Browse Source

Merge pull request #502 from assimp/opengex_support

Opengex support
Kim Kulling 10 years ago
parent
commit
9da69190e0

+ 1 - 1
.gitignore

@@ -10,7 +10,7 @@ build
 # Output
 # Output
 bin/
 bin/
 lib/
 lib/
-contrib/
+
 
 
 # Generated
 # Generated
 assimp.pc
 assimp.pc

+ 2 - 0
CMakeLists.txt

@@ -11,6 +11,8 @@ set (PROJECT_VERSION "${ASSIMP_VERSION}")
 
 
 set(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources")
 set(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources")
 
 
+add_definitions( -DOPENDDL_NO_USE_CPP11 )
+
 # Get the current working branch
 # Get the current working branch
 execute_process(
 execute_process(
     COMMAND git rev-parse --abbrev-ref HEAD
     COMMAND git rev-parse --abbrev-ref HEAD

+ 26 - 3
code/CMakeLists.txt

@@ -265,8 +265,6 @@ SET( LWS_SRCS
 )
 )
 SOURCE_GROUP( LWS FILES ${LWS_SRCS})
 SOURCE_GROUP( LWS FILES ${LWS_SRCS})
 
 
-
-
 SET( MD2_SRCS
 SET( MD2_SRCS
 	MD2FileData.h
 	MD2FileData.h
 	MD2Loader.cpp
 	MD2Loader.cpp
@@ -360,6 +358,13 @@ SET( Ogre_SRCS
 )
 )
 SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
 SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
 
 
+SET( OpenGEX_SRCS
+    OpenGEXImporter.cpp
+    OpenGEXImporter.h
+    OpenGEXStructs.h
+)
+SOURCE_GROUP( OpenGEX FILES ${OpenGEX_SRCS})
+
 SET( Ply_SRCS
 SET( Ply_SRCS
 	PlyLoader.cpp
 	PlyLoader.cpp
 	PlyLoader.h
 	PlyLoader.h
@@ -635,6 +640,17 @@ SET( unzip_SRCS
 )
 )
 SOURCE_GROUP( unzip FILES ${unzip_SRCS})
 SOURCE_GROUP( unzip FILES ${unzip_SRCS})
 
 
+SET ( openddl_parser_SRCS
+    ../contrib/openddlparser/code/OpenDDLParser.cpp
+    ../contrib/openddlparser/code/DDLNode.cpp
+    ../contrib/openddlparser/code/Value.cpp
+    ../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
+    ../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
+    ../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
+    ../contrib/openddlparser/include/openddlparser/DDLNode.h
+    ../contrib/openddlparser/include/openddlparser/Value.h
+)
+SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
 
 
 # VC2010 fixes
 # VC2010 fixes
 if(MSVC10)
 if(MSVC10)
@@ -690,6 +706,7 @@ SET( assimp_src
 	${OFFFormat_SRCS}
 	${OFFFormat_SRCS}
 	${Obj_SRCS}
 	${Obj_SRCS}
 	${Ogre_SRCS}
 	${Ogre_SRCS}
+    ${OpenGEX_SRCS}
 	${Ply_SRCS}
 	${Ply_SRCS}
 	${Q3D_SRCS}
 	${Q3D_SRCS}
 	${Q3BSP_SRCS}
 	${Q3BSP_SRCS}
@@ -714,6 +731,7 @@ SET( assimp_src
 	${unzip_compile_SRCS}
 	${unzip_compile_SRCS}
 	${Poly2Tri_SRCS}
 	${Poly2Tri_SRCS}
 	${Clipper_SRCS}
 	${Clipper_SRCS}
+    ${openddl_parser_SRCS}
 	# Necessary to show the headers in the project when using the VC++ generator:
 	# Necessary to show the headers in the project when using the VC++ generator:
 	${Boost_SRCS}
 	${Boost_SRCS}
 
 
@@ -725,6 +743,11 @@ SET( assimp_src
 	# Moreover it's a drag to recompile assimp entirely each time a modification is made to one of the included header, which is definitely counter-productive.)
 	# Moreover it's a drag to recompile assimp entirely each time a modification is made to one of the included header, which is definitely counter-productive.)
 	AssimpPCH.cpp
 	AssimpPCH.cpp
 )
 )
+add_definitions( -DOPENDDLPARSER_BUILD )
+
+INCLUDE_DIRECTORIES( 
+    ../contrib/openddlparser/include
+)
 
 
 IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
 IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
 	SET( assimp_src ${assimp_src} ${C4D_SRCS})
 	SET( assimp_src ${assimp_src} ${C4D_SRCS})
@@ -735,7 +758,7 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
 
 
 ADD_LIBRARY( assimp ${assimp_src} )
 ADD_LIBRARY( assimp ${assimp_src} )
 
 
-TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES})
+TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} )
 
 
 if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
 if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
 	set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
 	set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)

+ 50 - 44
code/ImporterRegistry.cpp

@@ -142,6 +142,9 @@ corresponding preprocessor flag to selectively disable formats.
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
 #	include "OgreImporter.h"
 #	include "OgreImporter.h"
 #endif
 #endif
+#ifndef ASSIMP_BUILD_NO_OPEMGEX_IMPORTER
+#   include "OpenGEXImporter.h"
+#endif
 #ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
 #ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
 #	include "MS3DLoader.h"
 #	include "MS3DLoader.h"
 #endif
 #endif
@@ -179,127 +182,130 @@ namespace Assimp {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 void GetImporterInstanceList(std::vector< BaseImporter* >& out)
 void GetImporterInstanceList(std::vector< BaseImporter* >& out)
 {
 {
-	// ----------------------------------------------------------------------------
-	// Add an instance of each worker class here
-	// (register_new_importers_here)
-	// ----------------------------------------------------------------------------
-	out.reserve(64);
+    // ----------------------------------------------------------------------------
+    // Add an instance of each worker class here
+    // (register_new_importers_here)
+    // ----------------------------------------------------------------------------
+    out.reserve(64);
 #if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
-	out.push_back( new XFileImporter());
+    out.push_back( new XFileImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
-	out.push_back( new ObjFileImporter());
+    out.push_back( new ObjFileImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
-	out.push_back( new Discreet3DSImporter());
+    out.push_back( new Discreet3DSImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
-	out.push_back( new MD3Importer());
+    out.push_back( new MD3Importer());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
-	out.push_back( new MD2Importer());
+    out.push_back( new MD2Importer());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
-	out.push_back( new PLYImporter());
+    out.push_back( new PLYImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
-	out.push_back( new MDLImporter());
+    out.push_back( new MDLImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
-	out.push_back( new ASEImporter());
+    out.push_back( new ASEImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
-	out.push_back( new HMPImporter());
+    out.push_back( new HMPImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
-	out.push_back( new SMDImporter());
+    out.push_back( new SMDImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
-	out.push_back( new MDCImporter());
+    out.push_back( new MDCImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
-	out.push_back( new MD5Importer());
+    out.push_back( new MD5Importer());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
-	out.push_back( new STLImporter());
+    out.push_back( new STLImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
-	out.push_back( new LWOImporter());
+    out.push_back( new LWOImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
-	out.push_back( new DXFImporter());
+    out.push_back( new DXFImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
-	out.push_back( new NFFImporter());
+    out.push_back( new NFFImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
-	out.push_back( new RAWImporter());
+    out.push_back( new RAWImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
-	out.push_back( new OFFImporter());
+    out.push_back( new OFFImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
-	out.push_back( new AC3DImporter());
+    out.push_back( new AC3DImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
-	out.push_back( new BVHLoader());
+    out.push_back( new BVHLoader());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
-	out.push_back( new IRRMeshImporter());
+    out.push_back( new IRRMeshImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
-	out.push_back( new IRRImporter());
+    out.push_back( new IRRImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
-	out.push_back( new Q3DImporter());
+    out.push_back( new Q3DImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
-	out.push_back( new B3DImporter());
+    out.push_back( new B3DImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
-	out.push_back( new ColladaLoader());
+    out.push_back( new ColladaLoader());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
-	out.push_back( new TerragenImporter());
+    out.push_back( new TerragenImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
-	out.push_back( new CSMImporter());
+    out.push_back( new CSMImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
-	out.push_back( new UnrealImporter());
+    out.push_back( new UnrealImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
-	out.push_back( new LWSImporter());
+    out.push_back( new LWSImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
-	out.push_back( new Ogre::OgreImporter());
+    out.push_back( new Ogre::OgreImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OPEMGEX_IMPORTER )
+    out.push_back( new OpenGEX::OpenGEXImporter() );
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
-	out.push_back( new MS3DImporter());
+    out.push_back( new MS3DImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
-	out.push_back( new COBImporter());
+    out.push_back( new COBImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
-	out.push_back( new BlenderImporter());
+    out.push_back( new BlenderImporter());
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
-	out.push_back( new Q3BSPFileImporter() );
+    out.push_back( new Q3BSPFileImporter() );
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
-	out.push_back( new NDOImporter() );
+    out.push_back( new NDOImporter() );
 #endif
 #endif
 #if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
 #if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
-	out.push_back( new IFCImporter() );
+    out.push_back( new IFCImporter() );
 #endif
 #endif
 #if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
 #if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
-	out.push_back( new XGLImporter() );
+    out.push_back( new XGLImporter() );
 #endif
 #endif
 #if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
 #if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
-	out.push_back( new FBXImporter() );
+    out.push_back( new FBXImporter() );
 #endif
 #endif
 #if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
 #if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
-	out.push_back( new AssbinImporter() );
+    out.push_back( new AssbinImporter() );
 #endif
 #endif
 
 
 #ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
 #ifndef ASSIMP_BUILD_NO_C4D_IMPORTER

+ 518 - 518
code/ObjFileImporter.cpp

@@ -48,16 +48,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "ObjFileData.h"
 #include "ObjFileData.h"
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {
-	"Wavefront Object Importer",
-	"",
-	"",
-	"surfaces not supported",
-	aiImporterFlags_SupportTextFlavour,
-	0,
-	0,
-	0,
-	0,
-	"obj"
+    "Wavefront Object Importer",
+    "",
+    "",
+    "surfaces not supported",
+    aiImporterFlags_SupportTextFlavour,
+    0,
+    0,
+    0,
+    0,
+    "obj"
 };
 };
 
 
 static const unsigned int ObjMinSize = 16;
 static const unsigned int ObjMinSize = 16;
@@ -69,99 +69,99 @@ using namespace std;
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Default constructor
 //	Default constructor
 ObjFileImporter::ObjFileImporter() :
 ObjFileImporter::ObjFileImporter() :
-	m_Buffer(),	
-	m_pRootObject( NULL ),
-	m_strAbsPath( "" )
+    m_Buffer(),	
+    m_pRootObject( NULL ),
+    m_strAbsPath( "" )
 {
 {
     DefaultIOSystem io;
     DefaultIOSystem io;
-	m_strAbsPath = io.getOsSeparator();
+    m_strAbsPath = io.getOsSeparator();
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Destructor.
 //	Destructor.
 ObjFileImporter::~ObjFileImporter()
 ObjFileImporter::~ObjFileImporter()
 {
 {
-	delete m_pRootObject;
-	m_pRootObject = NULL;
+    delete m_pRootObject;
+    m_pRootObject = NULL;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Returns true, if file is an obj file.
 //	Returns true, if file is an obj file.
 bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem*  pIOHandler , bool checkSig ) const
 bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem*  pIOHandler , bool checkSig ) const
 {
 {
-	if(!checkSig) //Check File Extension
-	{
-		return SimpleExtensionCheck(pFile,"obj");
-	}
-	else //Check file Header
-	{
-		static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
-		return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
-	}
+    if(!checkSig) //Check File Extension
+    {
+        return SimpleExtensionCheck(pFile,"obj");
+    }
+    else //Check file Header
+    {
+        static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
+        return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
+    }
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 const aiImporterDesc* ObjFileImporter::GetInfo () const
 const aiImporterDesc* ObjFileImporter::GetInfo () const
 {
 {
-	return &desc;
+    return &desc;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Obj-file import implementation
 //	Obj-file import implementation
 void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
 void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
 {    
 {    
-	// Read file into memory
-	const std::string mode = "rb";
-	boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
+    // Read file into memory
+    const std::string mode = "rb";
+    boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
     if( !file.get() ) {
     if( !file.get() ) {
         throw DeadlyImportError( "Failed to open file " + pFile + "." );
         throw DeadlyImportError( "Failed to open file " + pFile + "." );
     }
     }
 
 
-	// Get the file-size and validate it, throwing an exception when fails
-	size_t fileSize = file->FileSize();
+    // Get the file-size and validate it, throwing an exception when fails
+    size_t fileSize = file->FileSize();
     if( fileSize < ObjMinSize ) {
     if( fileSize < ObjMinSize ) {
-		throw DeadlyImportError( "OBJ-file is too small.");
+        throw DeadlyImportError( "OBJ-file is too small.");
+    }
+
+    // Allocate buffer and read file into it
+    TextFileToBuffer(file.get(),m_Buffer);
+
+    // Get the model name
+    std::string  strModelName;
+    std::string::size_type pos = pFile.find_last_of( "\\/" );
+    if ( pos != std::string::npos )	
+    {
+        strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
     }
     }
+    else
+    {
+        strModelName = pFile;
+    }
+
+    // process all '\'
+    std::vector<char> ::iterator iter = m_Buffer.begin();
+    while (iter != m_Buffer.end())
+    {
+        if (*iter == '\\')
+        {
+            // remove '\'
+            iter = m_Buffer.erase(iter);
+            // remove next character
+            while (*iter == '\r' || *iter == '\n')
+                iter = m_Buffer.erase(iter);
+        }
+        else
+            ++iter;
+    }
+
+    // parse the file into a temporary representation
+    ObjFileParser parser(m_Buffer, strModelName, pIOHandler);
+
+    // And create the proper return structures out of it
+    CreateDataFromImport(parser.GetModel(), pScene);
 
 
-	// Allocate buffer and read file into it
-	TextFileToBuffer(file.get(),m_Buffer);
-
-	// Get the model name
-	std::string  strModelName;
-	std::string::size_type pos = pFile.find_last_of( "\\/" );
-	if ( pos != std::string::npos )	
-	{
-		strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
-	}
-	else
-	{
-		strModelName = pFile;
-	}
-
-	// process all '\'
-	std::vector<char> ::iterator iter = m_Buffer.begin();
-	while (iter != m_Buffer.end())
-	{
-		if (*iter == '\\')
-		{
-			// remove '\'
-			iter = m_Buffer.erase(iter);
-			// remove next character
-			while (*iter == '\r' || *iter == '\n')
-				iter = m_Buffer.erase(iter);
-		}
-		else
-			++iter;
-	}
-
-	// parse the file into a temporary representation
-	ObjFileParser parser(m_Buffer, strModelName, pIOHandler);
-
-	// And create the proper return structures out of it
-	CreateDataFromImport(parser.GetModel(), pScene);
-
-	// Clean up allocated storage for the next import 
-	m_Buffer.clear();
+    // Clean up allocated storage for the next import 
+    m_Buffer.clear();
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -170,98 +170,98 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
     if( 0L == pModel ) {
     if( 0L == pModel ) {
         return;
         return;
     }
     }
-		
-	// Create the root node of the scene
-	pScene->mRootNode = new aiNode;
-	if ( !pModel->m_ModelName.empty() )
-	{
-		// Set the name of the scene
-		pScene->mRootNode->mName.Set(pModel->m_ModelName);
-	}
-	else
-	{
-		// This is a fatal error, so break down the application
-		ai_assert(false);
-	} 
-
-	// Create nodes for the whole scene	
-	std::vector<aiMesh*> MeshArray;
-	for (size_t index = 0; index < pModel->m_Objects.size(); index++)
-	{
-		createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
-	}
-
-	// Create mesh pointer buffer for this scene
-	if (pScene->mNumMeshes > 0)
-	{
-		pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
-		for (size_t index =0; index < MeshArray.size(); index++)
-		{
-			pScene->mMeshes [ index ] = MeshArray[ index ];
-		}
-	}
-
-	// Create all materials
-	createMaterials( pModel, pScene );
+        
+    // Create the root node of the scene
+    pScene->mRootNode = new aiNode;
+    if ( !pModel->m_ModelName.empty() )
+    {
+        // Set the name of the scene
+        pScene->mRootNode->mName.Set(pModel->m_ModelName);
+    }
+    else
+    {
+        // This is a fatal error, so break down the application
+        ai_assert(false);
+    } 
+
+    // Create nodes for the whole scene	
+    std::vector<aiMesh*> MeshArray;
+    for (size_t index = 0; index < pModel->m_Objects.size(); index++)
+    {
+        createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
+    }
+
+    // Create mesh pointer buffer for this scene
+    if (pScene->mNumMeshes > 0)
+    {
+        pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
+        for (size_t index =0; index < MeshArray.size(); index++)
+        {
+            pScene->mMeshes [ index ] = MeshArray[ index ];
+        }
+    }
+
+    // Create all materials
+    createMaterials( pModel, pScene );
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Creates all nodes of the model
 //	Creates all nodes of the model
 aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject, 
 aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject, 
-									 aiNode *pParent, aiScene* pScene, 
-									 std::vector<aiMesh*> &MeshArray )
+                                     aiNode *pParent, aiScene* pScene, 
+                                     std::vector<aiMesh*> &MeshArray )
 {
 {
-	ai_assert( NULL != pModel );
+    ai_assert( NULL != pModel );
     if( NULL == pObject ) {
     if( NULL == pObject ) {
         return NULL;
         return NULL;
     }
     }
-	
-	// Store older mesh size to be able to computes mesh offsets for new mesh instances
-	const size_t oldMeshSize = MeshArray.size();
-	aiNode *pNode = new aiNode;
-
-	pNode->mName = pObject->m_strObjName;
-	
-	// If we have a parent node, store it
+    
+    // Store older mesh size to be able to computes mesh offsets for new mesh instances
+    const size_t oldMeshSize = MeshArray.size();
+    aiNode *pNode = new aiNode;
+
+    pNode->mName = pObject->m_strObjName;
+    
+    // If we have a parent node, store it
     if( pParent != NULL ) {
     if( pParent != NULL ) {
         appendChildToParentNode( pParent, pNode );
         appendChildToParentNode( pParent, pNode );
     }
     }
 
 
-	for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
-	{
-		unsigned int meshId = pObject->m_Meshes[ i ];
-		aiMesh *pMesh = createTopology( pModel, pObject, meshId );	
+    for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
+    {
+        unsigned int meshId = pObject->m_Meshes[ i ];
+        aiMesh *pMesh = createTopology( pModel, pObject, meshId );	
         if( pMesh && pMesh->mNumFaces > 0 ) {
         if( pMesh && pMesh->mNumFaces > 0 ) {
-			MeshArray.push_back( pMesh );
-		}
-	}
-
-	// Create all nodes from the sub-objects stored in the current object
-	if ( !pObject->m_SubObjects.empty() )
-	{
-		size_t numChilds = pObject->m_SubObjects.size();
-		pNode->mNumChildren = static_cast<unsigned int>( numChilds );
-		pNode->mChildren = new aiNode*[ numChilds ];
-		pNode->mNumMeshes = 1;
-		pNode->mMeshes = new unsigned int[ 1 ];
-	}
-
-	// Set mesh instances into scene- and node-instances
-	const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
-	if ( meshSizeDiff > 0 )
-	{
-		pNode->mMeshes = new unsigned int[ meshSizeDiff ];
-		pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
-		size_t index = 0;
-		for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
-		{
-			pNode->mMeshes[ index ] = pScene->mNumMeshes;
-			pScene->mNumMeshes++;
-			index++;
-		}
-	}
-	
-	return pNode;
+            MeshArray.push_back( pMesh );
+        }
+    }
+
+    // Create all nodes from the sub-objects stored in the current object
+    if ( !pObject->m_SubObjects.empty() )
+    {
+        size_t numChilds = pObject->m_SubObjects.size();
+        pNode->mNumChildren = static_cast<unsigned int>( numChilds );
+        pNode->mChildren = new aiNode*[ numChilds ];
+        pNode->mNumMeshes = 1;
+        pNode->mMeshes = new unsigned int[ 1 ];
+    }
+
+    // Set mesh instances into scene- and node-instances
+    const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
+    if ( meshSizeDiff > 0 )
+    {
+        pNode->mMeshes = new unsigned int[ meshSizeDiff ];
+        pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
+        size_t index = 0;
+        for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
+        {
+            pNode->mMeshes[ index ] = pScene->mNumMeshes;
+            pScene->mNumMeshes++;
+            index++;
+        }
+    }
+    
+    return pNode;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -269,83 +269,83 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
 aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, 
 aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, 
                                          unsigned int uiMeshIndex )
                                          unsigned int uiMeshIndex )
 {
 {
-	// Checking preconditions
-	ai_assert( NULL != pModel );
+    // Checking preconditions
+    ai_assert( NULL != pModel );
     if( NULL == pData ) {
     if( NULL == pData ) {
         return NULL;
         return NULL;
     }
     }
 
