Sequence of animated texture found. It will be ignored");
+		out = out.substr(0,out.length()-10) + "000";
+	}
+}
+
+// ------------------------------------------------------------------------------------------------
+#define AI_LWO_VALIDATE_CHUNK_LENGTH(name,size) \
+	if (head->length < size) \
+	{ \
+		DefaultLogger::get()->warn("LWO: "#name" chunk is too small"); \
+		break; \
+	} \
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWOTags(unsigned int size)
+{
+	const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
+	const char* const szEnd = szLast+size;
+	while (szCur < szEnd)
+	{
+		if (!(*szCur++))
+		{
+			const unsigned int len = unsigned int(szCur-szLast);
+			mTags->push_back(std::string(szLast,len));
+			szCur += len & 1;
+			szLast = szCur;
+		}
+	}
+}
+
 // ------------------------------------------------------------------------------------------------
 void LWOImporter::LoadLWOBSurface(unsigned int size)
 {
 	uint32_t iCursor = 0;
-	mSurfaces.push_back( LWO::Surface () );
-	LWO::Surface& surf = mSurfaces.back();
+	mSurfaces->push_back( LWO::Surface () );
+	LWO::Surface& surf = mSurfaces->back();
 	LWO::Texture* pTex = NULL;
 
 	// at first we'll need to read the name of the surface
@@ -309,16 +390,13 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
 				"a surface sub chunk points behind the end of the file");
 		}
 		mFileBuffer += sizeof(IFF::ChunkHeader);
+		LE_NCONST uint8_t* next = mFileBuffer+head->length;
 		switch (head->type)
 		{
 			// diffuse color
 		case AI_LWO_COLR:
 			{
-				if (head->length < 3)
-				{
-					DefaultLogger::get()->warn("LWO: COLR chunk is expected to be at least 3 bytes in size");
-					break;
-				}
+				AI_LWO_VALIDATE_CHUNK_LENGTH(COLR,3);
 				surf.mColor.r = *mFileBuffer++ / 255.0f;
 				surf.mColor.g = *mFileBuffer++ / 255.0f;
 				surf.mColor.b = *mFileBuffer   / 255.0f;
@@ -327,6 +405,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
 			// diffuse strength ... hopefully
 		case AI_LWO_DIFF:
 			{
+				AI_LWO_VALIDATE_CHUNK_LENGTH(DIFF,2);
 				AI_LSWAP2(mFileBuffer);
 				surf.mDiffuseValue = *((int16_t*)mFileBuffer) / 255.0f;
 				break;
@@ -334,6 +413,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
 			// specular strength ... hopefully
 		case AI_LWO_SPEC:
 			{
+				AI_LWO_VALIDATE_CHUNK_LENGTH(SPEC,2);
 				AI_LSWAP2(mFileBuffer);
 				surf.mSpecularValue = *((int16_t*)mFileBuffer) / 255.0f;
 				break;
@@ -341,6 +421,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
 		// transparency
 		case AI_LWO_TRAN:
 			{
+				AI_LWO_VALIDATE_CHUNK_LENGTH(TRAN,2);
 				AI_LSWAP2(mFileBuffer);
 				surf.mTransparency = *((int16_t*)mFileBuffer) / 255.0f;
 				break;
@@ -348,6 +429,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
 		// glossiness
 		case AI_LWO_GLOS:
 			{
+				AI_LWO_VALIDATE_CHUNK_LENGTH(GLOS,2);
 				AI_LSWAP2(mFileBuffer);
 				surf.mGlossiness = float(*((int16_t*)mFileBuffer));
 				break;
@@ -387,18 +469,9 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
 			{
 				if (pTex)
 				{
-					unsigned int iCursor = 0;
-					while (*mFileBuffer)
-					{
-						if (++iCursor > head->length)
-						{
-							DefaultLogger::get()->warn("LWOB: Invalid file, texture name (TIMG) is too long");
-							break;
-						}
-						++mFileBuffer;
-					}
-					unsigned int len = unsigned int (mFileBuffer-sz);
-					pTex->mFileName = std::string((const char*)sz,len);
+					ParseString(pTex->mFileName,head->length);	
+					AdjustTexturePath(pTex->mFileName);
+					mFileBuffer += pTex->mFileName.length();
 				}
 				else DefaultLogger::get()->warn("LWOB: TIMG tag was encuntered although "
 					"there was no xTEX tag before");
@@ -407,13 +480,14 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
 		// texture strength
 		case AI_LWO_TVAL:
 			{
+				AI_LWO_VALIDATE_CHUNK_LENGTH(TVAL,1);
 				if (pTex)pTex->mStrength = *mFileBuffer / 255.0f;
 				else DefaultLogger::get()->warn("LWOB: TVAL tag was encuntered "
 					"although there was no xTEX tag before");
 				break;
 			}
 		}
-		mFileBuffer += head->length;
+		mFileBuffer = next;
 	}
 }
 // ------------------------------------------------------------------------------------------------
@@ -433,17 +507,18 @@ void LWOImporter::LoadLWOBFile()
 			break;
 		}
 		mFileBuffer += sizeof(IFF::ChunkHeader);
+		LE_NCONST uint8_t* next = mFileBuffer+head->length;
 		switch (head->type)
 		{
 			// vertex list
 		case AI_LWO_PNTS:
 			{
-				mTempPoints.resize( head->length / 12 );
+				mTempPoints->resize( head->length / 12 );
 #ifndef AI_BUILD_BIG_ENDIAN
 				for (unsigned int i = 0; i < head->length>>2;++i)
 					ByteSwap::Swap4( mFileBuffer + (i << 2));
 #endif
-				::memcpy(&mTempPoints[0],mFileBuffer,head->length);
+				::memcpy(&(*mTempPoints)[0],mFileBuffer,head->length);
 				break;
 			}
 			// face list
@@ -464,13 +539,21 @@ void LWOImporter::LoadLWOBFile()
 				// allocate the output array and copy face indices
 				if (iNumFaces)
 				{
-					this->mTempPoints.resize(iNumVertices);
-					this->mFaces.resize(iNumFaces);
-					FaceList::iterator it = this->mFaces.begin();
-					CopyFaceIndices(it,mFileBuffer,end);
+					cursor = mFileBuffer;
+					this->mTempPoints->resize(iNumVertices);
+					this->mFaces->resize(iNumFaces);
+					FaceList::iterator it = this->mFaces->begin();
+					CopyFaceIndices(it,cursor,end);
 				}
 				break;
 			}
+			// list of tags
+		case AI_LWO_SRFS:
+			{
+				LoadLWOTags(head->length);
+				break;
+			}
+
 			// surface chunk
 		case AI_LWO_SURF:
 			{
@@ -478,7 +561,7 @@ void LWOImporter::LoadLWOBFile()
 				break;
 			}
 		}
-		mFileBuffer += head->length;
+		mFileBuffer = next;
 	}
 }
 // ------------------------------------------------------------------------------------------------

