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[F] In that place fixed typo in list.

Alexandr Arutjunov 9 年之前
父節點
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9e0f594aa3
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      include/assimp/texture.h

+ 2 - 2
include/assimp/texture.h

@@ -155,8 +155,8 @@ struct aiTexture
      * absent color channel and just use 0 for bitness. For example:
      * absent color channel and just use 0 for bitness. For example:
      * 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888";
      * 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888";
      * 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888";
      * 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888";
-     * 2. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650";
-     * 3. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010";
+     * 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650";
+     * 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010";
      * If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional
      * If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional
      * information about the texture file format used OR the
      * information about the texture file format used OR the
      * file extension of the format without a trailing dot. If there
      * file extension of the format without a trailing dot. If there