 
-	// Create faces
-	ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
+    // Create faces
+    ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
     if( !pObjMesh ) {
     if( !pObjMesh ) {
         return NULL;
         return NULL;
     }
     }
     ai_assert( NULL != pObjMesh );
     ai_assert( NULL != pObjMesh );
     aiMesh* pMesh = new aiMesh;
     aiMesh* pMesh = new aiMesh;
-	for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
-	{
-		ObjFile::Face *const inp = pObjMesh->m_Faces[ index ];
+    for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
+    {
+        ObjFile::Face *const inp = pObjMesh->m_Faces[ index ];
         ai_assert( NULL != inp  );
         ai_assert( NULL != inp  );
 
 
-		if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
-			pMesh->mNumFaces += inp->m_pVertices->size() - 1;
-			pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
-		} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
-			pMesh->mNumFaces += inp->m_pVertices->size();
-			pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
-		} else {
-			++pMesh->mNumFaces;
-			if (inp->m_pVertices->size() > 3) {
-				pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
-			} else {
-				pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
-			}
-		}
-	}
-
-	unsigned int uiIdxCount( 0u );
-	if ( pMesh->mNumFaces > 0 )
-	{
-		pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
-		if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial )
-		{
-			pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
-		}
-
-		unsigned int outIndex( 0 );
-
-		// Copy all data from all stored meshes
-		for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
-		{
-			ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
-			if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
-				for(size_t i = 0; i < inp->m_pVertices->size() - 1; ++i) {
-					aiFace& f = pMesh->mFaces[ outIndex++ ];
-					uiIdxCount += f.mNumIndices = 2;
-					f.mIndices = new unsigned int[2];
-				}
-				continue;
-			}
-			else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
-				for(size_t i = 0; i < inp->m_pVertices->size(); ++i) {
-					aiFace& f = pMesh->mFaces[ outIndex++ ];
-					uiIdxCount += f.mNumIndices = 1;
-					f.mIndices = new unsigned int[1];
-				}
-				continue;
-			}
-
-			aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
-			const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
-			uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
-			if (pFace->mNumIndices > 0) {
-				pFace->mIndices = new unsigned int[ uiNumIndices ];			
-			}
-		}
-	}
-
-	// Create mesh vertices
-	createVertexArray(pModel, pData, uiMeshIndex, pMesh, uiIdxCount);
+        if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
+            pMesh->mNumFaces += inp->m_pVertices->size() - 1;
+            pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+        } else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
+            pMesh->mNumFaces += inp->m_pVertices->size();
+            pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+        } else {
+            ++pMesh->mNumFaces;
+            if (inp->m_pVertices->size() > 3) {
+                pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+            } else {
+                pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+            }
+        }
+    }
+
+    unsigned int uiIdxCount( 0u );
+    if ( pMesh->mNumFaces > 0 )
+    {
+        pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
+        if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial )
+        {
+            pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
+        }
+
+        unsigned int outIndex( 0 );
+
+        // Copy all data from all stored meshes
+        for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
+        {
+            ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
+            if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
+                for(size_t i = 0; i < inp->m_pVertices->size() - 1; ++i) {
+                    aiFace& f = pMesh->mFaces[ outIndex++ ];
+                    uiIdxCount += f.mNumIndices = 2;
+                    f.mIndices = new unsigned int[2];
+                }
+                continue;
+            }
+            else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
+                for(size_t i = 0; i < inp->m_pVertices->size(); ++i) {
+                    aiFace& f = pMesh->mFaces[ outIndex++ ];
+                    uiIdxCount += f.mNumIndices = 1;
+                    f.mIndices = new unsigned int[1];
+                }
+                continue;
+            }
+
+            aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
+            const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
+            uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
+            if (pFace->mNumIndices > 0) {
+                pFace->mIndices = new unsigned int[ uiNumIndices ];			
+            }
+        }
+    }
+
+    // Create mesh vertices
+    createVertexArray(pModel, pData, uiMeshIndex, pMesh, uiIdxCount);
 
 
     return pMesh;
     return pMesh;
 }
 }
@@ -353,335 +353,335 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Creates a vertex array
 //	Creates a vertex array
 void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel, 
 void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel, 
-										const ObjFile::Object* pCurrentObject, 
-										unsigned int uiMeshIndex,
-										aiMesh* pMesh,
-										unsigned int uiIdxCount)
+                                        const ObjFile::Object* pCurrentObject, 
+                                        unsigned int uiMeshIndex,
+                                        aiMesh* pMesh,
+                                        unsigned int uiIdxCount)
 {
 {
-	// Checking preconditions
-	ai_assert( NULL != pCurrentObject );
-	
-	// Break, if no faces are stored in object
-	if ( pCurrentObject->m_Meshes.empty() )
-		return;
-
-	// Get current mesh
-	ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
-	if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1)
-		return;
-
-	// Copy vertices of this mesh instance
-	pMesh->mNumVertices = uiIdxCount;
-	pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
-	
-	// Allocate buffer for normal vectors
-	if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
-		pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
-	
-	// Allocate buffer for texture coordinates
-	if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
-	{
-		pMesh->mNumUVComponents[ 0 ] = 2;
-		pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
-	}
-	
-	// Copy vertices, normals and textures into aiMesh instance
-	unsigned int newIndex = 0, outIndex = 0;
-	for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
-	{
-		// Get source face
-		ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ]; 
-
-		// Copy all index arrays
-		for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
-		{
-			const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
-			if ( vertex >= pModel->m_Vertices.size() ) 
-				throw DeadlyImportError( "OBJ: vertex index out of range" );
-			
-			pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
-			
-			// Copy all normals 
-			if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size())
-			{
-				const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
-				if ( normal >= pModel->m_Normals.size() )
-					throw DeadlyImportError("OBJ: vertex normal index out of range");
-
-				pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
-			}
-			
-			// Copy all texture coordinates
-			if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_pTexturCoords->size())
-			{
-				const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
-				ai_assert( tex < pModel->m_TextureCoord.size() );
-					
-				if ( tex >= pModel->m_TextureCoord.size() )
-					throw DeadlyImportError("OBJ: texture coordinate index out of range");
-
-				const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
+    // Checking preconditions
+    ai_assert( NULL != pCurrentObject );
+    
+    // Break, if no faces are stored in object
+    if ( pCurrentObject->m_Meshes.empty() )
+        return;
+
+    // Get current mesh
+    ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
+    if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1)
+        return;
+
+    // Copy vertices of this mesh instance
+    pMesh->mNumVertices = uiIdxCount;
+    pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
+    
+    // Allocate buffer for normal vectors
+    if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
+        pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
+    
+    // Allocate buffer for texture coordinates
+    if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
+    {
+        pMesh->mNumUVComponents[ 0 ] = 2;
+        pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
+    }
+    
+    // Copy vertices, normals and textures into aiMesh instance
+    unsigned int newIndex = 0, outIndex = 0;
+    for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
+    {
+        // Get source face
+        ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ]; 
+
+        // Copy all index arrays
+        for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
+        {
+            const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
+            if ( vertex >= pModel->m_Vertices.size() ) 
+                throw DeadlyImportError( "OBJ: vertex index out of range" );
+            
+            pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
+            
+            // Copy all normals 
+            if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size())
+            {
+                const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
+                if ( normal >= pModel->m_Normals.size() )
+                    throw DeadlyImportError("OBJ: vertex normal index out of range");
+
+                pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
+            }
+            
+            // Copy all texture coordinates
+            if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_pTexturCoords->size())
+            {
+                const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
+                ai_assert( tex < pModel->m_TextureCoord.size() );
+                    
+                if ( tex >= pModel->m_TextureCoord.size() )
+                    throw DeadlyImportError("OBJ: texture coordinate index out of range");
+
+                const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
                 pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
                 pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
-			}
-
-			ai_assert( pMesh->mNumVertices > newIndex );
-
-			// Get destination face
-			aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
-
-			const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 ); 
-			if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) 
-			{
-				pDestFace->mIndices[ outVertexIndex ] = newIndex;
-				outVertexIndex++;
-			}
-
-			if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) 
-			{
-				outIndex++;
-				outVertexIndex = 0;
-			}
-			else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) 
-			{
-				outVertexIndex = 0;
-
-				if(!last) 
-					outIndex++;
-
-				if (vertexIndex) {
-					if(!last) {
-						pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
-						if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty()) {
-							pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
-						}
-						if ( !pModel->m_TextureCoord.empty() ) {
-							for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
-								pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
-							}
-						}
-						++newIndex;
-					}
-
-					pDestFace[-1].mIndices[1] = newIndex;
-				}
-			}
-			else if (last) {
-				outIndex++;
-			}
-			++newIndex;
-		}
-	}	
+            }
+
+            ai_assert( pMesh->mNumVertices > newIndex );
+
+            // Get destination face
+            aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
+
+            const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 ); 
+            if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) 
+            {
+                pDestFace->mIndices[ outVertexIndex ] = newIndex;
+                outVertexIndex++;
+            }
+
+            if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) 
+            {
+                outIndex++;
+                outVertexIndex = 0;
+            }
+            else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) 
+            {
+                outVertexIndex = 0;
+
+                if(!last) 
+                    outIndex++;
+
+                if (vertexIndex) {
+                    if(!last) {
+                        pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
+                        if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty()) {
+                            pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
+                        }
+                        if ( !pModel->m_TextureCoord.empty() ) {
+                            for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
+                                pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
+                            }
+                        }
+                        ++newIndex;
+                    }
+
+                    pDestFace[-1].mIndices[1] = newIndex;
+                }
+            }
+            else if (last) {
+                outIndex++;
+            }
+            ++newIndex;
+        }
+    }	
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Counts all stored meshes 
 //	Counts all stored meshes 
 void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
 void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
 {
 {
-	iNumMeshes = 0;
-	if ( rObjects.empty() )	
-		return;
-
-	iNumMeshes += static_cast<unsigned int>( rObjects.size() );
-	for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
-		it != rObjects.end(); 
-		++it)
-	{
-		if (!(*it)->m_SubObjects.empty())
-		{
-			countObjects((*it)->m_SubObjects, iNumMeshes);
-		}
-	}
+    iNumMeshes = 0;
+    if ( rObjects.empty() )	
+        return;
+
+    iNumMeshes += static_cast<unsigned int>( rObjects.size() );
+    for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
+        it != rObjects.end(); 
+        ++it)
+    {
+        if (!(*it)->m_SubObjects.empty())
+        {
+            countObjects((*it)->m_SubObjects, iNumMeshes);
+        }
+    }
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	 Add clamp mode property to material if necessary 
 //	 Add clamp mode property to material if necessary 
 void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
 void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
 {
 {
-	ai_assert( NULL != mat);
-	mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
-	mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
+    ai_assert( NULL != mat);
+    mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
+    mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Creates the material 
 //	Creates the material 
 void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
 void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
 {
 {
-	ai_assert( NULL != pScene );
-	if ( NULL == pScene )
-		return;
-
-	const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
-	pScene->mNumMaterials = 0;
-	if ( pModel->m_MaterialLib.empty() ) {
-		DefaultLogger::get()->debug("OBJ: no materials specified");
-		return;
-	}
-	
-	pScene->mMaterials = new aiMaterial*[ numMaterials ];
-	for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
-	{		
-		// Store material name
-		std::map<std::string, ObjFile::Material*>::const_iterator it;
-		it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
-		
-		// No material found, use the default material
-		if ( pModel->m_MaterialMap.end() == it )
-			continue;
-
-		aiMaterial* mat = new aiMaterial;
-		ObjFile::Material *pCurrentMaterial = (*it).second;
-		mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
-
-		// convert illumination model
-		int sm = 0;
-		switch (pCurrentMaterial->illumination_model) 
-		{
-		case 0:
-			sm = aiShadingMode_NoShading;
-			break;
-		case 1:
-			sm = aiShadingMode_Gouraud;
-			break;
-		case 2:
-			sm = aiShadingMode_Phong;
-			break;
-		default:
-			sm = aiShadingMode_Gouraud;
-			DefaultLogger::get()->error("OBJ: unexpected illumination model (0-2 recognized)");
-		}
-	
-		mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
-
-		// multiplying the specular exponent with 2 seems to yield better results
-		pCurrentMaterial->shineness *= 4.f;
-
-		// Adding material colors
-		mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
-		mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
-		mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
-		mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
-		mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
-		mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
-
-		// Adding refraction index
-		mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
-
-		// Adding textures
-		if ( 0 != pCurrentMaterial->texture.length ) 
-		{
-			mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
-			}
-		}
-
-		if ( 0 != pCurrentMaterial->textureAmbient.length )
-		{
-			mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
-			}
-		}
-
-		if ( 0 != pCurrentMaterial->textureEmissive.length )
-			mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
-
-		if ( 0 != pCurrentMaterial->textureSpecular.length )
-		{
-			mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
-			}
-		}
-
-		if ( 0 != pCurrentMaterial->textureBump.length )
-		{
-			mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
-			}
-		}
-
-		if ( 0 != pCurrentMaterial->textureNormal.length )
-		{
-			mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
-			}
-		}
-
-		if ( 0 != pCurrentMaterial->textureDisp.length )
-		{
-			mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
-			}
-		}
-
-		if ( 0 != pCurrentMaterial->textureOpacity.length )
-		{
-			mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
-			}
-		}
-
-		if ( 0 != pCurrentMaterial->textureSpecularity.length )
-		{
-			mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
-			if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
-			{
-				addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
-			}
-		}
-		
-		// Store material property info in material array in scene
-		pScene->mMaterials[ pScene->mNumMaterials ] = mat;
-		pScene->mNumMaterials++;
-	}
-	
-	// Test number of created materials.
-	ai_assert( pScene->mNumMaterials == numMaterials );
+    ai_assert( NULL != pScene );
+    if ( NULL == pScene )
+        return;
+
+    const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
+    pScene->mNumMaterials = 0;
+    if ( pModel->m_MaterialLib.empty() ) {
+        DefaultLogger::get()->debug("OBJ: no materials specified");
+        return;
+    }
+    
+    pScene->mMaterials = new aiMaterial*[ numMaterials ];
+    for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
+    {		
+        // Store material name
+        std::map<std::string, ObjFile::Material*>::const_iterator it;
+        it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
+        
+        // No material found, use the default material
+        if ( pModel->m_MaterialMap.end() == it )
+            continue;
+
+        aiMaterial* mat = new aiMaterial;
+        ObjFile::Material *pCurrentMaterial = (*it).second;
+        mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
+
+        // convert illumination model
+        int sm = 0;
+        switch (pCurrentMaterial->illumination_model) 
+        {
+        case 0:
+            sm = aiShadingMode_NoShading;
+            break;
+        case 1:
+            sm = aiShadingMode_Gouraud;
+            break;
+        case 2:
+            sm = aiShadingMode_Phong;
+            break;
+        default:
+            sm = aiShadingMode_Gouraud;
+            DefaultLogger::get()->error("OBJ: unexpected illumination model (0-2 recognized)");
+        }
+    
+        mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
+
+        // multiplying the specular exponent with 2 seems to yield better results
+        pCurrentMaterial->shineness *= 4.f;
+
+        // Adding material colors
+        mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
+        mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
+        mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
+        mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
+        mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
+        mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
+
+        // Adding refraction index
+        mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
+
+        // Adding textures
+        if ( 0 != pCurrentMaterial->texture.length ) 
+        {
+            mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
+            }
+        }
+
+        if ( 0 != pCurrentMaterial->textureAmbient.length )
+        {
+            mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
+            }
+        }
+
+        if ( 0 != pCurrentMaterial->textureEmissive.length )
+            mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
+
+        if ( 0 != pCurrentMaterial->textureSpecular.length )
+        {
+            mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
+            }
+        }
+
+        if ( 0 != pCurrentMaterial->textureBump.length )
+        {
+            mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
+            }
+        }
+
+        if ( 0 != pCurrentMaterial->textureNormal.length )
+        {
+            mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
+            }
+        }
+
+        if ( 0 != pCurrentMaterial->textureDisp.length )
+        {
+            mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
+            }
+        }
+
+        if ( 0 != pCurrentMaterial->textureOpacity.length )
+        {
+            mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
+            }
+        }
+
+        if ( 0 != pCurrentMaterial->textureSpecularity.length )
+        {
+            mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
+            if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
+            {
+                addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
+            }
+        }
+        
+        // Store material property info in material array in scene
+        pScene->mMaterials[ pScene->mNumMaterials ] = mat;
+        pScene->mNumMaterials++;
+    }
+    
+    // Test number of created materials.
+    ai_assert( pScene->mNumMaterials == numMaterials );
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //	Appends this node to the parent node
 //	Appends this node to the parent node
 void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
 void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
 {
 {
-	// Checking preconditions
-	ai_assert( NULL != pParent );
-	ai_assert( NULL != pChild );
-
-	// Assign parent to child
-	pChild->mParent = pParent;
-	
-	// If already children was assigned to the parent node, store them in a 
-	std::vector<aiNode*> temp;
-	if (pParent->mChildren != NULL)
-	{
-		ai_assert( 0 != pParent->mNumChildren );
-		for (size_t index = 0; index < pParent->mNumChildren; index++)
-		{
-			temp.push_back(pParent->mChildren [ index ] );
-		}
-		delete [] pParent->mChildren;
-	}
-	
-	// Copy node instances into parent node
-	pParent->mNumChildren++;
-	pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
-	for (size_t index = 0; index < pParent->mNumChildren-1; index++)
-	{
-		pParent->mChildren[ index ] = temp [ index ];
-	}
-	pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
+    // Checking preconditions
+    ai_assert( NULL != pParent );
+    ai_assert( NULL != pChild );
+
+    // Assign parent to child
+    pChild->mParent = pParent;
+    
+    // If already children was assigned to the parent node, store them in a 
+    std::vector<aiNode*> temp;
+    if (pParent->mChildren != NULL)
+    {
+        ai_assert( 0 != pParent->mNumChildren );
+        for (size_t index = 0; index < pParent->mNumChildren; index++)
+        {
+            temp.push_back(pParent->mChildren [ index ] );
+        }
+        delete [] pParent->mChildren;
+    }
+    
+    // Copy node instances into parent node
+    pParent->mNumChildren++;
+    pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
+    for (size_t index = 0; index < pParent->mNumChildren-1; index++)
+    {
+        pParent->mChildren[ index ] = temp [ index ];
+    }
+    pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------

+ 37 - 37
code/ObjFileImporter.h

@@ -64,57 +64,57 @@ struct Model;
 class ObjFileImporter : public BaseImporter
 class ObjFileImporter : public BaseImporter
 {	
 {	
 public:
 public:
-	///	\brief	Default constructor
-	ObjFileImporter();
+    ///	\brief	Default constructor
+    ObjFileImporter();
 
 
-	///	\brief	Destructor
-	~ObjFileImporter();
+    ///	\brief	Destructor
+    ~ObjFileImporter();
 
 
 public:
 public:
-	/// \brief	Returns whether the class can handle the format of the given file. 
-	/// \remark	See BaseImporter::CanRead() for details.
-	bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+    /// \brief	Returns whether the class can handle the format of the given file. 
+    /// \remark	See BaseImporter::CanRead() for details.
+    bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
 
 
 private:
 private:
 
 
-	//! \brief	Appends the supported extension.
-	const aiImporterDesc* GetInfo () const;
+    //! \brief	Appends the supported extension.
+    const aiImporterDesc* GetInfo () const;
 
 
-	//!	\brief	File import implementation.
-	void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
-	
-	//!	\brief	Create the data from imported content.
-	void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
-	
-	//!	\brief	Creates all nodes stored in imported content.
-	aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
-		aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
+    //!	\brief	File import implementation.
+    void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+    
+    //!	\brief	Create the data from imported content.
+    void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
+    
+    //!	\brief	Creates all nodes stored in imported content.
+    aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
+        aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
 
 
-	//!	\brief	Creates topology data like faces and meshes for the geometry.
+    //!	\brief	Creates topology data like faces and meshes for the geometry.
     aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
     aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
-		unsigned int uiMeshIndex );	
-	
-	//!	\brief	Creates vertices from model.
-	void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
-		unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
+        unsigned int uiMeshIndex );	
+    
+    //!	\brief	Creates vertices from model.
+    void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
+        unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
 
 
-	//!	\brief	Object counter helper method.
-	void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
+    //!	\brief	Object counter helper method.
+    void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
 
 
-	//!	\brief	Material creation.
-	void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
-	void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
+    //!	\brief	Material creation.
+    void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
+    void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
 