+ 36 - 6
code/LWOLoader.h

@@ -107,10 +107,23 @@ protected:
 	*/
 	void LoadLWOBSurface(unsigned int size);
 
+	// -------------------------------------------------------------------
+	/** Loads the LWO tag list from the file
+	*/
+	void LoadLWOTags(unsigned int size);
 
-	typedef std::vector<aiVector3D> PointList;
-	typedef std::vector<LWO::Face> FaceList;
-	typedef std::vector<LWO::Surface> SurfaceList;
+	// -------------------------------------------------------------------
+	/** Resolve the tag and surface lists that have been loaded.
+	* Generates the mMapping table.
+	*/
+	void ResolveTags();
+
+
+	typedef std::vector<aiVector3D>		PointList;
+	typedef std::vector<LWO::Face>		FaceList;
+	typedef std::vector<LWO::Surface>	SurfaceList;
+	typedef std::vector<std::string>	TagList;
+	typedef std::vector<unsigned int>	TagMappingTable;
 
 private:
 
@@ -131,16 +144,33 @@ private:
 		const uint8_t* const end, 
 		unsigned int max = 0xffffffff);
 
+	// -------------------------------------------------------------------
+	/** Parse a string from the current file position
+	*/
+	void ParseString(std::string& out,unsigned int max);
+
+	// -------------------------------------------------------------------
+	/** Adjust a texture path
+	*/
+	void AdjustTexturePath(std::string& out);
+
 protected:
 
 	/** Temporary point list from the file */
-	PointList mTempPoints;
+	PointList* mTempPoints;
 
 	/** Temporary face list from the file*/
-	FaceList mFaces;
+	FaceList* mFaces;
+
+	/** Temporary tag list from the file */
+	TagList* mTags;
+
+	/** Mapping table to convert from tag to surface indices.
+	    0xffffffff indicates that a no corresponding surface is available */
+	TagMappingTable* mMapping;
 
 	/** Temporary surface list from the file */
-	SurfaceList mSurfaces;
+	SurfaceList* mSurfaces;
 
 	/** file buffer */
 	LE_NCONST uint8_t* mFileBuffer;