 
-	//!	\brief	Appends a child node to a parent node and updates the data structures.
-	void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
+    //!	\brief	Appends a child node to a parent node and updates the data structures.
+    void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
 
 
 private:
 private:
-	//!	Data buffer
-	std::vector<char> m_Buffer;
-	//!	Pointer to root object instance
-	ObjFile::Object *m_pRootObject;
-	//!	Absolute pathname of model in file system
-	std::string m_strAbsPath;
+    //!	Data buffer
+    std::vector<char> m_Buffer;
+    //!	Pointer to root object instance
+    ObjFile::Object *m_pRootObject;
+    //!	Absolute pathname of model in file system
+    std::string m_strAbsPath;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------

+ 486 - 486
code/ObjFileParser.cpp

@@ -57,177 +57,177 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Constructor with loaded data and directories.
 //	Constructor with loaded data and directories.
 ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
 ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
-	m_DataIt(Data.begin()),
-	m_DataItEnd(Data.end()),
-	m_pModel(NULL),
-	m_uiLine(0),
-	m_pIO( io )
+    m_DataIt(Data.begin()),
+    m_DataItEnd(Data.end()),
+    m_pModel(NULL),
+    m_uiLine(0),
+    m_pIO( io )
 {
 {
-	std::fill_n(m_buffer,BUFFERSIZE,0);
+    std::fill_n(m_buffer,BUFFERSIZE,0);
 
 
-	// Create the model instance to store all the data
-	m_pModel = new ObjFile::Model();
-	m_pModel->m_ModelName = strModelName;
-	
+    // Create the model instance to store all the data
+    m_pModel = new ObjFile::Model();
+    m_pModel->m_ModelName = strModelName;
+    
     // create default material and store it
     // create default material and store it
-	m_pModel->m_pDefaultMaterial = new ObjFile::Material();
-	m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
+    m_pModel->m_pDefaultMaterial = new ObjFile::Material();
+    m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
     m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
     m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
-	m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
-	
-	// Start parsing the file
-	parseFile();
+    m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
+    
+    // Start parsing the file
+    parseFile();
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Destructor
 //	Destructor
 ObjFileParser::~ObjFileParser()
 ObjFileParser::~ObjFileParser()
 {
 {
-	delete m_pModel;
-	m_pModel = NULL;
+    delete m_pModel;
+    m_pModel = NULL;
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Returns a pointer to the model instance.
 //	Returns a pointer to the model instance.
 ObjFile::Model *ObjFileParser::GetModel() const
 ObjFile::Model *ObjFileParser::GetModel() const
 {
 {
-	return m_pModel;
+    return m_pModel;
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	File parsing method.
 //	File parsing method.
 void ObjFileParser::parseFile()
 void ObjFileParser::parseFile()
 {
 {
-	if (m_DataIt == m_DataItEnd)
-		return;
-
-	while (m_DataIt != m_DataItEnd)
-	{
-		switch (*m_DataIt)
-		{
-		case 'v': // Parse a vertex texture coordinate
-			{
-				++m_DataIt;
-				if (*m_DataIt == ' ' || *m_DataIt == '\t') {
-					// read in vertex definition
-					getVector3(m_pModel->m_Vertices);
-				} else if (*m_DataIt == 't') {
-					// read in texture coordinate ( 2D or 3D )
+    if (m_DataIt == m_DataItEnd)
+        return;
+
+    while (m_DataIt != m_DataItEnd)
+    {
+        switch (*m_DataIt)
+        {
+        case 'v': // Parse a vertex texture coordinate
+            {
+                ++m_DataIt;
+                if (*m_DataIt == ' ' || *m_DataIt == '\t') {
+                    // read in vertex definition
+                    getVector3(m_pModel->m_Vertices);
+                } else if (*m_DataIt == 't') {
+                    // read in texture coordinate ( 2D or 3D )
                                         ++m_DataIt;
                                         ++m_DataIt;
                                         getVector( m_pModel->m_TextureCoord );
                                         getVector( m_pModel->m_TextureCoord );
-				} else if (*m_DataIt == 'n') {
-					// Read in normal vector definition
-					++m_DataIt;
-					getVector3( m_pModel->m_Normals );
-				}
-			}
-			break;
-
-		case 'p': // Parse a face, line or point statement
-		case 'l':
-		case 'f':
-			{
-				getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l' 
-					? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
-			}
-			break;
-
-		case '#': // Parse a comment
-			{
-				getComment();
-			}
-			break;
-
-		case 'u': // Parse a material desc. setter
-			{
-				getMaterialDesc();
-			}
-			break;
-
-		case 'm': // Parse a material library or merging group ('mg')
-			{
-				if (*(m_DataIt + 1) == 'g')
-					getGroupNumberAndResolution();
-				else
-					getMaterialLib();
-			}
-			break;
-
-		case 'g': // Parse group name
-			{
-				getGroupName();
-			}
-			break;
-
-		case 's': // Parse group number
-			{
-				getGroupNumber();
-			}
-			break;
-
-		case 'o': // Parse object name
-			{
-				getObjectName();
-			}
-			break;
-		
-		default:
-			{
-				m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-			}
-			break;
-		}
-	}
+                } else if (*m_DataIt == 'n') {
+                    // Read in normal vector definition
+                    ++m_DataIt;
+                    getVector3( m_pModel->m_Normals );
+                }
+            }
+            break;
+
+        case 'p': // Parse a face, line or point statement
+        case 'l':
+        case 'f':
+            {
+                getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l' 
+                    ? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
+            }
+            break;
+
+        case '#': // Parse a comment
+            {
+                getComment();
+            }
+            break;
+
+        case 'u': // Parse a material desc. setter
+            {
+                getMaterialDesc();
+            }
+            break;
+
+        case 'm': // Parse a material library or merging group ('mg')
+            {
+                if (*(m_DataIt + 1) == 'g')
+                    getGroupNumberAndResolution();
+                else
+                    getMaterialLib();
+            }
+            break;
+
+        case 'g': // Parse group name
+            {
+                getGroupName();
+            }
+            break;
+
+        case 's': // Parse group number
+            {
+                getGroupNumber();
+            }
+            break;
+
+        case 'o': // Parse object name
+            {
+                getObjectName();
+            }
+            break;
+        
+        default:
+            {
+                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+            }
+            break;
+        }
+    }
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Copy the next word in a temporary buffer
 //	Copy the next word in a temporary buffer
 void ObjFileParser::copyNextWord(char *pBuffer, size_t length)
 void ObjFileParser::copyNextWord(char *pBuffer, size_t length)
 {
 {
-	size_t index = 0;
-	m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
+    size_t index = 0;
+    m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
     while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
     while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
-		pBuffer[index] = *m_DataIt;
-		index++;
+        pBuffer[index] = *m_DataIt;
+        index++;
         if( index == length - 1 ) {
         if( index == length - 1 ) {
             break;
             break;
         }
         }
-		++m_DataIt;
-	}
+        ++m_DataIt;
+    }
 
 
-	ai_assert(index < length);
-	pBuffer[index] = '\0';
+    ai_assert(index < length);
+    pBuffer[index] = '\0';
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 // Copy the next line into a temporary buffer
 // Copy the next line into a temporary buffer
 void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
 void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
 {
 {
-	size_t index = 0u;
-
-	// some OBJ files have line continuations using \ (such as in C++ et al)
-	bool continuation = false;
-	for (;m_DataIt != m_DataItEnd && index < length-1; ++m_DataIt) 
-	{
-		const char c = *m_DataIt;
-		if (c == '\\') {
-			continuation = true;
-			continue;
-		}
-		
-		if (c == '\n' || c == '\r') {
-			if(continuation) {
-				pBuffer[ index++ ] = ' ';
-				continue;
-			}
-			break;
-		}
-
-		continuation = false;
-		pBuffer[ index++ ] = c;
-	}
-	ai_assert(index < length);
-	pBuffer[ index ] = '\0';
+    size_t index = 0u;
+
+    // some OBJ files have line continuations using \ (such as in C++ et al)
+    bool continuation = false;
+    for (;m_DataIt != m_DataItEnd && index < length-1; ++m_DataIt) 
+    {
+        const char c = *m_DataIt;
+        if (c == '\\') {
+            continuation = true;
+            continue;
+        }
+        
+        if (c == '\n' || c == '\r') {
+            if(continuation) {
+                pBuffer[ index++ ] = ' ';
+                continue;
+            }
+            break;
+        }
+
+        continuation = false;
+        pBuffer[ index++ ] = c;
+    }
+    ai_assert(index < length);
+    pBuffer[ index ] = '\0';
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
@@ -268,391 +268,391 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Get values for a new 3D vector instance
 //	Get values for a new 3D vector instance
 void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
 void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
-	float x, y, z;
-	copyNextWord(m_buffer, BUFFERSIZE);
-	x = (float) fast_atof(m_buffer);	
-	
-	copyNextWord(m_buffer, BUFFERSIZE);
-	y = (float) fast_atof(m_buffer);
+    float x, y, z;
+    copyNextWord(m_buffer, BUFFERSIZE);
+    x = (float) fast_atof(m_buffer);	
+    
+    copyNextWord(m_buffer, BUFFERSIZE);
+    y = (float) fast_atof(m_buffer);
 
 
     copyNextWord( m_buffer, BUFFERSIZE );
     copyNextWord( m_buffer, BUFFERSIZE );
     z = ( float ) fast_atof( m_buffer );
     z = ( float ) fast_atof( m_buffer );
 
 
-	point3d_array.push_back( aiVector3D( x, y, z ) );
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    point3d_array.push_back( aiVector3D( x, y, z ) );
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Get values for a new 2D vector instance
 //	Get values for a new 2D vector instance
 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
-	float x, y;
-	copyNextWord(m_buffer, BUFFERSIZE);
-	x = (float) fast_atof(m_buffer);	
-	
-	copyNextWord(m_buffer, BUFFERSIZE);
-	y = (float) fast_atof(m_buffer);
+    float x, y;
+    copyNextWord(m_buffer, BUFFERSIZE);
+    x = (float) fast_atof(m_buffer);	
+    
+    copyNextWord(m_buffer, BUFFERSIZE);
+    y = (float) fast_atof(m_buffer);
 
 
-	point2d_array.push_back(aiVector2D(x, y));
+    point2d_array.push_back(aiVector2D(x, y));
 
 
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Get values for a new face instance
 //	Get values for a new face instance
 void ObjFileParser::getFace(aiPrimitiveType type)
 void ObjFileParser::getFace(aiPrimitiveType type)
 {
 {
-	copyNextLine(m_buffer, BUFFERSIZE);
-	if (m_DataIt == m_DataItEnd)
-		return;
-
-	char *pPtr = m_buffer;
-	char *pEnd = &pPtr[BUFFERSIZE];
-	pPtr = getNextToken<char*>(pPtr, pEnd);
-	if (pPtr == pEnd || *pPtr == '\0')
-		return;
-
-	std::vector<unsigned int> *pIndices = new std::vector<unsigned int>;
-	std::vector<unsigned int> *pTexID = new std::vector<unsigned int>;
-	std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
-	bool hasNormal = false;
-
-	const int vSize = m_pModel->m_Vertices.size();
-	const int vtSize = m_pModel->m_TextureCoord.size();
-	const int vnSize = m_pModel->m_Normals.size();
-
-	const bool vt = (!m_pModel->m_TextureCoord.empty());
-	const bool vn = (!m_pModel->m_Normals.empty());
-	int iStep = 0, iPos = 0;
-	while (pPtr != pEnd)
-	{
-		iStep = 1;
-
-		if (IsLineEnd(*pPtr))
-			break;
-
-		if (*pPtr=='/' )
-		{
-			if (type == aiPrimitiveType_POINT) {
-				DefaultLogger::get()->error("Obj: Separator unexpected in point statement");
-			}
-			if (iPos == 0)
-			{
-				//if there are no texture coordinates in the file, but normals
-				if (!vt && vn) {
-					iPos = 1;
-					iStep++;
-				}
-			}
-			iPos++;
-		}
+    copyNextLine(m_buffer, BUFFERSIZE);
+    if (m_DataIt == m_DataItEnd)
+        return;
+
+    char *pPtr = m_buffer;
+    char *pEnd = &pPtr[BUFFERSIZE];
+    pPtr = getNextToken<char*>(pPtr, pEnd);
+    if (pPtr == pEnd || *pPtr == '\0')
+        return;
+
+    std::vector<unsigned int> *pIndices = new std::vector<unsigned int>;
+    std::vector<unsigned int> *pTexID = new std::vector<unsigned int>;
+    std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
+    bool hasNormal = false;
+
+    const int vSize = m_pModel->m_Vertices.size();
+    const int vtSize = m_pModel->m_TextureCoord.size();
+    const int vnSize = m_pModel->m_Normals.size();
+
+    const bool vt = (!m_pModel->m_TextureCoord.empty());
+    const bool vn = (!m_pModel->m_Normals.empty());
+    int iStep = 0, iPos = 0;
+    while (pPtr != pEnd)
+    {
+        iStep = 1;
+
+        if (IsLineEnd(*pPtr))
+            break;
+
+        if (*pPtr=='/' )
+        {
+            if (type == aiPrimitiveType_POINT) {
+                DefaultLogger::get()->error("Obj: Separator unexpected in point statement");
+            }
+            if (iPos == 0)
+            {
+                //if there are no texture coordinates in the file, but normals
+                if (!vt && vn) {
+                    iPos = 1;
+                    iStep++;
+                }
+            }
+            iPos++;
+        }
         else if( IsSpaceOrNewLine( *pPtr ) )
         else if( IsSpaceOrNewLine( *pPtr ) )
-		{
-			iPos = 0;
-		}
-		else 
-		{
-			//OBJ USES 1 Base ARRAYS!!!!
-			const int iVal = atoi( pPtr );
-
-			// increment iStep position based off of the sign and # of digits
-			int tmp = iVal;
-			if (iVal < 0)
-			    ++iStep;
-			while ( ( tmp = tmp / 10 )!=0 )
-				++iStep;
-
-			if ( iVal > 0 )
-			{
-				// Store parsed index
-				if ( 0 == iPos )
-				{
-					pIndices->push_back( iVal-1 );
-				}
-				else if ( 1 == iPos )
-				{	
-					pTexID->push_back( iVal-1 );
-				}
-				else if ( 2 == iPos )
-				{
-					pNormalID->push_back( iVal-1 );
-					hasNormal = true;
-				}
-				else
-				{
-					reportErrorTokenInFace();
-				}
-			}
-			else if ( iVal < 0 )
-			{
-				// Store relatively index
-				if ( 0 == iPos )
-				{
-					pIndices->push_back( vSize + iVal );
-				}
-				else if ( 1 == iPos )
-				{
-					pTexID->push_back( vtSize + iVal );
-				}
-				else if ( 2 == iPos )
-				{
-					pNormalID->push_back( vnSize + iVal );
-					hasNormal = true;
-				}
-				else
-				{
-					reportErrorTokenInFace();
-				}
-			}
-		}
-		pPtr += iStep;
-	}
-
-	if ( pIndices->empty() ) 
-	{
-		DefaultLogger::get()->error("Obj: Ignoring empty face");
-		m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-		return;
-	}
-
-	ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID, type );
-	
-	// Set active material, if one set
-	if (NULL != m_pModel->m_pCurrentMaterial) 
-		face->m_pMaterial = m_pModel->m_pCurrentMaterial;
-	else 
-		face->m_pMaterial = m_pModel->m_pDefaultMaterial;
-
-	// Create a default object, if nothing is there
-	if ( NULL == m_pModel->m_pCurrent )
-		createObject( "defaultobject" );
-	
-	// Assign face to mesh
-	if ( NULL == m_pModel->m_pCurrentMesh )
-	{
-		createMesh();
-	}
-	
-	// Store the face
-	m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
-	m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size();
-	m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size(); 
-	if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) 
-	{
-		m_pModel->m_pCurrentMesh->m_hasNormals = true;
-	}
-	// Skip the rest of the line
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+        {
+            iPos = 0;
+        }
+        else 
+        {
+            //OBJ USES 1 Base ARRAYS!!!!
+            const int iVal = atoi( pPtr );
+
+            // increment iStep position based off of the sign and # of digits
+            int tmp = iVal;
+            if (iVal < 0)
+                ++iStep;
+            while ( ( tmp = tmp / 10 )!=0 )
+                ++iStep;
+
+            if ( iVal > 0 )
+            {
+                // Store parsed index
+                if ( 0 == iPos )
+                {
+                    pIndices->push_back( iVal-1 );
+                }
+                else if ( 1 == iPos )
+                {	
+                    pTexID->push_back( iVal-1 );
+                }
+                else if ( 2 == iPos )
+                {
+                    pNormalID->push_back( iVal-1 );
+                    hasNormal = true;
+                }
+                else
+                {
+                    reportErrorTokenInFace();
+                }
+            }
+            else if ( iVal < 0 )
+            {
+                // Store relatively index
+                if ( 0 == iPos )
+                {
+                    pIndices->push_back( vSize + iVal );
+                }
+                else if ( 1 == iPos )
+                {
+                    pTexID->push_back( vtSize + iVal );
+                }
+                else if ( 2 == iPos )
+                {
+                    pNormalID->push_back( vnSize + iVal );
+                    hasNormal = true;
+                }
+                else
+                {
+                    reportErrorTokenInFace();
+                }
+            }
+        }
+        pPtr += iStep;
+    }
+
+    if ( pIndices->empty() ) 
+    {
+        DefaultLogger::get()->error("Obj: Ignoring empty face");
+        m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+        return;
+    }
+
+    ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID, type );
+    
+    // Set active material, if one set
+    if (NULL != m_pModel->m_pCurrentMaterial) 
+        face->m_pMaterial = m_pModel->m_pCurrentMaterial;
+    else 
+        face->m_pMaterial = m_pModel->m_pDefaultMaterial;
+
+    // Create a default object, if nothing is there
+    if ( NULL == m_pModel->m_pCurrent )
+        createObject( "defaultobject" );
+    
+    // Assign face to mesh
+    if ( NULL == m_pModel->m_pCurrentMesh )
+    {
+        createMesh();
+    }
+    
+    // Store the face
+    m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
+    m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size();
+    m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size(); 
+    if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) 
+    {
+        m_pModel->m_pCurrentMesh->m_hasNormals = true;
+    }
+    // Skip the rest of the line
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Get values for a new material description
 //	Get values for a new material description
 void ObjFileParser::getMaterialDesc()
 void ObjFileParser::getMaterialDesc()
 {
 {
-	// Each material request a new object.
-	// Sometimes the object is already created (see 'o' tag by example), but it is not initialized !
-	// So, we create a new object only if the current on is already initialized !
-	if (m_pModel->m_pCurrent != NULL &&
-		(	m_pModel->m_pCurrent->m_Meshes.size() > 1 ||
-			(m_pModel->m_pCurrent->m_Meshes.size() == 1 && m_pModel->m_Meshes[m_pModel->m_pCurrent->m_Meshes[0]]->m_Faces.size() != 0)	)
-		)
-		m_pModel->m_pCurrent = NULL;
-
-	// Get next data for material data
-	m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
-	if (m_DataIt == m_DataItEnd)
-		return;
-
-	char *pStart = &(*m_DataIt);
+    // Each material request a new object.
+    // Sometimes the object is already created (see 'o' tag by example), but it is not initialized !
+    // So, we create a new object only if the current on is already initialized !
+    if (m_pModel->m_pCurrent != NULL &&
+        (	m_pModel->m_pCurrent->m_Meshes.size() > 1 ||
+            (m_pModel->m_pCurrent->m_Meshes.size() == 1 && m_pModel->m_Meshes[m_pModel->m_pCurrent->m_Meshes[0]]->m_Faces.size() != 0)	)
+        )
+        m_pModel->m_pCurrent = NULL;
+
+    // Get next data for material data
+    m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+    if (m_DataIt == m_DataItEnd)
+        return;
+
+    char *pStart = &(*m_DataIt);
     while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
     while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
         ++m_DataIt;
         ++m_DataIt;
     }
     }
 
 
-	// Get name
-	std::string strName(pStart, &(*m_DataIt));
-	if ( strName.empty())
-		return;
-
-	// Search for material
-	std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
-	if ( it == m_pModel->m_MaterialMap.end() )
-	{
-		// Not found, use default material
-		m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
-		DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
-	}
-	else
-	{
-		// Found, using detected material
-		m_pModel->m_pCurrentMaterial = (*it).second;
-		if ( needsNewMesh( strName ))
-		{
-			createMesh();	
-		}
-		m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strName );
-	}
-
-	// Skip rest of line
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    // Get name
+    std::string strName(pStart, &(*m_DataIt));
+    if ( strName.empty())
+        return;
+
+    // Search for material
+    std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
+    if ( it == m_pModel->m_MaterialMap.end() )
+    {
+        // Not found, use default material
+        m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
+        DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
+    }
+    else
+    {
+        // Found, using detected material
+        m_pModel->m_pCurrentMaterial = (*it).second;
+        if ( needsNewMesh( strName ))
+        {
+            createMesh();	
+        }
+        m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strName );
+    }
+
+    // Skip rest of line
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Get a comment, values will be skipped
 //	Get a comment, values will be skipped
 void ObjFileParser::getComment()
 void ObjFileParser::getComment()
 {
 {
-	while (m_DataIt != m_DataItEnd)
-	{
-		if ( '\n' == (*m_DataIt))
-		{
-			++m_DataIt;
-			break;
-		}
-		else
-		{
-			++m_DataIt;
-		}
-	}
+    while (m_DataIt != m_DataItEnd)
+    {
+        if ( '\n' == (*m_DataIt))
+        {
+            ++m_DataIt;
+            break;
+        }
+        else
+        {
+            ++m_DataIt;
+        }
+    }
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Get material library from file.
 //	Get material library from file.
 void ObjFileParser::getMaterialLib()
 void ObjFileParser::getMaterialLib()
 {
 {
-	// Translate tuple
-	m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+    // Translate tuple
+    m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
     if( m_DataIt == m_DataItEnd ) {
     if( m_DataIt == m_DataItEnd ) {
         return;
         return;
     }
     }
-	
-	char *pStart = &(*m_DataIt);
+    
+    char *pStart = &(*m_DataIt);
     while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
     while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
         ++m_DataIt;
         ++m_DataIt;
     }
     }
 
 
-	// Check for existence
-	const std::string strMatName(pStart, &(*m_DataIt));
-	IOStream *pFile = m_pIO->Open(strMatName);
+    // Check for existence
+    const std::string strMatName(pStart, &(*m_DataIt));
+    IOStream *pFile = m_pIO->Open(strMatName);
 
 
-	if (!pFile )
-	{
-		DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
-		m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-		return;
-	}
+    if (!pFile )
+    {
+        DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
+        m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+        return;
+    }
 
 
-	// Import material library data from file
-	std::vector<char> buffer;
-	BaseImporter::TextFileToBuffer(pFile,buffer);
-	m_pIO->Close( pFile );
+    // Import material library data from file
+    std::vector<char> buffer;
+    BaseImporter::TextFileToBuffer(pFile,buffer);
+    m_pIO->Close( pFile );
 
 
-	// Importing the material library 
-	ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel );			
+    // Importing the material library 
+    ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel );			
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Set a new material definition as the current material.
 //	Set a new material definition as the current material.
 void ObjFileParser::getNewMaterial()
 void ObjFileParser::getNewMaterial()
 {
 {
-	m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
-	m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
+    m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+    m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
     if( m_DataIt == m_DataItEnd ) {
     if( m_DataIt == m_DataItEnd ) {
         return;
         return;
     }
     }
 
 
-	char *pStart = &(*m_DataIt);
-	std::string strMat( pStart, *m_DataIt );
+    char *pStart = &(*m_DataIt);
+    std::string strMat( pStart, *m_DataIt );
     while( m_DataIt != m_DataItEnd && IsSpaceOrNewLine( *m_DataIt ) ) {
     while( m_DataIt != m_DataItEnd && IsSpaceOrNewLine( *m_DataIt ) ) {
         ++m_DataIt;
         ++m_DataIt;
     }
     }
-	std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
-	if ( it == m_pModel->m_MaterialMap.end() )
-	{
-		// Show a warning, if material was not found
-		DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
-		m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
-	}
-	else
-	{
-		// Set new material
-		if ( needsNewMesh( strMat ) )
-		{
-			createMesh();	
-		}
-		m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
-	}
-
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
+    if ( it == m_pModel->m_MaterialMap.end() )
+    {
+        // Show a warning, if material was not found
+        DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
+        m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
+    }
+    else
+    {
+        // Set new material
+        if ( needsNewMesh( strMat ) )
+        {
+            createMesh();	
+        }
+        m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
+    }
+
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
 int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
 {
 {
-	int mat_index = -1;
+    int mat_index = -1;
     if( strMaterialName.empty() ) {
     if( strMaterialName.empty() ) {
         return mat_index;
         return mat_index;
     }
     }
-	for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index)
-	{
-		if ( strMaterialName == m_pModel->m_MaterialLib[ index ])
-		{
-			mat_index = (int)index;
-			break;
-		}
-	}
-	return mat_index;
+    for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index)
+    {
+        if ( strMaterialName == m_pModel->m_MaterialLib[ index ])
+        {
+            mat_index = (int)index;
+            break;
+        }
+    }
+    return mat_index;
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Getter for a group name.  
 //	Getter for a group name.  
 void ObjFileParser::getGroupName()
 void ObjFileParser::getGroupName()
 {
 {
-	std::string strGroupName;
+    std::string strGroupName;
    
    
-	m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, strGroupName);
+    m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, strGroupName);
     if( isEndOfBuffer( m_DataIt, m_DataItEnd ) ) {
     if( isEndOfBuffer( m_DataIt, m_DataItEnd ) ) {
         return;
         return;
     }
     }
 
 
-	// Change active group, if necessary
-	if ( m_pModel->m_strActiveGroup != strGroupName )
-	{
-		// Search for already existing entry
-		ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(strGroupName);
-		
-		// We are mapping groups into the object structure
-		createObject( strGroupName );
-		
-		// New group name, creating a new entry
-		if (it == m_pModel->m_Groups.end())
-		{
-			std::vector<unsigned int> *pFaceIDArray = new std::vector<unsigned int>;
-			m_pModel->m_Groups[ strGroupName ] = pFaceIDArray;
-			m_pModel->m_pGroupFaceIDs = (pFaceIDArray);
-		}
-		else
-		{
-			m_pModel->m_pGroupFaceIDs = (*it).second;
-		}
-		m_pModel->m_strActiveGroup = strGroupName;
-	}
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    // Change active group, if necessary
+    if ( m_pModel->m_strActiveGroup != strGroupName )
+    {
+        // Search for already existing entry
+        ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(strGroupName);
+        
+        // We are mapping groups into the object structure
+        createObject( strGroupName );
+        
+        // New group name, creating a new entry
+        if (it == m_pModel->m_Groups.end())
+        {
+            std::vector<unsigned int> *pFaceIDArray = new std::vector<unsigned int>;
+            m_pModel->m_Groups[ strGroupName ] = pFaceIDArray;
+            m_pModel->m_pGroupFaceIDs = (pFaceIDArray);
+        }
+        else
+        {
+            m_pModel->m_pGroupFaceIDs = (*it).second;
+        }
+        m_pModel->m_strActiveGroup = strGroupName;
+    }
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Not supported
 //	Not supported
 void ObjFileParser::getGroupNumber()
 void ObjFileParser::getGroupNumber()
 {
 {
-	// Not used
+    // Not used
 
 
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Not supported
 //	Not supported
 void ObjFileParser::getGroupNumberAndResolution()
 void ObjFileParser::getGroupNumberAndResolution()
 {
 {
-	// Not used
+    // Not used
 
 
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
@@ -660,105 +660,105 @@ void ObjFileParser::getGroupNumberAndResolution()
 //	identify it.
 //	identify it.
 void ObjFileParser::getObjectName()
 void ObjFileParser::getObjectName()
 {
 {
-	m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+    m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
     if( m_DataIt == m_DataItEnd ) {
     if( m_DataIt == m_DataItEnd ) {
         return;
         return;
     }
     }
-	char *pStart = &(*m_DataIt);
+    char *pStart = &(*m_DataIt);
     while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
     while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
         ++m_DataIt;
         ++m_DataIt;
     }
     }
 
 
-	std::string strObjectName(pStart, &(*m_DataIt));
-	if (!strObjectName.empty()) 
-	{
-		// Reset current object
-		m_pModel->m_pCurrent = NULL;
-		
-		// Search for actual object
-		for (std::vector<ObjFile::Object*>::const_iterator it = m_pModel->m_Objects.begin();
-			it != m_pModel->m_Objects.end();
-			++it)
-		{
-			if ((*it)->m_strObjName == strObjectName)
-			{
-				m_pModel->m_pCurrent = *it;
-				break;
-			}
-		}
-
-		// Allocate a new object, if current one was not found before
+    std::string strObjectName(pStart, &(*m_DataIt));
+    if (!strObjectName.empty()) 
+    {
+        // Reset current object
+        m_pModel->m_pCurrent = NULL;
+        
+        // Search for actual object
+        for (std::vector<ObjFile::Object*>::const_iterator it = m_pModel->m_Objects.begin();
+            it != m_pModel->m_Objects.end();
+            ++it)
+        {
+            if ((*it)->m_strObjName == strObjectName)
+            {
+                m_pModel->m_pCurrent = *it;
+                break;
+            }
+        }
+
+        // Allocate a new object, if current one was not found before
         if( NULL == m_pModel->m_pCurrent ) {
         if( NULL == m_pModel->m_pCurrent ) {
             createObject( strObjectName );
             createObject( strObjectName );
         }
         }
-	}
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    }
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
 }
 }
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Creates a new object instance
 //	Creates a new object instance
 void ObjFileParser::createObject(const std::string &strObjectName)
 void ObjFileParser::createObject(const std::string &strObjectName)
 {
 {
-	ai_assert( NULL != m_pModel );
-	//ai_assert( !strObjectName.empty() );
-
-	m_pModel->m_pCurrent = new ObjFile::Object;
-	m_pModel->m_pCurrent->m_strObjName = strObjectName;
-	m_pModel->m_Objects.push_back( m_pModel->m_pCurrent );
-	
-	createMesh();
-
-	if( m_pModel->m_pCurrentMaterial )
-	{
-		m_pModel->m_pCurrentMesh->m_uiMaterialIndex = 
-			getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data );
-		m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial;
-	}		
+    ai_assert( NULL != m_pModel );
+    //ai_assert( !strObjectName.empty() );
+
+    m_pModel->m_pCurrent = new ObjFile::Object;
+    m_pModel->m_pCurrent->m_strObjName = strObjectName;
+    m_pModel->m_Objects.push_back( m_pModel->m_pCurrent );
+    
+    createMesh();
+
+    if( m_pModel->m_pCurrentMaterial )
+    {
+        m_pModel->m_pCurrentMesh->m_uiMaterialIndex = 
+            getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data );
+        m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial;
+    }		
 }
 }
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Creates a new mesh
 //	Creates a new mesh
 void ObjFileParser::createMesh()
 void ObjFileParser::createMesh()
 {
 {
-	ai_assert( NULL != m_pModel );
-	m_pModel->m_pCurrentMesh = new ObjFile::Mesh;
-	m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
-	unsigned int meshId = m_pModel->m_Meshes.size()-1;
-	if ( NULL != m_pModel->m_pCurrent )
-	{
-		m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
-	}
-	else
-	{
-		DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance.");
-	}
+    ai_assert( NULL != m_pModel );
+    m_pModel->m_pCurrentMesh = new ObjFile::Mesh;
+    m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
+    unsigned int meshId = m_pModel->m_Meshes.size()-1;
+    if ( NULL != m_pModel->m_pCurrent )
+    {
+        m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
+    }
+    else
+    {
+        DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance.");
+    }
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Returns true, if a new mesh must be created.
 //	Returns true, if a new mesh must be created.
 bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
 bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
 {
 {
-	if(m_pModel->m_pCurrentMesh == 0)
-	{
-		// No mesh data yet
-		return true;
-	}
-	bool newMat = false;
-	int matIdx = getMaterialIndex( rMaterialName );
-	int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
-	if ( curMatIdx != int(ObjFile::Mesh::NoMaterial) || curMatIdx != matIdx )
-	{
-		// New material -> only one material per mesh, so we need to create a new 
-		// material
-		newMat = true;
-	}
-	return newMat;
+    if(m_pModel->m_pCurrentMesh == 0)
+    {
+        // No mesh data yet
+        return true;
+    }
+    bool newMat = false;
+    int matIdx = getMaterialIndex( rMaterialName );
+    int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
+    if ( curMatIdx != int(ObjFile::Mesh::NoMaterial) || curMatIdx != matIdx )
+    {
+        // New material -> only one material per mesh, so we need to create a new 
+        // material
+        newMat = true;
+    }
+    return newMat;
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //	Shows an error in parsing process.
 //	Shows an error in parsing process.
 void ObjFileParser::reportErrorTokenInFace()
 void ObjFileParser::reportErrorTokenInFace()
 {		
 {		
-	m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
-	DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
+    m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+    DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------

+ 59 - 59
code/ObjFileParser.h

@@ -63,76 +63,76 @@ class IOSystem;
 class ObjFileParser
 class ObjFileParser
 {
 {
 public:
 public:
-	static const size_t BUFFERSIZE = 4096;
-	typedef std::vector<char> DataArray;
-	typedef std::vector<char>::iterator DataArrayIt;
-	typedef std::vector<char>::const_iterator ConstDataArrayIt;
+    static const size_t BUFFERSIZE = 4096;
+    typedef std::vector<char> DataArray;
+    typedef std::vector<char>::iterator DataArrayIt;
+    typedef std::vector<char>::const_iterator ConstDataArrayIt;
 
 
 public:
 public:
-	///	\brief	Constructor with data array.
-	ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem* io);
-	///	\brief	Destructor
-	~ObjFileParser();
-	///	\brief	Model getter.
-	ObjFile::Model *GetModel() const;
+    ///	\brief	Constructor with data array.
+    ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem* io);
+    ///	\brief	Destructor
+    ~ObjFileParser();
+    ///	\brief	Model getter.
+    ObjFile::Model *GetModel() const;
 
 
 private:
 private:
-	///	Parse the loaded file
-	void parseFile();
-	///	Method to copy the new delimited word in the current line.
-	void copyNextWord(char *pBuffer, size_t length);
-	///	Method to copy the new line.
-	void copyNextLine(char *pBuffer, size_t length);
+    ///	Parse the loaded file
+    void parseFile();
+    ///	Method to copy the new delimited word in the current line.
+    void copyNextWord(char *pBuffer, size_t length);
+    ///	Method to copy the new line.
+    void copyNextLine(char *pBuffer, size_t length);
     /// Stores the vector 
     /// Stores the vector 
     void getVector( std::vector<aiVector3D> &point3d_array );
     void getVector( std::vector<aiVector3D> &point3d_array );
     ///	Stores the following 3d vector.
     ///	Stores the following 3d vector.
-	void getVector3( std::vector<aiVector3D> &point3d_array );
-	///	Stores the following 3d vector.
-	void getVector2(std::vector<aiVector2D> &point2d_array);
+    void getVector3( std::vector<aiVector3D> &point3d_array );
+    ///	Stores the following 3d vector.
+    void getVector2(std::vector<aiVector2D> &point2d_array);
     ///	Stores the following face.
     ///	Stores the following face.
-	void getFace(aiPrimitiveType type);
-	/// Reads the material description.
+    void getFace(aiPrimitiveType type);
+    /// Reads the material description.
     void getMaterialDesc();
     void getMaterialDesc();
-	///	Gets a comment.
-	void getComment();
-	/// Gets a a material library.
-	void getMaterialLib();
-	/// Creates a new material.
-	void getNewMaterial();
-	/// Gets the group name from file.
-	void getGroupName();
-	/// Gets the group number from file.
-	void getGroupNumber();
-	/// Gets the group number and resolution from file.
-	void getGroupNumberAndResolution();
-	/// Returns the index of the material. Is -1 if not material was found.
-	int getMaterialIndex( const std::string &strMaterialName );
-	/// Parse object name
-	void getObjectName();
-	/// Creates a new object.
-	void createObject(const std::string &strObjectName);
-	///	Creates a new mesh.
-	void createMesh(); 
-	///	Returns true, if a new mesh instance must be created.
-	bool needsNewMesh( const std::string &rMaterialName );
-	///	Error report in token
-	void reportErrorTokenInFace();
+    ///	Gets a comment.
+    void getComment();
+    /// Gets a a material library.
+    void getMaterialLib();
+    /// Creates a new material.
+    void getNewMaterial();
+    /// Gets the group name from file.
+    void getGroupName();
+    /// Gets the group number from file.
+    void getGroupNumber();
+    /// Gets the group number and resolution from file.
+    void getGroupNumberAndResolution();
+    /// Returns the index of the material. Is -1 if not material was found.
+    int getMaterialIndex( const std::string &strMaterialName );
+    /// Parse object name
+    void getObjectName();
+    /// Creates a new object.
+    void createObject(const std::string &strObjectName);
+    ///	Creates a new mesh.
+    void createMesh(); 
+    ///	Returns true, if a new mesh instance must be created.
+    bool needsNewMesh( const std::string &rMaterialName );
+    ///	Error report in token
+    void reportErrorTokenInFace();
 
 
 private:
 private:
-	///	Default material name
-	static const std::string DEFAULT_MATERIAL;
-	//!	Iterator to current position in buffer
-	DataArrayIt m_DataIt;
-	//!	Iterator to end position of buffer
-	DataArrayIt m_DataItEnd;
-	//!	Pointer to model instance
-	ObjFile::Model *m_pModel;
-	//!	Current line (for debugging)
-	unsigned int m_uiLine;
-	//!	Helper buffer
-	char m_buffer[BUFFERSIZE];
-	///	Pointer to IO system instance.
-	IOSystem *m_pIO;
+    ///	Default material name
+    static const std::string DEFAULT_MATERIAL;
+    //!	Iterator to current position in buffer
+    DataArrayIt m_DataIt;
+    //!	Iterator to end position of buffer
+    DataArrayIt m_DataItEnd;
+    //!	Pointer to model instance
+    ObjFile::Model *m_pModel;
+    //!	Current line (for debugging)
+    unsigned int m_uiLine;
+    //!	Helper buffer
+    char m_buffer[BUFFERSIZE];
+    ///	Pointer to IO system instance.
+    IOSystem *m_pIO;
 };
 };
 
 
 }	// Namespace Assimp
 }	// Namespace Assimp

+ 50 - 50
code/OgreImporter.h

@@ -36,63 +36,63 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
-*/
-
+*/
+
 #ifndef AI_OGREIMPORTER_H_INC
 #ifndef AI_OGREIMPORTER_H_INC
 #define AI_OGREIMPORTER_H_INC
 #define AI_OGREIMPORTER_H_INC
 
 
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include "BaseImporter.h"
-
-#include "OgreStructs.h"
-#include "OgreParsingUtils.h"
-
-namespace Assimp
-{
-namespace Ogre
-{
-
+
+#include "BaseImporter.h"
+
+#include "OgreStructs.h"
+#include "OgreParsingUtils.h"
+
+namespace Assimp
+{
+namespace Ogre
+{
+
 /**	Importer for Ogre mesh, skeleton and material formats.
 /**	Importer for Ogre mesh, skeleton and material formats.
-	@todo Support vertex colors.
-	@todo Support poses/animations from the mesh file. 
-	Currently only skeleton file animations are supported. */
-class OgreImporter : public BaseImporter
-{
-public:
-	/// BaseImporter override.
-	virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
-	
-	/// BaseImporter override.
+	@todo Support vertex colors.
+	@todo Support poses/animations from the mesh file. 
+	Currently only skeleton file animations are supported. */
+class OgreImporter : public BaseImporter
+{
+public:
+	/// BaseImporter override.
+	virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
+	
+	/// BaseImporter override.
 	virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
 	virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
 	
 	
 	/// BaseImporter override.
 	/// BaseImporter override.
-	virtual const aiImporterDesc *GetInfo() const;
-	
-	/// BaseImporter override.
-	virtual void SetupProperties(const Importer *pImp);
-
-private:
-	/// Read materials referenced by the @c mesh to @c pScene.
-	void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh);
-	void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh);
-	void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials);
-	
-	/// Reads material
-	aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string MaterialName);
-
-	// These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
-	bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
-	bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material);	
-	bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material);
-
-	std::string m_userDefinedMaterialLibFile;
-	bool m_detectTextureTypeFromFilename;
-	
-	std::map<aiTextureType, unsigned int> m_textures;
-};
-} // Ogre
-} // Assimp
-
+	virtual const aiImporterDesc *GetInfo() const;
+	
+	/// BaseImporter override.
+	virtual void SetupProperties(const Importer *pImp);
+
+private:
+	/// Read materials referenced by the @c mesh to @c pScene.
+	void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh);
+	void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh);
+	void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials);
+	
+	/// Reads material
+	aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string MaterialName);
+
+	// These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
+	bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
+	bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material);	
+	bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material);
+
+	std::string m_userDefinedMaterialLibFile;
+	bool m_detectTextureTypeFromFilename;
+	
+	std::map<aiTextureType, unsigned int> m_textures;
+};
+} // Ogre
+} // Assimp
+
 #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
 #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
 #endif // AI_OGREIMPORTER_H_INC
 #endif // AI_OGREIMPORTER_H_INC

+ 510 - 0
code/OpenGEXImporter.cpp

@@ -0,0 +1,510 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2014, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+
+#include "AssimpPCH.h"
+#include "OpenGEXImporter.h"
+#include "DefaultIOSystem.h"
+
+#include <openddlparser/OpenDDLParser.h>
+
+#include <vector>
+
+static const aiImporterDesc desc = {
+    "Open Game Engine Exchange",
+    "",
+    "",
+    "",
+    aiImporterFlags_SupportTextFlavour,
+    0,
+    0,
+    0,
+    0,
+    "ogex"
+};
+
+namespace Grammar {
+    static const char *MetricType          = "Metric";
+    static const char *Metric_DistanceType = "distance";
+    static const char *Metric_AngleType    = "angle";
+    static const char *Metric_TimeType     = "time";
+    static const char *Metric_UpType       = "up";
+    static const char *NameType            = "Name";
+    static const char *ObjectRefType       = "ObjectRef";
+    static const char *MaterialRefType     = "MaterialRef";
+    static const char *MetricKeyType       = "key";
+    static const char *GeometryNodeType    = "GeometryNode";
+    static const char *GeometryObjectType  = "GeometryObject";
+    static const char *TransformType       = "Transform";
+    static const char *MeshType            = "Mesh";
+    static const char *VertexArrayType     = "VertexArray";
+    static const char *IndexArrayType      = "IndexArray";
+    static const char *MaterialType        = "Material";
+    static const char *ColorType           = "Color";
+    static const char *TextureType         = "Texture";
+
+    enum TokenType {
+        NoneType = -1,
+        MetricToken,
+        NameToken,
+        ObjectRefToken,
+        MaterialRefToken,
+        MetricKeyToken,
+        GeometryNodeToken,
+        GeometryObjectToken,
+        TransformToken,
+        MeshToken,
+        VertexArrayToken,
+        IndexArrayToken,
+        MaterialToken,
+        ColorToken,
+        TextureToken
+    };
+
+    static const char *ValidMetricToken[ 4 ] = {
+        Metric_DistanceType,
+        Metric_AngleType,
+        Metric_TimeType,
+        Metric_UpType
+    };
+
+    static int isValidMetricType( const char *token ) {
+        if( NULL == token ) {
+            return false;
+        }
+
+        int idx( -1 );
+        for( size_t i = 0; i < 4; i++ ) {
+            if( 0 == strncmp( ValidMetricToken[ i ], token, strlen( token ) ) ) {
+                idx = (int) i;
+                break;
+            }
+        }
+
+        return idx;
+    }
+
+    static TokenType matchTokenType( const char *tokenType ) {
+        if( 0 == strncmp( MetricType, tokenType, strlen( tokenType ) ) ) {
+            return MetricToken;
+        } else if( 0 == strncmp( NameType, tokenType, strlen( tokenType ) ) ) {
+            return NameToken;
+        } else if( 0 == strncmp( ObjectRefType, tokenType, strlen( tokenType ) ) ) {
+            return ObjectRefToken;
+        } else if( 0 == strncmp( MaterialRefType, tokenType, strlen( tokenType ) ) ) {
+            return MaterialRefToken; 
+        } else if( 0 == strncmp( MetricKeyType, tokenType, strlen( tokenType ) ) ) {
+            return MetricKeyToken;
+        } else if( 0 == strncmp( GeometryNodeType, tokenType, strlen( tokenType ) ) ) {
+            return GeometryNodeToken;
+        } else if( 0 == strncmp( GeometryObjectType, tokenType, strlen( tokenType ) ) ) {
+            return GeometryObjectToken;
+        } else if( 0 == strncmp( TransformType, tokenType, strlen( tokenType ) ) ) {
+            return TransformToken;
+        } else if( 0 == strncmp( MeshType, tokenType, strlen( tokenType ) ) ) {
+            return MeshToken;
+        } else if( 0 == strncmp( VertexArrayType, tokenType, strlen( tokenType ) ) ) {
+            return VertexArrayToken;
+        } else if( 0 == strncmp( IndexArrayType, tokenType, strlen( tokenType ) ) ) {
+            return IndexArrayToken;
+        } else if( 0 == strncmp( MaterialType, tokenType, strlen( tokenType ) ) ) {
+            return MaterialToken;
+        } else if( 0 == strncmp( ColorType, tokenType, strlen( tokenType ) ) ) {
+            return ColorToken;
+        } else if( 0 == strncmp( TextureType, tokenType, strlen( tokenType ) ) ) {
+            return TextureToken;
+        }
+
+        return NoneType;
+    }
+
+} // Namespace Grammar
+
+namespace Assimp {
+namespace OpenGEX {
+
+USE_ODDLPARSER_NS
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::RefInfo::RefInfo( aiNode *node, Type type, std::vector<std::string> &names )
+: m_node( node )
+, m_type( type )
+, m_Names( names ) {
+    // empty
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::RefInfo::~RefInfo() {
+    // empty
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::OpenGEXImporter() 
+: m_meshCache()
+, m_mesh2refMap()
+, m_ctx( NULL )
+, m_currentNode( NULL )
+, m_nodeStack()
+, m_unresolvedRefStack() {
+    // empty
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::~OpenGEXImporter() {
+    m_ctx = NULL;
+}
+
+//------------------------------------------------------------------------------------------------
+bool OpenGEXImporter::CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const {
+    bool canRead( false );
+    if( !checkSig ) {
+        canRead = SimpleExtensionCheck( file, "ogex" );
+    } else {
+        static const char *token[] = { "Metric", "GeometryNode", "VertexArray (attrib", "IndexArray" };
+        canRead = BaseImporter::SearchFileHeaderForToken( pIOHandler, file, token, 4 );
+    }
+
+    return canRead;
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
+    // open source file
+    IOStream *file = pIOHandler->Open( filename, "rb" );
+    if( !file ) {
+        throw DeadlyImportError( "Failed to open file " + filename );
+    }
+
+    std::vector<char> buffer;
+    TextFileToBuffer( file, buffer );
+
+    OpenDDLParser myParser;
+    myParser.setBuffer( &buffer[ 0 ], buffer.size() );
+    bool success( myParser.parse() );
+    if( success ) {
+        m_ctx = myParser.getContext();
+        pScene->mRootNode = new aiNode;
+        pScene->mRootNode->mName.Set( filename );
+        handleNodes( m_ctx->m_root, pScene );
+    }
+
+    resolveReferences();
+}
+
+//------------------------------------------------------------------------------------------------
+const aiImporterDesc *OpenGEXImporter::GetInfo() const {
+    return &desc;
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::SetupProperties( const Importer *pImp ) {
+    if( NULL == pImp ) {
+        return;
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
+    if( NULL == node ) {
+        return;
+    }
+
+    DDLNode::DllNodeList childs = node->getChildNodeList();
+    for( DDLNode::DllNodeList::iterator it = childs.begin(); it != childs.end(); it++ ) {
+        Grammar::TokenType tokenType( Grammar::matchTokenType( ( *it )->getType().c_str() ) );
+        switch( tokenType ) {
+            case Grammar::MetricToken:
+                handleMetricNode( *it, pScene );
+                break;
+
+            case Grammar::NameToken:
+                handleNameNode( *it, pScene );
+                break;
+
+            case Grammar::ObjectRefToken:
+                handleObjectRefNode( *it, pScene );
+                break;
+
+            case Grammar::MaterialRefToken:
+                handleMaterialRefNode( *it, pScene );
+                break;
+
+            case Grammar::MetricKeyToken:
+                break;
+
+            case Grammar::GeometryNodeToken:
+                handleGeometryNode( *it, pScene );
+                break;
+
+            case Grammar::GeometryObjectToken:
+                handleGeometryObject( *it, pScene );
+                break;
+
+            case Grammar::TransformToken:
+                break;
+
+            case Grammar::MeshToken:
+                break;
+
+            case Grammar::VertexArrayToken:
+                break;
+
+            case Grammar::IndexArrayToken:
+                break;
+
+            case Grammar::MaterialToken:
+                handleMaterial( *it, pScene );
+                break;
+
+            case Grammar::ColorToken:
+                break;
+
+            case Grammar::TextureToken:
+                break;
+            
+            default:
+                break;
+        }
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
+    if( NULL == node || NULL == m_ctx ) {
+        return;
+    }
+
+    if( m_ctx->m_root != node->getParent() ) {
+        return;
+    }
+
+    Property *prop( node->getProperties() );
+    while( NULL != prop ) {
+        if( NULL != prop->m_id ) {
+            if( Value::ddl_string == prop->m_primData->m_type ) {
+                std::string valName( (char*) prop->m_primData->m_data );
+                int type( Grammar::isValidMetricType( valName.c_str() ) );
+                if( Grammar::NoneType != type ) {
+                    Value *val( node->getValue() );
+                    if( NULL != val ) {
+                        if( Value::ddl_float == val->m_type ) {
+                            m_metrics[ type ].m_floatValue = val->getFloat();
+                        } else if( Value::ddl_int32 == val->m_type ) {
+                            m_metrics[ type ].m_intValue = val->getInt32();
+                        } else if( Value::ddl_string == val->m_type ) {
+                            m_metrics[type].m_stringValue = std::string( val->getString() );
+                        } else {
+                            throw DeadlyImportError( "OpenGEX: invalid data type for Metric node." );
+                        }
+                    }
+                }
+            }
+        }
+        prop = prop->m_next;
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
+    if( NULL == m_currentNode ) {
+        throw DeadlyImportError( "No parent node for name." );
+        return;
+    }
+
+    Value *val( node->getValue() );
+    if( NULL != val ) {
+        if( Value::ddl_string != val->m_type ) {
+            throw DeadlyImportError( "OpenGEX: invalid data type for value in node name." );
+        }
+
+        std::string name( val->getString() );
+        m_currentNode->mName.Set( name.c_str() );
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+static void getRefNames( DDLNode *node, std::vector<std::string> &names ) {
+    ai_assert( NULL != node );
+
+    Reference *ref = node->getReferences();
+    if( NULL != ref ) {
+        for( size_t i = 0; i < ref->m_numRefs; i++ )  {
+            Name *currentName( ref->m_referencedName[ i ] );
+            if( NULL != currentName && NULL != currentName->m_id ) {
+                const std::string name( currentName->m_id->m_buffer );
+                if( !name.empty() ) {
+                    names.push_back( name );
+                }
+            }
+        }
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
+    if( NULL == m_currentNode ) {
+        throw DeadlyImportError( "No parent node for name." );
+        return;
+    }
+
+    std::vector<std::string> objRefNames;
+    getRefNames( node, objRefNames );
+    m_currentNode->mNumMeshes = objRefNames.size();
+    m_currentNode->mMeshes = new unsigned int[ objRefNames.size() ];
+    if( !objRefNames.empty() ) {
+        m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MeshRef, objRefNames ) );
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+    if( NULL == m_currentNode ) {
+        throw DeadlyImportError( "No parent node for name." );
+        return;
+    }
+
+    std::vector<std::string> matRefNames;
+    getRefNames( node, matRefNames );
+    if( !matRefNames.empty() ) {
+        m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MaterialRef, matRefNames ) );
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleGeometryNode( DDLNode *node, aiScene *pScene ) {
+    aiNode *newNode = new aiNode;
+    pushNode( newNode, pScene );
+    m_currentNode = newNode;
+    handleNodes( node, pScene );
+    
+    popNode();
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleGeometryObject( DDLNode *node, aiScene *pScene ) {
+    aiMesh *currentMesh( new aiMesh );
+    const size_t idx( m_meshCache.size() );
+    m_meshCache.push_back( currentMesh );
+
+    // store name to reference relation
+    m_mesh2refMap[ node->getName() ] = idx;
+
+    // todo: child nodes?
+
+    handleNodes( node, pScene );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleMaterial( ODDLParser::DDLNode *node, aiScene *pScene ) {
+
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::resolveReferences() {
+    if( m_unresolvedRefStack.empty() ) {
+        return;
+    }
+
+    RefInfo *currentRefInfo( NULL );
+    for( std::vector<RefInfo*>::iterator it = m_unresolvedRefStack.begin(); it != m_unresolvedRefStack.end(); ++it ) {
+        currentRefInfo = *it;
+        if( NULL != currentRefInfo ) {
+            aiNode *node( currentRefInfo->m_node );
+            if( RefInfo::MeshRef == currentRefInfo->m_type ) {
+                for( size_t i = 0; i < currentRefInfo->m_Names.size(); i++ ) {
+                    const std::string &name(currentRefInfo->m_Names[ i ] );
+                    unsigned int meshIdx = m_mesh2refMap[ name ];
+                    node->mMeshes[ i ] = meshIdx;
+                }
+            } else if( RefInfo::MaterialRef == currentRefInfo->m_type ) {
+                // ToDo
+            }
+        }
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
+    ai_assert( NULL != pScene );
+
+    if( NULL != node ) {
+        if( m_nodeStack.empty() ) {
+            node->mParent = pScene->mRootNode;
+        } else {
+            aiNode *parent( m_nodeStack.back() );
+            ai_assert( NULL != parent );
+            node->mParent = parent;
+        }
+        m_nodeStack.push_back( node );
+    }
+}
+
+//------------------------------------------------------------------------------------------------
+aiNode *OpenGEXImporter::popNode() {
+    if( m_nodeStack.empty() ) {
+        return NULL;
+    }
+    
+    aiNode *node( top() );
+    m_nodeStack.pop_back();
+    
+    return node;
+}
+
+//------------------------------------------------------------------------------------------------
+aiNode *OpenGEXImporter::top() const {
+    if( m_nodeStack.empty() ) {
+        return NULL;
+    }
+
+    return m_nodeStack.back();
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::clearNodeStack() {
+    m_nodeStack.clear();
+}
+
+//------------------------------------------------------------------------------------------------
+
+} // Namespace OpenGEX
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER

+ 151 - 0
code/OpenGEXImporter.h

@@ -0,0 +1,151 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2014, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef AI_OPENGEX_IMPORTER_H
+#define AI_OPENGEX_IMPORTER_H
+
+#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+
+#include "BaseImporter.h"
+
+#include <vector>
+
+namespace ODDLParser {
+    class DDLNode;
+    struct Context;
+}
+
+namespace Assimp {
+namespace OpenGEX {
+
+struct MetricInfo {
+    enum Type {
+        Distance = 0,
+        Angle,
+        Time,
+        Up,
+        Max
+    };
+
+    std::string m_stringValue;
+    float m_floatValue;
+    int m_intValue;
+
+    MetricInfo()
+    : m_stringValue( "" )
+    , m_floatValue( 0.0f )
+    , m_intValue( -1 ) {
+        // empty
+    }
+};
+
+/** @brief  This class is used to implement the OpenGEX importer
+ *
+ *  See http://opengex.org/OpenGEX.pdf for spec.
+ */
+class OpenGEXImporter : public BaseImporter {
+public:
+    /// The class constructor.
+    OpenGEXImporter();
+
+    /// The class destructor.
+    virtual ~OpenGEXImporter();
+
+    /// BaseImporter override.
+    virtual bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const;
+
+    /// BaseImporter override.
+    virtual void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler );
+
+    /// BaseImporter override.
+    virtual const aiImporterDesc *GetInfo() const;
+
+    /// BaseImporter override.
+    virtual void SetupProperties( const Importer *pImp );
+
+protected:
+    void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
+    void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene );
+    void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
+    void handleObjectRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
+    void handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
+    void handleGeometryNode( ODDLParser::DDLNode *node, aiScene *pScene );
+    void handleGeometryObject( ODDLParser::DDLNode *node, aiScene *pScene );
+    void handleMaterial( ODDLParser::DDLNode *node, aiScene *pScene );
+    void resolveReferences();
+    void pushNode( aiNode *node, aiScene *pScene );
+    aiNode *popNode();
+    aiNode *top() const;
+    void clearNodeStack();
+
+private:
+    struct RefInfo {
+        enum Type {
+            MeshRef,
+            MaterialRef
+        };
+
+        aiNode *m_node;
+        Type m_type;
+        std::vector<std::string> m_Names;
+
+        RefInfo( aiNode *node, Type type, std::vector<std::string> &names );
+        ~RefInfo();
+
+    private:
+        RefInfo( const RefInfo & );
+        RefInfo &operator = ( const RefInfo & );
+    };
+
+    std::vector<aiMesh*> m_meshCache;
+    std::map<std::string, size_t> m_mesh2refMap;
+
+    ODDLParser::Context *m_ctx;
+    MetricInfo m_metrics[ MetricInfo::Max ];
+    aiNode *m_currentNode;
+    std::vector<aiNode*> m_nodeStack;
+    std::vector<RefInfo*> m_unresolvedRefStack;
+};
+
+} // Namespace OpenGEX
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+
+#endif // AI_OPENGEX_IMPORTER_H

+ 265 - 0
code/OpenGEXStructs.h

@@ -0,0 +1,265 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2014, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef AI_OPENGEXSTRUCTS_H_INC
+#define AI_OPENGEXSTRUCTS_H_INC
+
+#include <string>
+#include <map>
+
+namespace Assimp {
+namespace OpenGEX {
+
+struct Skin;
+struct Object;
+struct LightObject;
+struct CameraObject;
+struct Material;
+struct BoneNode;
+struct BoneCountArray;
+struct BoneIndexArray;
+struct BoneWeightArray;
+
+struct Metric {
+    float m_distance;
+    float m_angle;
+    float m_time;
+    float m_up;
+};
+
+struct VertexArray {
+    std::string arrayAttrib;
+    unsigned int morphIndex;
+};
+
+struct IndexArray {
+    unsigned int materialIndex;
+    unsigned int restartIndex;
+    std::string frontFace;
+};
+
+struct Mesh {
+    unsigned int meshLevel;
+    std::string meshPrimitive;
+    Skin *skinStructure;
+};
+
+struct Node {
+    std::string nodeName;
+};
+
+struct GeometryNode {
+    bool visibleFlag[ 2 ];
+    bool shadowFlag[ 2 ];
+    bool motionBlurFlag[ 2 ];
+};
+
+struct LightNode {
+    bool shadowFlag[ 2 ];
+    const LightObject *lightObjectStructure;
+};
+
+struct CameraNode {
+    const CameraObject *cameraObjectStructure;
+};
+
+struct GeometryObject {
+    Object *object;
+    bool visibleFlag;
+    bool shadowFlag;
+    bool motionBlurFlag;
+    std::map<std::string, Mesh*> meshMap;
+};
+
+struct LightObject {
+    Object *object;
+    std::string typeString;
+    bool shadowFlag;
+};
+
+
+struct CameraObject {
+    float focalLength;
+    float nearDepth;
+    float farDepth;
+};
+
+struct Matrix {
+    bool objectFlag;
+};
+
+struct Transform {
+    Matrix *matrix;
+    int transformCount;
+    const float	*transformArray;
+};
+
+struct Translation {
+    std::string translationKind;
+};
+
+struct Rotation {
+    std::string rotationKind;
+};
+
+struct Scale {
+    std::string scaleKind;
+};
+
+struct Name {
+    std::string	name;
+};
+
+
+struct ObjectRef {
+    Object *targetStructure;
+};
+
+struct MaterialRef {
+    unsigned int materialIndex;
+    const Material *targetStructure;
+};
+
+struct BoneRefArray {
+    int	boneCount;
+    const BoneNode **boneNodeArray;
+};
+
+struct BoneCount {
+    int	vertexCount;
+    const unsigned short *boneCountArray;
+    unsigned short *arrayStorage;
+};
+
+struct BoneIndex {
+    int	boneIndexCount;
+    const unsigned short *boneIndexArray;
+    unsigned short *arrayStorage;
+};
+
+
+struct BoneWeight {
+    int boneWeightCount;
+    const float *boneWeightArray;
+};
+
+struct Skeleton {
+    const BoneRefArray *boneRefArrayStructure;
+    const Transform *transformStructure;
+};
+
+struct Skin {
+    const Skeleton *skeletonStructure;
+    const BoneCountArray *boneCountArrayStructure;
+    const BoneIndexArray *boneIndexArrayStructure;
+    const BoneWeightArray *boneWeightArrayStructure;
+};
+
+struct Material {
+    bool twoSidedFlag;
+    const char *materialName;
+};
+
+struct Attrib {
+    std::string attribString;
+};
+
+struct Param {
+    float param;
+};
+
+struct Color {
+    float color[ 4 ];
+};
+
+struct Texture {
+    std::string textureName;
+    unsigned int texcoordIndex;
+};
+
+struct Atten {
+    std::string attenKind;
+    std::string curveType;
+
+    float beginParam;
+    float endParam;
+
+    float scaleParam;
+    float offsetParam;
+
+    float constantParam;
+    float linearParam;
+    float quadraticParam;
+
+    float powerParam;
+};
+
+struct Key {
+    std::string keyKind;
+    bool scalarFlag;
+};
+
+struct Curve {
+    std::string curveType;
+    const Key *keyValueStructure;
+    const Key *keyControlStructure[ 2 ];
+    const Key *keyTensionStructure;
+    const Key *keyContinuityStructure;
+    const Key *keyBiasStructure;
+};
+
+struct Animation {
+    int clipIndex;
+    bool beginFlag;
+    bool endFlag;
+    float beginTime;
+    float endTime;
+};
+
+struct OpenGexDataDescription {
+    float distanceScale;
+    float angleScale;
+    float timeScale;
+    int upDirection;
+};
+
+} // Namespace OpenGEX
+} // Namespace Assimp
+
+#endif // AI_OPENGEXSTRUCTS_H_INC

+ 64 - 0
contrib/openddlparser/CMakeLists.txt

@@ -0,0 +1,64 @@
+CMAKE_MINIMUM_REQUIRED( VERSION 2.6 )
+PROJECT( OpenDDL-Parser )
+SET ( OPENDDL_PARSER_VERSION_MAJOR 0 )
+SET ( OPENDDL_PARSER_VERSION_MINOR 1 )
+SET ( OPENDDL_PARSER_VERSION_PATCH 0 )
+SET ( OPENDDL_PARSER_VERSION ${CPPCORE_VERSION_MAJOR}.${CPPCORE_VERSION_MINOR}.${CPPCORE_VERSION_PATCH} )
+SET ( PROJECT_VERSION "${OPENDDL_PARSER_VERSION}" )
+
+if( CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX )
+    find_package(Threads)
+else()
+    add_definitions( -D_CRT_SECURE_NO_WARNINGS )
+endif()
+
+add_definitions( -DOPENDDLPARSER_BUILD )
+add_definitions( -DOPENDDL_NO_USE_CPP11 )
+add_definitions( -D_VARIADIC_MAX=10 )
+
+INCLUDE_DIRECTORIES(
+    ./
+    include/
+    contrib/gtest-1.7.0/include
+    contrib/gtest-1.7.0/
+)
+
+link_directories(
+    ./
+)
+
+SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/lib )
+SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/lib )
+SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin )
+
+if( WIN32 AND NOT CYGWIN )
+  set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc" )  # Force to always compile with W4
+  if( CMAKE_CXX_FLAGS MATCHES "/W[0-4]" )
+    string( REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" )
+  else()
+    set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4" )
+  endif()
+elseif( CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX )
+  # Update if necessary
+  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-long-long -pedantic -std=c++0x")
+elseif ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
+  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-long-long -pedantic -std=c++11")
+endif()
+
+SET ( openddl_parser_src
+    code/OpenDDLParser.cpp
+    code/DDLNode.cpp
+    code/Value.cpp
+    include/openddlparser/OpenDDLParser.h
+    include/openddlparser/OpenDDLParserUtils.h
+    include/openddlparser/OpenDDLCommon.h
+    include/openddlparser/DDLNode.h
+    include/openddlparser/Value.h
+    README.md
+)
+ 
+SOURCE_GROUP( code            FILES ${openddl_parser_src} )
+
+ADD_LIBRARY( openddl_parser SHARED
+    ${openddl_parser_src}
+)

+ 111 - 0
contrib/openddlparser/README.md

@@ -0,0 +1,111 @@
+The OpenDDL-Parser
+==================
+
+A simple and fast OpenDDL Parser
+Current build status: [![Build Status](https://travis-ci.org/kimkulling/openddl-parser.png)](https://travis-ci.org/kimkulling/openddl-parser)
+
+Get the source code
+===================
+You can get the code from our git repository, which is located at GitHub. You can clone the repository like:
+
+> git clone https://github.com/kimkulling/openddl-parser.git
+
+Build from repo
+===============
+To build the library you need to install cmake first ( see http://www.cmake.org/ for more information ). Make also sure that a compiler toolchain is installed on your machine.
+After installing it you can open a console and type:
+
+> cmake CMakeLists.txt
+
+This command will generate a build environment for your installed build enrironment ( for Visual Studio the project files will be generated, for gcc the makefiles will be generated ).
+When using an IDE open the IDE and run the build. When using GNU-make type in your console:
+
+> make
+
+and that's all.
+
+Use the library
+===============
+To use the OpenDDL-parser you need to build the lib first. Now add the 
+> <Repo-folder>/include 
+
+to your include-path and the 
+
+> <Repo-folder>/lib
+
+to your lib-folder. Link the openddl.lib to your application. 
+
+Here is a small example how to use the lib:
+
+```cpp
+
+#include <iostream>
+#include <cassert>
+#include <openddlparser/OpenDDLParser.h>
+
+USE_ODDLPARSER_NS;
+
+int main( int argc, char *argv[] ) {
+    if( argc < 3 ) {
+        return 1;
+    }
+
+    char *filename( nullptr );
+    if( 0 == strncmp( FileOption, argv[ 1 ], strlen( FileOption ) ) ) {
+        filename = argv[ 2 ];
+    }
+    std::cout << "file to import: " << filename << std::endl;   
+    if( nullptr == filename ) {
+        std::cerr << "Invalid filename." << std::endl;
+        return Error;
+    }
+
+    FILE *fileStream = fopen( filename, "r+" );
+    if( NULL == filename ) {
+        std::cerr << "Cannot open file " << filename << std::endl;
+        return 1;
+    }
+
+    // obtain file size:
+    fseek( fileStream, 0, SEEK_END );
+    const size_t size( ftell( fileStream ) );   
+    rewind( fileStream );   
+    if( size > 0 ) {
+        char *buffer = new char[ size ];
+        const size_t readSize( fread( buffer, sizeof( char ), size, fileStream ) );
+        assert( readSize == size );
+        OpenDDLParser theParser;
+        theParser.setBuffer( buffer, size );
+        const bool result( theParser.parse() );
+        if( !result ) {
+            std::cerr << "Error while parsing file " << filename << "." << std::endl;
+        }
+    }
+    return 0;
+}
+
+```
+
+How to access the imported data
+===============================
+The data is organized as a tree. You can get the root tree with the following code:
+
+```
+OpenDDLParser theParser;
+theParser.setBuffer( buffer, size );
+const bool result( theParser.parse() );
+if ( result ) {
+    DDLNode *root = theParser.getRoot();
+
+    DDLNode::DllNodeList childs = root->getChildNodeList();
+    for ( size_t i=0; i<childs.size(); i++ ) {
+        DDLNode *child = childs[ i ];
+        Property *prop = child->getProperty(); // to get properties
+        std:.string type = child->getType();   // to get the node type
+        Value *values = child->getValue();     // to get the data;
+    }
+}
+
+```
+
+The instance called root contains the data.

+ 184 - 0
contrib/openddlparser/code/DDLNode.cpp

@@ -0,0 +1,184 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#include <openddlparser/DDLNode.h>
+#include <openddlparser/OpenDDLParser.h>
+
+#include <algorithm>
+
+BEGIN_ODDLPARSER_NS
+
+DDLNode::DllNodeList DDLNode::s_allocatedNodes;
+
+template<class T>
+inline
+static void releaseDataType( T *ptr ) {
+    if( ddl_nullptr == ptr ) {
+        return;
+    }
+
+    T *current( ddl_nullptr );
+    while( ptr ) {
+        current = ptr;
+        ptr = ptr->m_next;
+        delete current;
+    }
+}
+
+static void releaseReferencedNames( Reference *ref ) {
+    if( ddl_nullptr == ref ) {
+        return;
+    }
+
+    if( ref->m_referencedName ) {
+        for( size_t i = 0; i < ref->m_numRefs; i++ ) {
+            delete ref->m_referencedName;
+        }
+    }
+}
+
+DDLNode::DDLNode( const std::string &type, const std::string &name, size_t idx, DDLNode *parent )
+: m_type( type )
+, m_name( name )
+, m_parent( parent )
+, m_children()
+, m_properties( ddl_nullptr )
+, m_value( ddl_nullptr )
+, m_dtArrayList( ddl_nullptr )
+, m_references( ddl_nullptr )
+, m_idx( idx ) {
+    if( m_parent ) {
+        m_parent->m_children.push_back( this );
+    }
+}
+
+DDLNode::~DDLNode() {
+    releaseDataType<Property>( m_properties );
+    releaseDataType<Value>( m_value );
+    releaseReferencedNames( m_references );
+
+    delete m_dtArrayList;
+    m_dtArrayList = ddl_nullptr;
+    if( s_allocatedNodes[ m_idx ] == this ) {
+        s_allocatedNodes[ m_idx ] = ddl_nullptr;
+    }
+}
+
+void DDLNode::attachParent( DDLNode *parent ) {
+    if( m_parent == parent ) {
+        return;
+    }
+
+    m_parent = parent;
+    if( ddl_nullptr != m_parent ) {
+        m_parent->m_children.push_back( this );
+    }
+}
+
+void DDLNode::detachParent() {
+    if( m_parent ) {
+        std::vector<DDLNode*>::iterator it;
+        it = std::find( m_parent->m_children.begin(), m_parent->m_children.end(), this );
+        if( m_parent->m_children.end() != it ) {
+            m_parent->m_children.erase( it );
+        }
+        m_parent = ddl_nullptr;
+    }
+}
+
+DDLNode *DDLNode::getParent() const {
+    return m_parent;
+}
+
+const DDLNode::DllNodeList &DDLNode::getChildNodeList() const {
+    return m_children;
+}
+
+void DDLNode::setType( const std::string &type ) {
+    m_type = type;
+}
+
+const std::string &DDLNode::getType() const {
+    return m_type;
+}
+
+
+void DDLNode::setName( const std::string &name ) {
+    m_name = name;
+}
+
+const std::string &DDLNode::getName() const {
+    return m_name;
+}
+
+void DDLNode::setProperties( Property *prop ) {
+    m_properties = prop;
+}
+
+Property *DDLNode::getProperties() const {
+    return m_properties;
+}
+
+void DDLNode::setValue( Value *val ) {
+    m_value = val;
+}
+
+Value *DDLNode::getValue() const {
+    return m_value;
+}
+
+void DDLNode::setDataArrayList( DataArrayList  *dtArrayList ) {
+    m_dtArrayList = dtArrayList;
+}
+
+DataArrayList *DDLNode::getDataArrayList() const {
+    return m_dtArrayList;
+}
+
+void DDLNode::setReferences( Reference *refs ) {
+    m_references = refs;
+}
+
+Reference *DDLNode::getReferences() const {
+    return m_references;
+}
+
+DDLNode *DDLNode::create( const std::string &type, const std::string &name, DDLNode *parent ) {
+    const size_t idx( s_allocatedNodes.size() );
+    DDLNode *node = new DDLNode( type, name, idx, parent );
+    s_allocatedNodes.push_back( node );
+    
+    return node;
+}
+
+void DDLNode::releaseNodes() {
+    if( s_allocatedNodes.size() > 0 ) {
+        for( DllNodeList::iterator it = s_allocatedNodes.begin(); it != s_allocatedNodes.end(); it++ ) {
+            if( *it ) {
+                delete *it;
+            }
+        }
+        s_allocatedNodes.clear();
+    }
+}
+
+END_ODDLPARSER_NS

+ 888 - 0
contrib/openddlparser/code/OpenDDLParser.cpp

@@ -0,0 +1,888 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#include <openddlparser/OpenDDLParser.h>
+
+#include <cassert>
+#include <iostream>
+#include <sstream>
+#include <algorithm>
+#include <math.h>
+
+#ifdef _WIN32
+#  include <windows.h>
+#endif // _WIN32
+
+#define DEBUG_HEADER_NAME 
+
+BEGIN_ODDLPARSER_NS
+
+static const char *Version = "0.1.0";
+
+namespace Grammar {
+    static const char *OpenBracketToken   = "{";
+    static const char *CloseBracketToken  = "}";
+    static const char *OpenPropertyToken  = "(";
+    static const char *ClosePropertyToken = ")";
+    static const char *BoolTrue           = "true";
+    static const char *BoolFalse          = "false";
+    static const char *RefToken           = "ref";
+
+    static const char* PrimitiveTypeToken[ Value::ddl_types_max ] = {
+        "bool",
+        "int8",
+        "int16",
+        "int32",
+        "int64",
+        "unsigned_int8",
+        "unsigned_int16",
+        "unsigned_int32",
+        "unsigned_int64",
+        "half",
+        "float",
+        "double",
+        "string",
+        "ref"
+    };
+} // Namespace Grammar
+
+
+static void logInvalidTokenError( char *in, const std::string &exp, OpenDDLParser::logCallback callback ) {
+    std::stringstream stream;
+    stream << "Invalid token " << *in << ", " << exp << " expected." << std::endl;
+    callback( ddl_error_msg, stream.str() );
+}
+
+static bool isIntegerType( Value::ValueType integerType ) {
+    if( integerType != Value::ddl_int8 && integerType != Value::ddl_int16 && 
+            integerType != Value::ddl_int32 && integerType != Value::ddl_int64 ) {
+        return false;
+    }
+
+    return true;
+}
+
+static DDLNode *createDDLNode( Identifier *id, OpenDDLParser *parser ) {
+    if( ddl_nullptr == id || ddl_nullptr == parser ) {
+        return ddl_nullptr;
+    }
+
+    const std::string type( id->m_buffer );
+    DDLNode *parent( parser->top() );
+    DDLNode *node = DDLNode::create( type, "", parent );
+
+    return node;
+}
+
+static void logMessage( LogSeverity severity, const std::string &msg ) {
+    std::string log;
+    if( ddl_debug_msg == severity ) {
+        log += "Debug:";
+    } else if( ddl_info_msg == severity ) {
+        log += "Info :";
+    } else if( ddl_warn_msg == severity ) {
+        log += "Warn :";
+    } else if( ddl_error_msg == severity ) {
+        log += "Error:";
+    } else {
+        log += "None :";
+    }
+
+    log += msg;
+    std::cout << log;
+}
+
+OpenDDLParser::OpenDDLParser()
+: m_logCallback( logMessage )
+, m_buffer()
+, m_stack()
+, m_context( ddl_nullptr ) {
+    // empty
+}
+
+OpenDDLParser::OpenDDLParser( char *buffer, size_t len )
+: m_logCallback( &logMessage )
+, m_buffer()
+, m_context( ddl_nullptr ) {
+    if( 0 != len ) {
+        setBuffer( buffer, len );
+    }
+}
+
+OpenDDLParser::~OpenDDLParser() {
+    clear();
+}
+
+void OpenDDLParser::setLogCallback( logCallback callback ) {
+    if( ddl_nullptr != callback ) {
+        // install user-specific log callback
+        m_logCallback = callback;
+    } else {
+        // install default log callback
+        m_logCallback = &logMessage;
+    }
+}
+
+OpenDDLParser::logCallback OpenDDLParser::getLogCallback() const {
+    return m_logCallback;
+}
+
+void OpenDDLParser::setBuffer( char *buffer, size_t len ) {
+    clear();
+    if( 0 == len ) {
+        return;
+    }
+
+    m_buffer.resize( len );
+    ::memcpy(&m_buffer[ 0 ], buffer, len );
+}
+
+void OpenDDLParser::setBuffer( const std::vector<char> &buffer ) {
+    clear();
+    m_buffer.resize( buffer.size() );
+    std::copy( buffer.begin(), buffer.end(), m_buffer.begin() );
+}
+
+const char *OpenDDLParser::getBuffer() const {
+    if( m_buffer.empty() ) {
+        return ddl_nullptr;
+    }
+
+    return &m_buffer[ 0 ];
+}
+
+size_t OpenDDLParser::getBufferSize() const {
+    return m_buffer.size();
+}
+
+void OpenDDLParser::clear() {
+    m_buffer.resize( 0 );
+    if( m_context ) {
+        m_context->m_root = ddl_nullptr;
+    }
+
+    DDLNode::releaseNodes();
+}
+
+bool OpenDDLParser::parse() {
+    if( m_buffer.empty() ) {
+        return false;
+    }
+    
+    normalizeBuffer( m_buffer );
+
+    m_context = new Context;
+    m_context->m_root = DDLNode::create( "root", "", ddl_nullptr );
+    pushNode( m_context->m_root );
+
+    // do the main parsing
+    char *current( &m_buffer[ 0 ] );
+    char *end( &m_buffer[ m_buffer.size() - 1 ] + 1 );
+    size_t pos( current - &m_buffer[ 0 ] );
+    while( pos < m_buffer.size() ) {
+        current = parseNextNode( current, end );
+        pos = current - &m_buffer[ 0 ];
+    }
+    return true;
+}
+
+char *OpenDDLParser::parseNextNode( char *in, char *end ) {
+    in = parseHeader( in, end );
+    in = parseStructure( in, end );
+
+    return in;
+}
+
+static void dumpId( Identifier *id ) {
+    if( ddl_nullptr != id ) {
+        std::cout << id->m_buffer << std::endl;
+    }
+}
+
+char *OpenDDLParser::parseHeader( char *in, char *end ) {
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    Identifier *id( ddl_nullptr );
+    in = OpenDDLParser::parseIdentifier( in, end, &id );
+
+#ifdef DEBUG_HEADER_NAME    
+    dumpId( id );
+#endif // DEBUG_HEADER_NAME
+
+    in = getNextToken( in, end );
+    Property *first( ddl_nullptr );
+    if( ddl_nullptr != id ) {
+        if( *in == '(' ) {
+            in++;
+            Property *prop( ddl_nullptr ), *prev( ddl_nullptr );
+            while( *in != ')' && in != end ) {
+                in = OpenDDLParser::parseProperty( in, end, &prop );
+                in = getNextToken( in, end );
+
+                if( *in != ',' && *in != ')' ) {
+                    logInvalidTokenError( in, ")", m_logCallback );
+                    return in;
+                }
+                
+                if( ddl_nullptr != prop && *in != ',' ) {
+                    if( ddl_nullptr == first ) {
+                        first = prop;
+                    }
+                    if( ddl_nullptr != prev ) {
+                        prev->m_next = prop;
+                    }
+                    prev = prop;
+                }
+            }
+            in++;
+        }
+
+        // store the node
+        DDLNode *node( createDDLNode( id, this ) );
+        if( ddl_nullptr != node ) {
+            pushNode( node );
+        } else {
+            std::cerr << "nullptr returned by creating DDLNode." << std::endl;
+        }
+
+        // set the properties
+        if( ddl_nullptr != first ) {
+            node->setProperties( first );
+        }
+
+        Name *name( ddl_nullptr );
+        in = OpenDDLParser::parseName( in, end, &name );
+        if( ddl_nullptr != name ) {
+            const std::string nodeName( name->m_id->m_buffer );
+            node->setName( nodeName );
+        }
+    }
+
+    return in;
+}
+
+char *OpenDDLParser::parseStructure( char *in, char *end ) {
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    bool error( false );
+    in = getNextToken( in, end );
+    if( *in == '{' ) {
+        do {
+            // loop over all childs ( data and nodes )
+            in = parseStructureBody( in, end, error );
+        } while ( *in != '}' );
+        in++;
+    }
+    else {
+        in++;
+        logInvalidTokenError( in, std::string( Grammar::OpenBracketToken ), m_logCallback );
+        error = true;
+        return in;
+    }
+    in = getNextToken( in, end );
+    
+    // pop node from stack after successful parsing
+    if( !error ) {
+        popNode();
+    }
+
+    return in;
+}
+
+static void setNodeValues( DDLNode *currentNode, Value *values ) {
+    if( ddl_nullptr != values ){
+        if( ddl_nullptr != currentNode ) {
+            currentNode->setValue( values );
+        }
+    }
+}
+
+static void setNodeReferences( DDLNode *currentNode, Reference *refs ) {
+    if( ddl_nullptr != refs ) {
+        if( ddl_nullptr != currentNode ) {
+            currentNode->setReferences( refs );
+        }
+    }
+}
+
+static void setNodeDataArrayList( DDLNode *currentNode, DataArrayList *dtArrayList ) {
+    if( ddl_nullptr != dtArrayList ) {
+        if( ddl_nullptr != currentNode ) {
+            currentNode->setDataArrayList( dtArrayList );
+        }
+    }
+}
+
+char *OpenDDLParser::parseStructureBody( char *in, char *end, bool &error ) {
+    if( !isNumeric( *in ) && !isCharacter( *in ) ) {
+        in++;
+    }
+
+    in = getNextToken( in, end );
+    Value::ValueType type( Value::ddl_none );
+    size_t arrayLen( 0 );
+    in = OpenDDLParser::parsePrimitiveDataType( in, end, type, arrayLen );
+    if( Value::ddl_none != type ) {
+        in = getNextToken( in, end );
+        if( *in == '{' ) {
+            Reference *refs( ddl_nullptr );
+            DataArrayList *dtArrayList( ddl_nullptr );
+            Value *values( ddl_nullptr );
+            if( 1 == arrayLen ) {
+                in = parseDataList( in, end, &values, &refs );
+                setNodeValues( top(), values );
+                setNodeReferences( top(), refs );
+            } else if( arrayLen > 1 ) {
+                in = parseDataArrayList( in, end, &dtArrayList );
+                setNodeDataArrayList( top(), dtArrayList );
+            } else {
+                std::cerr << "0 for array is invalid." << std::endl;
+                error = true;
+            }
+        }
+
+        in = getNextToken( in, end );
+        if( *in != '}' ) {
+            logInvalidTokenError( in, std::string( Grammar::CloseBracketToken ), m_logCallback );
+        } else {
+            //in++;
+        }
+    } else {
+        in = parseNextNode( in, end );
+    }
+
+    return in;
+}
+
+void OpenDDLParser::pushNode( DDLNode *node ) {
+    if( ddl_nullptr == node ) {
+        return;
+    }
+
+    m_stack.push_back( node );
+}
+
+DDLNode *OpenDDLParser::popNode() {
+    if( m_stack.empty() ) {
+        return ddl_nullptr;
+    }
+
+    DDLNode *topNode( top() );
+    m_stack.pop_back();
+
+    return topNode;
+}
+
+DDLNode *OpenDDLParser::top() {
+    if( m_stack.empty() ) {
+        return ddl_nullptr;
+    }
+    
+    DDLNode *top( m_stack.back() );
+    return top;
+}
+
+DDLNode *OpenDDLParser::getRoot() const {
+    if( ddl_nullptr == m_context ) {
+        return ddl_nullptr;
+    }
+
+    return m_context->m_root;
+}
+
+Context *OpenDDLParser::getContext() const {
+    return m_context;
+}
+
+void OpenDDLParser::normalizeBuffer( std::vector<char> &buffer) {
+    if( buffer.empty() ) {
+        return;
+    }
+
+    std::vector<char> newBuffer;
+    const size_t len( buffer.size() );
+    char *end( &buffer[ len-1 ] + 1 );
+    for( size_t readIdx = 0; readIdx<len; ++readIdx ) {
+        char *c( &buffer[readIdx] );
+        // check for a comment
+        if( !isComment<char>( c, end ) ) {
+            newBuffer.push_back( buffer[ readIdx ] );
+        } else {
+            readIdx++;
+            // skip the comment and the rest of the line
+            while( !isEndofLine( buffer[ readIdx ] ) ) {
+                readIdx++;
+            }
+            newBuffer.push_back( '\n' );
+        }
+    }
+    buffer = newBuffer;
+}
+
+char *OpenDDLParser::parseName( char *in, char *end, Name **name ) {
+    *name = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    // ignore blanks
+    in = getNextToken( in, end );
+    if( *in != '$' && *in != '%' ) {
+        return in;
+    }
+
+    NameType ntype( GlobalName );
+    if( *in == '%' ) {
+        ntype = LocalName;
+    }
+
+    Name *currentName( ddl_nullptr );
+    Identifier *id( ddl_nullptr );
+    in = parseIdentifier( in, end, &id );
+    if( id ) {
+        currentName = new Name( ntype, id );
+        if( currentName ) {
+            *name = currentName;
+        }
+    }
+    
+    return in;
+}
+
+char *OpenDDLParser::parseIdentifier( char *in, char *end, Identifier **id ) {
+    *id = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    // ignore blanks
+    in = getNextToken( in, end );
+    
+    // staring with a number is forbidden
+    if( isNumeric<const char>( *in ) ) {
+        return in;
+    }
+
+    // get size of id
+    size_t idLen( 0 );
+    char *start( in );
+    while( !isSeparator( *in ) && ( in != end ) && *in != '(' && *in != ')' ) {
+        in++;
+        idLen++;
+    }
+    
+    const size_t len( idLen + 1 );
+    Identifier *newId = new Identifier( len, new char[ len ] );
+    ::strncpy( newId->m_buffer, start, newId->m_len-1 );
+    newId->m_buffer[ newId->m_len - 1 ] = '\0';
+    *id = newId;
+
+    return in;
+}
+
+char *OpenDDLParser::parsePrimitiveDataType( char *in, char *end, Value::ValueType &type, size_t &len ) {
+    type = Value::ddl_none;
+    len = 0;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    size_t prim_len( 0 );
+    for( unsigned int i = 0; i < Value::ddl_types_max; i++ ) {
+        prim_len = strlen( Grammar::PrimitiveTypeToken[ i ] );
+        if( 0 == strncmp( in, Grammar::PrimitiveTypeToken[ i ], prim_len ) ) {
+            type = ( Value::ValueType ) i;
+            break;
+        }
+    }
+
+    if( Value::ddl_none == type ) {
+        in = getNextToken( in, end );
+        return in;
+    } else {
+        in += prim_len;
+    }
+
+    bool ok( true );
+    if( *in == '[' ) {
+        ok = false;
+        in++;
+        char *start( in );
+        while ( in != end ) {
+            in++;
+            if( *in == ']' ) {
+                len = atoi( start );
+                ok = true;
+                in++;
+                break;
+            }
+        }
+    } else {
+        len = 1;
+    }
+    if( !ok ) {
+        type = Value::ddl_none;
+    }
+
+    return in;
+}
+
+char *OpenDDLParser::parseReference( char *in, char *end, std::vector<Name*> &names ) {
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    Name *nextName( ddl_nullptr );
+    in = parseName( in, end, &nextName );
+    if( nextName ) {
+        names.push_back( nextName );
+    }
+    while( ',' == *in ) {
+        in = getNextSeparator( in, end );
+        if( ',' == *in ) {
+            in = parseName( in, end, &nextName );
+            if( nextName ) {
+                names.push_back( nextName );
+            }
+        } else {
+            break;
+        }
+    }
+
+    return in;
+}
+
+char *OpenDDLParser::parseBooleanLiteral( char *in, char *end, Value **boolean ) {
+    *boolean = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    char *start( in );
+    size_t len( 0 );
+    while( !isSeparator( *in ) && in != end ) {
+        in++;
+        len++;
+    }
+    len++;
+    int res = ::strncmp( Grammar::BoolTrue, start, strlen( Grammar::BoolTrue ) );
+    if( 0 != res ) {
+        res = ::strncmp( Grammar::BoolFalse, start, strlen( Grammar::BoolFalse ) );
+        if( 0 != res ) {
+            *boolean = ddl_nullptr;
+            return in;
+        }
+        *boolean = ValueAllocator::allocPrimData( Value::ddl_bool );
+        (*boolean)->setBool( false );
+    } else {
+        *boolean = ValueAllocator::allocPrimData( Value::ddl_bool );
+        (*boolean)->setBool( true );
+    }
+
+    return in;
+}
+
+char *OpenDDLParser::parseIntegerLiteral( char *in, char *end, Value **integer, Value::ValueType integerType ) {
+    *integer = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    if( !isIntegerType( integerType ) ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    char *start( in );
+    while( !isSeparator( *in ) && in != end ) {
+        in++;
+    }
+
+    if( isNumeric( *start ) ) {
+        const int value( atoi( start ) );
+        *integer = ValueAllocator::allocPrimData( integerType );
+        switch( integerType ) {
+            case Value::ddl_int8:
+                    ( *integer )->setInt8( (int8) value );
+                    break;
+            case Value::ddl_int16:
+                    ( *integer )->setInt16( ( int16 ) value );
+                    break;
+            case Value::ddl_int32:
+                    ( *integer )->setInt32( ( int32 ) value );
+                    break;
+            case Value::ddl_int64:
+                    ( *integer )->setInt64( ( int64 ) value );
+                    break;
+            default:
+                break;
+        }
+    } 
+
+    return in;
+}
+
+char *OpenDDLParser::parseFloatingLiteral( char *in, char *end, Value **floating ) {
+    *floating = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    char *start( in );
+    while( !isSeparator( *in ) && in != end ) {
+        in++;
+    }
+
+    // parse the float value
+    bool ok( false );
+    if( isNumeric( *start ) ) {
+        ok = true;
+    } else {
+        if( *start == '-' ) {
+            if( isNumeric( *(start+1) ) ) {
+                ok = true;
+            }
+        }
+    }
+
+    if( ok ) {
+        const float value( ( float ) atof( start ) );
+        *floating = ValueAllocator::allocPrimData( Value::ddl_float );
+        ( *floating )->setFloat( value );
+    }
+
+    return in;
+}
+
+char *OpenDDLParser::parseStringLiteral( char *in, char *end, Value **stringData ) {
+    *stringData = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    size_t len( 0 );
+    char *start( in );
+    if( *start == '\"' ) {
+        start++;
+        in++;
+        while( *in != '\"' && in != end ) {
+            in++;
+            len++;
+        }
+
+        *stringData = ValueAllocator::allocPrimData( Value::ddl_string, len );
+        ::strncpy( ( char* ) ( *stringData )->m_data, start, len );
+        ( *stringData )->m_data[len] = '\0';
+        in++;
+    }
+
+    return in;
+}
+
+static void createPropertyWithData( Identifier *id, Value *primData, Property **prop ) {
+    if( ddl_nullptr != primData ) {
+        ( *prop ) = new Property( id );
+        ( *prop )->m_primData = primData;
+    }
+}
+
+char *OpenDDLParser::parseHexaLiteral( char *in, char *end, Value **data ) {
+    *data = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    if( *in != '0' ) {
+        return in;
+    }
+
+    in++;
+    if( *in != 'x' && *in != 'X' ) {
+        return in;
+    }
+
+    in++;
+    bool ok( true );
+    char *start( in );
+    int pos( 0 );
+    while( !isSeparator( *in ) && in != end ) {
+        if( ( *in < '0' && *in > '9' ) || ( *in < 'a' && *in > 'f' ) || ( *in < 'A' && *in > 'F' ) ) {
+            ok = false;
+            break;
+        }
+        pos++;
+        in++;
+    }
+
+    if( !ok ) {
+        return in;
+    }
+
+    int value( 0 );
+    while( pos > 0 ) {
+        pos--;
+        value += hex2Decimal( *start ) * static_cast<int>( pow( 16.0, pos ) );
+        start++;
+    }
+
+    *data = ValueAllocator::allocPrimData( Value::ddl_int32 );
+    (*data)->setInt32( value );
+
+    return in;
+}
+
+char *OpenDDLParser::parseProperty( char *in, char *end, Property **prop ) {
+    *prop = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    Identifier *id( ddl_nullptr );
+    in = parseIdentifier( in, end, &id );
+    if( ddl_nullptr != id ) {
+        in = getNextToken( in, end );
+        if( *in == '=' ) {
+            in++;
+            in = getNextToken( in, end );
+            Value *primData( ddl_nullptr );
+            if( isInteger( in, end ) ) {
+                in = parseIntegerLiteral( in, end, &primData );
+                createPropertyWithData( id, primData, prop );
+            } else if( isFloat( in, end ) ) {
+                in = parseFloatingLiteral( in, end, &primData );
+                createPropertyWithData( id, primData, prop );
+            } else if( isStringLiteral( *in ) ) { // string data
+                in = parseStringLiteral( in, end, &primData );
+                createPropertyWithData( id, primData, prop );
+            } else {                          // reference data
+                std::vector<Name*> names;
+                in = parseReference( in, end, names );
+                if( !names.empty() ) {
+                    Reference *ref = new Reference( names.size(), &names[ 0 ] );
+                    ( *prop ) = new Property( id );
+                    ( *prop )->m_ref = ref;
+                }
+            }
+        } 
+    }
+
+    return in;
+}
+
+char *OpenDDLParser::parseDataList( char *in, char *end, Value **data, Reference **refs ) {
+    *data = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    if( *in == '{' ) {
+        in++;
+        Value *current( ddl_nullptr ), *prev( ddl_nullptr );
+        while( '}' != *in ) {
+            current = ddl_nullptr;
+            in = getNextToken( in, end );
+            if( isInteger( in, end ) ) {
+                in = parseIntegerLiteral( in, end, &current );
+            } else if( isFloat( in, end ) ) {
+                in = parseFloatingLiteral( in, end, &current );
+            } else if( isStringLiteral( *in ) ) {
+                in = parseStringLiteral( in, end, &current );
+            } else if( isHexLiteral( in, end ) ) {
+                in = parseHexaLiteral( in, end, &current );
+            } else {                          // reference data
+                std::vector<Name*> names;
+                in = parseReference( in, end, names );
+                if( !names.empty() ) {
+                    Reference *ref = new Reference( names.size(), &names[ 0 ] );
+                    *refs = ref;
+                }
+            }
+
+            if( ddl_nullptr != current ) {
+                if( ddl_nullptr == *data ) {
+                    *data = current;
+                    prev = current;
+                } else {
+                    prev->setNext( current );
+                    prev = current;
+                }
+            }
+
+            in = getNextSeparator( in, end );
+            if( ',' != *in && '}' != *in && !isSpace( *in ) ) {
+                break;
+            }
+        }
+        in++;
+    }
+
+    return in;
+}
+
+char *OpenDDLParser::parseDataArrayList( char *in, char *end, DataArrayList **dataList ) {
+    *dataList = ddl_nullptr;
+    if( ddl_nullptr == in || in == end ) {
+        return in;
+    }
+
+    in = getNextToken( in, end );
+    if( *in == '{' ) {
+        in++;
+        Value *current( ddl_nullptr );
+        Reference *refs( ddl_nullptr );
+        DataArrayList *prev( ddl_nullptr ), *currentDataList( ddl_nullptr );
+        do {
+            in = parseDataList( in, end, &current, &refs );
+            if( ddl_nullptr != current ) {
+                if( ddl_nullptr == prev ) {
+                    *dataList = new DataArrayList;
+                    (*dataList)->m_dataList = current;
+                    prev = *dataList;
+                } else {
+                    currentDataList = new DataArrayList;
+                    if( ddl_nullptr != prev ) {
+                        prev->m_next = currentDataList;
+                        prev = currentDataList;
+                    }
+                }
+            }
+        } while( ',' == *in && in != end );
+    }
+
+    return in;
+}
+
+const char *OpenDDLParser::getVersion() {
+    return Version;
+}
+
+END_ODDLPARSER_NS

+ 256 - 0
contrib/openddlparser/code/Value.cpp

@@ -0,0 +1,256 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#include <openddlparser/Value.h>
+
+#include <iostream>
+#include <cassert>
+
+BEGIN_ODDLPARSER_NS
+
+Value::Value()
+: m_type( ddl_none )
+, m_size( 0 )
+, m_data( ddl_nullptr )
+, m_next( ddl_nullptr ) {
+    // empty
+}
+
+Value::~Value() {
+    // empty
+}
+
+void Value::setBool( bool value ) {
+    assert( ddl_bool == m_type );
+    ::memcpy( m_data, &value, m_size );
+}
+
+bool Value::getBool() {
+    assert( ddl_bool == m_type );
+    return ( bool ) ( *m_data );
+}
+
+void Value::setInt8( int8 value ) {
+    assert( ddl_int8 == m_type );
+    ::memcpy( m_data, &value, m_size );
+}
+
+int8 Value::getInt8() {
+    assert( ddl_int8 == m_type );
+    return ( int8 ) ( *m_data );
+}
+
+void Value::setInt16( int16 value ) {
+    assert( ddl_int16 == m_type );
+    ::memcpy( m_data, &value, m_size );
+}
+
+int16 Value::getInt16() {
+    assert( ddl_int16 == m_type );
+    return ( int16 ) ( *m_data );
+}
+
+void Value::setInt32( int32 value ) {
+    assert( ddl_int32 == m_type );
+    ::memcpy( m_data, &value, m_size );
+}
+
+int32 Value::getInt32() {
+    assert( ddl_int32 == m_type );
+    return ( int32 ) ( *m_data );
+}
+
+void Value::setInt64( int64 value ) {
+    assert( ddl_int32 == m_type );
+    ::memcpy( m_data, &value, m_size );
+}
+
+int64 Value::getInt64() {
+    return ( int64 ) ( *m_data );
+}
+
+void Value::setFloat( float value ) {
+    assert( ddl_float == m_type );
+    ::memcpy( m_data, &value, m_size );
+}
+
+float Value::getFloat() const {
+    float v;
+    ::memcpy( &v, m_data, m_size );
+    return v;
+}
+
+void Value::setDouble( double value ) {
+    assert( ddl_double == m_type );
+    ::memcpy( m_data, &value, m_size );
+}
+
+double Value::getDouble() const {
+    double v;
+    ::memcpy( &v, m_data, m_size );
+    return v;
+}
+
+void Value::setString( const std::string &str ) {
+    assert( ddl_string == m_type );
+    ::memcpy( m_data, str.c_str(), str.size() );
+    m_data[ str.size() ] = '\0';
+}
+const char *Value::getString() const {
+    return (const char*) m_data;
+}
+
+void Value::dump() {
+    switch( m_type ) {
+    case ddl_none:
+        std::cout << "None" << std::endl;
+        break;
+    case ddl_bool:
+        std::cout << getBool() << std::endl;
+        break;
+    case ddl_int8:
+        std::cout << getInt8() << std::endl;
+        break;
+    case ddl_int16:
+        std::cout << getInt16() << std::endl;
+        break;
+    case ddl_int32:
+        std::cout << getInt32() << std::endl;
+        break;
+    case ddl_int64:
+        std::cout << getInt64() << std::endl;
+        break;
+    case ddl_unsigned_int8:
+        std::cout << "Not supported" << std::endl;
+        break;
+    case ddl_unsigned_int16:
+        std::cout << "Not supported" << std::endl;
+        break;
+    case ddl_unsigned_int32:
+        std::cout << "Not supported" << std::endl;
+        break;
+    case ddl_unsigned_int64:
+        std::cout << "Not supported" << std::endl;
+        break;
+    case ddl_half:
+        std::cout << "Not supported" << std::endl;
+        break;
+    case ddl_float:
+        std::cout << getFloat() << std::endl;
+        break;
+    case ddl_double:
+        std::cout << getDouble() << std::endl;
+        break;
+    case ddl_string:
+        std::cout << "Not supported" << std::endl;
+        break;
+    case ddl_ref:
+        std::cout << "Not supported" << std::endl;
+        break;
+    default:
+        break;
+    }
+}
+
+void Value::setNext( Value *next ) {
+    m_next = next;
+}
+
+Value *Value::getNext() const {
+    return m_next;
+}
+
+Value *ValueAllocator::allocPrimData( Value::ValueType type, size_t len ) {
+    if( type == Value::ddl_none || Value::ddl_types_max == type ) {
+        return ddl_nullptr;
+    }
+
+    Value *data = new Value;
+    data->m_type = type;
+    switch( type ) {
+        case Value::ddl_bool:
+            data->m_size = sizeof( bool );
+            break;
+        case Value::ddl_int8:
+            data->m_size = sizeof( char );
+            break;
+        case Value::ddl_int16:
+            data->m_size = sizeof( short );
+            break;
+        case Value::ddl_int32:
+            data->m_size = sizeof( int );
+            break;
+        case Value::ddl_int64:
+            data->m_size = sizeof( long );
+            break;
+        case Value::ddl_unsigned_int8:
+            data->m_size = sizeof( unsigned char );
+            break;
+        case Value::ddl_unsigned_int32:
+            data->m_size = sizeof( unsigned int );
+            break;
+        case Value::ddl_unsigned_int64:
+            data->m_size = sizeof( unsigned long );
+            break;
+        case Value::ddl_half:
+            data->m_size = sizeof( short );
+            break;
+        case Value::ddl_float:
+            data->m_size = sizeof( float );
+            break;
+        case Value::ddl_double:
+            data->m_size = sizeof( double );
+            break;
+        case Value::ddl_string:
+            data->m_size = sizeof( char );
+            break;
+        case Value::ddl_ref:
+            data->m_size = sizeof( char );
+            break;
+        case Value::ddl_none:
+        case Value::ddl_types_max:
+        default:
+            break;
+    }
+
+    if( data->m_size ) {
+        size_t len1( len );
+        if( Value::ddl_string == type ) {
+            len1++;
+        }
+        data->m_size *= len1;
+        data->m_data = new unsigned char[ data->m_size ];
+    }
+
+    return data;
+}
+
+void ValueAllocator::releasePrimData( Value **data ) {
+    if( !data ) {
+        return;
+    }
+
+    delete *data;
+    *data = ddl_nullptr;
+}
+
+END_ODDLPARSER_NS

+ 90 - 0
contrib/openddlparser/include/openddlparser/DDLNode.h

@@ -0,0 +1,90 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#pragma once
+#ifndef OPENDDLPARSER_DDLNODE_H_INC
+#define OPENDDLPARSER_DDLNODE_H_INC
+
+#include <openddlparser/OpenDDLCommon.h>
+
+#include <vector>
+#include <string>
+
+BEGIN_ODDLPARSER_NS
+
+class Value;
+class OpenDDLParser;
+
+struct Identifier;
+struct Reference;
+struct Property;
+struct DataArrayList;
+
+class DLL_ODDLPARSER_EXPORT DDLNode {
+public:
+    friend class OpenDDLParser;
+
+    typedef std::vector<DDLNode*> DllNodeList;
+
+public:
+    ~DDLNode();
+    void attachParent( DDLNode *parent );
+    void detachParent();
+    DDLNode *getParent() const;
+    const DllNodeList &getChildNodeList() const;
+    void setType( const std::string &name );
+    const std::string &getType() const;
+    void setName( const std::string &name );
+    const std::string &getName() const;
+    void setProperties( Property *prop );
+    Property *getProperties() const;
+    void setValue( Value *val );
+    Value *getValue() const;
+    void setDataArrayList( DataArrayList  *dtArrayList );
+    DataArrayList *getDataArrayList() const;
+    void setReferences( Reference  *refs );
+    Reference *getReferences() const;
+    static DDLNode *create( const std::string &type, const std::string &name, DDLNode *parent = ddl_nullptr );
+
+private:
+    DDLNode( const std::string &type, const std::string &name, size_t idx, DDLNode *parent = ddl_nullptr );
+    DDLNode();
+    DDLNode( const DDLNode & );
+    DDLNode &operator = ( const DDLNode & );
+    static void releaseNodes();
+
+private:
+    std::string m_type;
+    std::string m_name;
+    DDLNode *m_parent;
+    std::vector<DDLNode*> m_children;
+    Property *m_properties;
+    Value *m_value;
+    DataArrayList *m_dtArrayList;
+    Reference *m_references;
+    size_t m_idx;
+    static DllNodeList s_allocatedNodes;
+};
+
+END_ODDLPARSER_NS
+
+#endif // OPENDDLPARSER_DDLNODE_H_INC

+ 170 - 0
contrib/openddlparser/include/openddlparser/OpenDDLCommon.h

@@ -0,0 +1,170 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#pragma once
+#ifndef OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
+#define OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
+
+#include <cstddef>
+#include <vector>
+
+#include <string.h>
+
+#ifdef _MSC_VER
+#   define TAG_DLL_EXPORT __declspec(dllexport)
+#   define TAG_DLL_IMPORT __declspec(dllimport )
+#   ifdef OPENDDLPARSER_BUILD
+#       define DLL_ODDLPARSER_EXPORT TAG_DLL_EXPORT
+#   else
+#       define DLL_ODDLPARSER_EXPORT TAG_DLL_IMPORT
+#   endif // OPENDDLPARSER_BUILD
+#   pragma warning( disable : 4251 )
+#else
+#   define DLL_ODDLPARSER_EXPORT
+#endif // _WIN32
+
+#define BEGIN_ODDLPARSER_NS namespace ODDLParser {
+#define END_ODDLPARSER_NS   }
+#define USE_ODDLPARSER_NS   using namespace ODDLParser;
+
+BEGIN_ODDLPARSER_NS
+
+#ifndef OPENDDL_NO_USE_CPP11
+#   define ddl_nullptr nullptr
+#else
+#   define ddl_nullptr NULL
+#endif // OPENDDL_NO_USE_CPP11
+
+class DDLNode;
+class Value;
+
+struct Name;
+struct Identifier;
+struct Reference;
+struct Property;
+struct DataArrayList;
+
+typedef char  int8;
+typedef short int16;
+typedef int   int32;
+typedef long  int64;
+
+enum NameType {
+    GlobalName,
+    LocalName
+};
+
+struct Name {
+    NameType    m_type;
+    Identifier *m_id;
+
+    Name( NameType type, Identifier *id )
+        : m_type( type )
+        , m_id( id ) {
+        // empty
+    }
+};
+
+struct Reference {
+    size_t   m_numRefs;
+    Name   **m_referencedName;
+
+    Reference()
+    : m_numRefs( 0 )
+    , m_referencedName( ddl_nullptr ) {
+        // empty
+    }
+     
+    Reference( size_t numrefs, Name **names )
+    : m_numRefs( numrefs )
+    , m_referencedName( ddl_nullptr ) {
+        m_referencedName = new Name *[ numrefs ];
+        for( size_t i = 0; i < numrefs; i++ ) {
+            Name *name = new Name( names[ i ]->m_type, names[ i ]->m_id );
+            m_referencedName[ i ] = name;
+        }
+    }
+};
+
+struct Identifier {
+    size_t m_len;
+    char *m_buffer;
+
+    Identifier( size_t len, char buffer[] )
+        : m_len( len )
+        , m_buffer( buffer ) {
+        // empty
+    }
+};
+
+struct Property {
+    Identifier *m_id;
+    Value *m_primData;
+    Reference *m_ref;
+    Property *m_next;
+
+    Property( Identifier *id )
+        : m_id( id )
+        , m_primData( ddl_nullptr )
+        , m_ref( ddl_nullptr )
+        , m_next( ddl_nullptr ) {
+        // empty
+    }
+};
+
+struct DataArrayList {
+    size_t m_numItems;
+    Value *m_dataList;
+    DataArrayList *m_next;
+
+    DataArrayList()
+        : m_numItems( 0 )
+        , m_dataList( ddl_nullptr )
+        , m_next( ddl_nullptr ) {
+        // empty
+    }
+};
+
+struct Context {
+    DDLNode *m_root;
+
+    Context()
+        : m_root( ddl_nullptr ) {
+        // empty
+    }
+};
+
+struct BufferIt {
+    std::vector<char> m_buffer;
+    size_t m_idx;
+
+    BufferIt( const std::vector<char> &buffer )
+        : m_buffer( buffer )
+        , m_idx( 0 ) {
+        // empty
+    }
+};
+
+END_ODDLPARSER_NS
+
+#endif // OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
+

+ 118 - 0
contrib/openddlparser/include/openddlparser/OpenDDLParser.h

@@ -0,0 +1,118 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#pragma once
+#ifndef OPENDDLPARSER_OPENDDLPARSER_H_INC
+#define OPENDDLPARSER_OPENDDLPARSER_H_INC
+
+#include <openddlparser/OpenDDLCommon.h>
+#include <openddlparser/DDLNode.h>
+#include <openddlparser/OpenDDLParserUtils.h>
+#include <openddlparser/Value.h>
+
+#include <vector>
+#include <string>
+
+BEGIN_ODDLPARSER_NS
+
+class DDLNode;
+class Value;
+
+struct Identifier;
+struct Reference;
+struct Property;
+
+template<class T>
+inline
+T *getNextToken( T *in, T *end ) {
+    while( ( isSpace( *in ) || isNewLine( *in ) || ',' == *in ) && ( in != end ) ) {
+        in++;
+    }
+    return in;
+}
+
+///	@brief  Defines the log severity.
+enum LogSeverity {
+    ddl_debug_msg = 0,  ///< Debug message, for debugging
+    ddl_info_msg,       ///< Info messages, normal mode
+    ddl_warn_msg,       ///< Parser warnings
+    ddl_error_msg       ///< Parser errors
+};
+
+class DLL_ODDLPARSER_EXPORT OpenDDLParser {
+public:
+    typedef void( *logCallback )( LogSeverity severity, const std::string &msg );
+
+public:
+    OpenDDLParser();
+    OpenDDLParser( char *buffer, size_t len );
+    ~OpenDDLParser();
+    void setLogCallback( logCallback callback );
+    logCallback getLogCallback() const;
+    void setBuffer( char *buffer, size_t len );
+    void setBuffer( const std::vector<char> &buffer );
+    const char *getBuffer() const;
+    size_t getBufferSize() const;
+    void clear();
+    bool parse();
+    char *parseNextNode( char *current, char *end );
+    char *parseHeader( char *in, char *end );
+    char *parseStructure( char *in, char *end );
+    char *parseStructureBody( char *in, char *end, bool &error );
+    void pushNode( DDLNode *node );
+    DDLNode *popNode();
+    DDLNode *top();
+    DDLNode *getRoot() const;
+    Context *getContext() const;
+
+public: // static parser helpers
+    static void normalizeBuffer( std::vector<char> &buffer );
+    static char *parseName( char *in, char *end, Name **name );
+    static char *parseIdentifier( char *in, char *end, Identifier **id );
+    static char *parsePrimitiveDataType( char *in, char *end, Value::ValueType &type, size_t &len );
+    static char *parseReference( char *in, char *end, std::vector<Name*> &names );
+    static char *parseBooleanLiteral( char *in, char *end, Value **boolean );
+    static char *parseIntegerLiteral( char *in, char *end, Value **integer, Value::ValueType integerType = Value::ddl_int32 );
+    static char *parseFloatingLiteral( char *in, char *end, Value **floating );
+    static char *parseStringLiteral( char *in, char *end, Value **stringData );
+    static char *parseHexaLiteral( char *in, char *end, Value **data );
+    static char *parseProperty( char *in, char *end, Property **prop );
+    static char *parseDataList( char *in, char *end, Value **data, Reference **refs );
+    static char *parseDataArrayList( char *in, char *end, DataArrayList **dataList );
+    static const char *getVersion();
+
+private:
+    OpenDDLParser( const OpenDDLParser & );
+    OpenDDLParser &operator = ( const OpenDDLParser & );
+
+private:
+    logCallback m_logCallback;
+    std::vector<char> m_buffer;
+
+    typedef std::vector<DDLNode*> DDLNodeStack;
+    DDLNodeStack m_stack;
+    Context *m_context;
+};
+
+END_ODDLPARSER_NS
+
+#endif // OPENDDLPARSER_OPENDDLPARSER_H_INC

+ 249 - 0
contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h

@@ -0,0 +1,249 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#pragma once
+#ifndef OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC
+#define OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC
+
+#include <openddlparser/OpenDDLCommon.h>
+
+BEGIN_ODDLPARSER_NS
+
+template<class T>
+inline
+bool isComment( T *in, T *end ) {
+    if( *in == '/' ) {
+        if( in + 1 != end ) {
+            if( *( in + 1 ) == '/' ) {
+                return true;
+            }
+        }
+    }
+    return false;
+}
+
+template<class T>
+inline
+bool isUpperCase( T in ) {
+    return ( in >= 'A' && in <= 'Z' );
+}
+
+template<class T>
+inline
+bool isLowerCase( T in ) {
+    return ( in >= 'a' && in <= 'z' );
+}
+
+template<class T> 
+inline 
+bool isSpace( const T in ) {
+    return ( ' ' == in || '\t' == in );
+}
+
+template<class T>
+inline
+bool isNewLine( const T in ) {
+    return ( '\n' == in || ( '\r' == in ) );
+}
+
+template<class T>
+inline
+bool isSeparator( T in ) {
+    if( isSpace( in ) || ',' == in || '{' == in || '}' == in || '[' == in ) {
+        return true;
+    }
+    return false;
+}
+
+static const unsigned char chartype_table[ 256 ] = {
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 32-47
+    1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, // 48-63
+
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 64-79
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-95
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 96-111
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 112-127
+
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // > 127 
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+template<class T>
+inline
+bool isNumeric( const T in ) {
+    return ( in >= '0' && in <= '9' );
+    //return ( chartype_table[in] );
+    /*if (in >= '0' &&  in <= '9' )
+    return true;
+
+    return false;*/
+}
+
+template<class T>
+inline
+bool isInteger( T *in, T *end ) {
+    if( in != end ) {
+        if( *in == '-' ) {
+            in++;
+        }
+    }
+
+    bool result( false );
+    while( '}' != *in && ',' != *in && !isSpace( *in ) && in != end ) {
+        result = isNumeric( *in );
+        if( !result ) {
+            break;
+        }
+        in++;
+    }
+
+    return result;
+}
+
+template<class T>
+inline
+bool isFloat( T *in, T *end ) {
+    if( in != end ) {
+        if( *in == '-' ) {
+            in++;
+        }
+    }
+
+    // check for <1>.0f
+    bool result( false );
+    while( !isSpace( *in ) && in != end ) {
+        if( *in == '.' ) {
+            result = true;
+            break;
+        }
+        result = isNumeric( *in );
+        if( !result ) {
+            return false;
+        }
+        in++;
+    }
+
+    // check for 1<.>0f
+    if( *in == '.' ) {
+        in++;
+    } else {
+        return false;
+    }
+
+    // check for 1.<0>f
+    while( !isSpace( *in ) && in != end && *in != ',' ) {
+        result = isNumeric( *in );
+        if( !result ) {
+            return false;
+        }
+        in++;
+    }
+
+    return result;
+}
+
+template<class T>
+inline
+bool isCharacter( const T in ) {
+    return ( ( in >= 'a' && in <= 'z' ) || ( in >= 'A' && in <= 'Z' ) );
+}
+
+template<class T>
+inline
+bool isStringLiteral( const T in ) {
+    return ( in == '\"' );
+}
+
+template<class T>
+inline
+bool isHexLiteral( T *in, T *end ) {
+    if( *in == '0' ) {
+        if( in + 1 != end ) {
+            if( *( in + 1 ) == 'x' || *( in + 1 ) == 'X' ) {
+                return true;
+            }
+        }
+    }
+
+    return false;
+}
+
+template<class T>
+inline
+bool isReference( T *in, T *end ) {
+    if( *in == 'r' ) {
+        if( *(in+1) == 'e' ) {
+            if( *(in+2) == 'f' ) {
+                if( ( in + 2 ) != end ) {
+                    return true;
+                }
+            }
+        }
+    }
+
+    return false;
+}
+
+template<class T>
+inline
+bool isEndofLine( const T in ) {
+    return ( '\n' == in );
+}
+
+template<class T>
+inline
+static T *getNextSeparator( T *in, T *end ) {
+    while( !isSeparator( *in ) || in == end ) {
+        in++;
+    }
+    return in;
+}
+
+static const int ErrorHex2Decimal = 9999;
+
+inline
+int hex2Decimal( char in ) {
+    if( isNumeric( in ) ) {
+        return (int) in-48;
+    }
+    char hexCodeLower( 'a' ), hexCodeUpper( 'A' );
+    for( int i = 0; i<16; i++ ) {
+        if( in == hexCodeLower + i || in == hexCodeUpper + i ) {
+            return i+10;
+        }
+    }
+
+    return ErrorHex2Decimal;
+}
+
+END_ODDLPARSER_NS
+
+#endif // OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC

+ 97 - 0
contrib/openddlparser/include/openddlparser/Value.h

@@ -0,0 +1,97 @@
+/*-----------------------------------------------------------------------------------------------
+The MIT License (MIT)
+
+Copyright (c) 2014 Kim Kulling
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+-----------------------------------------------------------------------------------------------*/
+#pragma once
+#ifndef OPENDDLPARSER_VALUE_H_INC
+#define OPENDDLPARSER_VALUE_H_INC
+
+#include <openddlparser/OpenDDLCommon.h>
+
+#include <string>
+
+BEGIN_ODDLPARSER_NS
+
+///------------------------------------------------------------------------------------------------
+///	@brief  This class implements a value.
+///
+///	Values are used to store data types like boolean, integer, floats, double and many mode. To get
+///	an overview please check the enum VylueType ( @see Value::ValueType ).
+/// Values can be single items or lists of items. They are implemented as linked lists.
+///------------------------------------------------------------------------------------------------
+class DLL_ODDLPARSER_EXPORT Value {
+public:
+    ///	@brief  This enum describes the data type stored in the value.
+    enum ValueType {
+        ddl_none = -1,          ///< Nothing specified
+        ddl_bool = 0,           ///< A boolean type
+        ddl_int8,               ///< Integer type, 8 bytes
+        ddl_int16,              ///< Integer type, 16 bytes
+        ddl_int32,              ///< Integer type, 32 bytes
+        ddl_int64,              ///< Integer type, 64 bytes
+        ddl_unsigned_int8,      ///< Unsigned integer type, 8 bytes
+        ddl_unsigned_int16,     ///< Unsigned integer type, 16 bytes
+        ddl_unsigned_int32,     ///< Unsigned integer type, 32 bytes
+        ddl_unsigned_int64,     ///< Unsigned integer type, 64 bytes
+        ddl_half,               
+        ddl_float,
+        ddl_double,
+        ddl_string,
+        ddl_ref,
+        ddl_types_max
+    };
+
+    Value();
+    ~Value();
+    void setBool( bool value );
+    bool getBool();
+    void setInt8( int8 value );
+    int8 getInt8();
+    void setInt16( int16 value );
+    int16  getInt16();
+    void setInt32( int32 value );
+    int32  getInt32();
+    void setInt64( int64 value );
+    int64  getInt64();
+    void setFloat( float value );
+    float getFloat() const;
+    void setDouble( double value );
+    double getDouble() const;
+    void setString( const std::string &str );
+    const char *getString() const;
+    void dump();
+    void setNext( Value *next );
+    Value *getNext() const;
+
+    ValueType m_type;
+    size_t m_size;
+    unsigned char *m_data;
+    Value *m_next;
+};
+
+struct DLL_ODDLPARSER_EXPORT ValueAllocator {
+    static Value *allocPrimData( Value::ValueType type, size_t len = 1 );
+    static void releasePrimData( Value **data );
+};
+
+END_ODDLPARSER_NS
+
+#endif // OPENDDLPARSER_VALUE_H_INC

+ 95 - 0
test/models/OpenGEX/Example.ogex

@@ -0,0 +1,95 @@
+Metric (key = "distance") {float {1}}
+Metric (key = "angle") {float {1}}
+Metric (key = "time") {float {1}}
+Metric (key = "up") {string {"z"}}
+
+GeometryNode $node1
+{
+	Name {string {"Box001"}}
+	ObjectRef {ref {$geometry1}}
+	MaterialRef {ref {$material1}}
+
+	Transform
+	{
+		float[16]
+		{
+			{0x3F800000, 0x00000000, 0x00000000, 0x00000000,		// {1, 0, 0, 0
+			 0x00000000, 0x3F800000, 0x00000000, 0x00000000,		//  0, 1, 0, 0
+			 0x00000000, 0x00000000, 0x3F800000, 0x00000000,		//  0, 0, 1, 0
+			 0xBEF33B00, 0x411804DE, 0x00000000, 0x3F800000}		//  -0.47506, 9.50119, 0, 1}
+		}
+	}
+}
+
+GeometryNode $node2
+{
+	Name {string {"Box002"}}
+	ObjectRef {ref {$geometry1}}
+	MaterialRef {ref {$material1}}
+
+	Transform
+	{
+		float[16]
+		{
+			{0x3F800000, 0x00000000, 0x00000000, 0x00000000,		// {1, 0, 0, 0
+			 0x00000000, 0x3F800000, 0x00000000, 0x00000000,		//  0, 1, 0, 0
+			 0x00000000, 0x00000000, 0x3F800000, 0x00000000,		//  0, 0, 1, 0
+			 0x43041438, 0x411804DE, 0x00000000, 0x3F800000}		//  132.079, 9.50119, 0, 1}
+		}
+	}
+}
+
+GeometryObject $geometry1		// Box001, Box002
+{
+	Mesh (primitive = "triangles")
+	{
+		VertexArray (attrib = "position")
+		{
+			float[3]		// 24
+			{
+				{0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928},
+				{0xC2501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928},
+				{0x42501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928}
+			}
+		}
+
+		VertexArray (attrib = "normal")
+		{
+			float[3]		// 24
+			{
+				{0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000},
+				{0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x80000000, 0xBF800000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000},
+				{0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x80000000, 0x3F800000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}
+			}
+		}
+
+		VertexArray (attrib = "texcoord")
+		{
+			float[2]		// 24
+			{
+				{0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
+				{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
+				{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}
+			}
+		}
+
+		IndexArray
+		{
+			unsigned_int32[3]		// 12
+			{
+				{0, 1, 2}, {2, 3, 0}, {4, 5, 6}, {6, 7, 4}, {8, 9, 10}, {10, 11, 8}, {12, 13, 14}, {14, 15, 12}, {16, 17, 18}, {18, 19, 16}, {20, 21, 22}, {22, 23, 20}
+			}
+		}
+	}
+}
+
+Material $material1
+{
+	Name {string {"03 - Default"}}
+
+	Color (attrib = "diffuse") {float[3] {{0.588235, 0.588235, 0.588235}}}
+	Texture (attrib = "diffuse")
+	{
+		string {"texture/Concrete.tga"}
+	}
+}

+ 1 - 1
tools/assimp_cmd/CMakeLists.txt

@@ -28,7 +28,7 @@ IF( WIN32 )
 		MAIN_DEPENDENCY assimp)
 		MAIN_DEPENDENCY assimp)
 ENDIF( WIN32 )
 ENDIF( WIN32 )
 
 
-TARGET_LINK_LIBRARIES( assimp_cmd assimp ${ZLIB_LIBRARIES})
+TARGET_LINK_LIBRARIES( assimp_cmd assimp ${ZLIB_LIBRARIES} )
 SET_TARGET_PROPERTIES( assimp_cmd PROPERTIES
 SET_TARGET_PROPERTIES( assimp_cmd PROPERTIES
 	OUTPUT_NAME assimp
 	OUTPUT_NAME assimp
 )
 )